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E.A.R: Evaluation of Acoustics using Ray-tracing | example 3

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Published on Apr 28, 2012

Remember example 1? Then tell me it didn't look like a tennis court. With less reverberation this time we have a ball bounce back and forth. The stereo effect consists of Interaural intensity differences, Interaural time differences and an enveloping reverberation in the tail. These effects are obtained automatically by simulating the acoustics using Ray-tracing.

http://explauralisation.org

E.A.R is a tool to simulate the propagation of sound using Ray-tracing. Originally it was intended to give architects a means to investigate the aural experience that unfolds as visitors navigate through their buildings. Since then it has evolved into a tool that it useful to everyone with an interest in computer graphics, film making and special effects.

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