 Hey there lads and ladies, it is Petrifying Pumpkins here and look what we have Well, well, well if that isn't a firewall ultra release days, I don't know what is the 24th of August We've got the release days. We've got pre-order details. You can pre-order it right now By the way, we've got the price and we've got all the pre-order bonuses the digital deluxe edition We've got a new trailer that we can go over with new features that they show off and you know All kinds of all kinds of crazy stuff. It is a good day to be a fan of ps4 or two or firewall in general So let's go into a piece by piece And I'm gonna start with the PlayStation blog and I've highlighted the parents already that I think are of the most Importance or if they're new stuff that highlights them so new firewall ultra PvP gameplay revealed launches the 24th of August which is just over a month away Not long to wait at all and what are the chances that fazmophobia releases that same day as well a better will I bet it will First contact entertainment is thrilled to share the first gameplay trailer for firewall ultra along with new pre-order details on the game And it's different editions and this is from David Jagno formerly at upload viewer But he's been with first contact entertainment for the last few months now and he's strategic communication manager ever since we announced Firewall ultra the next evolution of the firewall franchise last year here on the PlayStation blog the outpour of encouragement From the community has been nothing short of amazing the pure excitement in all of your comments messages tweets and posts That was all even more most ways to make the game as great as it can be Which is why we're so excited to debut our new gameplay trailer featuring fresh PvP gameplay footage To cap off that excitement today We're thrilled to announce that pre-orders are officially live for firewall ultra starting today with the launch days of August 24 2023 we will get to that trailer soon. Don't worry incredible haptic feedback in the PlayStation viewer 2 sense controllers for realistic weapon feedback headset feedback when you take damage or toggle on night Vision goggles we have confirmation night vision goggles are going to be in the game They were teased in firewall zero hour before that released Of course, they had to get rid of the dark maps They had to get rid of the flashlights as well because the ps4 or to our ps4 one couldn't handle us But now all that stuff is possible and it's happening and it's confirmed to be in the game If I seem like I'm going a little bit fast through all of this stuff It's just that's you know I'm going quickly through the stuff that we already know about basically I'll slow down and the more The more newer information or the juicier stuff and here you get a gif which will be in the trailer By the way a gif from the trailer given an example of how you can block the flashbang with your hand It's not just your eyes. You can use it. You can close your eyes to you know negase The vision penalty, but you can also use your hand to block off the the bang of the flash bang and save yourself that way So two ways to deal with that. So that's pretty cool firewall zero hour players Know how much we continue to support and build on the game after launch and that we value feedback from our community So we will be looking to explore adding more content such as new weapons and contractors and maps Which is usual. Let's pair for the course with zero hour However, additional game modes is a new one. We've never got an additional game mode before and firewall zero hour and possibly manual reloads post launch now we did already know that hardcore mode was going to be coming and it was going to be Introducing manual reloads. The reason I've highlighted this here is because they've introduced this word to enough possibly Possibly manual reloads. So all of a sudden, it's not guaranteed makes me wonder if you know, maybe they're having Potential issues with this. Maybe it's more difficult than it seems keep in mind if you're looking at something like Pavlov You've got a couple of floating hands to reload whereas firewall zero hour. You look down. You got the full body Maybe the arms go out of janky and stuff. I don't know But just that I just thought that was interesting that they use the word possibly you don't throw a word like possibly around unless You know, you're potentially negasing Bit of a blowback in case it doesn't happen So there might not be a 100% certainty keep an eye also for our Operation calendar and more info on our post launch plans as we get closer to the release of the game So in the next month, we're going to be getting more information We're gonna be seeing an operation calendar perhaps Which is you know, we never got really a proper mode roadmap before until you know a good few months after launch With zero ever but now we might see no operation whatever coming up in November or something maybe October, I don't know in the meantime We are excited to reveal that we'll be offering ways to acquire a unique variance of our weapons When playing firewall ultra for the first time ever now, this is kind of interesting the way they've worded this We know that we had the legendary weapons in Firewall zero hour with some seasons they came along in a certain season that wasn't there at launch But it was like, you know, okoros a k-47 which really changed the