 What is going on guys welcome back to the channel, and I appreciate you being here today I bring you another destiny 2 video and today we have massive patch notes from the 2.0 updates you should be installing right now or installed earlier on today Implemented for the forsaken on September 4th now There's many many changes to all different things in the game But before we get into that guys if you do enjoy the video at the end leaving a like Really does help me out also if you're new around here Be sure to subscribe for daily destiny 2 videos and stay tuned until the end of the video guys Do you find out about my monthly controller giveaway? But let's get into the update patch and notes I'm going to start with weapons and armors and start with exotic armor with the hunter the orpheus rigs no longer grants Super energy on bloom and damage sharing Raised base super amount that you receive from tetherers to create a more consistent and less Exponential experience super energy given is scaled up when more powerful enemies are tethered When used with mobius quiver grants additional tether shots Does not grant ability energy on tethering targets So crazy changes to be honest. I haven't really used the orpheus rigs I mean I used them about a month ago to create orbs when fighting callus But but to be honest there weren't a must so yeah nothing too bad But in my opinion anyway moving on to the celestial Nighthawk now grants 33% of your super energy back if the target is killed By the shot we knew about that change already pretty cool The worm host clan no longer starts regeneration of health and shields instead grants a larger health and shield bump at the Beginning of a dodge instead of at the end this to me is a buff definitely not a nerf It's a buff in prep for the way forsaken will drop PvP wise nothing more nothing less I made a video like this about three or four days back if you want to see watch it check it out It's on my channel look ahead radar enhance radar resolution while correction are great more hunters correction walking around a map Lucky pants extended duration of illegally modded holster Okay, she knows was that skip grenades return some energy when it damages an enemy great moving on to the warlock The stack with drop from death now has standard with duration. I have another world ability recharge bonus increased Nazarex sin increased duration of abyssal extractors Rapper kills extend the duration up to 20 seconds damn School of die are him car increased super energy gain from noble bum kills killing higher ranked enemies now rewards more super energy Transversive steps enhance mobility after sprinting for a short time your currently equipped weapon is automatically reloaded Winters guy or tune damage and duration per stack to be more consistent Okay, moving on to the Titan mark 44 standard size over shield granted by sprinting appears faster Hello fireheart base cool damage reduction when super is uncharged in addition to CDR when charged How I'm with st. 14 grants allies an over shield for a short duration when passing through world of dawn Massacre the quiet one increase energy gain from incoming damage while critically wounded health is granted from kills Nice. How may I never see people use but after that it may be when you see more often crest of alpha loopy Healing pulse is more effective peacekeepers increased movement speed when wielding an SMG Okay, then where I'm God's quest to damage and duration per stack to be more consistent Nice, okay So we're gonna move on to weapons and develop insight with an apache not state before second We've made a major change to the systems the freedom to slap powerful weapons in either the kinetic slut Or energy slot this fundamental change Necessitated a fresh look at place damage output in both PvE and PvP Power ammo weapons and special ammo weapons may exist in either the kinetic or energy slot Heavy ammo weapons can exist only in a power weapon slot Ammo type and damage type are now fixed attributes of a specific weapon ammo distribution models updated entirely to support weapons Slot changes energy weapons no longer deal bonus damage to active enemy supers. Okay, then ammo economy primary ammo weapons hand cannons get rifles auto rifle sidearms and sub machine guns Special ammo weapons fusion rifles shotgun sniper rifles stretch rifles single shot grenade launchers and heavy ammo weapons drumrode grenade launchers rocket launchers linear fusion rifles and swords The following year one weapons have moved to the kinetic slot The Balogant the Shepherds watched the Hawthorns field for shotgun the lawns a guard perfect powder It's a frigid jackal and a silicon aroma. The following year when weapons are now locked to solar damage the iculus sr Which is the sniper rifle and the iculus sg which is the shotgun the following exotics did not change slot and still use heavy Ammo trapped to cannon the legend of accuracy the Darcy and the whispered world they then go on to state developer insight the Tuning of destiny weapons and abilities is Inextricably tied to the systems that we build upon Ultimately our goal is to still provide gameplay challenges despite a global increase in player damage output due to the new Systems introduced to properly support the high octane of shotgun sniper rifles and fusion rifles Their following changes were made to all weapons in the game primary ammo weapons increased precision damage output of primary ammo weapons increased in air accuracy decreased body shot damage in pve Decreased auto rifle damage required to stagger enemies to compensate for reduced body damage Special ammo weapons reduced damage output of special ammo weapons increased damage of trace rifles trace rifles now disintegrate defeated enemies Heavy ammo weapons grenade launchers increased damage and blast radius linear fusion rifle Increased damage reduced time to charge and fire reduced aim assist Swords increased ammo increased damage mitigation when guarding Exotics the sleeper simulant fixed an issue where the