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Published on Dec 22, 2011
This is an updated tutorial for version 2.6 and onwards of Blender.
This tutorial shows how to add a rig to a 3D model of a Google android (model can be downloaded from http://blender.freemovies.co.uk ). This is about the simplest rig you can make and is ideal for beginners to rigging.
The key points are -
How to add bones to form a skeleton How to bind mesh objects to the skeleton (skinning) How to add inverse kinematics constraints to the limbs
In detail -
In object mode, adding an armature bone In properties for the armature turning X-ray on In edit mode adding a bone using E to extrude Turning x-axis mirror on In edit mode use shift E to extrude arm bones Use alt P to break connection and move bones into arms Repeat for leg bones Selecting an arm, holding down shift add the arm bone to the selection, ctrl P to make the bone the parent of the arm, repeat this process for all the parts of the Android In pose mode, select an arm bone, select bone constraints in properties window and add IK constraint, set chain length to 1, repeat for all limbs