 Hello friends, welcome back to another episode here on the channel. I hope you're all doing great and for anyone new to the channel. My name is Lee also known as Osiris and in today's episode as we continue on with our VGC Series 9 content We are going to be featuring an Iraq winner team with some very cool pics in here Specifically that cinderace there that is at the top of the team as always you'll find the the poker face for this team Down in the description below will have a couple of games with the team as always will pilot it through Hopefully have a lot of fun while we're doing it and then we'll throw up the rental for you guys to try the team out for Yourselves at the end of the episode so hopefully you enjoy this one today as I say we'll have a couple of games with the team We'll talk through all the strategies ins and outs and everything and It's it's got some quirks to it and some throwbacks to some old series as well in here So hopefully we can get all the kind of things going that we want to in this episode and sit back and enjoy Hopefully you do enjoy it without further ado. We'll get into our first match of today Okay, first up today, we have a hitran grim snarl a really boom a polygon to zapdos and urshifu team So what are we looking at speed control from the P2 for trick room mode and then air stream from zapdos Otherwise, it would be something like scary face from the grim snarl looking at screen support as well The heat round looks pretty scary here But I mean to be honest like a rack when it in trick room does an amazing job against pretty much most things on This team got to be very careful around the zapdos of course air stream and electric type attacks on something that rack when it wants to deal with But if we can get the weakness policy set up on it, I think we should be alright even with screens there It's just about getting a Yeah, it's just about getting the trick room set up to be honest and what helps us do that the best I could see urshifu coming out from my opponent is a way to kind of prevent that I'm kind of tempted to lead like wimmy cinderace I think helps pave the way and then Iraq when it like dust cops in the back. Yeah, let's go for that and let's try and Get set up that way and see if we can get off to a good start on this Nice easy Friday afternoon set us up perfectly for a good weekend All I want is the spider mode to work But this do you know there's other modes in there the wimmy in the cinderace and the wimmy in the thunderous works Quite nicely as well. We are gonna see grim snarl and zaptos come off from my opponent. All right So Wow, we can get some huge damage onto the the zaptos early on and we can get rid of the grim snarl The grim snarls may be not a bad target to kind of go after but we can't tickle that slot because of its dark typing Unfortunately, I don't really want to tailwind right now We could help in hand as well to get around potential fake out. Um, I mean we could just go tickle and And then just go for a pyro ball I don't really want to max in the race because I kind of want to max Iraq when I did in this match We are gonna see the zaptos max, but we're gonna be able to get that tickle and pyro ball off. So that's that's a nice Option for us to to go down Wimmy should get through this turn depending on what the grim snarl does of course But I'd imagine we seen a stream into Wimmy here So no fake up from the grim snarl probably see screens as we get a tickle into the zaptos trick Huh, okay Ha flavor the week of the minute this trick grim snarl stuff So we lose a life or but I mean it's kind of alright. We get a huge pyro ball into that zaptos Which is always useful And then the airstream taking us down which is fine. Okay, so this sets us up pretty well for Getting dust globs onto the field Getting a trick room set up And Then getting a rack when it in but it just leave us a little bit short with kind of you know We have to get a rack when it in pretty sharp ish There's where we want my opponent to kind of take down the whimsicott this this this time around But I don't know if they will Okay, let's go moon blast and let's go trick room And then we could see like screens here from grim snarl. I think makes sense No fictures coming out. Okay. Are we seeing that into dust globs? Okay? Max lightning but a better boom. We should take it though What we actually don't take it what? Mine is too. How is that zaptos so strong? Now we're knackered now. We are knackered and I Rack when it not gonna be able to do the job Not gonna be able to do the job. We get this special attack drop which is always useful But a rack on it is in a bad bad bad bad bad bad place Without trick room. What can we do? I didn't expect that to take us down now. I really didn't okay I'm gonna have to go moon blast And I think we have to go max guard, you know, I think we have did we go max guard or do we I think we just protect. I think we go moon blast and protect here Because I think what we can do is have our weakness policy propped by the zaptos I think they decided to attack attack into the rack on it here. They may not though You know the problem is a rack when it's so slow. It can't really take advantage of the um A tailwind which is a little bit unfortunate as we see a fake tears And max lightning. Okay, this should just proc Yeah, okay taking a bit too much damage from my liking but at the same time You know the thing is if we get another special attack drop with the moon blast then we're sitting in not the worst spot The moon blast is gonna be enough What is enough? Okay crit. That's huge for us zaptos down Now it's all down to arachnid can arachnid do this That's the question Wimmy has tickle And we have a full health wimmy chipped away. Oh, okay p2 It's got thunderbolt. It's got thunderbolt. It's got thunderbolt But a tailwind Might allow us to dodge Might allow us to dodge the p2 like we'll be able to outspeed the p2 here I would imagine in a tailwind. I'm hoping Depends on the speed of the p2 But we cannot dodge the fake tears, but