 hello friends welcome back to another episode here on the channel I hope you're all doing great and for anyone new to the channel my name is Lee also known as Osiris today we are featuring mr. Flex himself Buzzwall he is one of the ultra beasts we had a request a little while ago and thank you to whoever that was and I'm sorry I don't have your message or name on top of the screen we've had a bunch of comments since then and trying to find it was very difficult but you know who you are thank you so much and I hope you enjoy this episode today with the buzzwall it is a very unique Pokemon one of the ultra beasts bug fighting type so it has a big weakness to flying which is probably one of the reasons why we haven't really seen it in the format or kind of sword and shield because max airstream such an issue and flying types are pretty strong now in this in this generation of course a lot stronger in previous kind of series where electric types and flying types weren't as prominent but we had things like togas that were always kicking around and so the team today kind of is a little bit well it's very centered around the buzzwall we've got trick room on p2 which definitely helps kind of support it we've got irian pulse on there to slow special attackers down in particular and then we go giggle it to help out with those big flying threats that buzzwall really doesn't like kind of going up against run the team off we've got Zapdos it gives the team a nice offensive electric outlet it gives you flying and alternative speed control with airstream there as well a fire type as well and also gives us a ground immunity to something like gigalith which definitely helps and and another switch in to gigalith with that flying resist which buzzwall doesn't like too much the one thing that buzzwall does have going for it is it's got sky high defense that so it can go up against things like a glass tree are pretty well especially in a trick room so I'm hoping in today's episode we'll be able to kind of get it going get it rolling get the momentum going with beast boost and stuff like that and pick up a couple of wins and really showcase the team it's always there's a poker face down in the description below if you want to check out the details of the team and if you stick around until the end of the episode I'll be throwing up a rental for this particular team so you can try the mr. flex out for yourself so without further ado friends hope you enjoyed today's episode and we'll get into our first match of today's video okay at first we have a mungas in Cineroo Galerian Zapdos Alcremie, Tokul and Reggie Alecki team interesting team it's not something you see every day but you can kind of make up some assumptions here obviously the Alcremie gonna have that decorate to boost things like the Galerian Zapdos in particular if it is scarfed if not it will be gone after things like Tokul it can decorate everything but you kind of want to decorate before your partner in Pokemon attacks so we've got to be looking at that potentially giving away an item on it as well we could potentially go in Cineroo here I think Tapu Finney is probably quite useful in this match along with Zapdos potentially so that would lead I just think the Zapdos is good against the Galerian Zapdos and a lot of ways and it can do a lot of work against the team in general got to watch out for Tapu sorry not Tapu Reggie Alecki because it will cause us a lot of issues I do want the terrain support for a munga spores and things like that can be pretty problematic and then Buzzwall to round off the team Buzzwall pretty threatened here but I still think it can do a job if it comes in at the right time and we'll just have to see how we get on this first one hopefully Mr. Flex can do it for us here and obviously not the most kind of conventional mix of Pokemon that we see but it's always nice to see like people being like innovative with with teams and things like that to try and catch you off and you've just got to kind of try and use the best of your knowledge base to have a engage what your opponent's trying to do like here you would say obviously decorate with the Galerian Zapdos is going to be the thing that what your opponent's trying to do. Intimidant not ideal here but we do have the opportunity to go for the Max Airstream here if we want we can go Max Airstream fake out into the Zapdos and might backfire on us because it might max that's the big problem so the other option here is go fake out into Alchemy you can pretty much guarantee that we'll be able to stop the decorated least and then the Max Airstream here should be enough to give us at least a jump on to the the Galerian Zapdos next turn if nothing else it kind of forced my opponent's hand to go for the Airstream themselves which into our Zapdos isn't gonna be effective and it's not likely at plus one to pick up the incident or although it depends on the item it depends what my opponent decides to go for of course but I feel like our hands are tied with our own Zapdos we have to go for the Max Airstream we have to go after the Zapdos here now my opponent could potentially switch Zapdos out keep it for later on in this game but then they forgot the kind of the boost they've just got so all things going well we might be able to just remove the Zapdos pretty quickly and it's one big kind of threat to our buzzwall of course now my my controller is low on health thankfully I have a nice wire here so excuse me while I try and maneuver this while this turn goes off and we are gonna see the Galerian Zapdos also Max this turn okay we're safe we're safe we've got a controller plugged in and we're gonna see the decorate I imagine that's what we'll see I don't know if we'll have enough to take down the Zapdos this turn of course it's massive open hand oh that's the other option of course as well fake out is useless but the Airstream is gonna be useful we should get it in two Airstreams just about probably just mind okay well see what they go for if they don't Airstream