entire skin of an a k-47 These unique weapons are seem to be a little bit different there like in addition to legendary versions So these unique weapons and it's a little asterisk beside us and the asterisk means Unique weapons require game progression. So they're not something you have to buy You just unlock them by playing the game So these unique weapons will come prefaced with grace attachments and exclusive skin and Legendary versions will even have a different look all together We've also overhauled the game's internal infrastructure with an immersive social lobby area and shooting range in our safe house Between game sessions We knew there was a going to be some kind of a lobby area, but their column is an immersive Social lobby area and this shooting range of course is there too You're also going to have dedicated servers to help minimize dropped network connections and a new best of three round based player Versus player formats that will have you spending less time waiting and more time playing How many times do we hear that complaint from firewall zero hour skipping down to the part? I highlight it So it is vital to be aware of your surroundings at all times while playing firewall ultra nighttime Outdoor maps like oil rake as seen in our gameplay trailer or even the dark decrepit corners of indoor maps Like office can get incredibly dark and dangerous Thanks to the dynamic lysine and realistic shadows afforded by the unreal engine 5 we're able to deliver an incredible sense of tension Immersion and visual fidelity in real time So lighting is going to be a big big thing in terms of a jump from firewall zero hour to firewall ultra I think lysine is going to be the thing where we're gonna be like wow and it's going to impact gameplay You're gonna have heightened places that you didn't have before because there were too well list in you know Firewall zero hour and all of a sudden you're in the dark and you're going to need to take tools into account like flashlights and night vision goggles And you know it adds a whole new dynamic to the game firewall ultra will feature a brand new player versus environment Game mode so you had a co-op game mode in firewall zero hour Which is basically the same kind of game you played PVP except it was inference enemies But this is different a brand new player versus environment game mode So a fun new co-op game mode hopefully that will last either you by yourself or you and up to three other contractors take on deadly enemy AI Across the full selection of maps. It's a whole new way to play firewall And we can't wait to share more about that mode soon. So that's interesting They've been teasing this kind of PvE stuff for a long time There seems to be a little bit of an emphasis on us and bus we're still not getting the reveal We still have to wait and see exactly what that's gonna look like We use eye tracking in a number of ways to enhance actual gameplay and firewall ultra for example You can close your eyes physically to avoid the blinding lights of a flashlight which we knew already You can also close your non dominant eye when aiming down the sights of a gun to make the view even tighter For slightly more precision. So this is this is that thing what we didn't really know about before I'm still not sure if this is the same thing Maybe this is in addition to us where because I think they said before you pull the trigger or something like that It gives you an Enhanced aim. I think this is something a little bit different. I think or maybe they've swapped it with this I don't know but basically you close one eye and it gives you a slight zoom So that you can aim better although that is kind of interesting because what I what I've heard in real life is that you should not close one eye You should have both eyes open But I guess this is one of those things where you forego realism for the sake of fun Maybe or maybe that is real. I'm not a weapon expert. So maybe that is not true I don't know these are both natural things players find themselves doing while playing So we reward you for getting lost in the experience having a sense of presence and giving into the immersion So that's could be as that could be even though first contact entertainment know that you should have both eyes open Maybe it's just a human nature that you want to close both one eye and when they're doing their testing or whatever They find that people do it anyway So they might as well might as well play into that just waste until you play One of the darker maps and witness the dynamic lighting from your side barrel flashlights attachment for the first time There's nothing else quite like us again the emphasis on lighting I think it's gonna be really really, you know It could be like a jaw dropping type moment and it's over a flashlights which sounds like really simple But it's the simple things sometimes when you get a rice can be really impressive Finger touch detection and the adaptive triggers elevate things even further Lessing you feel the different resistance levels of each weapon in your hand So pulling the trigger of the pistol is completely different from pulling the trigger on a sniper rifle sniper rifles 100% confirmed even though I feel like the I think they might have been already there was like a pitcher of a fella Holding a sniper rifle could be even in the key art here, but you have to see it in text is nice It's confirmed