 Hi guys and welcome back to another episode of our flinch squad circuit review show We are in the moon series VGC 2019 and this week We're gonna be kicking off with all the matches from week 4 week 3's matchups and the review episode were incredible going through all of Those games and I don't feel like it's gonna ease up any more going into this week very exciting matchups So without further ado, I hope you enjoyed the episode if you do remember to drop a like on the video Make sure you do subscribe to the channel so you see up to date with all of these review episodes a daily VGC 19 battle series All our guides and stream uploads and everything else on top of that that we have going on the channel at the minute Without further ado, hope you enjoy the episode. Let's get into the pairings for week 4 So we're gonna see Xenophist ace up against stew. We've got Bebham versus will that's gonna be delayed Unfortunately because Bebham still recovering from a little illness and we wish him all the best speedy recovery For the future. We've got polka marty versus worms. I got a magic versus purple again I think there's a little delay with that match just because purple entering the tournament a little bit late and playing Catch up with those matches. We've got Luigi versus hectic Johnny versus Pinko shared versus your iron and cream versus Alex So some exciting matches here to kick us off today So we're gonna kick off today with polka marty versus worms. I so we're gonna see worms Challenging polka marty here and leaving off with the tapafini and the incinerole as marty leads off with the incinerole and zernius We're gonna see that feriora activate the misty terrain activate and then the intimidate cycle from both of these incineroles Indicating the marty's incinerole was actually faster than Nigel's So we're gonna see the zernius here and marty so they feel protect first turn as we do see a fake out and the nature's madness Into that slot as marty's incinerole goes for a knockoff into that tapafini removing the wiki berry big turn As a geomancy now coming out from marty's zernius We've got to be a bit wary about the roar on that opposing incinerole on Nigel's side of the field If it's got it then it could put marty in a real bad position And we see an icy wind come out from the tapafini reducing the speed on both of these pokemon on marty's side of the field and a u-turn from marty's incinerole We're gonna adjust that bold position get something else out and it is that lander is double intimidate now onto that incinerole Really important there, but we're gonna see Nigel's incinerole just picked out with that u-turn as well and readjust his bold position The zernius isn't in a nice position now It's got that special attack boost, but it is only plus one in speed, but it will be out speeding everything on the field We're gonna see it doesn't gain come straight out chip everything down for good damage Geomancy now coming out from the opposing zernius on Nigel's side of the field to match marty's zernius It is gonna outspeed now because that icy wind drop that marty's has took and detectonic rage now coming out from the lander It's on marty's side of the field gotta think it is into that zernius to make sure that he is picking the placao there But it's not it's into the tapafini Gonna remove that from the field and dodge any more icy winds coming out onto the field We're gonna see incinerole now hit the field for nigel as he has got that boosted zernius up onto the field He's got the speed advantage remember as we see lander switch out for the incinerole marty's side of the field Gonna cycle the intimidate again and have access to that fake out support the next turn as his zernius does protect Avoiding any damage in fake out abuse this turn as we see a dazzling gleam come out from that zernius after the fake out from Nigel's incinerole, we're gonna see now Nigel's zernius protect as we see a dazzling gleam No fake out coming out from marty's incinerole though as a u-turn just coming out into that slot procking that Figgyberry and going back into marty is gonna bring in the amungas now great support here for that zernius sitting next to it As we see a flare blitz from the incinerole now going into the zernius been not doing too much damage Unfortunately rage pattern now coming out from the opposing amungas Opposite to nigel's side of the field moon blast coming into that slot not doing very much damage Another dazzling gleam will be enough to pick up the incinerole Critical hit there don't think it mattered too much, but the zernius hanging on just enough Therefore nigel's to get one more attack out from it But he is going to protect this turn as we see another dazzling gleam come out from marty's zernius Going to do big damage to that evelta indicating that it is an assault vest variant Living wing into the moongas, but not quite enough to pick up the knockout there big big Survive there for marty as he is able to get that sport and now his zernius in a good position to just pick up The knockout with a dazzling gleam and the rage pattern coming out from the amungas dazzling gleam coming out from the opposing zernius marty's is able to survive that quite comfortably and return with the dazzling gleam going to be enough to pick up The zernius on nigel's side of the field and the evelta does stay asleep with this zernius Going to be able to just clean up now with the incinerole coming in for marty and has access to that fake Out support as we see it going to that picking up the knockout in style and marty taking game one So we'll go into game two big win there for marty and again such a really good opponent He's really maneuvering and showing a lot of class with these board position and going into this one Taking advantage of the geomancer boosts when he had the opportunity to going to see zernius and incinerole out for nigel and amungas and landerus out for marty so we're going to see landerus switch straight in for Nigel here get that intimidate again onto the landerus as we see a fake out into the moonga slot and a z move comes straight out from the landerus on marty side of the field you've got to think