charge time was not displayed properly on weapon magazine size increased reduced base damage Wow ball realists bonus damage after breaking a shield increased on precision hit Still grant bonus damage on body shots from a fierce lens no longer generate special ammo on kill Tractor cannon reports the forces weaken effect now also increases non void damage by 33% But no longer stacked with other weekend effects shadow shot hammer strike etc etc perks explosive payload reduced bonus damage output ambitious assassin increased time Allotted between kills to earn bonus ammunition backup plan decreased in matter time Weapon must be stored for perk to become available box breathing reduced time required for perk to activate Reduce precision damage perk now resets after firing this means you will have to aim down sights a game with any weapon That does have box breathing on i.e. the Darcy the whisperer worm and I believe the icos sniper rifle as well But I ain't certain of that high impact rounds bonus damage granted earlier in magazine Grave rubber now reload your entire magazine primary ammo is granted directly to the magazine Heavy and special ammo is transferred from reserve to magazine fuel prep increase inventory reserves Increase stove ready and reload speed when crashed or total load in holster reduce the time required for perk to activate when weapon is stored opening shot increase falloff range when weapon does more damage at longer ranges triple tap grants ammo directly to the magazine no longer pulls from reserves nice that's actually a great great change mud starting with 2.0.0.1 on september 4th year one muds can no longer be inserted into gear or weapons you will no longer be able to insert any muds into year one gear or change elemental damage type come next week Misk fixed an issue where rocket launchers stability stat was not working as intended fixed an issue where the impact case in perk on grenade launches did not function swords now have the ability to accept shaders nice moving on to abilities in general visual layout of perks changed in subclass paths increased base garden melee damage it now takes two melee hits to defeat an enemy garden pvp increase the base damage of seismic strike hammer strike and shield bash adjusted active super bonus damage resistance values added a timer to the status effects for healing rift empowering rift and rather barricade to communicate the time remaining for the expire grenades action bolt increased base damage increasing amount of time it takes for the tracking strength to lower flashbang increased base damage incendiary grenade increased base damage storm grenade increased base damage scatter grenade retune range and fall off ranges for the detonations for more reliable damage magnetic fusion and flux grenade increased base damage damage is now the same whether a target has been stuck or simply walked over the grenade when detonating magnetic grenade now detonates a second time only the attached to a target the second detonation no longer only occurs on the grenade itself and will now be applied to each individual target hit by the initial detonation skip grenade increased impact damage of each skip drone impact for higher total damage output increased impact damage of each skip drone impact for a higher total potential damage void wall increased the base damage of initial void wall wave hunter general marksman dodge is now considered a reload it can interact with kill clip racking etc gunslinger practice makes perfect perk now grants super energy unfurl knife kills increased duration of all versions of golden gun i believe this is by two seconds night stalker once activated the shadow shot tether will find enemy targets more reliable within its search radius the titan general rather barricade no long requires players to take cover and reload it now feeds ammo to your magazine over time striker with terminal velocity enabled the opening fist of havoc slam no longer leaves a lingering damage area load the health threshold for trigger knockout so that it triggers sooner to keep up with the pvp lethality changes increase the lunge range of the fist of havoc melee attack sunbreaker solin victor will now trigger unburned kills sentinel increased wall of dawn health significantly increased the amount of health provided by the wall of dawn over shield sentinel shield super increased shield throw projectile speed shield throw no longer loses damage after balancing or ricocheting off targets faster attack animations or grounded melee attacks increase sentinel super damage in pve moving on to the warlock general increase healing with effectiveness empowering with now increases precision damage previously damage bonus was kept at the weapons precision damage in pvp storm caller increased the pvp damage of storm trance increased arc source projectile speed stone blade increased stone blade projectile speed and base tracking strength avoid walker significantly reduced the length of time that blink disables your radar and hood chaos accelerant no longer costs super energy to use increased damage bonus granted by chaos accelerant for each void walker grenade crazy changes that people saw some and it's unbelievable pve daily heroic story playlist yellow milestones have been retired and replaced with a heroic story playlist these will share modifiers with heroic adventures and strikes for second campaign missions will be featured at 500 power while year one campaign missions will be featured at 200 power destinations wanted escapees from the prison of elders will now roam the open world they will not drop rewards until september 4th 2018 increase the difficulty of lost sectors example edz lost sectors are now 240 power adventures replayable adventures have now been removed from destination vendors heroic adventures have been added to all destinations destinations without heroic adventures before forsaken will have them available during their flashpoint weeks a random heroic adventure will be available each day mercury and mars heroic