sniper rifles are in and experiencing the intense haptic feedback. Sorry Haptic kickback of a shotgun is incredibly visceral using the PlayStation viewer to sense controllers You'll be able to flip a knife across your fingers for stealth takedowns Or simply show off this nimble hand movement to friends So you'll actually be able to and we'll see this at the end of the trailer He does like a trick thing with the with the knives where it's like, you know When we see we'll see we'll talk about when we see is but it looks like you'll actually be able to do that I'm not sure how anyway You can even make realistic hand signals and silent commands to team members for better tactical realism and interactivity PSP or two sense controllers make for an incredibly immersive game Experience we leverage the amazing hardware features of the PlayStation 5 to make it easier than ever to join your friends If you see your friends in a game of firewall ultra You can quickly hop directly into the squad immediately from the card in your ps5 game base if there's room Load times are blazing fast to cut down on friction that all sounds Excellent. So now we get into some juicy pre-order details. I mean it's coming up in just over a month So you might want to know some of this stuff. So let's skip down. So you have two choices on editions So you can choose between this firewall standard edition, which is thirty nine dollars. I believe it's thirty four nine well thirty five sterling and Well, I said thirty nine. It's forty dollars. It's just called a forty dollars forty euro and thirty five sterling I think and that includes access to the full game So basically that's just a basic package the same price firewall zero hour was which is kind of surprised by I thought it would jump by a tenor, but it didn't or you can splash the cash for digital deluxe edition for Fifty nine ninety nine sixty dollars sixty euro and I assume 55 sterling I don't know who cares who cares what's going on over there in the UK When you pre-order, which is a separate thing We'll talk about the digital what you get in the digital deluxe for in a second But when you pre-order either edition you'll get access to one of our favorite legendary weapons the Reaper X75 and you'll get a look at that in a sec. I'll put it up on the screen This is included for both standard and digital editions when pre-order So I'm just gonna enlarge this will have a good look at this altogether. So this is going to be the digital deluxe edition You're gonna have your base game You're gonna have an early unlock of four contractors and the four contractors are these ones Fang Mako node and skip. So all four of them are returning characters We know that the way skills are going to work in firewall ultra are slightly different compared to firewall zero hour For example, this character here. I'm using some havoc. He's skill incorporates bullet sponge And I think maybe heavy juicy as well if I remember right, so he's got like they combine the skills Basically, so, you know the characters we knew in zero hour might play a lot differently now in ultra now Keep in mind they're advertising here for can't contractor outfits Not camouflages not skins. These are outfits. So it looks like customization is going to be, you know They're going deeper into customization knows is how they're kind of all wearing the same helmets So this suggests to me that you can kind of dress them up a bit more. It's not just picking the paint job You can get new outfits entirely, which is you know pretty cool And then over here you have that Reaper x75 legendary weapon, which is the pre-order bonus and God don't even ask me to attempt to identify what kind of weapon. This is based off a kind of looks like it has the Frame of an M4. I don't know what's going on with that magazine. It looks like an accordion to me And you got a foregrip you got a weird stock situation going on there red dot side or something I don't know But any of you, you know gun buffs or whatever in the check and let me know what this is based off And then you also get four weapon camouflages here as you can see Demonstrates it and over here and this is important. You guess an operation pass. There's a little asterisk So if we zoom all the way into the two asterisks asterisks is access to complete content for one future operation and it says date to be a TBA which is to be announced I think so when a neck when the future Operation passes when the DLCs the seasons finally start dropping if you get the digital deluxe You will get that first one that first up pass for free So that should help justify the 20 euro markup if you want to go for digital deluxe if all this other stuff doesn't do It for you. Maybe that will that all the way. Let's move on to the Trailer portion. I'm gonna put it on muse So that we can properly I'm gonna make myself smaller too Exciting stuff PlayStation Studios, you know, it's gonna be quasi straight away. We got the shootouts on rig more seen well Let me know, you know, let me just play through the trailer once and then I'll start picking it apart If I can first contact entertainment So it's interesting that they're really focusing on the oil rig map in all of the pre-release kind of stuff We've seen office as well, but Oil rig definitely getting a lot of love We're seeing the access point How you interact with us We'll go over that more detail. We're seeing a bit of