This is going to be into the incinerole and it is as it fires off but minus two might not be enough to pick up the knockout here but it oh it actually survives incinerole surviving barely figgy berry proking there the amungas now switching out incinerole coming onto the field going to get that double intimidate onto the opposing incinerole and intimidate onto the opposing landerus and nigel following suit with this z move now going to fire this off into marty's side of the field you've got to imagine it's going to be into that incinerole here and it is and this is only minus one so this is probably enough to take it out which it is big kill there for nigel taking down that incinerole and marty pulling out the sword stance wow really getting rid of that double intimidate and putting landerus back into a nice position a big critical hit there for the opposing zernius onto the landerus with that flablet it's a bit unfortunate there for marty but he is going to take this advantage this opportunity to go for that geomancy now power up the power hub get those boosts off in one turn and what is the opposing landerus and nigel said that field going to do we have seen it at speed it goes for the rock slide it is oh wow the landerus actually survives one hp invisible focus that is crazy picking up the knockout on incinerole and allowing the moongus now to come on to the field the zernius is in a great position to knock out the landerus we're going to see it doesn't gleam here from the zernius and another rock slide from the landerus on marty's side of the field is it enough to get this a moongus that doesn't pick up the flinch doesn't pick up the flinch flinch squad all over the place we see it doesn't gleam again come out from the zernius enough to get the landerus now that flinch was so huge for marty and really put them in a prime position to pick up this game as the moongus goes down to that second rock slide zernius now coming back onto the field but really in a tight position against this boosted zernius on marty's side of the field we're going to see the moongus switch in now for that landerus as moonblast comes out onto the zernius and this should be enough and it is and marty picking up a big win to kick us off today so it's going to be johnny hax versus pinko going into this next one here it's going to be a very exciting game we saw pinko have a real good game last week so it'll be interesting these two are having a great time in the tournament at the minute johnny off to an unbeatable start in this circuit so can pinko overcome this we're going to see johnny lead off with the melotic and rick bazaar and pinko lead off with the crowbat in sinoraw we're going to see the competitive ability proc on that melotic that's becoming a big threat straight away we're going to see a fake up from this in sinoraw into that melotic and the z tailwind coming out from the crowbat is it going to be that z tailwind or is it going to be the z it is going to be the z tailwind from the crowbat not the z braid bird we are going to see the incinero switch right out now for pinko and bringing that chiroga into the field taking advantage of that tailwind as soon as possible quick god coming out from the crowbat it's going to see a skull come out from the melotic pick up the knockout onto that crowbat easy knockout and a knockoff into that chiroga knocking off a mago berry and we see then a cross man now hit the field not generally something you see taking advantage of tailwind but here i think it can do a decent job we're going to see the double up into the melotic as that u-turn comes out from the incinero johnny really playing around these tailwind turns very well as the amungus now hits the field and puts on a lot of pressure especially with that rage powder we are going to see a skull now from the chiroga into that amungus slot and a photon guys are doubling into that slot now able to pick up the amungus there take it out and the melotic free to attack this turn throwing out a skull into the necrosma in the rain doing big damage as that tailwind doesn't cindal now coming back in for johnny as he cycles the intimidate all important onto that dustman cross match shooting down its ability to hit so hard protect coming out from chiroga as a protect comes out from this necrosma just to burn the fake out turn here from that incinero as the skull doubles up from the melotic we're going to see the necrosma now switch out incinero come back onto the field cycle that intimidate and boost that melotic even further now with that competitive ability there as we see a thunder from the chiroga into that slot and it's not quite enough to pick up the knockout there as we see a skull from the melotic into the incinero pick up the knockout there and things aren't looking too great for marty right now as the rain does stop he's not got that 100% accurate thunder and the melotic is on plus four right now it's gone crazy so we see a skull from the chiroga into the incinero what is he able to take it scald into the necrosma slot and a knockoff into that slot as well we are going to see a thunder it does hit outside of the rain is this enough it does take down the melotic big KO there for pinco coming back into this one as a knockoff coming out and then the crossbar actually hangs on crazy survival there trick room coming out from the dustman necrosma pinco switching this match up so i can't believe he's actually coming back into this one he's got a chance now to do some work here necrosma are going to protect as the requiser goes for the extreme speed we are going to see a flare blitz doubling into that slot as a skull comes out from the chiroga picking up the knockout onto the incinero and it is two one the requiser is the only thing that's left extreme speed into the dustman necrosma thunder not missing from this chiroga hitting the requiser doing big damage big critical hit there it can the requiser take down this chiroga it's not enough oh the thunder misses can it survive another extreme speed this chiroga that'll be the question here the thunder goes into that protect diamond just send back to normal and we are going to see johnny not