Unity3D Character Controller in 20 Minutes





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Published on May 20, 2015

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You will learn about the relationship between character and camera controllers as you script the system for yourself.

Key points in this video will be differences between Update, FixedUpdate and LateUpdate, Quaternions, and SmoothDampAngle().

Note: If after completing this tutorial you still experience character or environment "jitter" then consider this: I have spent several hours researching the cause of jitter and what it comes down to is a misalignment with the update cycles of the camera and the character. Now, Unity's docs will tell us to put camera updates in LateUpdate() and this works for some people (based on various factors). However, if it does not work for you, consider placing all update code in FixedUpdate() for both the camera and the character. Hope this helps someone, have a great day. Subscribe today! http://www.youtube.com/channel/UCkUIs...

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