 So you don't want to spawn a particle. You want to spawn actual 3d meshes. Not a problem. Delete the sprite renderer and replace it with a mesh renderer. From here you can control it much like a particle you initialize, such as how long it lives. And instead of using the sprite size, now you can control the mesh size. Normally it will default its rotation, but if you'd like to control it, you can add an initial mesh orientation module. Now you can see that if you set it to something like random, it will randomize the rotation of all your objects. But they don't really continue to rotate after they've been created, so if you do want to control that, you'll need to add an update mesh orientation module. And now, when it's set to random, you can see that the objects continue to rotate throughout their life. So particles are not just 2d, they can also be 3d. Hope that helps and as always I hope you have a fantastic day and I'll see you around.