take any risks here just proc that z move the supersonic sky straight come out from the requiser can't believe how close to the end of this game came it felt like johnny was in such a good position after that tailwind went up but pinco managing to get the trick room up and pull that one back such a tight finish and johnny taking game one we'll go into game two here with johnny leading off with the requiser and a moongus and the aromat is now coming out onto the field for pinco with that lorantis so lorantis switching out straight away necrosma gonna hit the field now as we see a dragon dance from the requiser boosting its speed and attack stat azimungus just goes for a sport into that aromat he's going to shut that option down this turn falls asleep and takes a turn of sleep here so we are going to see azimu now straight off from this requiser it's probably going to be into the aromat he's trying to deny that trick room from this pokemon um if it does wake up this turn so we are going to see this is it enough it is more than enough to pick up the knockout here as we see a photon geyser from the dust main approximate into the moongus pick up the knockout there take out that support option for johnny and you think now if pinco can get the trick room up now with the incinero beside it with this fake out support it's going to be in a real good position to go forward in this match caught on and withdrawn straight away incinero coming onto the field cycling that intimidate onto pinco's dust main necrosma here we are going to see a fake out into that incinero leaving the requiser free to attack this turn it is going to use fly goes out of the picture for this turn and it will avoid any attacks this next turn sun seal strike coming out from the dust main necrosma into the incinero going to do a little bit of chip damage as a bulldoze comes out from the incinero next to the dust main necrosma lowering the speed on everything on the field hitting that incinero for decent damage and procking a weakness policy as well boosting the attack and special attack of the dust main necrosma as a knockoff comes out into the incinero removing the assault vest there and the fly doing a nice bit of chip damage incinero now switching off the cotona as we see the incinero on pinco's side switch up the lorantus and we are going to see a photon geyser into that requiser slot and it is not quite enough as we see another fly come out from the requiser here cotona going to withdraw again the incinero going to withdraw and come back onto the field get that intimidate proc the contrary ability on the lorantus and taking this opportunity get that super power off into the incinero pick up the knockout there with the sun seal strike not hitting anything because the requiser is in the air the fly coming out and actually lorantus takes it after that super power boost to the defense ability procking that iapa berry putting in such a nice position going into this next turn cotona going to protect the dust main necrosma has to hit into the requiser requiser going for the extreme speed just to try and get a last bit of damage off into this lorantus before it goes down to a photon geyser from the dust main necrosma and we are going to see the dimensions twist back to normal but it all feels a little bit too far for johnny to come back now we're going to see sacred sword into lorantus it does hang on with that defense boost taking the low at the cotona down to its sash getting another defense and attack boost with this super power and pinco able to wrap this one up tying the match up as we go into game three and johnny leading off in game three with the melodic and the incinero as we see incinero and dust main necrosma come out for pinco we're going to see all the intimidated cycle here proc that competitive ability on that melodic again like we saw in game one we saw how that game ended so will it be the same will johnny take it over pinco take it here we're going to see a scald and fake out into the incinero on pinco side of the field as a trick room now is set up from that dust main necrosma giving the room to do that i'm going to see the incinero now switch out kyle get hit the field for pinco as he's trying to get and maneuver himself into a position to start taking and making use of these trick room terms we're going to see the melodic just protect us as a photon guys that comes into that slot as the incinero switches out with a u-turn on the dust main necrosma and amungus hitting the field i'm going to see the dust main necrosma just protect now as we see the amungus go for a spore into that slot with the melodic go for a cover and the kayaga hitting a thunder big thunder into that slot doing big damage there now we're going to see amungus switch out for johnny incinero hit the field again get that intimidated all important intimidate onto the dust main necrosma as we see it switch out laranth is going to hit the field now i'm going to try and take some of these water type attacks that are coming out from this very threatening melodic as a water spout coming out from pinco not worrying about that amungus predicting maybe a switch in there as we see the amungus come out now for that incinero that has dropped and the melodic being forced out now because of the threat from the thunder here from this kayaga as it does protect this turn and grass not coming into that slot with the requiser on the field coming in to take a leaf blade from this laranth is requires a switching straight back out for the melodic now kayaga switching out and the incinero coming in really nice switch there from johnny to take advantage of this intimidated spore coming back in making sure that the melodic is coming back onto the field and being as dangerous as possible as a knockoff comes out from this amungus with the grass not coming into that incinero it's not quite enough to pick up the k o there as the rain does stop now amungus switching out requiser going to hit the field again does the melodic protect here it's got to be feel very threatened from the leaf blade we do see a protect there flare blitz coming out into this requiser do we see the double up