 Today we have the pleasure of speaking with Darcy Taylor from Leaf Mobile. How are you today? Absolutely great. How are you today, Tracy? I'm good, and I really enjoyed Matt Boulson's update on what you're doing right now. We published a story on how your subsidiary eSide Games in collaboration with Universal Games and digital platforms will soon release a new mobile game called The Office. Somehow we manage. That seems like a good starting point. Let's talk about that deal. Yeah, absolutely. I mean, we were beside ourselves with excitement for this acquisition of IP and a partnership with Universal. I mean, what more can you say about the U.S. version of The Office? It's the most downloaded TV show on Netflix, a five-time Emmy Award winner, loved by many people. And we're absolutely excited about bringing it to the mobile game space later this year. And I think this is where we lose some investor interest because they love Hollywood, but they want to know about numbers. So I'm just going to ask the next question leading off with the fact that there's a lot of analysts or people out there that seem to be following you presently and they're anticipating nearly 100 million in revenues. Is that correct? Yeah, so that's the analyst consensus is showing us north of 100 million this year, and then continuing to grow as some of these super marquee games such as The Office, as well as RuPaul Drag Race, start to hit the market in worldwide launch. And we recognize that revenue late this year and into 2022. So we have Hollywood. We have numbers for you shareholders. Everyone gives me a hard time here, Darcy, and now to me, this is equally as interesting. You have this media kit as well. You have the technology to back all of this up. Yeah, it's actually, it's our game kit. We refer to it as idle kit, and it's a technology framework that we utilize across our portfolio games. But sort of the hidden gem of it is that we also license this framework out to professional developers in the casual game or free to play game space. And the big benefit or the plus to the people that are on the platform is it allows them to develop games faster, less expensive with a higher propensity of success. So we utilize it internally to de-risk our game watches and to increase the surface area of our success. And we have 10 partners now globally utilizing it that will be launching over 15 games on the platform in the next 6 to 12 months that are going to benefit from this platform as well. We've built it over the last five years and we continuously iterate it. And we license it out on a SaaS-based model with upside sweetener in the success of the games as we do a revenue or a relative backend with those partners. And just for everyone out there, that's the game kit platform, not the media kit platform. And on that note, your growth really does seem to be exponential. Since we started following you, you're going to have what three creative studios, is that correct? Yeah, we're within our LEAF group. We have three studios right now, Eastside Games, Leaderly, and then most recently, Truly Social Games, sitting within the group based predominantly in North America. But we also have offices in Belarus, Minx as well. And right now, we can say that we will go from 10 games in our portfolio now to almost doubling by the end of this year. And we have more games in development than we've ever had to date. We have 17 that we'll see worldwide launch in the next 12 months. Well, I must admit that I love your trading symbol, LEAF. Do you have ESG investors calling you just because they're not paying attention? I mean, this is just an excellent trading symbol. Yeah, it definitely raises some eyebrows a lot of the time. And I mean, the company has been a true backer of ESG in the traditional sense and inclusive in diversity throughout our company as well as our games. And I think our RuPaul launch coming up is a true testament to our view of serving underserved markets like the LGBTQ plus space, where we think we're going to create a category and drive an amazing gaming business with the likes of another, I think RuPaul won 13 Emmys two nights ago for the show and with the most recognizable icon in the space. So we're not only are we excited about the office, but we have a one, two punch of the office and RuPaul coming out this year. So we think we have a very exciting back half of the year and it's even going to get more exciting going into 2022. Well, I must confess, I think RuPaul is an absolute genius. So Darcy, can you just add anything else for shareholders or interested parties that are looking at leaf now on what to anticipate in this upcoming quarter because you are moving so quickly. We're just we can't keep up. Yeah, it's definitely moving at an accelerated pace. I think, I mean, anyone who's been looking at this place under the space understands that it's a watershed moment for gaming. I mean, gaming is eating entertainment and we focus on mobile and mobile is eating the world. So we think right now we're deeply discounted versus our competition out there from a stock perspective. And I think what you'll see in the back half of this year as our super marquee IP games such as The Office and RuPaul come online is that we will have a very strong glide path of stacking revenue and new games exiting this year and going into 2022. And as I highlighted earlier, we have 17 games in the pipeline that will only build upon our existing success where we over the last 12 months we've done roughly 94 million in top line revenue and delivering that profitably with a very strong margin today. Darcy, thank you so much for that excellent update on a leaf mobile and just make sure I think we're on all your update list. That's leaf for everyone at Investor Intel. Thank you. Thank you.