volumetric kind of like the light and is bouncing off the smoke from the smoke grenades, which by the way We're seeing smoke grenades flashlight action a smoke looks very very thick Obscuring that vision on second losing reds. No, I didn't and then at the very end we see the knife Action doesn't spinny tricky stuff. Boom. We start again this time I'm gonna be pausing as we go to see if we can identify anything So straight away this looks like may coat judging by all the tattoos and how she's got that new hairstyle Where she's got like the two bun things on top The bullets there seems to be a lot of like I think these are called tracers again Not not an expert, but it seems like there's a lot of tracer effects going on with the bullets So kind of seems like, you know, you really see it now I don't know if it's something to do with the light and like maybe on a brighter map that wouldn't be as Intense or whatever, but it certainly in this footage You can notice a lot of like you see them bullets coming at you or at least the tail ends of them as for the weapons They're using it looks like could be a tailor with no iron sights, you know, it's just iron sights on the tailor I'm not too sure Here we see like almost the entire group in One small location just blasting each other and of course the character we're controlling is detonating C4 It's kind of hard to make out who is who this could be okoro. Maybe it's possible. He's lost his beret And it's kind of hard to know over here Maybe node or jag or those mines could be a female mines on her back could be jag A lot of stuff is happening fast. A lot of stuff is happening very fast. I'm gonna have to put this slow motion on Let's do it this way first so So anything we can get here oil rig south Mediterranean Sea the time of day Just getting some nice slow panning shots You're really getting a look at how that dynamic lighting is Lighten up the environment or maybe more properly how it's not lighting up the environment. We've got some really dark spots for potential hiding spots and Here you can see a familiar scene from firewall zero however, you know the lighting situation is way different We're seeing this red glow coming up here. You're gonna see, you know flickering lights and stuff over here It's a lot more moody atmospheric I would say and Keep in mind this game does have foveated rendering So if you're looking at something here, and you think that's not very sharp It kind of looks blurry where the game the player is looking is going to be the sharpest, you know So outside of that it's not going to look as sharp So when you're playing it yourself, you will not see the blurriness or whatever And of course, they've got the flashlights in action as well. You're gonna see Pop they just pop the flashlight on there and it's illuminating over here And this is where we're going to see an access point and how you interact with them It seems you kind of pointed them and then you hold the left grip button So you get your hand nearest and then the L1 symbol appears I don't know if you have to hold it because it seems to happen pretty quick, but Like the ring doesn't seem to even fill up so my imagination Or maybe you started filling immediately when you got nearest Yeah, it seemed to be like an instant fill. Maybe that's for the purposes of the trailer. I don't know But that's how you get into the access point and now the laptop should be available And here we got like a moody scene of smokes being popped. I assume it smokes Maybe it's like a steam pipe in that area or something, but it looks like it could be smoke and then the flashlights Lighting up the smoke as they're shining through more slow. Oh, here we go We've got our first look at what a flashbang looks like when it's tossed your way Let me go back a bit So you're wandering and all of a sudden boom a grenade comes out from behind this corner You can see it's got a red glow. So that's new. That's different. It's going to give you an opportunity I guess to Block us close your eyes block us. That's a warning for you And it seems to it seems to flash a couple of times as well while it's in the air or maybe it's not it's got a light source It's like it's lit. It's like it's a lit Like a fuse or something which is unusual for a flashbang, but it seems to be given off some kind of a light source You can see when it's hitting the ground. It's got a glow underneath when it hits the wall It's got a glow But then when you look at it itself, it's just obviously there's nothing less There's no fuse. It must be just a visual effect to make it, you know more Identifiable and then our contractor here shields his eyes with his hand Blast like this and then you can see immediately he can see Immediately you can see this guy steps out. This is the this is the culprits who threw the flashbang thinking he's blinded him He shielded his eyes. He thinks he's gonna get an easy kill now because he's blind. However he doesn't and they're fighting back and A lot again a lot of these tracer effects. I think I got the name right for tracer again another one here We're in an interior now Was that a little dodging over what was that? He seems to duck down so it could be that the player in real life is ducking down But if that's the case then it's a really smooth like nicely rigged Animation if you know what I mean It seems to go on to maybe just hits the crouch button Maybe you just hit