into this slot i wonder incinero going down to the recoil damage from the flare blitz leaf blade coming out into the melodic as we see dustman the cosmon now hit the field once again got to imagine we're going to see that trick room come out from the knock off my if it can set it up so you see the requiser power up that z move again supersonic sky strike it's going to be into the lorantis it hasn't had those superpower boosts yet so it's not likely going to be able to take this and it is a clean one hit k o johnny taking a big big k o there and a skull doing huge damage from this melodic it's four ton guys and now into that melodic picking up the k o amungus coming out onto the field and kayoga coming out for pink who are going to summon that rain again but you've got to remember that the rain active on the field is not getting any boost because of this airlock ability on the requiser here as we see the requiser go for the extreme speed into the protect on the kayoga and four ton guys are not enough to get the amungus as it puts the necrosma to sleep here we can see ah dragon dance coming out from the requiser trying to boost itself up so it can take something out this next turn a thunder coming out from the kayoga where is it going to be it's into the amungus picking up the knock out there taking out this threat because that thing would be putting kayoga to sleep this turn if left unchecked or gone for a grass knot we are going to see protect now from the kayoga and an extreme speed into the necrosma slot from this requiser on johnny side of the field necrosma staying asleep we're going to see another extreme speed into that slot trying to get rid of this pokemon there's a thunder now coming out and hitting remember the airlock is up so it's not a hundred percent accurate so pinko risking this every turn we do see the necrosma now wake up go for that protect we are going to see a fly from the requiser but because thunder acts when a pokemon is vulnerable in the air it still hits a hundred percent and pinko picking up the victory there so we're going to our next match that we're going to cover today and that is going to be shade versus your irons and he is going to lead out with ground on smiggle and we're going to see shade lead off with that type of finny and sogaleo here we're going to get the misty train up it does help against the spoils and lovely kisses that potentially come out from that smiggle got to worry about the fake out support here as we do see shade switch out the sogaleo brings that i got onto the field proc that misty seed because of the misty train get that defensive boosted special defense and a follow me coming up from the smiggle protecting this ground on this turn so seeing it just madness into that slot and the ground on going for the sword stands getting boosted up coming very threatening very quickly here we're going to see the type of finny now switch out it's going to hit the field and reduce those attacks that attack boost by one stage as we see another follow me from this smiggle i'm going to see a coil from the zygote it's going to boost its attack its defense and its accuracy going to this next turn so precipice blades comes out from the ground on is able to pick up the knockout onto this incinerate plus one and a movie boost coming out from the smiggle and the zygote sitting in not a bad position now sogaleo going to hit the field once again as we see another follow me from this smiggle we are going to see the sun seal strike from the sogaleo probably is going to get knocked out this turn from a precipice blades because the zygote is very vulnerable right now it is going to go for that thousand hours but because it's so defensively bulky ground on able to take that we're going to see a tectonic rage now come out from this plus one ground on if it is into this zygote you've got to think that this is going to close the match up for you all right but we do see it into that sogaleo it is going to pick up the big knockout there and it's still plus one and you know your iron hasn't got too much to be able to deal with this as the type of finny comes back into a talent flame going to have that priority brave bird and it's going to be fired off into the type of finny take it down to half health as we see niches madness into the ground on taking it down to just over 30 health with another call coming out from the zygote and to try and take this precipice blades from this ground on does take the finny down put the zygote down to about 50 health and really activating that power construct ability becoming the complete form zygote now on the field still in a not a bad position getting all that health back we are going to see a brave bird come out but because of the defensive boost it is able to take this quite comfortably and put another precipice blades from this ground on here and not quite being able to pick up the knockout we are going to see a thousand hours it picks up both pokemon with a critical hit on talent flame which i don't think matters and the ground on as well zygote showing it's super good strength here um as azernius now coming out onto the field for urine he has got one pokemon left we've got to remember the extreme speed coming out not going to be enough as a wing blast now able to come out and urine securing the victory in this game won big big win there for urine and taking advantage of that sword stance turn one and putting so much pressure on not really allowing shade back into the game from there he did very well with the zygote but just wasn't quite enough in the end and the talent flame doing enough here for urine to close that first one up we're going to see these zygote out for shade as he switched that slug layer out straight away turn one bringing that type of vinyan activating the misty seed as we see urine lead off with that smiggle that's going to go for that follow me this first turn and the ground on again we see the coil come out straight away from the zygote as we are going to see the ground on again go for that sword stance put itself in a really threatening position and go on into this turn two smiggle still active on the field still got