 Alrighty, so here we have an exercise play through this one. It's pretty short There you go, and then you have questions about how to move body mechanics question-butt reference and Also a rig control questions. I'm gonna answer all this in this here People might be interested in those answers. So also prefacing you're saying that the shot is the linear Is that what's gonna comment on things like here? Right here, right? You can see how it goes So that would be a linear key how that route Moves out this way. So you are aware of this Probably some other things, but I'm gonna just mention everything that I'm seeing Just in case you're not aware or just as a checklist The main thing that I'm seeing here is that okay overall, it's good. I like it There's there's some good and it's a patient. There's good weight shift. So as you lift This leg you want to lean over a bit for balance if you wouldn't move the body the body would fall over this way Then you have a reach Moving over you might argue that you could even do the same thing where you go a bit further with the body with counter rotation there With maybe a more of a stretch of the leg and then as he starts himself out He gets back into a straight pose. So you have a bit of overshoot and come back in the body But if you watch this right now It's not too bad was it not he's not doing a really fast move over But you could explore something where on that way up The body is a bit more out this way and Then as he settles the route moves over into this position Not a sharp breaker, but potentially something you could explore The main thing that I would say there's there's two approaches to the hips and I'm not gonna talk about the Control just yet. That's a different issue when you lift This leg when this leg gets off the ground all the weight is on this that's the weight-bearing leg, right? So that means that technically The pelvis would be like this So you can lift this up higher or you want but all the weight is on on the right side leg Which means that it's going to push up the pelvis into this position I'm exaggerating the angle, but that's the idea and then as you go over here here It's flat or to do over depending on your rotation how you bring out that leg But once you get onto here like the moment this is off Then we're having a bit more of an angle like this, which is good But especially as you lift here, we're straightening out here and I would have a bit of a more pronounced Angle of those hips again. I'm exaggerating but You know, that's kind of the idea that you want your weight shift and whatever leg is Bearing all the weight is going to push that side of the hip up That's in a more realistic fashion also then as you level out then you can go back to having straighter hips So if I look at this, I feel like you could push that aspect of the hips more Now there is an argument that the more cartoony or your go That if you lift this leg up that you can lift up this side of The hips it just becomes more exaggerated and it just depends on the style you're going for And I think that could be this could be two things you could explore, right? So you have maybe this one is more on the realistic side in terms of well You lift this off the ground and there's more pressure here So the hips go up this way and then later on if you do another exercise you can go Well, let me just be a bit more cartoony with you know broader weight shifts and bringing this leg up and because of that the hips go up this way You know that then you can start having a few more exaggerated poses and then exploring You know the relationship between the the hips and the shoulders. I think that would be my advice there In terms of details Something I'd be careful about is over stretching IK legs Right there you're starting to over stretch you can see how you're starting to lift the foot especially the toe area as well Which in this case needs to be? Flat on the ground is all the weight is on it You might argue well Maybe a foot roll as you need to reach over that's fine as long as that from part is flat Because all the weight is on it so I'd be careful with over stretching your leg The other thing is as all of this is moving this way You can see how the foot is straight up and then the leg is doing this So at this point what do you want to do is you want to rotate over the ankle and pivoting off this side of the shoe So if this is you know the front view and you got your soul and this is your shoe or foot whatever It feels like this. This is your knee and this is the thigh Awesome drawing. This is the look of it. But what I would shoot for is something that's more like this, right? Me and the thigh whatever so that as your body is going this way Your foot is starting to get pulled this way and it's pivoting off of this corner of the Soul shoe, you know boots, whatever you have and in that way, it's a bit more aligned with the shin, right? Let's go fancy here change colors so that you don't have this feeling That broken aspect here Let's go even more fancy with different color so that it's you can still have a bit of a bend But it's still a bit more aligned with the leg if that makes sense switching back to the super aggressive red So I'll watch out for that. I see the over stretching there and then you would lean over Rotate over that foot and again, I know you were saying shot is a linear and stuff like that I'm just you know commenting on things. Maybe if you're watching this online I might find that helpful too Excuse me a bit of a heat wave here Potential allergies coming in and you can see here If you scrub it, I put some onions getting on this Let me delete the rest here right before this you can put the line on that shoulder And you can see how it's moving a little bit over and then and then you got that that broad move from here To here right and before that You're pretty much in the same spot So watch out as you spline this out That is pretend you would ease out of that and as you spline this right and you move a bit faster You might even still consider moving The head back this way for this will dramatically increase your drag overlap But that way maybe you can get rid of this constant angle. It's a bit locked there in this pose So even if it's not fully you can still relax the head a bit into more neutral pose Maybe even a bit of a drag and oh Then by now you reach this so there's a bit more of an overlapping aspect again It's just an exercise you can always push to drag overlap And then you can always reduce it but just kind of just to go full-on with With the ideas and watch out Again, I mean there's a bit of a lock there in the knee then I see this foot coming up here Doesn't look like you're overstretching the leg though. So I don't know if you have an extra control that's on if that's The look of tilting over this side now and that's why this is off the ground feels like it at the end here. I Think I'm seeing a pivot. I don't mind those details towards the end I would just get all the the root and hip stuff done first But I like the idea of offsetting and rotations Especially like if the safe this foot comes down you can see that it's pretty horizontal as he comes down So you know in this case you would that's the ground the foot would come Down like that, right imagine. This is your These are the angles of the leg. Well, the foot seems flat. So I would rotate this over so it lands first on this edge And then flatten into this pose And maybe the recovery here is a bit pendulum like a bit It's a bit much It's a bit slow and wavy But something just to kind of tone down and the idea is right. It just feels a bit spliny and soft there That being said the moment you put in your arms that's going to change things as well You have to just be mindful that this might be one way because that's all you're seeing But the moment the moment you add arms Well, the weight might be a bit