 What's up everybody over Prime had a big announcement and we didn't want to wait for for the minions to talk about us So that's what we're gonna be doing here. I'm the man goose. He's the Viking Jedi. He's jelly knees now Let's get into this. We're not we're not gonna get we're gonna dispense with the niceties. So it was a pretty big update and um They're started with a video message from ranger thanking everybody for participating in the CBT But it detailed a lot of the things that they learned and a lot of the things that they're going to change There's gonna be some big changes Come into over Prime. So let's we're going to just go down through these notes So they had the following goals in mind while while they prepared for the second CBT game characteristics optimization identifying server matchmaking issues found in the first CBT and Testing servers server stability and newly implemented methods in various locations. So about game characteristics They received feedback that the game's quality the completeness of the game art and system details were underwhelming and they agreed and They strongly believed that the mentioned weaknesses must be improved in order for us to progress and reach our higher goals So jelly, what do you think about this? They they're them just like working on game art and system details And and that sort of thing and what what do they mean by system details in any way? Do you know I? Imagine the system details are like the the customization options for like graphic settings frame rates the whole line yards because in over Prime The frame cap and the frame rate that you wanted it to go at whether it be 60 or 144 For the same setting whereas a lot of games have that split up and I think there are a bunch of settings that have That have More settings split off where they kind of tried to simplify it and I think Just some aspects simplifying it is great But another aspects of the people that want to go in and change just the post process versus overall quality Right, they want to be able to do those things. I Think one about this article in general for me I think one thing I really really like about it is that they flat out say our internal team agreed Right, it wasn't it wasn't you guys said this so we're fixing it Right, which it has an implication of agreement right if we're if we weren't gonna fix it That would be you us telling you we don't agree and if we're fixing it We're telling you we do agree and want to get it fixed Right, but having the direct statement of the internal team agreed I think is really impactful to show that like we're with you like you brought this up and we went You know what you're right, like that's that gives a lot of onus to the Community to make it feel like their feedback is important and more valued than just changing something Because of community feedback like it's that extra step that they didn't have to do but I think goes a long way Viking what do you think? I? Mean it's so for me that the key things that I like is is exactly what jelly mentioned Is that they were listening to feedback which is what we were hoping would happen? I mean when we did our video the big thing that we were talking about was like there's some obvious Things that they need to work on we need to see what they're going to do with that information we want to hear about it and I know we're at the very beginning of this but like I Think this is the start of exactly that like we asked for a thing I think the community is a large especially here in NA and EU asked for certain expectations as far as what what the game plan Was gonna be going forward and they played it out in detail and they didn't hold anything back from themselves I think that's what I really took away from it's like we know these are some issues We think we nailed this we think we struggled on this we're gonna fix these things improve on these things like that's I mean and they hit it the nail on the head for most of us who played it The game was fun and I think that's like probably a huge kudos to them and their team That's probably what any game developer wants is did our players have fun and we did I mean and the numbers speak for themselves I mean it was only 11 days, but they were putting up numbers concurrent viewers or I'm sorry players close to What we see out of you know the third largest MOBA in smite and when we were talking about before about what these games need to do to Maybe make you know make it to the mainstream or make it to where they're a competitive game in this market It's you know putting up numbers like that And I think this kind of dev blog as a whole is going to further Solidify the players that one maybe felt like during the the time of their play They were missing out on stuff and so they were kind of put off on it Maybe reading this they're gonna go. Oh, they heard us. Let's come back. I can't wait for release now like So I'm really excited On this one specifically like complete this of game art I don't think is really all that important as far as your Goals to have in mind same thing with system details It's a lot of stuff that I I don't really personally agree that it is a failing of the game that needs to be addressed Specifically, however, they are back by net marble. They we've talked about this in the last FTM They have the money to eliminate choice Like they don't need to make these choices because they could just throw money at the problem But I do like that they're interacting with the community. I just don't think me personally I just don't think this is the stuff that I would I would like for them to work on I would like for them to bring better balance more heroes I'm like item art. I don't care about if they're talking about specifically game art If they're talking about animations, maybe but other than that, I think they're their visual effects are Or a top-notch Let's move on to optimization So after reducing the size of the game game stability and optimization have received positive reviews However, there's still room for improvement a higher level optimization is required tutorials need to contain more information And the training grounds need to be optimized a hundred percent These aspects are a player's first introduction to the game and we found it to be lacking The internal team completely agrees in order to establish higher level of optimization We were going to partner with experts in this field So Viking Jedi, what do you think? I mean that that's like one of the key things that I was talking about the last time we talked about What these guys need to do is they need to figure out how to not only get people introduced to their game as a whole But make it to where new players are who are coming in Feel like they have a good launching pad to be able to get involved in the game And so hearing them not only say that it's something that they want to see improvement on But that they're going to focus and get like a team together Specifically designed for that it makes me a little worried that they didn't have that before but I don't care They're doing it now and that's fine. Like that's what we want So I'm really excited to see what their training grounds looks like. I didn't think the actual like Implementation of the training ground wasn't that bad Like I kind of liked the way that you could kind of run around fairly quickly It wasn't like a full huge map like some places do the training grounds for this one was a little bit smaller You could get to things a little bit quicker You know, but I'm curious to see how they're going to do stuff as far as like again helping Junglers learn what an optimized route looks like in jungling or you know, some of those other aspects I think that the game might need to really help new players But just hearing them say that they're going to focus a team and hiring a team or something along those lines That that ah dude, that makes me so excited like I'm I'm amped to see what it is Hopefully it's actually good and not just you know word fodder here Yeah, I mean, I completely agree. I think even their optimization in general aside from just the training grounds, right? Is is that there were definitely those first couple games that we played was a fine-tuning the settings to like find We were having frame drops and frame stutters and those kind of things Right and so fine-tuning the settings to get it into a place But we all three of us have machines that should be able to run this game consistently yep, and and we weren't getting that so seeing that they're gonna work on that as well just in general Super huge and then the training ground on top of that is just wonderful. I think Because they did a quick like hot picks like that night, right the day before or I'm sorry After the launch initially that I think they did like a hot picks and it fixed most of the issues I think most we were all encountering for the most part there were still a few hiccups every once in a while, but Yeah, there were like some bugs that were weird and so forth But it does again it speaks well that they even though overall maybe most people were like hey It worked well they're saying well It's still not as good as we want it to be and we're gonna keep putting in you know emphasis on this That's a man. I'm so excited Yeah But the tutorial like the training grounds that you first load into I think was the most poorly optimized portion of the game And I that and yeah, that's the first thing you see when you load in and you're barely getting I was getting like three four frames a second in the in the in the tutorial and it was terrible Yeah, one of the problems though was again. This was a problem I had with the first close beta test and I put up a video about how to fix it was the game Defaults to your integrated GPU if you have one of those which I do I have my like beefy GPU And then I have my one that just came inside my computer and it was defaulting to the Integrated GPU and it was just yeah my integrated GPU cannot handle this game. Yep. I'm sorry I'm twelve-year-old. I'm giggling at you something coming in your GPU You are a 12-year-old Onto identifying server and matchmaking issues these elements have seen improvements since the first CBT The team has plans for further improvements for these elements. Please read the corresponding section below so Let's go ahead and get into this section below testing server stability and newly implemented Method in various locations. So the the main is performed during the second CBT was to test a few theories and changes There was a positive impact on the servers and the team saw that we could apply such features while the game is in service So it's kind of exciting to see the addition. We have collected information from various regions in the Middle East and Southeast Asia Particularly we found very positive indicators just as we did in the main server Internal goals aside the team received honest and thoughtful feedback from players regarding the game's characteristics The team is making sure we take the time to thoroughly compile organize and analyze player feedback Although we had goals for what we hope to gain from the CBT We believe listening to player feedback and improving the game are more important We are working hard to fully utilize player feedback to make the game the best it can be So this was a lot of information rolled up into one little tiny little package there I never had problems with server stability first or second CBT or anything wrong with matchmaking personally But apparently some people did I'm just very I really like that They have their own expectations of what they want to see tested and improved and then they adjust that according to player feedback And I think that's the important takeaway here jelly. What you got anything to say? I think the biggest thing is is that same line that you just talked about right? It's really easy for developers to put on blinders and say like this is our game This is what we want to focus on and just focus on that But at the end of the day if you're if your players don't want to play your game Whether it's what you want it or not