potentially a focus actually we haven't seen yet but pulling out another follow me just not wanting to consider those niches madness into the ground on here as the thousand hours comes out hits both targets we'll pick up the knockout onto smiggle not do massive damage to the ground on but do some nice chip damage in the process as we see ground emcee from this ground on now which target is going to be into is it going to be into that zygote that's the target i'd be wanting to go to but it's not into that zygote wanting to get rid of that type of vinyan does remove it from the field here as we see a talent flame now come on and hit the field as whimsy cock comes out for shade what shenanigans we're going to see we're going to see a tickle from the whimsy cock great tech here from shade reducing that attack and the defensive stat on the ground and we are going to see a brave bird come out from the talent flame into the whimsy cock take it down let's focus sash take some recall damage as we are going to see just another coil come out from the zygote not wanting to attack this turn by its time ground on now throwing out a precipice blades going to pick up the knockout onto the whimsy cock and because of that coil just not being able to do enough damage here especially after that tickle from the whimsy cock we're going to see the sogaleo just protect here avoid any precipice blades damage ground on going to protect as well as we see the talent flame go for a tailwind now set that ground on up for these last few turns as we see a thousand hours come out it's going to be enough to pick up the knockout onto that talent flame now and is it that zernius in the back now you've got the ground on you can check the sogaleo but because it's only on neutral i don't know if it's going to be enough to pick up the knockout onto this sogaleo which you really needed to and oh heartbreaking for urine as the precipice blades the curse of the precipice blades misses that sogaleo giving the opportunity for it to set the trick room you've got to think if it hits there it's maybe in range to be knocked out by the precipice blades as we see the trick room set up the zygote powerstruck activate and zygote hundred percent on the field with that sogaleo as well zernius now going to protect a very threatened from the sogaleo as a thousand hours comes out from the zygote going to be hitting into the ground on picking up the knockout there and it's going to be an easy easy way full shade to pick up the knockout here and close this one out tie this game up with this sogaleo going for a z move into the zernius but it is behind that protect but now too much for urine to do as we go into game three tied up urine not changing these leads going for that smiggle and the ground on again and we see shade switch it up here with the whimsy cot this time and the zygote so we are going to see a fake out this time around from the smiggle into that whimsy cot stop at doing anything this turn as we see a sword stance from the ground on here and boost itself up once again put itself into that really threatening position here on the field for urine we've seen a follow me here from the smiggle avoiding any on-call shenanigans as we see a extreme speed into that smiggle and the on-call is going to be onto that ground on really nice play there from shade and locking the ground on into those sword stances making it unable to do anything other than sword stance from the next three to four turns we do see a tail went from the whimsy cot here and the flare blitz coming out from the talon flim going to remove the whimsy cot from the field we're going to see a thousand hours or coil from the zygote now just a thousand hours wanting to get attack and damage onto that talon flim and the ground on here as we see another sword stance this ground on now on plus six if it can get passed and through these turns of sword stancing then it can become so threatening and really just sweep through this entire team on shade side of the field we are going to see the solar layer switch out straight away for the incineroar you aren't opting not to keep it on the field switching into the zonius now as a thousand hours comes out again from the zygote into the talon flim and also doing some nice chip damage to that zonius here so we are going to see the ground on hit the field once again we're going to see the ground on just protect this turn get around this fake out potential from the incineroar as we see a thousand hours come out do some nice damage to the zonius as you see it doesn't even come out not going for the geomancy boost and a u-turn coming out from this incineroar you've got to think here would have been a good time potentially to go for that geomancy even though you've got the zygote in the back we are going to see the power construct activate on this zygote once again it is going to take its complete form and become very threatening it's getting all that hp back as we see the zonius now protect and the ground on on your own side is going to be lying in wait as the zygote goes for this sun steel strike well it's the the sun rays strike isn't it into that zonius behind the protect doing some big damage as the coil comes out from the zygote and she had taken some big steps to take this match now as we see azimov now coming out from this ground on is it into that zogaleo slot you've got to think it probably is but the zygote is going to be doing some easy pickup the zygote now is going to be so threatening to the zonius this next turn because of the extreme speed so i don't know if it's going to be enough for urine to be able to go for the ground on and take down both the zygote and the incineroar in both these turns we're going to see a figure into the ground on here extreme speed into that zonius protect the double protect does fail as the ground on does flinch and it just feels a bit too far now for the ground on to come back into this do you see the precipice blids into that incineroar it is able to take it because the intimidate there the thousand hours now coming out and doing some nice damage with a flare blitz following up from the incineroar and oh it just