kind of plus two Max guys that take down this p2 Gotta hope it can I if we had the rain up. I would be way more confident Okay tailwind. Come on. Come on spidey spidey. You can do this. Come on. Come on Oh, we don't see the fake tears. Okay. That's perfect. Okay. That's good Special attack drop. That's fine. We'll take that all day long max geyser. We get the rain up, which is ideal P2 killer here we go. Okay, we didn't even need the rain. I've never seen a p2 bar drop so quick. That was amazing Oh, that was so satisfying. Okay inertia food coming in We should have this now from a really bad looking spot to a Pretty good looking spot. Now. Do we go after the inertia food here or do we go after The grim snarl. I'm kind of tempted to go after the grim snarl and just moon blast Yeah, because I think the ocean food may protect here No, no protect but then the moon blasts kind of fine anyway Not near enough Okay surgeon surgeon strikes. They're gonna be enough to get there with me No, nowhere near Maybe with a spirit break you probably get it But then you you're not going to be able to deal with the arachnid Spirit break double up into wimmy. I would imagine Yeah, gonna be enough but arachnid last spider standing This should be enough to get grim snarl. I would yeah, no doubt about it If we drop a p2 like we just did there's no way that grim snarls taking that and there's no way that Oshifu's taking that either even though resist it. We're just clicking the same button Spider is too good. Okay. This is the perfect start for us here I didn't think we'd get through this, you know I mean we get lucky taking this abdos down when we did right as the air detect How much is it's going to do through this hex? Rain boosted plus two. Let's see. I'd love it to knock out. I would really love it to knock out It's very close very close But the nice thing is we resist every single attack that the Oshifu's got access to so we're kind of all right Big spider mini spider No more totem arachnid and we'll just go for a Liquidation and we'll be able to pick the win up here to kick us off in Fine form today, which is perfect My opponent just thinking about what they got. I mean they could have A surprise option surge and strikes. Let's see what this does Doing a respectable damage, you know, it's not bad damage We've taken a bit more Damage initially might have been a different story Especially boosted by the rain Bosh There we go. Good game to my opponent Didn't make it easy. The big thing for us was obviously getting rid of the zapdos But when the zapdos dropped the dust globes, I thought everything was everything was gone at that point I thought there's no coming back. We can't a rack when it cannot function without its trick room But it turned out we didn't do too bad after all so Um Nice one for us to kick off with and with that friends We will jump straight over into our next match of the episode. Okay up next We've got Ethan playing a team of metagross spectrea whimsicott charizard regi rock and taboo finny So uh, quite a nice team here. We've got tailwind support from the whimsicott Probably got sunny day as well to support the charizard You've probably got bulldoze on the spectrea that'll probably work with the metagross proper weakness policy there and disrupt everything on our side of the field Regi rock just one of those pokemon that's pretty obnoxious to deal with maybe curse there Um And that kind of set and then the taboo finny kind of rounds things off with terrain support I guess which helps Protect the metagross if you do get that weakness policy activated now How are we approaching this one because I feel like dust clops are equinated in a trick room can be very very good here The issue would be um Well, it's a much of an issue getting our trick room up Not a great deal Um, I probably shouldn't lead urshifu, but I kind of like thunderous is the best option for us here. Maybe with With wimmy. Hmm Maybe urshifu is better in dust clops So you said I don't want to get blunt. I don't want dust clubs get blown up by like charizard turn one which would be Pretty awkward Which is where like thunderous would give a little bit more protection Iraq on it in turn two and then I think round things off with urshifu And can we lock it in we can just about just about running out of time Um, okay urshifu not bad late game pokemon at all That's tough though because you kind of want the urshifu there is protection you want thunderous there is protection So it's making that that kind of the right call see what my opponent leads out with though and we'll see how right we were Okay spectra and regi rock Because you've got to worry about taunt from the spectra, which is the big the big issue, of course safety goggles salt vest Okay I don't know if we'll be able to get I don't think we're going to be able to get attric room up But getting urshifu onto the field isn't a bad thing at all in this situation um I don't want to max thunderous. I think just a file playing to spectra is not a bad shout We'll be able to get it off before the regi rock and kind of can attack Yeah, there's a taunt Like a job here is to get rid of the spectra and then it gives us a kind of a bit more room to um That's not even close to picking up the knockout. Wow rocks like gonna do a big chunk of damage Okay, well, we probably want to preserve thunderous for later on in this game And I think it's probably not a bad idea going for the wicked blonde and the spectra and now pulling the switch with Thunderous into dust clubs will not take much damage from a rock slide from the regi rock And I can't see the spectra going for something like taunt into thunderous here They may predict the switch From our end, but even burnt urshifu will be able to get the spectra from this range So I'm not worried too much about the willow isp And the best case scenario is we just force the spectra out and it opens the door for dust clubs to get Yeah, get a free kind of trick room up Okay, finny coming in and that's all right And the nice thing