then they're in a bit of trouble that's quick okay that's kind of over that's that's all right that's all right buzzwall not in the best place to come in this next turn but could do some work and get help us get rid of the Zapdos with a double up because another Airstream will put the buzzwall no we won't outspeed tapu finny well though so we could muddy water an Airstream or moonblast an Airstream moonblasting is the safer option of course but we got an Airstream again yeah we got a moonblast moonblast the safer option and the thing is without creamy it doesn't really get anything like it doesn't get anything like tailwind trick room so there's no like speed control that can kind of catch us off guard here this should be enough not quite but like I say the Finney now will be able to outspeed the Zapdos and should get the moonblast and kick up the knockout so we should be okay there we go yeah and now we're in a good position to kind of get Finney either calm minding or just go after whatever comes in like Alecki probably comes in now which is a little bit awkward for us of course because Alecki can still do a lot of work especially helping hand-boosted but we have got the jump on it with Zapdos but a moon is coming in now this is where the terrain helps us out a bunch and did we calm mind here we could take the option to calm mind it might see us a little bit better again something like Alecki that could come in later now the problem is again obviously the decorate and the Zapdos is gonna be prone to go into sleep here just because we're not affected by the terrain so the sport can come out and do some work but the calm mind gonna be super useful whatever and that damage onto Amungus is really really good now Buzzwall is probably gonna be our saviour in this match I can see it happening now admit it's just hard switching to the next turn especially if we don't see a sport here which we probably will but we now should be able to take at least an attack off the of the Reggie Alecki yeah there's a spoil now the question is do we switch or do we just allow Zapdos to potentially wake up because that's that's the other option and maybe protect Finny this turn what do we just muddy water and moon blast problem is moon blasting here is a little bit risky because if they rage powder make the muddy waters the best option and heat waving as well now we are gonna stay asleep with Zapdos we've just got a hope that they go after Finny rather than Zapdos here yeah Amungus coming in I'll come you gonna hit the field once again that regenerate are gonna activate on the Amungus which makes it a little bit difficult for us obviously Reggie like he just protect himself that gives us a little bit of room to kind of wake up with Zapdos which is ideally what we want you know and the muddy water gonna hit that I'll come me a little bit harder obviously with that calm mind boost that we've got under our belt but we still need to be a little bit careful with helping hand and with with decorate as well you know come out but we do have the option now just to go for that moonblasting to the Reggie Alecki and also just hit that heat wave button with the Zapdos and we're gonna see that the boss wall in this match we've got to we've got to see it okay electro web coming out that's fine that just reduces the speed of Zapdos by one stage that does so much damage critical hit not ideal we need Zapdos to wake up here really that would be the best case scenario because the heat wave damage plus the moon blast will be enough and it is it looks like hmm yeah it looks like it's scoffed yeah it has to be scoffed because we were plus two with Zapdos or more will we plus three moon blast enough though so that's fine okay and if Zapdos wakes up here that's ideal okay plus one moon blast enough so that electro web crit really kind of there is okay Zapdos didn't wake up I just missed that completely don't know what I was looking at so the alchemy it had to be scoffed though because I would spend the Alecki right no it didn't outspeed what am I talking about let's just ignore that I said anything about anything being scoffed and will he wave and well mmm I don't know what I've done probably okay he was fine misses the alchemy hits the zap there the moon is which is what we want what we're gonna see what did we hit did we hit the moon blast button or did we hit the muddy water button I can't remember I'm so confused at the minute I'm like I'm so confused about this alchemy that yeah I'm not yeah this wasn't but it is enough it's all right it's all right it's all right the decorate not doing enough and the critical hit coming in and clean this one up I don't know what you guys are thinking at the what I'm thinking you know I don't even know what I'm thinking just chatting chatting but we haven't seen come on why would you do that why get the salt out we didn't even see buzz wall that's what makes it worse I wanted to get buzz wall on the field it's a buzz wall show today flex show well it's be sporting about it they might have had just internet issues which I've had plenty of times in the past will not make assumptions but good game to my opponent we'll jump into our next match of today's episode okay up next we've got a team of lander is theory and Grimsnall Charizard Glastria Tocall and Venus also pretty heavy Sun team here with the screen support from Grimsnall and no speed control really outside of Max Airstream potentially scary face on Grimsnall could be an option as well as Thunderwave there and but the Airstream from lander is Charizard gonna be the kind of main forms outside of the chlorophyll on the Venus so that's provided by the Sun from that Tocall okay I mean gigolith buzz wall have a really good time here especially if you can get a trick room set up which is totally possible because it doesn't look like there's too many options for my opponent to have something like taunt other than the Grimsnall but we can fake the Grimsnall out if it goes down that route and the biggest threat for