hangs on but in extreme speed range and that is going to be going into our next one today it's going to be crim versus alex so so we're going to see alex lead off with this stack attacker and smiggle and crim lead off with the crowbar and zogaleo here so we're going to see the smiggle straight away go for that follow me no fakeouts here as we see a taunt from the crowbar going into that smiggle going to shut it down this next turn as the sunseal strike from the zogaleo going to be into that smiggle as well and potentially you take it down to its sash and it is in a tight spot this next turn as we see the trick room come out from the stack attacker setting up the dimensions setting up the speed control going into this next turn it is still thrown from that zogaleo though so it has to be careful around that stack attacker now switching out because of that and bringing in the zernius now not something you see too often taking advantage of the trick room but i'll explain this really nicely to soak up that super path from the zogaleo here as we see the smiggle go for a struggle it's just going to take itself down with the recoil damage from that attack and the crowbar going to be able to get a super fan off into the zernius groudon now hitting the field for alex under this trick room this is where it really thrives so crim gonna feel a little bit threatened here as it does switch out the zogaleo and bring in that ludicolor to soak up any precipice blades attacks coming out from the groudon here we are going to see a sword stance come out from this groudon it is sword stance weak on the review show as we see a haze just come out from the crowbar expecting that or a geomancy maybe as we see a fakeout now from the ludicolor into that stack attacker trying to stop that and shut that down here as we see a fire punch into the crowbar with a super fan coming into the groudon it's a rock slide coming out now i'm going to be able to pick up the knockout onto the crowbar from the stack attacker as it gets a beast boost as well to boot and we are going to see the ludicolor flinch as a precipice blades comes out single target should be enough to take down the ludicolor which it is from this groudon taking crim down to just two pokemon that mentions send back to normal perfect timing though as the kayoga and the sogaleo now can hit the field with this drizzle ability you've got to worry about why god on this stack attacker and just launching a waterspout into that slot we're going to see the groudon switch out now the zonus come into the field and there is the why god from alex's side of the field as you do see why a waterspout it is blocked from that stack attacker as we see a sun seal strike now from the sogaleo it is going to be into that zonus slot pick up the knockout there but groudon now able to come in back onto the field for alex and because of that access to the why god it does put kayoga in a little bit of a tighter spot we are going to see the groudon now just protect for alex as we see a z move come out from crim it is going to be the waterium z we've seen them make use of this in past formats is it going to be into the groudon it's probably in range to be picked up but behind that protect it probably just hangs on and it does hang on quite nicely here as we see a super power come out into that stack attacker and be more than enough to pick up the knockout there and put crim in a really nice position to close this one out as we see a waterspout now know why god to protect the groudon even in sun going to be enough single target and crim picking up the win game one really close game there i think it could have gone either way both players doing really well and we're going to game two see if alex can tie this up and take it to a game three we're going to see alex lead off for that smiggle and the zonus and again crim lead off with sogaleo and crawl back we're going to see the zonus switch out straight away for the groudon here bring the sun to the field as we see this smiggle just pull out the spikey shield going to protect itself this turn as a torn coming out into that slot and the sun seal strike from the sogaleo into that zonus slot which is now the groudon and doing big damage putting 50 damage going to be able to pick up the knockout potentially this next turn we are going to see zonus switch out and the ludicolor come in to take any potential precipice blades that are coming out from the groudon there's a taunt now coming out from the crawl back into that smiggle slot shutting down its ability to support this next turn as we see a tectonic rage from this groudon it's going to be into that ludicolor you've got to imagine and ludi you're going to be able to take this quite comfortably still take a lot of damage but it's not going to be knocked out i wouldn't have thought from this attack wow doing a lot more than what i actually thought here as we see the smiggles moody boosts activate smiggle switching out now because of that taunt and zonus hitting the field as we are probably going to see a protect on the groudon as we do here and the crawl back and it's open to get a tail wind up which is very nice putting his krim it in a really nice position going to this next turn groudon i'm going to be forced to switch out now smiggle is going to come in and zonus protecting on alex's side of the field as we see a superfang into that slot and a grass knot into that smiggle which was the groudon doing big damage there and taking the smiggle down into knockout range this next turn we are going to see the smiggle just go for a spiky shield protect itself this next turn as a superfan comes out into the zonus as a grass knot comes into that slot and the zonus is going to just go for it doesn't need pick up the knockout onto the moody colour but this paves the way for the soga layer to come back onto the field now the sunlight does fade and krim really kind of taking the steps now that he needs to kind of close this one down soga layer coming onto the field smiggle and switch out stack attack are going to hit the field now for alex as zonus just protects again avoiding any damages turn as we see a taunt into that