 Ubisoft Animation Studio is switching to Blender. Yes, we didn't make this up. You can read the news yourself on the Ubisoft website, where they say that they will soon adopt the open source animations of for Blender as its main digital content creation tool. Not only that, but they're also going to join the Blender Development Fund, so they're gonna help financially move Blender forward to make it more stable, more awesome. So not only that, but also they have this very nice article where they say how important it is to have to open the tools to be able to have the value of a big community behind. It's gonna be replacing an in-house software that they had before. But yeah, in-house, you have access to the code and everything, but it can only be tested so much, right? But better than a software that is actually being used by millions and downloaded like seven million times a year, like Blender. And 2.8 is gonna be even more than that. And you can read the article yourself. It's very nice. It shows how it highlights the strong and engaged community, everybody, yes. So give yourself a pat in the back and it's paired up with the vision carried by the Blender Foundation, making it one of the most rapidly evolving DCCs on the market. Isn't that a nice thing to read? Also, they mentioned, which is even better, is that as an open source project, it allows us to contribute to its development both by joining to the development fund financially and also by sharing some of the tools their dedicated Blender team will be developing. Isn't that great news? This is, I think, the future for Blender where big companies can have, when they have the resources, they can actually invest it in Blender developers to make the tools, to improve it, to share it with the world, share it back with the world, because that's how things should go, right? Everybody wants the best tool for the task and what better than having people with the giant, amazing, huge experience that these studios have. So yeah, well, I guess you know Ubisoft. If you didn't, then you're probably living under a rock or just not much into gaming, but you know what you can be in? The Blender development fund. So yes, joining, I think they're still not added because the news were just now, but they're gonna be here next to Tangent. So amazing, amazing news. This 2.8 thing is getting out of control. And they even mentioned how important in 2.8, with the new things with like EV, the Rispensil and the Revamp UI. So it feels like they really follow the project and it's so nice and rewarding to see this happening. So yeah, just wanted to share the news. It's just a happy moment. Let's see, I think it's history happening, right? It's, we're seeing a change of the standards, I guess, the industry standards, you know? Industry standards should evolve, should adapt, and what better than in a free and open source way. So thanks for watching and I will talk to you in the next video. Ciao.