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Published on Nov 25, 2012
This is my little comeback to the GP2X demomaking. Not something spectacular, as I had only limited time to create more than one screen (literally spend 90% of my time writing a new more light and easy to use 3d engine and only the last day to script the demo), but I will make a bigger demo in the future as I haven't hardly used the HW capabilities of GP2X here. This is my first GP2X demo using the Quebarium GP2X HW lib that allows you to use the many different layers and other features of GP2X (blitters, blending modes, second CPU, etc), instead of reusing SDL like my past demos. I have just used the YUV layer for background and RGB for my 3d engine here though.