the game won't play like nobody will play the game right like it's you have to I'm not saying take full consideration of player feedback and what they want But you need to take some consideration So seeing that they're adjusting their goals according to player feedback. I think is really important and good to see anything No, I mean you guys hit that I think the main things that were that are important in that I mean, it's cool to see that they're I know during the game We're like man They're doing like an update a night or they're doing some kind of small patch at night. What is going on? So it was cool that that's what they were testing They wanted to see if in during live play during live servers essentially what it would look like and how they could implement that Stuff and I mean for the most part all the patches loaded. Well, I don't think there was anything that broke I think the only one that was really kind of weird was maybe the minion Fixes that they did some of the collisions that we would encounter with the minions I think got a little screwy after that update But again, if they're aware of it and they're noticing then that's what they were testing for was seeing what they could what it Looks like doing live updates. Well, you know, because that's what's gonna look like when the game comes out They're not just to shut everything down and be able to you know take a week to fix everything They're gonna have to be putting out these live patches. So from that perspective I think that it's cool that they were That's one of the things that they were testing because I didn't even think about that but then again, I'm not a game developer so Well, and that's we've talked about that in the past man goose of one of the advantages that fault has over these other games even when they're all in full launch is fault has had two years of Practicing pushing out patches. Yeah, yeah, right and so to see them go into this close beta test And we theorize that they would do this before with how long it was Right, but seeing them go into this close beta test and push patches and Implement hotfixes and do all these things is giving them that practice before they go into a full launch environment But there'd be early access or a full full launch, right? Like that it gives them that practice that they need to know Where their shortcomings are for patches by themselves let alone rest the rest of the game What I want to kind of bring it back to what they were talking about with the player feedback and everything That's sort of one of the things that kind of killed off Paragon was epic certainly had their own view of what Paragon should be and They seem to completely ignore anything that the players wanted like people would put in really good suggestions and Ask for you know certain changes But what they would change and what they actually made the changes actually made We're vastly different from what the players were actually asking for and it's because they were trying to gain the focus of the FPS and third-person shooter market as opposed to the MOBA market and so Paragon became less and less of a MOBA as time went by and that was because they weren't listening to player feedback They were just doing their own thing I think one of the things that's standing out to me when I was reading this Is we are working hard to fully utilize player feedback to make the game the best it can be I think that you know as people read through this as we read through this That's something that consistently pops it up as feedback Utilizing it like and and when we talked again I know I keep bringing it back up But what we wanted to see from overprime what we want to see from these companies is good communication about what it is That you're doing and are you listening to us because we're the ones who are going to be playing your game We're the ones who are going to be talking to our friends about playing your game and all so it's I don't know man I'm excited just from that alone that we want to I mean hopefully you know the proof is in the pudding But so far just what I've been able to see in the small time that we've been able to keep an eye on these guys is they have been so I'm really excited about that. Just the continuous honest their thoughtful feedback from players like everything is regarding What we have talked about and that that's the main focus of their their development, which is so exciting to hear from a developer to be honest Yeah, absolutely. It's making me an overprime stand to be honest Like I'm I'm like getting genuinely excited for this game to come out like I want to see what they do Let's move on to the next section improving in-game art aesthetics and quality Well, it's too early to share any details on this topic What we can tell players is that the quality of the in-game art is constantly being fine tuned and already much improved We promise that upgrades regarding these topics will be shared regularly through multiple channels I really think they're talking about item art. What do you guys think? I don't actually okay? No Because partly because of the next section which we'll talk about then but also I think that this is a very general Art in general the art in-game art. So the effects map effects portal effects Shadow realm right all of these things. I all fall under in-game art for me, right? And so it's it's animations fall under that as well, right the every kind of Art right anything that would be an art that that falls under in-game I think is getting improved on partly. I mean like you said with the animations in your recent video man goose You broke down that the animations are slightly Sloppier for lack of a better way to put it. They're not as crisp and clean, right? And that that's that's an in-game art thing that they can work on and fix the visual effects I know there were some people that said the visual effects were over the top Either they were too flashy. They almost distracted you from what was going on So that can be fine-tuned to keep them at a good balance of flash even and versus useful Right, and so I think all of that kind of stuff can go in there And I think the item art is a separate thing. Okay Anything on the topic Jenna? No, I mean I guess it could have maybe something to do with item art But it's not specifically mentioned here So I kind of agree with jelly that I think that if that was something that was specifically being focused They would put it but just the overall art and aesthetics and and and the keyword there quality of it I think it's something that you guys touched on in the last video is wanting to see a little bit more of the fidelity Yeah, so I know and that's obviously again Encouraging I know I'm the worst And again, I know I'm being maybe again too much of a stand here But I love that they're the finishing sentence there is we promise the updates regarding these topics will be shared regularly Through multiple channels. So again committing to communication committing to keeping us informed about what they're doing And because I think if they continue to do that if something looks weird We're the players immediately are they're gonna tell you like oh no, we hate that don't do that That sucks And if they genuinely want to make changes quickly based off of that kind of stuff They don't want to release a game that we're gonna hate That's that's exciting. So I can't wait to see what those changes look like and get more details on them Because it obviously seems like that's part of when they mentioned polishing up the game I'm assuming that's the major portion of their polish that they're looking at is making those This game quality and aesthetics smoother for everybody and I think a big thing that also falls under the in-game aesthetics is the LODs are the levels of detail on Environment and poppin because people I heard people complain non-stop that the poppin You're five feet from something and it's suddenly appearing a bush, right? Even non gameplay important things but an aesthetic of the map would suddenly appear, right? Even on the highest settings you get poppin really really really close to you Which is a performance thing, right? Like the Less you have to have populated past a certain point the better the performance is going to be So I think that's probably something they're also working on under this category is Finding a better balance of having things up here and disappear, but keeping performance at a relatively good state Yeah, I didn't notice any of that I didn't personally either but I know that it was something that I saw on Reddit people would talk about it and it might be on different machines and depending on what setting you have at What I think I was running at mostly max. So I didn't encounter too many of those things But yeah, okay Now let's move on to enhancing game characteristics a hero and item expansion The team has spent the past few months improving the back end and efficiently reviewing the game balance through Statistics and we've seen some positive results. We have been preparing for the live game release for months Now we're getting ready for early access by adding heroes and items We are thrilled to introduce new hero and item combinations that will increase gameplay excitement and possible strategies So what do you think jelly new heroes and new items? I mean, we all talked about item itemization was poor in terms of Diversity of items, right? So hearing that they're gonna add new items fantastic big fan do it. I can't wait Heroes we also knew that that was coming. I'm curious to see How many heroes are getting put in for the early access release because it sounds like from this Category that that's the next step is early access. It's not another test. It's gonna be an actual early access release So I'm and it says heroes not a hero and items not item So it's that implies multiple so I'm curious at what threshold that that is at now We've seen several concept arts for heroes that are not in the game I think if I had to guess off the top my head for probably that we've seen concept art for of the Paragon heroes And then we've seen two of their own heroes be teased in various ways as well So maybe we'll get an additional six characters. That's probably a bit high to add in one at one go But I mean even if it's three and then they add the other three Over the course of their release schedule like they talked about before. I think that's huge So overall, I think this is Fantastic, and I think they're they know where the bread and butter is of keeping players excited for the game And that's in itemization and heroes Yeah, I mean I completely agree. I got really excited when I read heroes and items, you know, hopefully it wasn't a translating air No, honestly, and I completely agree with jelly's take that it's by them mentioning early access that that's probably what we're heading to next I would be surprised if they do another play test At least an open play test like they did. Maybe they'll have a closed beta play test or something along those lines, but Yeah, no, I think that's that was one that we were really talking about itemization Heroes or a combination of the two is something that was felt really really lacking One thing I can again give kudos to them is that for the most part all the champions that they had Felt really good. They think they were all pretty significant We talked about how they made significant changes in some to really, you know, grab the the life of that character And so I'm excited to see what the next releases of them are I mean Narbash was, you know, obviously released during and we immediately felt the impact of what having him in the game Looks like if he was the highest winning percentage champion in the game. So that makes I'm excited for whatever heroes aren't they're gonna be releasing Obviously, I'm sure there's gonna be some fan favorites that either are gonna be excited or disappointed because they didn't make it But yeah the addition of their own characters Like I mean we keep talking about wanting to separate from Paragon and people in the comments keep telling us to stop talking