P2 I think here would be definitely like Tocall Charizard lead for sure but then we could switch to something like gigolith and then have like buzz wall in the back to kind of deal with that and so yeah I think Incinero P2 buzz wall gig big gig is gonna help us we'll go with this we'll see what we can do in the second one today hopefully we can see a bit more of the buzzwall in this one because it is a team all about buzzwall and that's what we want to try and showcase see if we can catch will cat of fair of God and get the buzzwall gone I've got a feeling though gigolith might be the the star of the show but we'll see we'll see how it kind of plays out and we're gonna see landers and Grimsnall top and yeah we have I mean we got a nice way to fake out the Grimsnall turn one if we want gotta be a bit careful of course because the Grimsnall may carry fake out of its own and go for that and kind of shut down and waste that turn a fake out and allow the landers to get a turn like swordstands up or something or just an attack on to Incinero here but I feel like yeah fake out Grimsnall trick room is our best best option so let's see if we can we can pull it off yeah I would worry here a little bit about the landers yeah either switch and now we're gonna see probably talk all hit field well trained talk all but we should be able to get a trick room up the thing is we're not gonna be able to stop the screen support from the the Grimsnall course but we we're gonna be able to get gigolith into a nice position this next turn which is always useful my opponent's in the right thing they'll get in the landers of the field no they fake oh no no we got the trick room up what are we talking about what am I talking about yes I think it's parting shot how do we just do a hard switch the hard switch might be better you know hard switch to gigs and then go for did we just want damage I think I'm probably preferred damage onto Grimsnall here because talk all is gonna be way more threatened against the gigolith then the Grimsnall is so it's better to just get damage onto the Grimsnall as soon as we can and you've got to expect that the landers probably will rear its head back in at some point probably the talk all going out this next turn and after we see this screen set up the light screen set up from the Grimsnall then the eruption coming out not gonna be boosted by the Sun gigolith gonna be able to take it pretty well as along with the the poor going to at least we'll get a decent amount of damage onto the Grimsnall here now this next turn we've got the option where we could potentially max but don't know if I want to max just yet maybe just a rock slide and I try attack into the talk all is the best option because then we catch potentially the lander is coming in the talk all's got to talk all doesn't switch out interesting just reflect going up here okay you're on coming out just fine don't mind that at all and the rock slide gonna do a nice sizable amount of damage to both and not sizable does very little to the talk all it's very defensive rebuilt especially with that you own set there but the try attack oh and we get the freeze we get the freeze that's huge try attack such a horrible move at times and I'll see what the the residual kind of effect that it does have okay what do we do now do we just rock slide rock slide I think and get and get I kind of don't want to take p2 out I can prefer to get buzz wall out onto the fields here but I don't really want to force it if it's it's not super necessary you could see the talk all kind of switching again let's rock slide this time and then go for a try attack into Grimsnall naturally be enough to get the Grimsnall talk all gonna switch out now make sense Venus will coming in okay and Grimsnall switching out as well so the double switch here so lander is gonna come back onto the field it's a little up into Grimsnall the right decision for us on this occasion so let's see if we can but giggle it's shown how good it can be in this sort of matchup you know the screens are up my opponents kind of got that like buffer to help them out for sure but I think just holding off going for the max here is the best thing for us to do and now we've got the option where we can potentially pull in that's the problem the yarn there but I think we still switch buzz wall at this point maybe pull a double switch how many terms are trickering we've got one turn left the issue would be if the lander is max is here where I think you know we'll probably be better going for a recover it's just that the Venus or maybe a sleep powder here and a little bit of it yeah I think we're a bit gung-ho with keeping the the giggle if on the field there you know talk will come back in gonna overwrite the sand but that's it's still not the worst especially with the trickroom ending like the Venus or doesn't threaten buzz wall too much even though it is gonna max and it is gonna chuck out a G max vine lash I think into buzz wall slot may go after the P2 but the residual damage here not ideal but not the end of the world the other option here would have been like area and plus the the Venus or never really shut down any options so we are overlooking a few options here yeah G max vine lash in P2 okay residual damage not gonna be the best thing for a for buzz wall for sure not the worst either now what are we gonna go after this talk over this is where like Max Quake would have been ideal you know the tokens yeah frozen so it's probably not likely to move that's max hailstorm the venu do we bring in incinero here and I don't think so I think we probably better off maybe actually that's what we're gonna do we're gonna go max knuckle and we're gonna go trick room because if we get rid of the talk all and I trick room mode is like is is very very strong it's just whether or not like P2 will be able to take a vine last year it should be from the previous damage but as long as we can get rid like we get the plus one here which mitigates any intimidate coming in should get