 I would recommend this follow ask is the Livestreams that I used to make I would gather every change that I would see that it was yeah worth showing Into one long show these little videos though sometimes there's like a one feature I don't know if it's worth a 10 second Let me know in the comments, but I gather for this one I gather a whole bunch of changes in the user interface in one topic to talk about today. So in the first Section we're gonna cover the modifier. So if you are following the blender development lately the internet broke when The change was done this change seems like forever was requested to be able to drag and drop the modifiers Not only that there is also Panels and stuff, but there was a removal of the buttons here for applying and duplicating They were moved into this drop-down and that we got a lot of feedback about the speed that you would lose When using that that method from the drop-down, however, the plan was to have shortcuts You know blender used to be built around shortcuts for like everything then in 2.8 It was more about okay Let's let's add things to the user interface and also keep some of the shortcuts because they are Undoubtedly the fastest way to work So in here for if you want to duplicate a modifier you will go into like click and then duplicate in the new Setup, I don't know if you've seen how I deleted how fast that you can do the same shortcut that you see in the viewport for duplicating Now you can go here and then just press it with the mouse somewhere in the panel You can anywhere in the panel you can do a shift D and bam It's there you want to remove it which which key do you press in the viewport X? So you go here and X removes it what else you know how to apply modify apply The location rotation to this object in the viewport with control a so you go here and do the same Control a and it's gonna apply the modifier isn't that faster than just going to press a button find the button even or Just going to the to the menu so you can do everything you can apply duplicate delete all with Shortcuts that is awesome. And that is on top of the other modifier Key that it was for Expanding and collapsing. There is now also another modifier like if I see duplicate this a lot There is a modifier for if you have a panel open and you control a it's gonna close or open all of the Panels inside, so it's a nice as a nice tip What else being? Let me see here I have the list because so many little changes the outliner And the object so when you have objects linked in the drop down that it's a it's a drop down for data blocks So it's called like the search drop down because allows you to search this Once when you have like an a linked object It will show like an L here if you have an overridden object It will be an O or a missing object will be an M that can be a bit a bit Confusing to to see what exactly did what so this is how it used to that is how it used to look and now it's icons yay iconography easier to to recognize you can see that the Overridden now has a like a link and arrow the missing is clearly broken and then the linked is here However, even on top of that there is a nice addition that not only the linked are show this way But now they also show is for example, they are linked in a separate on a second level So you can see that the linked and direct are Opaque and the ones that are slightly deemed is the ones that are indirect So it's not the direct library is a library of a library that is linking in This is also in the outliner if you go to data API here You can see that the meshes or anything that is linked is going to show the icon right here and the same for Everything else. So yes icons galore Since we are in the outliner there is a great great new feature that allows you to Scroll while you drag objects. So if you added an object and you reach the bottom Isn't it great? So this feature that also works in the in them in the modifiers That was added for the actually the original one was added for the modifiers. So in case you have many for example That's I have a mini and then I do here if I drag it to the to the edge It's gonna drag the rest and this also applies now to the outliner Let us know if there are parts of other parts of lander that would benefit of this feature. Maybe some are overlooked Extending other parts. So these ones are more like a little additions here and there one is for example that the the renaming of things renaming renaming of for example the Denoising the noising here now happens. It has its own panel and their sampling if you're using cycles, you're gonna see the The kind of denoising for the viewport or for rendering when you choose viewport You have the option for optics on open image denoise the one from Intel the video optics and automatic It used to until last week used to say fastest optics because optics is the fastest option, but now this is automatic which is easier and To understand and also in the description. You're gonna read which one is gonna use If you have optics available optics is faster. Otherwise, it's gonna use the CPU based open image denoise Another renaming is that for example, did you know you can drag and drop images in the viewport and it's gonna make a An image reference is an empty basically with an image type. Well, this used to be called alpha now It's called transparency. That's a small change But it's for me to for being more consistent and I think now that I look at it This could all become one line. We could have transparency and then the checkbox just like we had here This thing is more clear. It's easier to understand That's another one and while we're at it. Let's let's add some tips to it Did you know that you can drag a new image? This is what I just show now Did you know that you can if you drag it on top of that image of the same? Empty in this case is gonna replace it. It's not gonna make a new one It's just replacing it so you can choose if you want to make a new one or replace it and And only that if you drop a video in this case I'm dropping the the whole actually here You can see the whole coming on this lamigos and I drop it there and it's it's it's added now If I give it to calculate the frames, I can actually Play the film from a reference image video That's not new actually that's been around for a while, but it's nice to show to share the tips What else naming if since we are talking about renaming things the lock rot and The lock rot options lock rot scale Now has been renamed to the full name location rotation scale The same for all of the other ones. There was really no reason nowadays. We can fit them But this was legacy from back in the days where it used to be lock lock rot and the options were limited So what else we can now? Extrude money fault. This used to be called until a few weeks ago Extrude dissolve and intersect. It was this new kind of of extruding that allows you to to have To for example extrude but extrude to the inside and you can see for example extrude inside outside and have a this this It's very special way of extruding and removing option geometry at the same time and last but not least in the mesh department is that it the Loop cut and slide this tool has been around forever But it was never added in the menu in the edge menu and it seems only works here for edges It's now here. So it's easier to find and the last one Is in the user preferences a hidden hidden treasure is the experimental feature This you see it is used this is used mainly by developers to test their features But also to get some user feedback. It's a fast way to enable some features You have to enable developer extras in the interface section and you're gonna see this experimental button down here You're gonna find things and ways to play and break maybe your blender and your data So careful when you play with this stuff The new particle system part of the everything notes project is here. There is a new hair type You're gonna find it if you do shift a and you're gonna find that there's actually Hair and point cloud you can do much with this nowadays At this point, but you can read more when you click in here It's gonna take you to the window in the browser It's gonna take you to the page where you can read more about it and do legacy. This is the slow and do Not recommended to turn it on and cycles debug It's also it's gonna add a panel here for debugging your cycles render This is mainly targeted at developers though. It's not for the user for the end user to to find out But you know, it's there That is all let's keep it short as short as possible. Thank you for watching I'm gonna keep making this short videos. Is it worth to make a 10 second 30 second video one minute video of a feature? Let me know. Otherwise, I keep backing them into this in the in doing like summary videos Alright time to close. Ciao. See you in the next one. Bye. Bye