about Paragon and Comparing these games to Paragon. Well, what they're gonna need to do is come up with something original So if they are released to or more original characters as part of early access I think that will speak exactly towards what we want like it's not it's it's this is our game This is our style of approaching this game And here's a representation of that and we hope you like it and so I'm excited to see what that looks like. Yeah As far as new heroes go, I like to think like For those of us that played overprime like from the beginning from like years and years ago A lot of people think over primes new overthrow Paragon it was going for a while even before overprime, but thinking back I know heroes that I remember playing in overprime that I have not seen yet Sarath would be one set that Sarath in there Gadget was one and howitzer the head howitzer as part of that. So Boris Boris exactly. Yep. Yep, and we've seen art for Wukong. Mm-hmm. We've seen arts for howitzer. I think we have Was Aurora in overprime at one point remember But so even that that's six, right? Yeah, so that's We've seen Iggy and scorch on the map Hmm, that's their map and we've seen a crunch on their map So and we've seen a crunch skin actually that now that you mentioned it We're gonna crunch concept art So that's I mean that's seven or eight now that were either in the game or they've been developing concept art for Well, if you're developing new skins, you probably have the game the character close to being ready in some for right, right? So I'm really excited to see what they come up with for skins for Iggy and scorch Yeah, agreed and even actually using Oleg or Narbash as a reference We've seen Narbash that concept art of the like bones and like super like I think of Roadhog from Overwatch, honestly Narbash skin that they had a concept art for but it wasn't in the game when he released so That means that theoretically their art team is behind their character development team So that we made these characters may all be done and we're seeing the art for them Just as a secondary thing. Yeah long past. I hope so that would be great if that was the case Do you guys know because I don't but do they do their skins? Like League 11 League does where their skins are basically independent characters into themselves or are they reskins of the actual? They're reskins of the actual model. Are they okay? So that I mean if that's the case then you know It probably makes it a lot more difficult for them to be able to implement it because I think that's why League does it The way they do even though it's a little bit heavier in some aspects They think they keep the models on their side until you're loading into game and then you'll get that load on your side as a player But if it's an individual reskin then that might be a heavier Load for them I don't know but I'd be interested to learn more about what that looks like and that might be part of the reason why it's a Little bit harder for them to release maybe like again We got to play Narbash, but they weren't ready to release the skins and it's because it wasn't It's a reskin and of the actual character, which means you have to have a whole Coating behind it. I mean just from my experience with dicking around with the Unreal Engine and mess like change Like I've changed my own skins around and they're just the colors just recolors, but it's fairly simple to do I think I'll think Lee runs off Unreal Engine does it? Oh, no, they have their own engine. I think actually yeah, I think it'd be easier for them to just Apply the skin to the base to the base skeletal mesh Another quick aside something you kind of brought up a little bit as far as translations This is probably the most error-free post they have ever made like the paragraph structure is way the fuck off like Crazy indents and Stopping but like yeah, it's obvious that they've finally they have like a real interpreter to actually Put this stuff in English for for us that aren't bilingual and So let's move on to implementing ranked games and utilizing situational MMR We received some complaints during the CBT because only the quick Battle mode was included players questioned the quality and sustainability of the game The team is planning to implement ranked games before early access as one of our primary focuses Various MMR such as quick battle ranked games and placement tests will be implemented So players can experience different high-quality gameplay types that are suitable for their play levels. Oh Man, yeah, I got you obviously have something to say. I mean really it speaks to itself I'm just excited that that's something that's a priority for them to have at early access I don't want to just play quick battle not that a quick battle is obviously the worst thing ever But I'm excited to see what their MMR looks like. So that's that's what I'm more interested in ranked versus non-ranked I don't really care about but I it's more about like what does a competitive MMR look like versus a you know, semi, you know usable MMR Right, you shouldn't have brand-new players going up against season vets. That just doesn't make sense So I and we're it's I don't want to touch on it too much because we're gonna jump into it a little bit But the matchmaking logic as well They they talk about that and it goes a little bit more into detail So I'm just excited for that I'm excited to see what their version of an MMR looks like it can be in a lot of cases with Competitive games a you know make-or-break type of system So if they nail it well where the fidelity of the games feel like you're being challenged You're not either Guma stomping the other team or getting Guma stomp to buy a team If every match feels competitive and fun then then you're gonna have a stoked player base and that's Obviously what we all want. So I'm hearing them making it a priority to be part of early access. Ah, dude I'm so excited like I just want to see what it's like. I want to get in there Yeah, and and the other part too that the play levels like you know, the they want high quality gameplay types with the giving that the suitable play levels for their players and that just Again speaks to them hearing us listening and I mean when I say us I mean us. That's three right here sitting talking They watch they watch the video for sure But no, I mean, I just think that they listen to the players and that it's obvious that that's a big thing that we all want and Yeah, sorry, I'm rumbling at this point because I'm just so excited I got chills honestly as you read it because I'm just like, ah, let's go ranked man. MMR. What about you jelly? I think an MMR system when you have as many players as you did is Definitely something that they needed right at least in some fashion because of that exact concept of of The five of us right win 30 games in a row, right? Even if it's as a five-stack or not, right the system says these guys are really good Why are you placing us against new players that have never played the game before right like that will always feel bad? And that's to an extent some of these other games problem and in that they're and great that it's a player-based thing But they're matching high experience players versus low experience players So being able to bring that closer to center and and have it be more even match I think is absolutely huge in addition ranked mode is a double-edged sword for a game in early access right and that's and on the good end of that Right, you have a place for For lack of a better way to put it the sweaty try-hards to go Right you want to try hard in this game where you can be you're gonna be toxic to players for playing badly and not doing the Right move. There's your place. That's where you go. You play the game in ranked, right? You want to play normals that can be a casual place where players can learn how to play the game learn new characters learn new things Right, whatever it may be right and that aspect when that is what is done Can be really you helpful for a game because then you don't have People being toxic to new players that are just learning it for the first time Vice versa though you then also increase your toxicity tenfold in a ranked mode That can then turn people off of the game even faster than they would have in a normal mode And so it's a it's a really hard thing to gauge and balance knowing how quick they were though to Throw the band hammer at people that were doing any manner of things, but toxicity specifically Also makes me happy though because if a ranked mode gets implemented and that toxicity does start to climb You'll start seeing these be doled out a lot more effectively I think and it'll help them know what to look for and then make it even better going forward What are you man goose? How do you feel about all this? MMR 100% need it ranked. I don't know if we need it yet I don't know if they have the player base for it, and I don't know if they have the player base for it I don't know if they have enough heroes for it. They definitely don't have enough items for it I'm I really look forward to having a ranked mode, but I don't think it needs to be there before early access I know a lot of people are going to completely disagree with me there But and also their drafting system just in quick battle draft system was One of their weak points like the way you drafted heroes was like you had to pick a hero and then pick a lane and then It was weird. I don't even know how to explain it, but they definitely if because ranked to me implies that you're gonna have at least one band and You're not gonna have Mirror matching. That's what ranked implies to me And I hope they have enough heroes for that. They had 18 characters in that last test, right? Yeah, so eight they had 18 characters, which means you've got 10 of those picked and At least probably I would say three bands a team That's 16 picked or or banned between the two that leaves two out of the pool every game That's not enough So but if we go back to what we were saying earlier about adding characters if they do add Six or eight characters going into that that could push them to the point where I would say that ranks From a character standpoint is more feasible because you have You have more variations of what you can do and what you can play with I would honestly say if they add one character in each role As the the six characters that they add right so five that each go into a different role And then one that can be a second in one of the roles That would help drastically because if they do four mid laners a jungler and an off laner That's a problem because then I just go into ranked and I ban out all of the three ADC's and what are you gonna do now? Right right like especially if my team going in can practice non ADC play And then I just go in there and completely remove a class of hero. That's a problem So you have to have enough that you can circumvent bands You can bands don't change the meta of the game as the majority of players play it, right? Right, and so you have to be able to combat that in some way and them saying that this is one of their primary focuses I would hope that more heroes is another one of their primary focuses I don't know. Yeah You have anything else to say Jedi look like you're perking up. I mean I was just gonna kind of go based off Yeah, I've rebuttal a little bit with you guys I think if this is a priority and you're hoping that they're being smart about it that those things are part of that discussion when they Mention rank in MMR. I don't know if I would go this to say that you need to have like either You know full ban system or have maybe one ban per team, but you do need to have Drafting and you have to there has to be ability to be able to select the role Whether you're a solo queue player or coming in as a five man But it's most important. I think as a solo if you're going in with a duo or whatever Being able to select the role that you want and you know having the matchmaking You know combine with that Having people go into a ranked and then being forced to You know not only not get the role that they