the talk all and then we get the trick room at the same time which would be pretty good for us max who's gonna be ideal it's not gonna take very much damage from that at all plus one will be very useful especially because we get yeah the beast boost here will be on top of that keepers it like plus one which is nice so we just need to make sure we get the talk I think it's just hung on I think it's just hung on I think it actually took that no oh my god oh my god it actually took that that's really bad for us that's really bad I can't believe it actually took that okay not so good not so good not so good nice wood and not so good at all I'll have to go for the hail storm and then go for recover and just hope that the talk all stays asleep here as stays frozen yeah it does okay we're all right then we're all right kind of all right yeah and then residual damage can take care of the talk all so we're pretty fortunate there with the freeze initially anyway but this just kind of making things a little bit easier not getting the beast boost there didn't help and still not really doing enough damage at all to the Venusaur you know the freeze just kind of yeah lock in this game for us really another max who's coming out but I mean at this point with the trick room up we're gonna be in a position where we can take the Venusaur down the next turn we should be able to and the talk will finally going down my point not having that option of the Sun anymore which is which is helpful and we still got intimidating the back with incinero which is always useful buzz while doing some work in this match at least we should get the Venusaur the next turn though 100% whether max max hail storm but even plus one you know the Venusaur taking it pretty well it is gonna be the end of its max turns and I think actually it's the reflect in the the light screen that are the big things here yeah I think max hail into the lander is we try attack into the Venusaur that should be enough to kind of get both and we still got yeah we still got plenty of options max hail storm into lander is and are we plus one with with p2 yeah we plus one so that's that's the other try attack gonna be enough to get it should be from this range even behind the light screen and that should lock it up and buzz wall you know okay the bait nothing trying to cycle that intimidate round which is fine because the try attacks should still be enough and maybe oh my god no way this is just I feel super bad for my opponent here because that's two freezes what is this okay this should be enough to get the grim snow no it's not like missing knockouts here there and everywhere my opponent's got the best cult team I've ever seen and we're just absolutely rinsing them with RNG abuse here we're gonna pick up two knockouts and off the the hail here buzz wall doing some work we're gonna continue said to say that but my opponent I feel yeah I mean I feel bad but it is but it is just one of those things isn't it it's like it's not they can't be helped and I just I can feel their frustration because I know how frustrated I would be in their position and because the buzz wall likely to go down there and even though we would have got the grim snow anyway but there would have been a little bit of a comeback for them to at least get that I think the big thing was obviously the the talk all yeah which was just really unfortunate you know and not ideal and now we're in a position where we can just ice punch ice punch and try attack and that should be enough we've still got the incinerator on the back that can kind of close the game out first my part in fair play to them not forfeit and so you've got to give them all the credit in the world for like for that you know because like at this point I would have probably snapped my my switch and thrown out the window and burnt my copies of sword and shield and many other things but fair play to them for playing it out and will cat do just have to say apologies about the the bad RNG there because it is a really unfortunate situation you know and sometimes it just can't be helped but thank you for being an amazing sport hopefully you guys at home enjoyed the match with all the orangey it's always good entertainment anyway and we'll hop over now and grab the the rental for you guys for today's team okay so here is today's rental code friends it is the buzzwall team and you know we got to see it do some work orangey aside it did do a bit of work it had a lot of help from the P2 obviously and just showing how strong try attack can be as an option which is you know sometimes the RNG just doesn't like like you and for my opponent it was definitely the case in that last game but fun games nonetheless we saw a bunch of the team today we've seen pretty much everything performed so it's been a really nice one hopefully if you try the team out you enjoy it obviously it isn't a super serious team in series nine but it might inspire some ideas and it's always worth trying to play around with Pokemon that you do like I love buzzwall I think it's a cool Pokemon and see if you can get it to work in the format and maybe just pick up some wins with it and then that might inspire some ideas once you've played around with it to take it even further forward and really come up with something quite innovative and that's a way to do it you know and why not when you can when you can have the opportunity to do in a series like series nine where there are so many possibilities and so many innovative ideas that you can go forward with the team so if anything hopefully it's just inspired you to kind of do something a bit out of the box because it's always fun to do that at least but if you do try the team let me know down the comment section as always I do love to hear and we'll wrap things up there so thank you so much for tuning in have a great rest of your day take care of yourselves more importantly than anything else and I'll see you all soon for another episode here on the channel so until then take care and bye bye