adventures are unchanged heroic adventures will share similar mods with daily heroics and strikes moving on to strikes vanguard strikes heroic strike plays have been retired for all players and replaced with a single content appropriate playlist legacy strike playlist matches the legacy playlist that is currently available in year one recommended powers 200 will have modifiers forsaken strike playlist has three difficulties to select from recommended power 300 not available when your level is 40 power higher recommended power 400 always available will have modifiers nightfall retired first each difficulty increased base difficulty for nightfall activities players can choose one or three nightfall strikes each week players may select only the strikes for which they own their appropriate expansions legacy players will still be able to enable modifiers via the challenge card what's going will be disabled in the 270 power nightfall general escapees from the prison of elders now appear in strikes last sectors and public areas moving on to the crucible in general changes new animal modifiers maps to accommodate weapons slots moving on to items and economy general collections emblems and exotics that are found in the vault will be unavailable during the week of august 28th to september 4th but they will return with 2.0.0.1 in the upcoming collections tab Exotics will now always drop at or above your guidance power level year one challenges will no longer grant destination materials or tokens destination materials can be earned via bounties available from their respective destination vendors anything that previously granted destination tokens or their materials will grant common destination materials moving forward destination tokens and rare destination materials are no longer granted but they can still be redeemed for reputation if you have them in your inventory moving on to zerg his will is not his own no longer displays a vendor icon on destination maps no longer tied to flash points he has a clear purpose but cannot explain it forgive him fated engrams grant only three forsaken exotics tower increase port size to 500 slots players can now dismantle shaders in stacks of five in matter rules vendor stream kade six kade six has left the tower to investigate disturbances in the reef remove treasure map and scout reports damn goodbye kate and lastly people technical localization added korean language support to consoles user interface updated title screen to reflect forsaken launch director the director screen has been updated to reconfigure the way challenges milestones flashpoints and quests are presented challenges the year one challenge system has been removed and converted into banties which will be available through their respective destination and activity vendors on september fourth banties are displayed in the pursuits bucket of the inventory screen in year two forsaken challenges will now refer to the bonuses that grant rewards on a daily or weekly basis these can be seen in the director via new indicators on a playlist or destination when available milestones the milestones tray will now be limited to showing specific quests or quest steps one time completion objectives such as campaign missions subclass missions and strikes introductions will remain as milestones players who do not have any active milestones will not see a milestones blade being displayed many year one milestones have been converted into challenges these challenges will continue to grant powerful rewards weekly and daily milestones previously weekly and daily milestones such as strike completion and cruise will now appear as weekly or daily challenges on their associated playlists flashpoints the flashpoint milestones will now appear as a challenge visible on the respective destination vendor flashpoint progress has been expanded into include lost sector heroic adventures exotic quests exotic quests are now displayed in the inventory tab under pursuits bucket they can be recovered at the quest associated vendor if abandoned exotic quests now correctly use exotic coloring in the UI icons for exotic quests are now appropriately represented with exotic rarity world quests world quests are now displayed in the inventory tab under the pursuits bucket updated the director with a new theme and lay out you better represent destinations for year two presale is in the reflocation the Leviathan raid and raid layers have been moved to neccess couch screen and weapon slots weapon tooltips now display ammo types white ammo icon primal green ammo icon special and purple ammo icon is heavy the hood will show a color based on the associated ammo type next to each weapon on the weapon tray subclass screen the path name is now being displayed along the bottom of the character art collections collections are not available until september 4th triumphs are not available till september 4th gear tooltips perks are displayed by name only on tooltips or gold shells weapons and armor exotic perks will display a short description and guys that is it we have come to the end of the patch notes if you want to read through them all you can read a link within the video description guys but damn so so much it's unbelievable but yeah guys those are the patch notes for the update you should be installing or installed earlier today or yesterday depending on when you're watching this but yeah guys we have come to the end of the video if you enjoyed it leave a like really does help me out if you're new around here and enjoy daily destiny videos be sure to subscribe and remember people every month i give away a fully customizable controller to be the chance to win it simply drop a like on the video make sure you subscribe to the channel and drop a comment down below the controller will be for xbox or playstation sent anywhere in the world simply click the gleam link at the top of the video description it's fast simple and legit guys but on that note i am out thanks as always for stopping by and hopefully i will see you on that next one