 So, you have to actually be able to see what you want to paint and you can't do that with these big bulky default bones. Not a problem. To change that, go to pose mode, click the running man, and in viewport display, make sure to check in front and change display from octahedral to stick. Beautiful. Now we can actually see what the hell we're doing. So the difference between doing this and custom bone shapes is that custom bones are only visible in pose mode. But when you change the default it also applies to edit mode. So if you want to change the color of any of these bones, go to pose mode, click the bone, click the plus, pick your favorite color ever, assign, you're done. Now I highly recommend that you make the controller bones on the right side a different color than the control bones on the left. Personally I make everything on the right side red and everything on the left side lime green. Really helps when animating, but do what's best for you. Hope that helps. If you enjoyed this video please don't forget to like, subscribe and ring that bell. Hope you have a fantastic day and I'll see you around.