stack attack so i'm going to stop any potential trick room shenanigans going into this next turn crowbat sitting good on the field now as zonus goes out for the groudon bringing that sun back to the field for alex stack attack i'm going to switch out reset that taunt and another tail wing coming out from the crowbat going to get that back activated so superfan comes out into that stack attack slot picking up the knockout onto this meagle and with the tail wind up soga layer we know can pick up the knockout onto this groudon this next turn so in a really nice position we're going to see protect from the soga layer and i wouldn't risk anything as we see a taunt into that stack attack here just wants to deny that trick room this turn from this stack attack as it just doesn't even worry about going through it goes for a rock slide picks up the knockout onto the crowbat but you've got to think if the cryogas in the back of this gives krim the perfect opportunity to get it in and start doing some big damage and a lot of work you've got that hydro vortex into the groudon slot because it has just protected super part into the stack attack and that should be enough to close up the game for krim in this set we are going to see the waterspout know why god just picking up a clean knockout here and with that tail wind up we aren't able to see any way for alex to come back in this one unfortunately really good set from both players and krim able to lock this one up he is going to pull it out and styled out and close this one up with a hydro vortex alex being a good sport and allowing player to finish the turn and not forfeit so excellent game to both of these players here and what a way for us to kind of finish up the mid part of the show before we got into the showdown matching so first match today is going to be xenophis versus stew we are going to see stew lead off with the tornadoes tapu lele and xenophis lead off with the tapu kogo ludicolor we are going to see the psychic seed activate on that tapu lele boosting those special defenses as the tail wind comes out from the tornadoes and a discharge comes out from the tapu kogo as the gradon switches in really nice synergy there getting the paralysis onto everything on stew's side of the field going to put him in a nicer position going into this next one we just see a discharge come out pick up the knockout onto the tornadoes and lead the way for the kairoga to stay stew predicting the gradon maybe switching out switching the kairoga straight out to get advantage next turn but the the gradon just protecting here as the koko's left to just be able to discharge even further here we are going to see the side shot come out pick up the kairo onto the gradon now as ludicolor hits the field and really start to threaten that kairoga so you see an ice beam into the horo not quite enough to do any damage there from the tapu lele pick the knock up onto the ludicolor so you see a skull this time into the incinero tail wind now from the horo as the lele is paralyzed big turn there it is an ally switch from the tapu lele but not going to be enough to dodge the brave bird kill into that incinero slot and protect this turn as we see xenophis is going to be able to kind of clean things up here with that water spot just do minimal damage with the ludicolor on the field and supporting that horo super well so xenophis taking the first game here really nicely and we've gone into game two here we're going to see xenophis now lead off with the gradon ludicolor stew leads off with that tornadoes ludicolor as we see the horo switch straight in fake out onto the tornadoes and a grass knot into that horo we are going to see the kairoga now hit the field as the hurricane comes out into the ludicolor as the tail wind is set up on the horo side of the field we are going to see the electric seed activate on the horo as the tail wind matched from the tornadoes thunder into that tapu lele slot but not quite enough especially with the psychic seed and the ally switch coming out giving kairoga all the room it needs to get that water spot off and giving stew a big advantage here as the gradon now comes in disrupts that that rain on the field picks up the knockout onto the ludicolor doing some nice damage to the ludi but also kairoga coming back onto the field getting the rain up and putting that ludicolor in a position to pick up the knockout quite easy there so tying this setup as we see xenophis going to game three with the horo and the ludicolor and stew lead off with these ludicolor and tornadoes here you're going to see the trade out of the fake out trade there but xenophis making the mistake of going into the ludicolor rather than the tornado system maybe protecting a protect there as you see a tail wind come out from this tornado setting the tail wind up now on stew so the field was seen to protect this turn as the lele trying to get rid of this tapu koko on xenophis side of the field here as it doesn't uh this judge comes out and picks up the knockout kairoga coming in coming straight out ludicolor going to hit the field hurricane going to pick up the knockout onto that tapu koko as we see another fake out tail wind from the tornadoes and pick up the knockout onto the ludicolor as the horo now hits the field we've got that water amz which is going to come out into that hole or pick up the kair in the rain and now xenophis looking like he's not really got too many options but what a great set for us to have luigi versus hectic so we've got luigi on the bottom of our screen leading off with the zonius and the lanterns and hectic leading off with the incineroar and zonius here so intimidate all around and zonius out on the field zonius and luigi's side going to switch straight out into the incineroar and we are going to see a zio manzi from the opposing zonius on hectic side of the field straight away we are going to see the zonius now protect lantern is protecting as we see a roll come out from the incineroar on luigi's side of the field get rid of those boosts and a tectonic rage into the incineroar huge damage there as we see a u turn out from luigi getting the misty terrain up with