and knowing that the regi rock is assault vest is you know We can't set up things like curse and stuff like that, which is sometimes the big problem Big problem Moves that it's got and you kind of don't want to allow it that much room But no, and it's got the assault vest, you know, it hasn't got those options So it can just sit there and just attack attack attack attack and that and that's all sense, you know And drain punch coming out. That's fine I think we're going to use urshifu is kind of cannon fodder this next turn as we set up a trick room A big worry here, of course would be the tap of finny having like taunt It might use the room to calm mind as well But I think we use this this room to go just for a cross combat and to regi regi rock And have urshifu go down and urshifu is one of those pokemon that you can't really ignore So you kind of it it's not like my opponent is going to leave it alone this turn while the trick room gets set up They need to deal with it now because it's just such a threat in the late game And pretty much any point of the game when it's on the field We're going to see a drain punch and they calm mind. Okay. Well, this is This is still all right. Actually actually, this is super fine. This is super fine Drain punch better be okay, that's fine. Yeah, get your health back Now I think we can catch this tap of finny off guard because we do have poison jab on our rack on it I don't know if it's worth going for it now or whether or not would go after the the regi rock initially I don't want the tap of finny to get too much health back though And I don't really want to set the rain up for the finny either because with the calm mind It's going to be able to do Is it going to be able to do really much damage? I don't think it is I don't think so I think we just maxed guys to the regi rock. I think we just got rocked to him I think we just proc our weakness policy and just got a town on the the the regi rock to be honest And we can worry about the tap of finny after it might go for them. It might max here and go for max starfall, but I mean It's not going to be knocking anything out on our side of the field or getting close to it's not going to To hit go anything either Um Max geyser in the rain is a different story with dusk globs, of course But I think we get rid of regi rock now And then we go after the tap of finny maybe the next turn Depends what comes in like if spectra comes in as well, obviously that's going to be a big target that can do big damage And at the end of the day, we still got thunders in the back that can come in In the very late game against that finny Um In pick up a knockout with with with wild charge. We're not going to see the finny max here I wonder if it's going to go for another calm mind potentially Or we proc that weakness policy Here goes the spider Bye bye regi rock Now what comes in now you got to think that the spectra is pro the spectra isn't sashed It's a safety goggles so we can definitely get rid of that in one one turn So you're moon blast now that's not doing too bad damage But I do think a nightshade and a poison chat Max ooze that's the issue isn't it it's limited Okay, I think what we do is we go after the spectra But this is the turn where I think the finny max is if i'm honest, I think max is now a max star falls so A spectra go protect it's unlikely like spectra very rarely carry protect Yeah, so we're just going to see the nightshade no max yet either Right, that's the damage we need we just need that again next turn with the max the poison jab and then we're done Spectra going down I go in front of the moon blast I think yeah Okay, it's fine And then we have to we have to double tap to finny this next turn I think Depending on what their last pokemon is of course, it's charizard. Okay, that's fine Well, like we don't mind that one little bit how many turns of trick room we got left um to Yeah, it's got max who's Into tap of finny and go nightshade into tap of finny And I think that combination should be enough to get finny I just worry about like obviously max who's isn't the best it would be better Like obviously getting rid of And now it protects of course now it protects because we're gonna see a hurricane from the charizard. I don't imagine No, the charizard protects. This is better for us actually because Now we've got the poison jab, which is a lot more powerful and that will be able to knock out the finny But we could actually choose to just go after the charizard the next turn I think Because that's the pokemon that causes a bit more Of an issue because it's got access to speed control. It's got access to residual damage from the gmax wildfire So going after that this next turn, especially on our last turn of trick room It's probably the better option even though um The finny might be able to pick us up, especially if they max and go max starfall But just just check i'm sure we got one turn. Yeah last turn of trick room left We're there. We're there. Are we are we plus three special attack with arachnid? We are We should have like surf here. Um, no, what are we doing? We're going to liquidation into charizard and we're going to nightshade Into tapu finny I think it's going to be bizarre that max is but there's no way to take in a rain boosted liquidation plus two no no chance Finny's your best. Yeah finny is the best the best option you've got But then I think it's going to take too much damage from a nightshade Um, and I think a wild charge nightshade is going to be enough Charizard going for the double protect. Yeah makes sense nightshade do some nice damage liquidation Yeah, and I don't think the poison jab there would have been enough to get the finny It'd be nice if we survived this and then we could maybe find out But I don't think we're going to be able to take a plus one starfall from this range Now finny going to be able to do the job But I mean now we just wild charge into the finny and set trick room up And that combination is going to be more than enough for at least either