CCF - take 2





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Published on Dec 21, 2011

Another video from my game engine written in Qt (C++, JS, QML), which I am writing mostly for fun - but maybe something serious will come out of it. Since last one, a lot of features have been added, including a fully operational Android port.

As you can see now (it was not that obvious in the previous video), what I am aiming at is to remake Close Combat series, but in a "proper" way - with full support for modern operating systems, including mobile ones. Also, I attempt to fix some annoying issues in original CC - my project has active pause (orders can be given during pause), unit following, fluid zooming, and others.

I am not sure how I will distribute the project. I am thinking about some options there, ranging from making it fully Free Software, to making it fully commercial. I don't know yet. Definitely, one of the aims is to make modding easy - regardless of the choice of license.


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