 Hey guys, Brad Branson is right here, and he's right next to me, so how's it going Brad? It's going pretty well, awesome. You just got done speaking on this very stage that we're sitting on right now. Oh my gosh, what did you talk about? What did you tell us about? I say like my game is very title-based, so I was mostly focusing on the inter-game, and then kind of some other game ways to convey that. Cool. Yeah, that's good. Would you say, you know, today is the day one of the conventions? Yeah. What are you like, yeah? I like, I always like that there's different kind of guides from different, they guys speak in different, they're going to speak in different ways, like I was deciding to do a lot of games, and I'm definitely more of a 19-player, and it's cool, a lot of different guys with different purposes, you can kind of see the commonalities, and then take over games, and maybe show off, so I think the guys have a lot of different terms. I believe that it's always kind of fair. Yeah, you're talking about like different elevations, that you always follow. Yeah, it's a quick tip on like, I'm not even going to use something like that. Well, like I was saying during my talk, it was probably the number one thing that was, for calibration to be sort of rectified. So looking at the stimulus environment, all loud is it, what do I get? It's good. So it should be good. Like you're going to notice my value basically, and sometimes it might be more direct, but it's not going to be very direct, or you're not going to really need to be very direct, whether that the year, actually the year of registration, or anything like that, it's going to cut through. Yeah. All right, will you say that you enjoy the title convention? Yeah, how much it go? Euro style, America, and all that. Yeah, yeah. Cool, so more fun to be had. Thanks for joining me, man. Cheers, and I'll see you tonight, and we'll see you guys next time.