picking the knock up out with with thunderous or Clearing cleaning up with dust globs after that So the timing is perfect for us And this wraps up the episode pretty nicely before we get that rental card for you all So the spider's done pretty well in this in these games today, which is always nice to see Yeah, we'll go for the wild charge and we will go for a cheeky old trick room to wrap this one up I don't think wild charge is going to be enough to take down the finny if we were live fall But I'd say otherwise. I think yeah, we probably get it But I don't think from this range. It might it might it might be very very surprised here But I don't think okay Max guard, which is fine, which makes sense. You know, they want to avoid that but The night shades are going to be more than enough from the dust globs and we've got pain split as well We're in a really awkward spot. This is where like fly would have been the real like the big call there fly trick room Just to get around these max turns from my opponent Uh, we'll just go wild charge again and then we just go night sheet and a few night shades, especially with leftovers recovery going to be more than Capable of closing this one down for us max guys. I wonder if you go after now You can't go after the the dust globs here. You have to go after them. They can't afford to take a wild charge With the rain up Now you're relying on like muddy waters Still gonna be quite close. You know the finny's not gonna like yeah Let's see It's got to be close to like two night shades though. I think two night shades will do it It has yeah, well 100% will do it two night shades So there's gonna have to be a lot of protecting around dust globs here. Yeah, there's one protect get this leftovers health back And then you're relying on muddy water not missing, you know There's some leftover recovery But still I still believe two night shades will still do the trick even after the leftover recovery So there's one night shade and then they're gonna protect the next turn after this Yeah, we get it muddy water Okay That does a lot of damage that does a lot of damage does a lot more than what I expected it to do So let's go for that night shade. I mean how many tins of trick room we've got left? one They just protect here This might be a bit tricky. It's we might lose this, you know Yeah with the trick room ending now um Hmm I think it's just out of sight now. So we have to trick and we have to trick room and just hope I mean we We should take another muddy water the moon blast. We'll take this Yeah, and then we have to pay and split Oh, but then The rain does stop I don't think a pain splits gonna help us out one little bit and I think they just win now They need too good. They need too good Uh, and let's say protect here. I think we have to pay and split at this point Yeah, they protect I mean the more health they get the better because then we pay and split and then we can night shade We just got to hope that um The pain split is going to be enough recovery for us to to take a moon blast But it's tricky 54 is it going to be enough? They got 54. They're going to be they're going to be out of range of yeah I don't know if we'll be able to do it No, and I don't think the crit even mattered there very good game to my opponent really well played with the type of finny there We maybe should have dealt with it a little bit earlier, but I mean it's difficult at that point. Isn't it like which which decision do you make? Um, obviously the charizard double protecting probably would have been wiser at that point to go for the finny with the poison jab And night night shade it was the bigger threat, of course But you can't discount things like hurricane on charizard. So I think I don't have any regrets from that I think my opponent just played it very well, but we got to see the spider in action as well So that's that is all that matters So very good game to my opponent there nice one for us to end on and um, we'll jump over now and get you All the rental code for today's team. Okay friends here is today's rental team And I hope if you do try it out, you have a lot of fun with it Obviously it's got a lot of Tricks within it to help you kind of get through teams and rip holes and teams to kind of get their position for a late game Sweep with the arachnid set up Obviously the the tickle there works really nicely with the whimsicott onto Cinderace and supporting thunderous and even the urshifu to a certain extent But the big kind of core of the team is going to be the dustclops and the arachnid They obviously the the rock tomb there and getting their weakness policy propped and then going from there makes things very Very dangerous and difficult for your opponent to kind of get a handle on if you do try the team out though Please let me know in the comment section as always if you do and if you've had fun with it And that's a big thing with this team I think it's just having a bit of fun with it But it might inspire some ideas to take forward I do think arachnid is a very dangerous pokemon and under the right circumstances It's just getting it set up Which is sometimes a bit tricky obviously getting the trick room set up and then getting the weakness policy activated And then having some support around there Maybe something like lightning road support might be something to think about with arachnid that could definitely help out And so maybe more solid faster pokemon to have up top You know the problem with like things like whimsicott cinderace And thunderous to a certain extent even with the assault vests is they're all quite frail pokemon and go down quite quickly So you've got to get returns On each kind of turn playing out with these pokemon Otherwise the game kind of slips away from you quite fast So have fun with the team as I say thank you as always for tuning in Have a great weekend whatever you're up to take care of yourselves And I'll see you all soon for another episode here on the channel So until then friends take care of yourselves and bye. Bye