 All right, so let's play this in full as always Peggy pardon forgot to knock oh It's great. I love it All right. This is super picky and I know this is just step mode and there will be some timing changes, but Since you are Pausing right there a finger there. There's a slight feeling of are you turning off the lights? Nothing happens to the switch So just watch out once you spline this that it's kind of like a nice fluid move Move towards that. I mean worst case you put this Here or not at all. You know, I mean case someone Like me My get confused That's all cool In timing wise this might be much once you spline this that's a pretty big move might end up being almost too Angry, but it could work. I don't just I'm just wondering Splining wise. I like that. You already have offsets in your fingers I like this too that again this this over spline. He will it's gonna look like he's hitting his head On purpose. So just watch out. You might have to flatten the arc keep the timing of flatten the arc So that it's a slower There's something to watch out for which could be okay because you don't have to break frame and and Be so high, but it it helps with a nice silhouette, but Just something to look out for I do like this here that you Push down and I like that the heck goes down with it You feel the force because this is moving over. This is all great. I love this So love seeing just that moment here the elbow coming out so that you open the door Again, this might be a big move once you spline this it might just have a nice little Rhythm to it. Just watch out. It could all be a bit too fast But the same thing here. That's a big move, but then this the spacing is more accurate where it kind of eases in So just watch out for that There might be a little bit of a morph of a head tilt on On that walk. So you're Unlike on this Something or the head like that or they all has you know a lean over or has like a counter move there Which are this feels a bit too flat again. This is just that mode in one of the frames in between again I like the offset on the finger posing That worked really well. This will be important in spline again. How will this feel? Is this enough? Can we bring that fist here? Do we need more? I think since we linger on this if there's any way to have a control on the back to move It's over. This has a slight broken feel with this Up here with that shoulder and I know you need to be so long, but maybe you can just stretch and we won't see it Or you translate the head forward and down So maybe there's more of that back geometry visible, but if there's any way to When you you know, even if you bring that a bit lower and this part a bit higher Have a bit of nicer shape. They just seem to be broken because we are lingering Just enough. It's not like it's a one-frame thing The rest is okay how it is appears and soon quickly goes back again Once you spline this will see how that feels this might be too much of a pop you might have to go Here in the end the fist here, maybe we'll see You could just work I do love bam that stretch of the face is great With that again great drag on the fingers because totally knocked out There will be no strength or tension in the fingers. I think that's great Yes, great, I like that it has that Impact of turning the head which turns the body falling down. That's great The door might come back a bit much I mean if you are coming hitting a you know invisible wall out there and the door comes back I mean, it's I know it's all in cartoon land and why not? But then technically the door would just come a swing here and ease in why would it go back this way? But it could I know just wondering once you spline this might be too much where it's only going What's going on over there? We're kind of looking at those shapes here moving And then we might miss Not miss. I mean it comes in fairly fast. I mean the eye will go over there But I don't know just wondering I'm thinking out loud what what could be distracting potentially This is great because it works for the music I like that change of the expression something to think about maybe he comes out here and In that little moment through there He already has a little bit of a lowering of lids with a little bit of a smile Maybe that it worked or not. This is not wrong I'm just throwing out other ideas that maybe would enhance that just that moment. I was always like a small dissipation to this And maybe the smile would not work because there is no smile here or it's just this little moment of satisfaction They're going back. Okay, now I gotta be back to being careful Thank you, that's great. I still love all this getting close to the wall And having that pretend step over that's all great Great hand poses such a great job. I'm just I'm just showing Talking about what I like here This might be the first one where I would say watch out. You don't really want to bend your arm Towards camera. So if you do your squinty test or your push f7 in Maya for a silhouette Over software you can do just you know like an outline view without the sets That will be just it feels like a short arm even though I see a little bit of a bend It has a slight feel of that's just the arm So usually when you have a bend in an arm you want to do either two, you know on the upper on the lower side So we can see the actual length of the arm here when the bend is straight away from the camera. It just gives us a weirdly Feel you know, we're feel of a short arm Great pose now here. I forgot to knock Thank you, pardon. I forgot to knock This is cool The knee-jerk reaction will be watch out Twins blah, blah, blah, but you know, I actually just had a Comment about that in one of my class at the Academy where I was going where I said I'm every now and then I'm just I Don't want to reinforce that meaning that you know, like everything your animation It's always very important that everything is clear clear silhouette and like I don't mind this because it's a color silhouette To the dark and the light not not everything has to be You know out in the open with a clear silhouette or what I like about this work to me I feel like this is fine because a this shape is different than this just visually. Yes It's the same somewhat hand pose, but not quite really and it's somewhat the same height But what I like about this is that everything is offset and Then he straightens his jacket because he wants to be neat and to me this reinforces the symmetry being neat and clean And then when you get out of it, you are back into offset a symmetry pose. So I would say I think that's great There's always that that initial thing of oh watch out a symmetry offset clean silhouette twinning Sometimes to me twinning is appropriate. It really depends on the context and for me right now This is fine, but it's also, you know, if you want to change a little bit I know to me would be weird to straighten the jacket where one hand is up here one is down here Because then you pull differently and that might offset the jacket position and then it's not neat because you want things then to be Neat when you have a jacket Suit jacket and then a tie anyway thinking a lot here. No one's listening to me Well, that's great Pardon It might just work once you spline this you might have a little bit of my wife. What is it? I forgot to knock forgot to knock So it's forgot to knock. Maybe I'll knock you a little bit of a head up so that if you track the the path of the nose Forgot to knock right now. It does this maybe she forgot to knock like a little bit of a accent in that heaven He says knock maybe it might just Be too much, but I'm always a big fan of having a little head accents there depending on the audio So that could be something you could put in there forgot to knock I love this too that after this is a little quip back to that that mood and The asymmetry in the face there with a lean over and checking again being back in spy mode. Okay, what's next? It's so good. Anyway, it's basically almost 10 minutes of me saying it's awesome with maybe maybe one or two worthwhile points like the silhouette on that elbow and Some of the spacing or something, you know, and that and that shoulder issue there But it could have been a one-minute critique saying it's awesome But I also want to point out what I like in it and actually just in case someone's wondering I want to bring this in frame neatly here These are characters From that short for that project used with permission and I'll have a link in description with more information about that agent 327 project All right, there's an email you can sign up you can start whenever you want You can submit whatever you want to get 16 submissions either way a like and subscribe would be awesome. All right. Thank you