the crouch button. He seemed to he seemed to do a little dip or something But he evaded some gunshots there And now we just got an intense shoe sales somewhere on the oil rig keep in mind that just because these maps are returning from Firewall 0 it doesn't mean that the exact same they've expanded on them in some ways It seems you know it might be that they've opened new areas and what now So if some of this does not look familiar to you from Firewall 0 or even though you played that game It could be like a new part of the map that they've opened up and then that's what the flashlight looks like at a distance You can see it's still quite bright that could could somewhat obscure Headshots and stuff like that and then shooting through the smoke. I Assume it's a smoke that's been popped Just a lot of shooting really we're going to we're getting a look at some of the different guns I guess some of the different attachments red dot sights What was that? Okay, so something exploded there. I'm not sure what it was I didn't see anyone throw anything but this guy down here. This seems to you had something red beside his face I don't know if it's a grenade or maybe it's a planted C4 But that gets detonated and that explosion effect looks quite nice. I must say And he gets blown btfo We've got some container action with the grenade being tossed now, of course grenades are tossed with your eyes in this game. It's kind of like You look where you want to throw us and then it automatically happens when you release the button Now what remains to be seen whether they'll add manual grenade throws when they add manual reloads But here we see the grenade makes direct contact with that individual's head and detonates And we've got some more explosive effects going on And here we get just more luck So kind of like the details they've added to the map like all the steam coming out of the pipe So I wonder if you shoot them does the steam come out that way or if they're just like always doing that I don't know we have to wait and see but it creates like cool looking moody corridors basically grenades I was like an impact grenade by the way it looked like it immediately impacted as soon as I hit his head So impact grenades are back And here we're back to this scene again. We're just Detonates now seems to be a quick cut there. I don't know if it cuts to the perspective of the enemy that they were shooting at It looks like it does Okay, so you get to see the actual C4 so This gentleman or an individual planted a C4 on the corner over here pose the trigger and This is what it looks like This is what a C4 looks like and this is what looks like when you get actually blasted by a C4 boom It looked like they kind of stayed in the first person view there for a sec which is Unusual maybe it's my imagination. Maybe you immediately go to the third person view right after the camera cuts there And here we see the beloved laptop returning. You approach us Presumably press L1 on that to To hack us. Yes, you do and that one was filling up So unlike the access point that one had a little a little timer to fill up on it And then we're gonna go look at that knife knife attack So keep in mind firewall zero hour did have a knife But it was tied to a melee button attack So you clicked the right stick and the knife would just do a stab attack and that was gone You couldn't equip us like you can here obviously and not only can you equip it now? You can do tricks with us and you can seem seemingly like change the position of us See how you flick it around It was in a standard position and he flicks it to an underhand or an overhand or whatever you call us I don't know and it looks like he might be sneaking up on Fang maybe going for the stab and Boom a quick cuss now, you know, it'd be nice to see what that stab would look like with the big blood You know, what kind of a what kind of a situation would that be I think we have covered every important detail Now obviously there's a good high probability that I've missed important details in the trailer This is not really the in-depth trailer analysis. I wanted to do but you know I'll be keeping my ear to the ground and seeing if I did miss anything and if I did I'll make a video That's in the coming day or so anyway What did you think did you enjoy the trailer? How's it looking? How's it shaping up for you? What do you think about the release days the price? I think I'm kind of surprised by the price the standard edition is cheaper than I was expecting So I'm pretty happy with that and then of course all the details We got in the blog as well that reveal stuff that we still haven't seen, you know, and there's so much to go over Just let me know your thoughts on us in general. Thank you very much for watching It is appreciated before I go let me thank Decepticon for letting me use his music in all my videos But also let me thank all of my channel members purple unicorn gah muzz dead-eyed dan I've never seen such behavior in the war room before chopped PPE mr. 777 no one knows move master make the shape throwing psv or gamecast deej the pumpkin patch kit and Peace Hawkin. Thank you very much for supporting the channel You can become a member too by hitting that join button below if you're interested in getting special perks and whatnot with that out of the Way, let me say one final time. Thank you for watching. Please stay moist firewall ultra is near