 Ielwch chi'n gwybod ar gwaith hwnnw'i ddynnu. Rydych chi'n gwybod i chi'n gwybod i chi'n gwybod i chi'n amlwg ac ymlaen i arwg ac yn gwneud hyn o'i gwybod ymlaen i gwybod ymlaen i chi'r gwybod ac fe wnaeth yr ysbryd yma o ran o'r anginfa yn ymlaen i'r anginfa. A oes o'n rhoi fynd yn gwneud. Fydde gweithio'n gwneud a hynny'n gwneud ni'n gwneud hynny, felly mae'n gwybod i chi, gan i wedi bod yn adeilad yn credu y gwynedd yma, ..a'r droswyddoch yn y ddechrau ar y dda'r prydau... ..o'r rhan o'r cyfnodd, ychydig. Mae 12,568,987 oed yn y ddweud. Yn ymddiwch... Yn ymddiwch? Yn ymddiwch, rwy'n gwneud. Rwy'n gweithio, mae'n tref. Mae'n gweithio, mae'n gyfnodd. Mae'n gweithio'r llachau ar y dda... ..yna ymddiwch. Mae'n gwneud. Mae'n gwneud. Mae'n gwneud? Mae'n gwneud. Eikers or hectares? Eikers or hectares of land. Let's try the front bunch. Bees? Okay. Yeah, yeah, could be, could be. How the hell would you count all those bees? That was Paige, by the way. Give her a round of applause. Okay. Okay, here we are. World of Warcraft. That's the number of people playing it yesterday online. Now, what the heck's that got to do with sustainability? Well, very, very interesting. We started talking to some geezers that were involved in making this game. And we said to them, how does this work? And they said, oh, you download it on your computer, people play with it, they solve problems. Now, remember what you've got on your pop-up farm thing? Energy, food, water, waste, building, well-being. Do-do-do-do-do. Now, you seed in a game like this, a challenge, like a climate challenge, like a little bit of World of Warcraft starts to move towards drought or famine, and the game players start to solve the problem. We take the metadata and we start to get real-time evidence of loads of different solutions which we can then apply into environments that are challenging. So what we're beginning to do is merge between the virtual and the real and utilise that amazing potential of human dispersed knowledge to start to experiment with real problems that are massive, massive challenges for the human race. So what we got into, in a sense, was mimicking nature, the mycelian of things like the internet. Open Source Ecology is a network of farmers, engineers and supporters that, for the last two years, have been building the Global Village Construction Set, a set of the 40 different machines that takes to create a small civilisation with modern-day comforts. The Global Village Construction Set is like a life-size Lego set in which motors, parts and power units can interchange. Thus far, we have prototyped eight of the 40 machines and have published all of the 3D designs, schematics, instructional videos and budgets on our wiki. The cost of making or buying our machines are on average eight times cheaper than buying from an industrial manufacturer. The compressed earthbreak press is our first product release and is the world's first high-performance open-source model. This machine allows one operator to load raw dirt right from the building site. The micro-track walk-behind tractor is a perfect solution. You'll get the idea. It's open-source ecology. What they're doing at MIT is an open-source methodology. So it's free to everybody, same as Pop Pop Farm. What you begin to do is your network. You start to share the pattern. You start to experiment. You get something that's interesting as a solution. You pump it up into the system. Loads of other people look at it. They think that's interesting. They take it away. They play with themselves. They deviate from it. They find out new things. They feed it back into the system. The system gets more intelligent. It's free rocket science, but it isn't at the moment. So what we're beginning to do, in a sense, is utilise the amazing connectivity of the internet and starting to think about what does that show us for education? What could that do for us for schools? What does that mean when we talk about classrooms and curricula? What does it mean about the whole idea of standards? All that stuff suddenly stands a bit like history because this stuff's real-time solutions in real places. People taking this stuff, we're taking the brick project to Haiti because what happened in Haiti was pretty disastrous in terms of aid activity and Popup Farm got asked to get involved in Port de Soleil. So we're now designing a way in which we can use, train some people to do the welding, go into Haiti, work with the people in Haiti to skill them up on the basic art welding techniques to be able to build the machine, the first version, build the brick machine and start to build buildings again from the rubble in situ and at the end of that they'll do something else with it and you start to empower people and give them a sense of hope and possibility. It starts to get us into thinking differently about the future and what we can do so it isn't just a pessimistic direction it's actually starting to bring real capacity and resilience into people's lives.