want but also be paired up with against a five-man stack would be just the worst feeling ever So I hope that they're taking a hard look at that I'm kind of also hoping that by the priority that they've Listed these items on their thing that that this is the second in priority behind Champions and and and all the other things that we were discussing items and all that stuff So you would hope that encompassing all of those things will help it feel better if there is a Actual ranked system and what that looks like, but yeah, I would agree if they wrote as they roll it out And it doesn't have those things addressed then it's going to really really hurt the game like really really bad So they I again, I hope they're smart Feel like they have been kind of so far And if they're going to implement a mode like this that they have it prepped for exactly what you're expecting And a competitive mode like ranked And teams only if you're watching this and want three people to look at your ranked mode and say if it's good or not You know, I I might know three people Big true So this next one though, I'm really excited for and I Didn't realize it wasn't a thing before so it makes me happy to see that it's going to be a thing The fact that apparently in the last cbt Stacks were not put against stacks or there was no prioritizing of stacks fee stacks Right, so they're planning to separate five player party system and a single party single player matchmaking system So that you will have Consistency in play right so if there's two three stacks on either team and then two solos right something to make it feel like the coordination levels are at least somewhat similar because I can say for sure the when we were five stacking during the last cbt there were Definitively games that it was like we were coordinating One million times better than the five solos on the other team. No question. Yeah, right and so It's really cool to see that and it's really honestly most effective For the jungler in any role to be paired because then you can coordinate ganks more effectively that way Or for the dual lane to be paired So at the bare minimums if they even go that far and say that both if there's Two there's a two stack on each team That they're hoping to match them up as both of them are in the dual lane or they usually play dual laners or whatever It may be to try and keep that as consistent as possible Yeah, this is definitely needed It's going to it's going to avoid so much player frustration when they Because I guarantee even when you I see this a lot even when people aren't facing a five stack They just happen to be facing a better team. They just write it off as all that was definitely a five stacks like no They just rotated. That's not an uncommon thing But this Takes that out of their mind like they they're not frustrated because they think at least think that they were up against a five stack Yeah, 100% and between this and the mmr system change That's going to really make matchmaking feel 10 times better Jedi either design No, again, it's it's one of those things. Just I'm happy to see it Um, they they're obviously wanting to make sure that it's not a toxic experience for the solo queue player Um, you know, I know all of us did play solo queue and I hated it to be honest I I didn't I actually got to the point where when I was loading in To because I wanted to play the game and I didn't have anybody to queue up with I was like, you know what this sucks I don't want to play solo queue because it you were you ended up getting Defaulted into a role that you didn't necessarily want to play and so It just ruined the fun of it and even in a low cost low like risk Scenario, it just took away from the fun aspects whereas when we were, you know 2 3 4 5 stacked it became immediately better like you at least then were able to coordinate and make things happen So, um, I I want the the queue because again not everybody's gonna have a full five stack So having a solo queue or a solo better experience is is key I think to making the game successful overall Then mentioning that as it as a key metric for themselves is huge and so anybody who Played it got a bad experience playing solo Uh, this is for you. This is them addressing your concerns and hopefully making it better for you The next one is uh pretty big pretty big Oh my god changing skill point usage Uh, every one of the big things about over prime is you start out with all of your skills unlocked with the exception of your ultimate They're changing that so that now it's more like a traditional mobo where you start with one skill unlocked And then you level as you level up you unlock your skills even further so This is definitely them listening to players. I personally didn't have a problem with having three skills unlocked from the beginning, but jelly, I know you got a lot to say on this Yeah, uh for from multiple aspects too I completely understand the want to change this from starting with all of your abilities down to one All right, mainly from a jungle perspective because the jungler Junglers were are created kind of in that way of that their level three is usually the moment that they can go Start ganking lanes Right and that's true across the vast majority of mobas Maybe level two sometimes, but for the most part it's level three When you have a game where your jungler Automatically has that power to just start immediately with their their gank ability Off the cuff. I mean we saw in our games all the time I would literally clear one camp runs straight in there and be like, okay double kill like The majority of our games. Yep, and that from that perspective totally get it Needs needs to be changed the Other side of this coin though is that is a complete and total balance overhaul Because the game was balanced with three starting abilities in mind and even if you say that the lanes balance each other out because They're facing somebody with the exact same number of skills, which I think was true with three again I think this comes down to junglers a lot more The jungle is balanced around having three abilities at level one So if you take away two of those abilities and they're damaging abilities, no less The jungle difficulty goes through the roof very very quickly At least for those initial couple minutes of the game It'll slow down ganks, which I think is understandable and okay I'll be sad about it because I loved going in it. Well at one minute getting double kills, right? But it makes sense to me that that's the change they're making but the balance changes that have to go with it Bring me some concern Just in general because that's that's a lot to change all at once for every character in the game For me, this also feels like a slowdown, right? This is it's an easy way to slow down the game a little bit I think a big reason why we were able to do the strategy that we You know impacted onto the map Was because we had access to I mean again using the nabash as an example He had the heal the speed up and the stun So we were able to go and do those early objectives basically for free Um, it immediately changes the way that we would play the whole game as a whole because of that. Uh, and I think, um There's there's I mean, I'm a little bit sad because I did like the speed of the game I kind of wish that they would maybe have found a different way to slow down the game if this is part of that Um, and I think a lot of players frustrations were with uh teams that were more organized Like ours being able to make impacts very rapidly because we've had three abilities and we were able to utilize that more Um, and again, I think that there's other ways they could have slowed down the game But if this is what they're using and they feel like this is the way to, you know, immediately be able to slow it I do have the same concerns about, you know, um In general, I think even like for the supports, um, you know, like not having access to some of their abilities Right away, it's going to be really difficult. Um, because they kind of struggle as it is Um, you might have to force a whole different strategy Maybe the jungler and support team up earlier on to help clear through the jungle. I'm not sure I don't know what this looks like. Um, I'm excited to try it Obviously and see how it goes and maybe there's a place in there where they find some kind of happy medium um to to get those skills leveling faster, um, but Yeah, I don't know. I'm kind of torn. I'm 50-50 on it. I could see it being beneficial against slowing the game down Also the same concept it it does add a bit of concern for the the overall Play of the game and how it's it's gonna like it would be really funny if you're dying before you've had a chance to hit level Three because you can't kill your jungle camps Yeah, that would happen 100% because In getting leash like you guys and I realized most players didn't have this But I think it was part of what helped us be successful Right, I would have the dual lane leash for me on whichever buff usually it was red buff Um On red buff, right and having if it was a muriel leashing for me having her shield Help keep me healthy so I can come in and be stronger faster Having nabash be able to heal me having a stun having like having these things at level one Doesn't it doesn't just stop at my own abilities as a jungler It's my support now helping me out and my carry now helping me out, right? And so I think there's a I mean the best example of Level three being a potential detriment to the game I think is that finals game of the tournament that mangus and I Were commentating for yeah, because that started at a at a level one fight in the enemy's jungle And it came down to Who had the stronger first three levels in their abilities 100% right and and characters are built with level three power spikes Like I was mentioning with junglers, but even normal characters have that Right nabash being able to have his stun and attack speed and move speed boost and a heal at level one Means that he is so much stronger than a lot of other people on the map and have those be an aoe no less Yep So level one the team with the nabash ended up winning the fight And it shows because he was able to heal his team while still giving out cc while giving out the move speed while doing all of these things And there wasn't a lot of answer to that yet because everyone was on the same playing field And so having those three abilities early on You basically have to have your balance Be absolutely perfect for that to be something that's sustainable And perfect balance is is not something that's going to happen in any of these games Let alone to a team that's developing a new game going forward I think This is this impacts like you guys said it impacts junglers and supports by far the most and a big reason for that Is the blank item that everybody that the mid laner The adc and the off laner get at the start of the game because that's really where your choices Matter at the the first levels is do you when do you unlock your escape? If you have a blank you don't have to worry about your escape until Later on so like gideon like that's a big thing with gideon is a lot of times if a gideon didn't unlock their their portal first Then the jungle jungler would have an easy time ganking him because he would not have any escape whatsoever He no way to get out it but he has a blank in over prime so I don't think I think this is going to mainly impact It's going to impact because because um the junglers don't have a blank you have you have a smite Um the supports don't have a blank. I guess they could pick one up But usually the support has the item that allows you to place wards. So It's going to be easier to gank supports and It'd be harder for the junglers to actually gank Yeah, yeah, I don't know. I don't like to change personally I I don't either. I'd actually prefer to say the same, but I understand why they're making it at the same time, right? I think the big two what you're and I'm sorry to cut you off But I think the big one is kind of exactly what you talked on I think balancing it around having three to