 Let's see how this plays out. Oooh, I'm going for some religion. I'm building that right away. Oh wow. Yeah, I've never had a siever. I had this option before. So this, I know, will give me a composite moment. It's gonna give me a tech boost right away. Maps useless. Gold useless early. Population could be very useful. One limitation as well is that if I take something from a ruins, you know, I keep calling them huts just because old sieve, you can't take the same thing with this power from a hut until two other huts have gone by. So once I take culture, until I take two more huts, I can't take culture again. I think I do want to rush the culture rather than the technology, at least in the immediate part of the game. So now I'm gonna get that relatively quickly and hopefully I can use it to my advantage. I chose culture with my first hut, which will get me very close to adopting something immediately. And I already have another hut. It's kind of cool to be this shone. Now let's see. I pretty much want to min-max this. Now I know when I do this in the end I'll get a composite moment, but it's too soon for that. I'm not gonna attack Scott right away. And I can't take, it looks like there's some tied things. So I took culture before and now I can't take culture again on the next hut. But I also can't take religion, which is a little annoying because I actually would have taken the faith one next to just blitz that. So I gotta find as many of these ruins as I can. I'm gonna take a technology, because my technology is not progressing that quick. And this will basically save me like six to ten turns worth of science. Oh man, mining. This power is pretty good. Actually, so speaking of which, I want to build something next to this, but the edge of the map is annoying in terms of building cities. But it looks like if I build something like right here, I guess here's better. Wellington's in the way, so the city's gonna get squished regardless. But once I scout up here a little bit, if I can get stone and dies, up here will actually be a pretty good place to put a city, and I can use that to push religion too. Well, if that's the edge of the map, this is not the great city I'd originally thought it would be. It means I really gotta explore down here quick. Two civilizations, four city states, tiny map. I'm not gonna build more than three or four cities tops. So I think I am gonna go with this to get the culture immediately. Because I cannot underestimate Scott, not that he knows how to play. I'm not gonna hold anything back. Ignoring the barbarians for the time being to get as many huts as possible. This map cannot be that big. Forcing myself this way, because if there are huts down here, I can swing back around and collect them later at my leisure. My goal is to deny huts to Scott. Oh, look a barbarian. He can't do anything, because I don't even have workers, so sure, barbarian, go nuts. But more importantly, everything's coming up millhouse. So can I get to this in one turn? Yes! So... If I really wanted to be clever, I can have a look at the maps and then reload the game. And you know what? I'm not gonna underestimate Scott, so I'm gonna. So what did that reveal? That map was stupid. So that's the edge of the map. So Scott must be like right over here somewhere. It's like the whole map. Alright. So the map's useless. I don't need the gold out right away. I don't care about the barbarian camps. I can either get my population up, which could be a pretty decent boost right now. So if I do that... Look, I'll be at three population already, which actually ain't bad, because then I can do something like... I don't have any more good places. I can do something like that, which wouldn't be too bad, because look, it'll take me seven turns otherwise to get up to a three population. Well, before I choose that, let's see if I can find Scott. He's not really explored much, apparently. Boom, our barbarian. Scott's gotta be like right over there. Now note, I can also adopt a policy. Now, I can either go here. It should be useful. Not immediately. I mean, I can take out the barbarian quicker once I get a garrison, which I won't have right away. But then it gets me here, and that'll actually be a pretty big deal as would then this stuff. Or I can jump here and then back and forth between these two for the time being. Honor would be useful because fighting those barbarians and then getting, one, I'll get culture from them, which will just be even more culture boost. And two, if I have a bonus against the barbarians, I'll actually be in these scouts, these pathfinders, because it'll probably take some barbarians out. I don't know how many more huts there are. So I might let this guy upgrade rather than take... Yeah, because if I find another hut with a guy on the bottom, then I can use him to get culture again. So I think I might just take the super powerful military unit early game, and that might cause a problem for Scott, which will be great. I'll get another culture thing pretty quick. I think I'm going to go after the barbarians now. All in all, a pretty good turn on this tiny map. Oh look, the barbarians have moved in range to attack nothing. Let's get out of Prague's way. That's the edge of the map down there, so I actually want to thread up this way. Ooh, more barbarians, barbarians everywhere. Let's keep moving so I can see more. Oh, if I move I can't shoot, because I'm next to a barbarian. That's something that's easy to forget, but basically when there's hostile units sharing hexes adjacent to you, it basically prevents you from having full movement. So it's very different from, say, where you can just sort of move guys past, or fire emblem, where you can just move guys wherever the hell you want. Zones of control. Like, guys can really hold an area effectively. Not more barbarians. I'm going to actually let this guy finish off these barbarians before I do anything. So see, I can attack instead of moving, and that is fine. All right, I should be able to finish this guy off here before the worker finishes, and the worker can probably just come in here, make wheat really quick, and then maybe come right over here in mine, and then come up here in plantation, and I'll build one more military unit in the interim. This barbarian. Not a threat, because I haven't built anything. Ruin I'll explore in a second, but first, let's claim some gold, and let's keep searching out Scott. Scott's gotta be. He's either, like, down here somewhere, and I just didn't explore, and this comes down, or he's gotta be, like, right here. So let's try to come in there and menacing. Huh. I wonder if, because I took culture, I can't take faith now. Oh well, let's see, I don't need gold, really. Maps are useless in this tiny map. That's also useless. That would be okay, that would give me a boost, but I'd rather, again, just really push culture. Nice, I'll get one next turn. Oh, and I can move as well. If that's the bottom of the map, then I should go up. Barbarians continue to threaten, but the city can take him up at the time being. That's the edge of the map. Oh, another barbarian. Scott's gotta be up here somewhere. Where the hell is he? Either there's some land I don't know about in here. Ooh, I did not know that I got culture for killing barbarians with cities. That's interesting. He's gotta be, like, right in here. We're hidden up here somewhere. I'm gonna need a troop back here to deal with this. These barbarians are starting to be a problem with the red, a fine line of working on stuff. Eh, but I want to build a settler. I might, as much as I want to harass Scott, I might send this guy back around. We'll see. I don't have money to buy soon. It'd only be 220 to build another one of these guys, and that's enough to hold off barbarians for a while. So I feel like, yeah, I'll let my city make gold again instead of what it was doing before. It's now very important. What do I do here? It's a small game. Now, I want a min-max. Now, it's too early to go after these. I'm actually way ahead on culture than I would normally possibly be able to be. So in a small game like this, I actually kind of want to go for patronage to get all the city states on my side and leverage the hell out of them. Commerce will not be that useful. I couldn't fill it out in time unless this game goes way long somehow. These three are the ones I'm going to go for. Patronage, honor, or tradition. I think I actually want to max out tradition first. There's no danger of a war anytime soon. Scott's too far away. So I'm not going to build a wanderer out of a way. So I can hold off on that. And while this is not that useful immediately, it'll allow me to fight off barbarians more readily and protect my guys here. More importantly, I can quickly get here for my culture buildings to keep this culture blitz going. And then I can immediately go here or here as I see fit. I'm going to rush this tradition tree.