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Fun with gems - A simple Unity test scene

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Published on Jan 1, 2016

This was an odd scene. I was initially using it as a testbed for planar reflections, but I couldn't get satisfactory results from them and then when Unity 5.3 came out I thought I would give SSR a go, but SSR apparently doesn't reflect transparent objects. So I ended up using the good old (very hacky) reflection probe trick I wrote about here:
http://twiik.net/articles/realtime-re...

The second goal with this scene was to try and record 1080p60fps footage for Youtube in as high quality as I was able to, as I have never recorded game footage before and I wanted to give it a go. But after trying a million different settings in Shadowplay, Open Broadcaster Software, Fraps and every other recording software I could find I realized that this scene offers what is possibly the worst possible scenario for video compression. In that sense I guess it was a good test scene. I spent so much time fiddling with this that I ended up writing an accompanying article on my website detailing my efforts with trying to achieve optimal video quality for Youtube. You can check it out here:
http://twiik.net/articles/recording-h...

The gems and gem shader are from this asset:
https://www.assetstore.unity3d.com/en...

You can now get standalone builds of this scene or the entire Unity project from here:
http://twiik.net/projects/gems

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