start it just And using that example was perfect because you have like again They had that they set their whole team up for that idea too like and I'm all for rewarding strategic play, right? I I I talk about it all the time. I want this to be a strategic game But there's a big difference in that that when you know players are Utilizing their skills and and and outsmarting things and making things work for themselves versus just my Character is the strongest at level one. It's going to be better than yours Like you are going with this and mine is this like, you know, they had knockups They had cc they had everything it was so much better thought out But it shouldn't be that the game ends because they took a better level one Like and but that's what it was They basically lost the game because their jungler was so far behind There was no chance they were getting contested at at the black buff They were not going to get contested at over at the prime. They're just Yeah, so I'm I'm curious I'm sad because I did think it was cool starting with your three abilities I thought it made the laning phase so much more fun I think it was fun having your jungler actually be meaningful in the first three minutes of the game versus having to wait Till the minute five or something until they were valuable Or at least for the laner obviously the value in general but for the laners But I do think it'll reduce invading which I know was a big deal for a lot of people I saw that on reddit people talked about like in the solo queue environment that Being invaded by teams at level one was really difficult to deal with as a jungler When you didn't have the support of your your laners like we were doing for you So yeah, that's that's my final point on it. I think that's the big one It's sad to see it go But I again totally understand especially from a balanced perspective of how it might make sense to do so. Yep The next topic I found a little bit odd too the team had multiple debates regarding the map's difficulty and overall feel that basically they thought it was uh Too complicated to promote strategic and fun play and too difficult for new players. So Um They're going to be simplifying the map design jungle paths and buildings are going to be simplified and optimized to be more intuitive and strategic Jelly you and I talked about this a little bit already As far as how could they simplify this map? And um, the one of the things we were talking about is there's a lot of one way entrances and That confused a lot of people you would see people trying to get to Like to the raptor or to the prime pit and they would go to where they thought they could go through and they couldn't And I think those are the two biggest locations where that was a problem, right? There's also a one way behind blue buff on both sides um, and there's one ways I think there's one other place where there's a one way and so it Makes it a little more difficult To judge what that is, but I think like you said prime and the prime spirit and the prime guardian for the two That were the most confusing because I mean even in our games we would get to the point where it'd be like Oh, we're going for prime and It'd be going the long way around because we didn't we hit the one way or we got turned around or whatever it may be Right, so I think and we played a lot of over prime when it is in that last test So for new players, especially, I think that's a huge thing to fix and getting rid of those one ways or Promoting other ways to do that is a really good idea the other place And and I really am mixed about this one The the walls on either side of duo lane There were these walls there that initially don't look like there you could walk up them But it was not hard to walk straight up those walls And if anything those were the better gank path than going straight through the shadow pool 99 of the time and So I wonder if they're going to Change those to make it look more obvious because I know new players would walk around all the time Right or they're going to remove the ability to do that on duo lane To potentially help break up some of that because yeah, I would use that path 9 times out of 10 probably to get up into the lane rather than or get away from someone chasing me as well Because you come right up those walls on your allied side and you're basically in tower range like it's you're that close so it's I'm curious to see what they do with that in terms of the item of the map as well Jungle pathing Is terrible like I won't I won't I was thinking it wasn't as bad, but it's pretty bad because To be effective right in a lot of jungler's minds. You're either going buff to buff and looking for a gank Or you're trying to clear a side out and then look for a gank either in the mid lane or the side lane depending on which side you're on If you're looking at duo lane, which is going to be the most one of the more impactful lanes to gank You have to go from the red buff toward mid lane And then back toward the duo lane to clear all three camps and then go to duo lane Which feels odd. It feels like you're going backwards to go forwards like it's this weird Feeling to have to do that and have to take so much time to do that So I'd hope they streamline that a little bit where it doesn't feel as out of the way To go through that path. It's not even a direct route either It's like go up and around and then back into this way for this camp and then are over or around here for this camp and It's so it's a little odd I kind of learned to like it But that's because once you have that pathing down It's not intuitive in any way shape or form But once you have that pathing down you can benefit from it because the you know, the other players don't have that pathing down Yeah, right and so it's it's One of those things I really hope to see that streamlined, but I'll be sad to see it go at the same time Jenna, what do you got to say about the map? So I initially I when I first read it I was kind of like torn on what it was that they were trying to accomplish here But again So because they're not going into full detail of what that looks like, right? So we're gonna have to wait and see what they mean by these words, right? But um Simplification I think is always a tough word, right because you don't want it to be so simple that Uh that it's obvious, you know what I mean necessarily like you do want you want an intuitive without being obvious I know that's what's kind of like a conundrum But I think if it's too obvious then it makes it to where you know, um strategic smart play Especially again from the jungler not to stroke jelly's ego too much here about being the jungler But I think the the most um across a lot of mobas And especially the my favorite types of mobas the strategic play does typically come from your jungler like the Really smart intelligent junglers who understand pathing understand gink timings and and all those types of things Uh, we'll we'll have a huge huge impact and if you remove the ability for the jungler to Revolutionize and make strategic choices about what they do with their time because that's really what it comes down to Is is time utilization, right? And so, um, if you make it too obvious then then that that part becomes less fun I would say for a jungler, um, I mean, maybe i'm wrong Maybe it's just it hasn't been done right before and if that's kind of what they're going to go with it It becomes still really fun for jungler because they're maybe just More obviously able to impact lanes and do things. Um, I I'm excited to see what they do for the map itself I've always felt like um, you know all the remakes of the maps do Confused the crap out of players none of them are exactly the same So you can't even utilize the fact that you are familiar with it from previous iterations of the game Um, I honestly as far as like making it more simple. I would like to see it like, um, you know to be honest League of legends map. I think it's pretty simple. You have a one big river going straight up and down Neutral objectives are in that river. Um, I think ethereal is doing a good job with their map design As far as that creating that like hey if you want to go to this you follow the river like or it's directly off the path You can see it. Um, and I think they did that with this um in our it where the uh, the black buff was, um, You know, it was a straight line from, you know, duo lane to mid lane It's it's right there So you know it and so if they do something like that with the prime and off lane Um, I think that will be cool to to see what that looks like I do want it to be Still where prime is not necessarily visible from those lanes like the black buff is visible to us You know, we can see if they're doing it Uh, I do think they could have some kind of shrouding or something along those lines to where it could be sneaked Quote-unquote you have to invest vision is more what I mean like you actually put wards down um But yeah, so I I'm very I'm very excited and and also nervous to see what they mean Uh by that because the jungle pathing in particular I do want things to be more intuitive for players who are new like they're like, you know I want to be that guy I you know, I listen to the Viking Jedi and I want to be the guy making the impacts on the map But then they get into and they're like, oh my god, where do I go? What do I do? And I don't think that junglers should be winning like jelly mentioned in his example Because he just had gotten used to the path and therefore knowing that the other guy doesn't know that path yet Or hasn't shown that they know it I'm gonna be more. I have a more advantage advantage It's it should be skill over skill And I do think that there's other games where you see that a lot more Where the jungler is able to outskill their opponent by Being smart of utilization of the map versus just the map creating artificial barriers Rather than being skill barriers. Does that make sense? I hope I explain that well What about you Mingus anything one thing I kind of disagree with is This map is kind of one for one legacy paragon so like If you have played paragon before and played legacy paragon you are somewhat familiar with this map It's just like kind of the middle of the map like they of course Took out a turret which changes things a little bit But like the middle of the map was pretty much one for one I could definitely see where new players would be very confused Whereas old school paragon players know that I could come out of this shadow well jump into my jungle and go over here Like there was a couple of times where it was very intuitive for me as to where to go because I was so like legacy just came into my mind so Yeah, and that's I I probably would say I'm the same way Mingus Because I played way more legacy than I did on monolith So getting once I have two games under my belt and over prime It feels like old hat like I'm just sitting there like oh, okay. Yep. I know exactly where to go I know how the pathing works. I know all these things no problem, but for new players That's just not the case And it just feels weird for how many other changes that over prime is made to the game And separating themselves so much from paragon to have a map that is just legacy The other big thing that I would love to see changed on their map and not drastically But the portals The portals themselves. I think need to come online later in the game Because for instance, like I mentioned earlier, right level three into a lane get a double kill I can immediately take the portal down to offline and get a triple kill Like within the timer actually get a triple kill not even just get a third kill Right and that is really fast for two minutes into the game Well, so but that's not With their changes of the skill point usage, right? Like so I'm curious if you'll have a different because I know we all shared that same opinion initially We were like did you as a jungler especially or even as a as a foursome or whatever We can move as a group and impact the other side of the map super fast and make things happen That the other team might not be