 What's going on guys it's your boy DPJ here today with another Destin video and in today's video we will be taking a look at Nightfalls and the recent effect the 2.0.1.2 hotfix has had on them. Now let's remind ourselves of what Nightfalls originally were. They were a weekly event which everyone rushed to do to gain that XP boost for the rest of the week. Nightfalls back in the day were a lot harder for the simple fact that you had to start the whole thing again if your whole fireteam died. There were no checkpoints whatsoever of uncompletion you wasn't always rewarded what you want but at this stage in the game attack and defence values which determines your overall level were not the case plus a legendary weapon that dropped could be re-rolled to get that perfect roll. You also like I said received an XP boost for the entire week and you also got a flaming head fuck I miss everybody's head on fire. Now since the Taken Kings a major patch a lot of things have changed with Nightfalls. They took away the flaming head and the XP boosts and added checkpoints and rewards obtainable which were not acceptable as a nightfall reward and for that of what us year 1 players had come to expect and when gear actually determines your overall light score or level Nightfalls quickly became pointless to anyone who had run the raid. Exotics dropped rarely and if they did most of the time they were at a attack or defence value which were useless to the player. You could receive a rune as your reward which is really disappointing or even three of coins and not even that many of them like five or whatever. Now many people included me kicked up a fuss about Nightfalls being a complete waste of time and something needed to be done about it and it seems as though after all the bitching it paid off and with the recent hotfix changes have been made so let's go through them. Now they have increased the base level of month for legendary rewards by 10 attack or defence, increased the chance of a legendary rewards by 10% from 50% to 60%, increased the number of strange coins or three of coins rewarded, ghosts have now been added to the legendary reward loot table. Legendary engrams no longer drop from the nightfall strike bus but they will continue to drop their unique legendary items and removed antiquated runes from the loot tables. So it seems as though they are on the right track. Now if you guys watch my weekly loot rewards you guys know I have been complaining a lot about the loot rewarded from Nightfalls. Let's go through what I got this week. Okay on my hunter I got legendary boots with a defence value of 305 which straight away is an improvement from 385 defence value armours I'd normally get before the hotfix to a 305 not bad whatsoever. On my titan I got a heavy weapon with an attack value of 309 which really surprised me and actually helped me get my main character being my hunter to a light level 309. On my warlock I got 293 defence value helmet which to be honest is fine as yes or through this sucks and ain't really needed. Sure Nightfalls can reward you with a lot of shit you want but sometimes you do get let down this for sure always has been the case except before the hotfix it was rewards like this every week and all three of my characters. Now I put out a tweet the other day asking people to send in screenshots of their Nightfall loot rewards since this hotfix so let's take a look straight away the majority of them people got loot which they actually needed and was a massive improvement over pre-hotfix loot although not everyone was happy it's still a giant leap forward in terms of rewards that actually are useful now all we need are them flaming heads back but guys let me know your loot rewards from this past week down below in that comment section and tell me if you've seen an improvement or not in rewards me personally I have hope you guys enjoyed the video do drop a like or to appreciate the support subscribe for daily destiny and I'll catch you guys on the next one peace out till next time