different or the angle of you know, maybe he's He is doing this because he wants to sidestep to say hi to someone Just be mindful of whatever you're doing with the arms might change the timing and the posture And the rest of the body there now You are asking How can I improve the body mechanics? So here's something I would do If we take any type of rig, right? We've got something here in Maya. So The main thing you have to remember that Everybody partly influences the rest of the body. So if I move up her arm Like this you can see how the shoulder gets affected there, which is good But the common mistake is that people usually do this They move an arm up like that But again, if you if I move an arm up Then you have to think about what that's going to influence the shoulder But if that influence the shoulder, it's going to probably also move over The rest of the body But because of that it's going to have to Somewhat have an influence on the neck and I can't see the controls here. This is geometry. No, this is the neck All right, so you might want to Overcomments it with that and if you're moving everything over Well, there might be a little bit of a change in the root this way You might go a bit further with that that might potentially change the Leg because you have maybe other the hips because one leg is out like that But that and so on and so on but the main thing is that if you are moving an arm For instance, you want to make sure that it's not just like this, right? So any body part will influence the rest same thing if I say if I move my head over like this Just feels weird. I'd say I move it over this way Well, if the top part is moving it's gone influence the rest of it a bit more But because I'm moving the head over it's also going to move the chest a bit, right? So you're going to reduce the head rotation a bit but move the chest over It's almost like there is an influence rate of if I move this It's going to influence the rest of the body to some degree, right? So if I move my let's go erase this here And if I move my arm, it's going to influence the shoulder But because of that it's going to influence the chest to some degree and to some degree the head and down down down trickle down into The legs probably not so much here unless you do a weight shift that puts more weight on this And you're going to adjust the feet for some polish But that is the main thing I would think about when you do anything in terms of body mechanics You're also talking about that your reference was maybe a bit too subtle I mean you can go hardcore and wear something where you do see You know arm lines body lines, maybe something to line up here So you can see what you know your hips are doing what your body is doing what your arms are doing I don't know where you would find that to buy um Not that you want to buy a mocap suit and just have you know the tracking markers, but I like suits with lines like this Actually had a hard time googling I look for body line t-shirt or something if anybody has any comments about that But yeah, I mean you can always get a really old t-shirt that you have and with a marker Just draw lines right on the major major parts and then you can see the rotations and how your body moves There's nothing you know, why not you can always look for reference like that and kind of analyze your body movements like that So going back to this So again this question number two you shot yourself shot yourself you you shot reference Um, it was very hard to analyze because it was too subtle. So yes Uh anything where you act out broader moves For sure, but you know sometimes it's also you acting out and it's you are you are feeling how The hips are moving or how this relationship is and it's maybe less of analyzing footage But also realizing oh when I move like this it feels more like that. Maybe I should change it into whatever it is, right? Now you're also asking about the pelvis control You know, that's kind of depending on your workflow. Some people would move the root Rotate everything over. So that is the angle or move the root only in a translate and the rotation over with the body is done by upper body controls And the hips are doing that type of stuff where same with you know, if you will go up here And the hips are angled this way For weight shifts to me, it's kind of I kind of go like that I sometimes do and I understand the problem with counteranimating um I usually do Main movements with the root and then more subtle influences and weight shifts with a separate pelvis control Now we do have different rigs at work. So for us, it's always kind of a We have a box here that we can translate. It's kind of a spline rig But we can still rotate things in terms of almost like an fk control So I can just pose out the line of action, you know of the upper body. I don't really have to worry about Five separate spine controls like that. I'm not a massive fan of those Just because it can get very complicated in terms of well, did I move this one? Did I also move this one or did I just move this and this did I forget the middle one? Oh wait, I moved these too much. I got a counter with this. It gets a bit too complicated And I like having a setup where I can post things out very quickly And then at the end, I mean again, we have a controller, but there's an inner controller here We have multiple controls within controls. So I can block things out quickly in terms of Line of action and then have inner controls for again for hips and shoulders on our ik and stuff like that It's a very effective rig in terms of speed Um, but of course none of that helps you My approach is doing broader things with the big controllers and then using the pelvis control for weight shifts and not doing weight shifts depending on the leg position with the roots that will then change You know, however the the body looks or but where the body is oriented I think that to me is too much and then like you said, you have to start counter animating with spine controls That's way too much work for me So you could Just do that main stuff with the root for main body controls. It's it's very stiff Yeah But it could work and then you add your in your with your separate controllers the proper Spine angle. I mean it really kind of depends on what you prefer workflow wise, but since you know, that could be confusing You could start off with just main movements in translates with the roots And then do the rest with spine controls or something like this I think this is not too complex where it gets too complicated that you add all those Uh controls in in it um The main thing you want to do is find a workflow for you where you move the least amount of controls to get the best pose Now again, I mean the workflows are so so, um You know, it's just so personal It's not intimate, but you know, it's it's however you prefer working for something like this probably I would personally do The roots that actually moves the whole body like this Don't touch the hips though. So everything is like that And then use maybe the top two rotations to get that angle the way you have it here And then continue on with this what's the main thing is the roots and then the top two Not really worry about the lower ones because the rib cage is up here moving everything and this just kind of follows And whatever controls you have here you can do for final line and and uh and silhouette And then afterwards when you're done when you do the detail stuff on footfalls and weight shifts then go the separate pelvis control Uh as long as the the pivot is in the middle here and then adjust the weight shifts there That is what I would do. I hope this was of help. This is a longer critique on a more uh short Exercise, but hopefully that was helpful as always. If not, let me know via email and we can continue the discussion there. All right. 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