prepared for but do you think that like with Basically you not being able to come and gank at minute two or three and having to take your time Not being as healthy as you usually were coming into the lanes to be able to do those things Like that could be an artificial slowing down because one of the things I don't want to lose is I so like for example, there was times when Convay as my support would decide that I'm in a good place or I'm backing and he doesn't want to back yet He would take the portal and go and help sideline Or do something, you know what I mean? And I thought that that was kind of a fun Strategic thing that I mean we were constantly as we got better at the game We were constantly like wait how many know how many are available, you know all dude They left my lane they could be coming through and I think that's there is I don't know. Maybe I'm being a little bit too much, but I just think that With it now reducing your skill levels like you're not kind of be starting with all your stuff The the portals coming online later I actually think would make the game even slower than it Then it might even what just as it is with the one skill point change I think You potentially need to move it back in line with the jungler's first gank If they were going to go straight from the entire red side of the jungle into duo lane, right? So in line before was the problem But that in line is also now three minutes later or two minutes later Whatever it may be So it's still up at the same time the jungler could theoretically get a double kill and transfer over But that off laner has had another minute and a half To build something up, right a lot of the time it was before even that first minion wave Could really clear out and and the lanes push one way or another that I could teleport on through and go Already start doing it, right? Yeah, right So it's I think that's the problem more so than the actual timing of when it falls Is that that off lane or whichever lane I'm teleporting to? In a lot of those cases it hasn't had the time to do anything yet, right to circumvent me from doing that Right, I think that's the bigger problem I think there should be a player specific timer on when You can take the portal So it limits how many because there's like a limiter on the portal of how many people can go through it once Which can be cheesed because you can have one person just go back and forth back and forth until the portal is down If you put it on the player like you can only take that portal every five minutes or something Then that would limit it for when the first person could take it and it would limit Snowballing, uh, what what I'm thinking of in particular is um, I was playing with window and Bearded in them and it was it was a game where we were basically punching babies It was brand new players. I could tell that they never even played paragon before Midlaner would get in I killed the mid laner rotated over killed the duo Then I went through the portal and killed off lane By the time I got back to mid lane the mid laner was there killed them By the time I got to duo duo was there killed them took the portal killed the off laner And it was just like this weird fucking just Cruising through and it just that should have been possible. That was just It just helps snowball I mean that was jelly. Yeah, that was jelly 101 tricks right there. He was literally just I mean As soon as you finish one camp wouldn't even full clear his one side He would go through kill You know, we'd almost always get a double kill or at least push one out, right? And then he goes through the portal again Sometimes convay would go through the portal with him to help facilitate it Especially if it was like a harder, you know one to gank or whatever get the kill Clear through his blue and vade clear through their jungle and come back through And you know and he would be so he's like dude. I'm like and I'm healthy I have all the money in the world and I've killed everybody like Everybody is now playing scared. Yeah And he goes back buys more and now there's just nobody can stop him and we saw that game after game He was just like dude There's just no way that anyone's going to be able to Realistically unless he plays dumb right unless he does something stupid and gets caught out Which would happen every once in a while a little limit testing from from jelly knees and But uh, no, and that's not again. We I think we talked about that before we didn't want the game to feel like that Right, even though it was fun being the ones to goomba stomp and do all those things Initially it was like super exciting. Just like gosh. Look how crazy strong we are Uh, it didn't lend to a competitive thing I still think from my previous argument that limiting the skills is going to make it to where all that stuff slows down Jelly's not going to be as healthy to come in even at level three to possibly gank. Maybe he could but it would really depend Um, you know, so he's gonna have to back Which means it's going to be slower coming back out Which means the laners and all that stuff are going to be have the time to set up I don't think the portals necessarily would being activated or not activated are going to have an impact on that So I just don't like the idea of losing that uniqueness to being able to have Because it creates to me strategy Like if you are able to facilitate so let's say that we wanted to invest in jelly being able to Spend the time like you know having you know the support roaming with you keeping you healthy getting those levels doing all that stuff And then coming in I want that to be rewarded. I want there to be opportunity We're just having to work around it or play smarter to make that kind of stuff happen Um, and so being able to take the portal or whatever. I just think it made it feel like Because you know how like in league or in the in other mobas in general that don't have that Sometimes you just end up with like a player who's just on an island the whole time You know, they never feel like they're able to do anything And whenever we would have a you know, a fifth player who was playing off lane It was so nice to know that at any point in time they could be coming through or vice versa Their enemy could be coming through and so you're always aware you're always paying attention to Both sides of the lane and and I thought that that was fun. I liked that that there was like You know that that again, it could just be me. Maybe other people had the same issue and But that's just how I feel about it But yeah, I'm ready to move on. Sorry. Yeah There's another interesting one Adjust the hero and item balance We often saw that some player tier charts were very similar to the index created based on the play data of top players So they're combining What the community thinks with their actual data of how the hero actually was We noticed that our dedicated players analysis was shown in the statistics and somewhere even more accurate than the statistics The team will continue to collect and review the actual data and player feedback And both sets of information will be used to improve hero and item balance. So Okay, I I gotta let's say on this but I'm gonna I'm gonna turn it over to jelly Uh, I mean they were definitely listening to the three of us about heroes being broken or not Actually, not man goose man goose didn't think shade was broken, but um, it wasn't Okay man goose Um Yeah, get him in the comments below sick. Uh, you guys you guys know shade was busted Uh, but I think this is a cool thing to see right that players Are intuitively feeling the same thing that the data is showing right and even if it's just the top players Right that they're they are showing the same trend Among both things which is a really cool thing to see witnessed In addition to that I think it's important that they do take both into account because sometimes Sometimes a character isn't broken. They're just unfun to play against and that feels Broken in a lot of ways To so I mean, I think the first close beta test is a perfect example with kayla Right. Kayla had two lockdown ccs and so much damage. It was ridiculous that she was not only strong She was unfun to play against so they had to tune her down her numbers And change it so that she was more fun and more balanced to play against just player to player wise so Taking both into account is huge because you can see that shades win percentage is 99.9 of games that he's in Right and players think him having a root on his ultimate is the most bonkers thing on the planet And it's unfun Right so you can tune his numbers and get rid of the root and then that makes it worthwhile for both players and it acts as one balance For the character as well Do you want me to chime in? Oh, yeah, so I mean I agree with the the shade There's there's some definite balance changes that need there's I You want jelly hit the nail on the head? I'm just gonna agree with him in this the difference between being overpowered and Just not fun to play against and we we felt that across all types of games, right? Like it's master ye and league of legends like it's master ye broken No Is he a pain in the ass to play against and with somebody who knows how to play master ye? Of course everybody hates him he gets banned until accused just because of that reason You mean is another one hate to play against you means. Why because they're annoying. They just I'm not saying that there's a game shouldn't have annoying characters Like there is something to be said about having the most hated character or something like that But I think with when talking about this in the particular. They're a little blurb here Again, it comes back to the fact that they were listening to players. They were analyzing data, which is a big thing We talked about like okay. They said they were collecting all this data. What is that going to translate to? and I guess I'm more surprised that their data that they were going up with was Very close in line or even sometimes more accurate with The what the players were saying the players were giving them such accurate data And showing how you know either broken or underpowered or a combination of all the above and that was something I know we were all really really hard on in our in our analysis of it It was that items felt underwhelming at times or not utilization or the balance of different heroes like shade to me was Really insanely Overpowered in the hands of somebody who know how to play them and then completely underwhelming in a joke for somebody who didn't right and so Just getting the feedback again that the key words data player feedback We're going to use both of these things to make it better. I just It's hard to complain when you hear that but I would love to hear what mangoos has to Before mangoos uses your words that you just said against the shade argument Just because he was unusable in the hands of someone who didn't know how to use them does not mean he's not broken mangoos Let me just get down on the way first What I was going to say on that particular topic is I'm coming from the perspective of a mid laner because that's what I mainly played in the game As a mid laner he was stupid fucking easy to play against because as a mid laner you have access to the stasis gym And so what you would do is he would ult you you would immediately stasis He would blow his entire load on An invulnerable target and then you would just wipe the the floor with him And I saw that time and time again and then even as when I played adc quite a few times against shade This was probably due to people not knowing how to play him But it was he would ult me and then I would kill him in his ult like no problem but I don't know I didn't think I didn't think shade was all that but anyway anyway more to the point I like that they're taking both player feedback and actual statistics into mine What comes to mind what always comes to mind when talking about this topic was is chimera and paragon um, I called him in the hero review the scourge of silver elo because He was insane at that level when when people are brand new to the