the tapu finny out on the field removing those zio manzi boosts is so big though for luigi in this match and puts hectic a little bit further behind the scenic oblivion wind come out and then nature's madness into that evaltal doing some nice damage there as we see the nature's madness and a flablet into that a moon this is a switch is in for the zonius removing that from the field and just these two restrictors now on the field as we see hectic removing the incineroar from the field and now the zonius coming onto the field for luigi is just going to not even bother going for the zio manzi here just going straight for that moon blast into the zonius here as we see a haze come out from the tapu finny here we are going to see a protect from luigi's zonius very procking on that tapu finny as an icy wind comes out getting the speed advantage this is huge as we see a moon blast now pick up the knockout onto the opposing zonius heal pulse come out from luigi into the zonius and now he is able to pick up the wind and take that one leap wind going into game two here hectic now lead off with the incineroar zonius and the amungus and zonius come out for luigi here straight and we're switching out the amungus for the incineroar here going for that zio manzi turn one luigi taking a big lead as the dazzling game comes out from hectic's zonius and it is protecting now moon blast coming into that slot with a u-turn coming out from the incineroar into the amungus and doing the same on hectic side but the finny coming onto the field now with that misty terrain finny coming out with the haze and removing those boosts as lander assistive field now we are going to see a dazzling game and then the z move into the amungus removing that from the field is an icy wind comes out from the tapu finny into the zonius tapu finny now coming out for luigi going to return the favor as the dazzling game comes out from the zonius into that tapu finny so lander assistive protect this turn with a heal pulse now supporting luigi's zonius we're going to see a sword stance from the lander has become super threatening here as we see the zonius now switch out for the incineroar as lander assistive protect with the nature's madness coming out and tapu finny on luigi's other field removing all of those boosts to attack that the lander assistive field we're going to see maybe a misclick from hectic here as he goes for the heal pulse into the protect on that lander is putting itself a little bit further behind than he wants to be as an icy wind now comes out from the tapu finny onto the tapu finny on hectic side of the field and that lander is now the moonblast able to pick up the knockout and luigi taking this set to zero as hectic is going to struggle now with just this zonius on his side of the field to deal with everything we're going to see another haze there remove any drops to the zonius on luigi's side of the field moonblast come out and the incineroar coming out for luigi giving all the support this zonius needs for luigi's side of the field moonblast and all we need to see is a flare blitz here as hectic goes go for that last stitch attempt to get the gman to go so luigi taking the set to nil really nice set here so as you can see on your screen we had our first match today poc and marty versus worms eye marty picking up the two nil win there we had xenophis versus stew stew winning that two won luigi versus hectic two zero to luigi pinko picking up the victory two won over johnny hax who was unbeatable before this week's round so pinko really coming back into it now and putting his stamp on this tournament really incredible game there from both players today shared beating your iron two one very close set again and another brilliant set from both players going into this week and then finishing up with crim versus alex crim winning two nil there so there the results guys and we'll have a quick update with the league table as we go into this weeks results you can see stew is leading the pack this week knocking johnny off that first place spot so stew with four wins here on 12 points luigi hot knees heels and second place with 10 points johnny down and 10 third place with 10 points you've got shared sneaking up on the pack now putting his mark on this tournament 10 points tied for second place with the rest of them pinko now coming back into this tournament with nine points then followed by will with six points he has only played two these played a game less than everyone else though so you've got to remember that will has got a game in hand so he can put himself and propel himself right back into the mix with another win there we've got crim who is sneaking up behind there with six points then imagine six wins are on six alex on six urine in 11th with five points poke marty getting a win this week really nice win for him coming back into this one on four points put him up to 12th place hectic on 13 in 13th place with one point zenevist with one point then we've got purple who has got a lot of games to play and then beb him who is out injured at the minute who we wish all the best to so that rounds up all the matches this week guys i hope you've enjoyed the review episode it's been incredible i mean the johnny in pingo game was incredible poke marty versus nigel was amazing and then shared really showcasing that zygote as well as all the other matches this week and stew coming out of the traps from nowhere and taking a big lead and really you know he's going to be going into the rest of these these weeks and making sure he wants to secure that top spot and take that trophy next week's episode we'll have the trophies and medals and some of the goodies that players will be getting as prizes in this moon series circuit as well as explaining the flinch squad points that go towards getting an invite for that live streamed invitation on the end of the year which is going to have some huge prizes so thank you for tuning in guys i hope you've enjoyed today's episode leave your comments in the comment section below and we'll see you next week for another episode of our flinch squad review show so until then take care of yourselves and buh-bye