 As we get ready for Final Fantasy 16's launch, we've got to talk about everything that makes the game come to life. And one of the biggest, most important parts of any game is its score, its music, its soundtrack. So joining me today is Masayoshi Soken, the composer for Final Fantasy 16. How are you doing today? I'm fine. I'm good. Good? That's all we need to hear as long as we're good. Okay, well, first of all, congratulations on your achievement, not only on this title, but on previous Final Fantasy titles, so I'm curious. This is one of the many titles that you've worked on. What does working on Final Fantasy mean to you? First of all, I'm very happy to be able to release the game. I'd like to be able to play as many players as I can. And then, for me, Final Fantasy is a game that has quite a big factor in my life. Well, it's a big factor that I've made 16, but I think it's my role to use Final Fantasy titles to play as many players as possible. So this is also one of the many projects that you've worked on with Yoshida-san. How has that relationship blossomed? How have you been able to do bigger and better things with your continued success? To be honest, I didn't think that I was changing. Anyway, I've been doing all the hard work that I can in front of you, so I don't think I've changed that much. If I had to say that I've changed, I was old, so my body was aching. How does music from previous Final Fantasy games affect your approach? Do you often go back and listen to some of the scores from past games to help your work going forward? I think it's better to listen to the music from past games and grow up. That's why I think that the game experience affects me. And I think that the sound in the game experience affects me. So now this title Final Fantasy XVI has been noted for its darker tone compared to previous iterations in the series. How does that affect your composition? Do you use different instruments, different arrangements? How do you make it feel a certain tone? I don't think much about how to make music. I don't think much about how the game experience or how the game will be interesting or how it will match the story. I don't think much about it, so I might be making it in a direct way. I don't know how I'm going to do it, so I might be making it in a direct way. How does it feel for you knowing that these people finally get to hear the work that you've been working on for years now? Well, thank you so much, Masayoshi-san, for joining us today. And again, your copy of Final Fantasy XVI is available at GameStop.