game But don't know how to play and you've got this guy leaping on you and In healing up and doing all this fucking damage and interrupting you and all this shit It's like, oh my god You get to like gold or platinum and it's like why the fuck did you just pick chimera like Why pick pick an actual jungler? You know what I mean like I mean when you got to like diamond and master like I hear a lot of those guys Got to say like a really well played chimera was still good, but He was not overpowered by any means But if you talk to some paragon players back in the day if you said is anybody overpowered they would immediately say chimera So I'm glad that they're looking at the data to to actually confirm. Is this hero overpowered um, I thought Kayla like Um, even in the first CBT, I didn't think she was all that overpowered But I could tell that she could be in the right hands. I just didn't play anybody That user in the right hands, you know, I mean, yeah, he didn't play against me. So I get it I would have mopped the floor with you, but oh um, but well, I mean even Something that happened in this most recent CBT was they nerfed Kayla during the patch that they released Narbash in they nerfed her ultimate specifically, right? And even mangoos, I remember you saying it but I heard it from other people too that like well That wasn't needed and me being the Kayla player was like, yes, it was like 100% Like like that's and but that's something that's really cool to see that they're That maybe it's unrecognizable or harder to see for people that aren't playing the character all the time To me who was dominating on the character who was definitely weaker than the first CBT Could still be like no, there's still aspects to her that need tweaking and watch them find it Right just being that her ultimate needed just a little less damage under it to to feel better and feel More fun to play against right because nothing's worse than a Kayla jumping on you Dagger jump ults you die. Congratulations. Bye. Have fun like Right, so I think it's cool to see that they're finding the little things as well as the bigger problems And are going to address it with statistics and player feedback Yeah, I mean a final piece on this because I know we're we're going long here But I think the the big one is just exactly that I mean There's always going to need to be item and hero balance in every MOBA every competitive game As more heroes come out that can counter other heroes You're going to need to see things adjusted and all that fun stuff I think the part that in this particular section is the team will continue to collect and review the actual data and Player feedback because I mean again using my master Yi analogy or chimera as an analogy You do need those champions that feel Strong for new players, right? You need to know that there's a relatively easy straightforward champion Whether it's garen or anything else where you can go in Play the game kind of get familiar with the stuff and yet it's going to destroy in lower elos It is what it is But once you develop the the IQ of the game, you're going to be like why would you ever play this one? You're not going to see you know master Yi for example on the stage and you know pro play because it's just too easy to counter The really good players are going to know how to beat them, right? So I'm not I don't want to to see where there's not like access to both that the lower elos champions can be strong versus when they become higher The main thing for me again take away is the fact that they're collecting the data listening to the data And we'll see what it looks like once they actually implement it But if that's a core piece of what they're wanting to do and stay on top of consistently I'm excited, especially since they only did the one CBT like that or the I'm sorry this most recent CBT as part of that reference it's just It's really cool. I'm really excited Moving on to implementing player feedback on game characteristics. This was probably my absolute favorite paragraph of the entire Thing the team has collected player feedback and expectations from players We are going to organize the topics and upload the list to Trello We will show that we reviewed requests from our players by making improvements They're basically saying we're going to show you that we listen to you by making the improvements that you asked for And they're going to show their work. They're not just going to Give us the long division answer and we wonder if it's a fucking guess or not. They're going to show their work I love that. I love this so much Jen I any any input from this one? No, I haven't been the same way as you make it just that It's again for me it's throughout this whole thing and this just is the culmination of it It's like we're listening to you. We know what your expectations are. We want you to keep telling us what your expectations are and and the whole transparency aspect like we Want to get this information in front of you so that way you can give us more feedback and and Again, it just makes me really excited when we talked about this before We we mentioned a lot about what is it it's going to take for these teams to be successful What is it going to take and this is them? I think if everything goes the way that they're going to try and make it work The game actually is fun to play and it's good This is I think the type of team that it's going to progress past Some of these other, you know The competition I guess if you want to put it that way and break into maybe, you know, the top five of MOBAs and see What that looks like because without that without That as your main focus your game is going to be doomed and a lot of teams will say it Not a lot of them follow through with it. And so if this is a true statement and they're going to be Transparent putting information out there describing why they do what they do the players are going to stick around. I'm excited Nice much What about you jelly? Yeah, I completely agree with that 100% right like it's just being able to Manage the feedback and show directly What that feedback is leading to and how it's being fixed and implemented on all those things I think is absolutely amazing and should be echoed by more of these companies for sure Yep 100% Let's move on to uh actions for third-party programs and cheating players Technical actions protection via game guard supported by net marvel security. What's game guard jelly? Do you know jedi? I feel like I've heard of it, but past that I could I think it's something like battle equivalent. Yeah, battle lies some easy anti-cheats. I'm like that. Yeah Uh scheduled actions consistent action establish a consistent data oriented auto restriction system based on the CBT results immediate action implement a system that performs an immediate analysis and Implements restrictions when player reports are received Okay, that's New for me I mean that to me is a If you come out of a game and nine out of ten players being you're the tenth player report you for toxicity Then the system goes yeah, you're probably toxic and just hits the button on you Right like it and you can appeal that that's fine But when there's enough consistency behind the reports and it's not And I'm sure it'll take into account amount of times that someone report has reported people in the past and accuracy of those reports, right? But when there's overwhelming people going like yeah, that guy's toxic the system will just go okay I I agree toxic ban them. Yeah, right or or chat ban or whatever the the equivalent than their action is I like letting us know this I just um I want to see it in practice really that's I kind of hope that they also uh, they were doing it via discord. Um, I I hope there's an in-game aspect to it too I know for me I I I'd like knowing that I'm Heard right so if I report somebody and there is an action taken I don't necessarily need to know what you did to them, right? I don't I don't need to know that far You know, whether it was a ban hammer or you know, whatever it is Knowing that you heard and that an action has been taken whether that's them reaching out to them because I know sometimes You have a you have a bad game, right? Let's let's let's let's be honest There's moments where we've all probably been toxic in game You get pissed you're typing some dumb shit in chat and and you probably shouldn't have said the things you said So there's there is an element of you know toxicity that is relatively okay in a competitive environment And then there's the you know dropping n words and doing that Like, you know, they're trying to get past like profanity filters that are obvious Like that's the stuff where it's just like, okay get this guy out of the game Um, so I'm excited to see one that they're even addressing it. They were doing it already in the cvt I thought that was really cool We were talked about it last time in the video that they were just like man, they are on top of getting rid of these guys Uh, so I'm excited to see what that looks like. I hope the feedback is something that we get to see In game. I know that might not always be an easy thing to implement but uh, even if they just keep it up with the The stuff of you know reporting it on on discord or something along those lines like they were I think that'll be exciting. Um, I would love to see a rotating banner Of like just a small little rotating banner in the top right corner of my screen or bottom right corner of my screen That just goes like so and so just got banned for toxicity Like a taker just got banned. Yeah, just like just something something small, right? Like that where then it's like, yeah, they did good good on them ban those guys, right? Like Make it like a news story feeling almost that it like They tell you that and like you said viking having When you report someone in league, right and and they get and they get banned shortly after your report Within a time frame it pops up and says like thanks for reporting this person effectively Like an action has been taken against them, which is the most like feel good feeling Especially when it's like right after a game and you know the bunch of people are reporting a guy and you all report them And immediately get the thing. It's like, yeah Screw you dude like Yeah, I and it does it feels good. It is. Um, and then I know this is a slight Deviation but when it comes to these kind of like aspects I'm really hoping that as far as like the toxicity because we've mentioned it a few times about You know toxic players in the game Um, I would honestly love to see one of these MOBA teams and I don't know and they haven't talked about in this So it's probably not going to be implemented But by the weird chance that they are watching this video Um, I would love to see a thing that is more rewarding people who are consistently You know positive in game too You know like league does have their honor system, which I think is pretty neat You can earn some in-game items and stuff like that, you know and cosmetics for it Um, there's also like Final Fantasy for example has like a whole process for when new players are coming in Older players know that this guy's a new player and you know, and it's encouraged to help them and get them involved And so I would love to see One of these teams put something out like that uh to to kind of again Because I think that's a big part of this is we and we saw it in the cvt The toxic part can push people away And and I know I've mentioned a lot in these videos that we as a community have a huge impact on that Don't be a piece of shit help people. You know what I mean? And I think that if the the Devs were to come up with a way and be like hey, these guys are consistently being Said in feedback that they're helpful. Let's give them again an in-game, you know icon or or something to be like I'm I'm an ambassador for this sport. I'm an ambassador for this game You know and it feels good And because I think you can have the both right you can have like negative people need to be punished But positive people or encouraging of positive behavior is also a benefit So I