 Alright guys, welcome back to this tutorial series on making a ball bouncing Maya with a little bit of squash and stretchiness for good measure So in the last step we got as far as this motion that we've got here Which is just making the ball bounce up and down, but it's not convincing at all It kind of looks like a yo-yo Which is not what we're going for so we're going to sort that out so making sure You've got the right controller selected, which is the one that we set the keyframes on so it's that little chappy there You'll know if it's the right one because you'll get all the red ticks on your timeline And once you've got that we're going to go into Windows animation editors and graph editor And you'll be greeted with something that looks like this I'm going to press a on my keyboard just to make this kind of fill the screen And this is the animation that we've got Now what we need to do is Make this line look more like a bouncing ball as soon as this line looks like a bouncing ball The ball we've animated will look like a bouncing ball So what we've got here is we can see that at the top of each of these curves It's kind of doing what we want in that it's rounding But the problem is it's rounding at the bottom as well, which is not how movement works So we need to sort that out first of all we're going to do the bottom So what i'm going to do is i'm just going to click and drag To get a selection and i just want all those keys along the bottom and you can see i've got them now they've gone yellow And what i'm going to do is i'm going to change the tangent Which is the type of curve that's used to interpolate between each of the keyframes At the moment it's just on whichever is default But i'm going to use this one which is linear between straight line. So if i click on this All the ones at the bottom go straight, which is exactly what we're looking for Because that's how a ball works it hits the ground and then it comes straight back up So straight away the ball will look better if you want to test it it will already look better But we're going to further improve on this to make it look even more better So i'm going to start on this first point here And what you can do with these points is you can Change them So if i was to so i've clicked on this one if i now click on this Side of it and with my middle mouse button click and drag you can see that i can have an impact on Um How these curves are working the problem is that they're stuck together So if i put a bit of a slope on this first curve It's having kind of an adverse effect on the other side of it, which i don't want So the first thing you should do Is select your keyframe And then this little chappy up here is called break tangent And that means that one side of the curve will be separate to the other side And when you move one you won't cock up the other So i'm going to break the tangents on that I'm going to click this side of my curve and i'm just going to Change it so that now the ball hangs in the air for a bit longer It's quite a cartoony exaggerated ball bounce, but that's what we're going for And then i'm going to do that on the other side So i select that one and i'm just going to Bend this out just to get the ball to hang in the air for a little bit longer And now i'm going to repeat this along all of the points at the bottom until i get a nice curve Okay, so there we go. You might have noticed that i didn't bother doing the two at the end That's because the curves aren't really big enough to need that doing but you can see these arches on them On each of the bounces are now much nicer The only other thing i'm going to do is i'm going to try and keep the drop-off rate a little bit more consistent So here they're not very consistent. They're kind of a bit all over the place. So i'm going to select This one here and i'm going to hold shift on my keyboard And then i'm going to middle mouse click i'm just going to pull that point down a bit And that's just going to necessitate A little bit more messing around with the curves because now they don't quite work in the way i want them to So i'll just change that I'm going to bring this one down a touch as well And then i think i'm happy Okay, so now at this stage, we're just going to test that out So if we play that you can see that the ball is much more convincing It looks like it weighs something it hangs in the air It pops straight back up from the ground making it look like it's got a bit of Bountiness to it. So that is exactly Perfect spot on what we want for this point of the animation So in the next video, we're going to add a bit of squash and stretch to this bad boy So you should look forward to that. That's when it gets really magical and then beyond that we need to get it moving from Left to right in this case I'm uploading a new video in this series each week So make sure you subscribe so that you don't miss any steps If you've got any questions, just drop a comment below and i'll help you out if I can And i'll see you in the next one