would love to see something like that and maybe they do have something in playing for that But it's just not listed here. So I'm kind of doubtful But what about you make use anything else to add on this before we get to the next and last section No, I think here's the storm has a good way of doing it, but I'm gonna I'll talk about that some other time. Let's move on to For the official release plan When the internal team is ready, we will run a brief test to check the aforementioned topics When we can provide early access for players So it sounds like they're going to do a brief beta test before they go full Early access and we are at the final polishing stage and are getting ready for the next phase The official release it is indescribable how excited and nervous we are Thank you to everyone who has been with us and supportive And supported us from the very beginning shout Well, okay. This is where the English is breaking down Shout out to all our moderators who have also helped us so much. Um Yeah Jelly, what do you got? I mean, this is exactly it is that they are right there for release Right and we talked about it at the first CBT And and after the second one right that they're they're getting very very close To having to push out that that early access title right and so This emphasizes that Even brief test, right? I wonder if it's going to be like a three-day thing That they go, okay We'll do a three-day weekend and then at the end of the weekend assuming all goes well They go and we're live congrats like just be done with it. I've seen games do it in the past Named namely hunt showdown did that right literally the day after their test ended They're like congrats guys everything went well. Here's the game like and just pushed it out for early access at that same time I could definitely see them doing something like that to kind of They they build the hype from the test and then even further push it along kind of a good start for a full release after a successful test Jenna Uh, I mean honestly it just Them even saying official release plan made me excited as soon as I saw that as a blurb I was like, oh here we go like um, you know the them saying that the final polishing stage like I mean and it's maybe I'm a I'm a little uh A little goofy here, but I actually like that they said they're excited and nervous right so many times I feel like with these games It's like they got this like over-the-top alpha mentality like we this is of course going to be amazing Like we've got this all locked down like, you know, this is gonna be the best like, you know And they want to like throw that like I like that they're saying we're we're excited, but nervous like they know that this is a big undertaking They know Uh, and I feel like that that's been throughout the the way the whole Thing feels is that they they understand the gravity at which they're trying to embark upon and um I can't wait for early access. Uh I'm I'm half tempted even if they do a slightly open or maybe like by invitation closed beta to skip it Just to see the early access. I don't know if I'll be able to avoid it. I might But I don't want to I don't know if I want to be spoiled by any of the stuff, but Just as a yeah as a final part for this. I'm just excited that they do feel like they're on the end of the Of the path here. Um I hope it's before the holidays. I would love to be maybe I mean, maybe I'm being too much, but you know before the end of summer I would be so stoked if we were going into the into the fall season with uh with over prime to play Well, they've said before that official release Was going to be this year and not only that but console release Was going to be this year along with the official release So that's what excites me the most is that I think we can expect console release, which They've also said that they don't plan to do cross play which kind of sucks, but Just having that out as a game on playstation Um, and we know it's going to be at least on ps5. Maybe maybe not ps4. We don't know yet. We don't know yet, but I mean From what we're looking at right here. It's going to be on ps5 and pc This year still like they seem like they're on track and that's really really exciting news for So many people. Um, I just hope that they change their mind About cross play and I hope enough of us can can raise our concerns about that Until they uh, until they do really sit cross play I mean, I think they'd have to like let's just let's be honest, right? Like after these these last few like games like br games, especially like it just Fortnite for example was the first one to really do it right to break it open to all of the consoles the pc everything like that You know on your phone even like, you know, literally you could play with everybody at all times It's 2022. Let's be real, right? Like you you should be able to play with everybody I understand that there might be some some issues with servers and stuff like that that make it a little bit difficult Um, and so I'm finding with if it's a eventual road plan thing that they put out like they're saying like hey initial release We're just trying to get it into your hand so you can play Um, and then once we get, you know, some of this stuff figured out We'll be able to to you know start getting cross platform and stuff like that But I think for the healthiness of their game having their player base separated is going to be bad So getting people to be able to play with each other because I think with these types of mobas It doesn't really matter if you're playing pc or uh with the console controller I think for the most part, maybe you're not going to be able to 360 people But you know, I don't think that's necessarily the worst thing Uh, so I yeah, I'd be really really surprised that they don't eventually go to cross play But just hearing the words that there were coming to console I know uh every single video that you guys put out on and this is always Two to three comments about but who's coming to console? So, I mean over prime is That's what they sound like That is exactly what I hear every time I read their comment Listen, I I'm not like a total like, you know, pc master race guy. I have consoles. I love my consoles There's nothing wrong with consoles. It's just the console gamers I feel like so that have become uh for like in their own minds I like this like stepchild of like, ah, we'll get to you when we get to you, you know I don't think it's in their mind's eye. It it really is. They're the stepchild children here with all these games That's true Everybody is going pc pc pc pc and like it's understandable why they're doing that But the PlayStation players have been left out and they were the biggest part of the paragon community They they they need to be part of this like This isn't paragon. Okay. That was six years ago or whatever. Okay. This is over I mean, I listen I want it in the hands of all the gamers like again I'm not a mr. PC master race here I I think that it should be in fact I would love it for it to be not only cross platform but the but cross utilization So that the fidelity between if I'm playing on pc I should also then be able to go and play it on my On my tv like if that's where I want to be and that's where I'm comfortable And I don't feel like being in discord maybe but I want to play the game That's where I should be able to do it. So I I do think that the technology is obviously there We know that it is I just don't know how hard it is to implement these things But I do think that the the ones that make it a priority to not only have it on console Have it on pc but then implement cross platform are going to be Rapidly more successful than they're than the others. I mean, it's just it's it's going to be needed I think for this game in particular because again for the old heads the guys that play paragon back in the day They are a lot of them coming from console. And so if you don't have it, they're probably not going to play your game. So I think it's important if anything just to Be respectful of of the history of the player base that that's that you're that you're appealing to So I'm I'm excited to see that the game's coming. So we'll see Jelly I'm excited. I hope it's before the end of the summer But uh, overall this being this year in general Is going to be huge and with this this post gives me a lot of hope for the team To make the decisions to make the game great and make the game better And I think that's super cool Final thoughts guys on just the overall post I think I just gave them. Yeah, I think you did Yeah, I mean, yeah, great. It's a I love this post It to me it was everything that I asked for I know we asked for in our video about overprime Um, we wanted to hear what their data was we wanted to hear from them what their plans were to address some of the things And maybe not in extreme detail, which I don't blame any developer for not You know going into extreme detail, but they went into pretty good detail You guys should go all read go read it look at it yourself I personally would love to hear what you guys also took away from all this. Um What what it is that made you excited if you weren't a fan of overprime Maybe did this give you hope that overprime could be good? Um, so I'm really interested to see what the just the topic of discussion is down in the comments and see what What everybody else thinks because obviously we're just three guys talking about it But it's the community at large that really needs to to to back this company and back this game To make it successful. So I'm really interested to see what what everybody has to say about it But I'm excited. Uh, that's just my overall take it. I liked the CBT. I liked the game I felt the best to me to play. Um, I'm interested to see if it still feels as good when it comes out with some of the changes That they did but overall I'm excited That's my final pieces And I think there was there was just an overall theme to this post and that theme was we hear you This is how we hear you. This is what we're going to do about what we heard from you and it's just like Just a a huge process of how much they value player feedback How much they value interacting with the players and letting them know that their feedback is being heard And utilizing that feedback. So I think that's um, a really great way for them to go and Whoever's wrote this post has done extensive couples counseling because they knew all the points they had And Uh, but that is going to uh, that's gonna wrap it all up. Um Jeleneese has a youtube and a twitch. I don't think he's done either one and Many months about a year Not that long No, it's been it's been a few months. Uh, viking jenni has a twitch and a youtube that will be linked below And uh, he hasn't done anything in probably about two three years No, not that long. It's it's definitely been over a year again I think I said this last time. Um, you don't have to be on there I'm honestly just happy to be here part of this discussion. Um, and mangoose never does this guys But I I've had such a blast being part of these discussions. I've loved reading your guys's comments You're obviously a very passionate fan group. You're a passionate fan group of mangoose I'm just happy to be part of these these discussions and get to put out, you know My thoughts and feelings on not only these games, but you know, obviously doing beta males as well It's been a lot of fun. Um, so if this is the kind of content that you guys like and you know You want me to be part of it? This is where you will find me probably as long as uh, these guys still like putting up with me and my My beard and all that stuff. So uh, no, this is I don't have any shout outs. Just shout out is being here That's my shout out Right on well, that's gonna wrap it up. I hope you guys enjoyed that little tour down the overprime lane But this is uh, I guess for the minions crew. There's a sort of a 40 million sort of thing This is the three of us signing off you guys I was better at overprime Special shout out to channel members. I blood hunter jelly knees meow mix for men stunt raven and blastoise king