 You can see I've now got four individual branches that I can mess around with, which is lovely. That's what I wanted so we can close the UV editor for now and what we're going to want to do next is Reshape these so that it look a little bit more branchy So let's have a look at how we can do that in the perspective view with this one for instance So let's put it into Vertex mode and we just want to reshape this a little bit So I'm going to start with getting the vertices on the sides I'm going to move those down Whoa, not like that crazy That's going to give it that kind of That look that we were talking about earlier So that's pretty nice already. I'm happy with that and then what we're going to do is I'm still in vertex mode I'm going to get these ones at the end and we're going to move those down and probably move it back in a little bit as well Like that just so kind of getting a rotation Sort of vibe to it. I'll bring that one down You bring that one down a little bit more and bring it in this way and that will allow me to just bring that one down So it creates a bit of a a drooping effect I'll do the same with this one So let's get it into vertex mode Okay, let's just select the vertices around the side Let's Get it nice and droopy Let's get these so move that down In a little bit In like that and then these three on the end. Yeah, move that down In and maybe this one move down a little bit as well. So it's nice and droopy. Oh, yeah That's beautiful and branchy. Okay. We'll do this one. So into vertex mode Let's get all the first that we want. So I want those three and I want those three. Let's pull that down Lovely I Missed one. It's annoying. Oh, did I know what that so pull those down? Yep That's nice enough and Then we're going to set about shaping this Same way that we've done with the other ones. So let's move that down and Back a bit and we'll get these on the end and move that down Back in and then this one here Let's get a nice and droopy Object mode. Oh, I can't hit object mode. There we go. So that's that branch and then the final one Get it into Vertex mode Get all those first that we want to Move down Yep. Yep. Yep. I'm liking that What I might do on this one is scale that in a little bit as well just to make that a bit more Drastic just give me a little bit more variation in the tree Okay, let's select all these Move that down Let's all these move that down. It's like the one on the end moving down Okay So you can see I've now got my four branches right at this stage Just to make it a little bit easier for me to work with I'm just going to line these up. So I want one there Maybe do this by size as well. So we'll rotate this one around and then we'll have this one over here Finally this one here champion, okay, so Here are our four handsome looking branches right What we're going to do next is Set these up so they work two-sided The issue that you can have with branches is that you can import them into a game engine and you can tell the game engine That they're two-sided. So usually Polygons are one-sided and that means that they will render from one side and the other side they'll be see-through And you can tell something like Unreal Engine that they're two-sided and it will render the other side and it'll be identical To the side that is rendered But the problem is the normal so the direction of the faces are facing affects us how light reacts with them and if You make them two-sided the normals are still facing the original direction so they don't lie properly So the best way to remedy that And we'll just try and do this with them all at once is we're going to duplicate them like that and Then let's just get in nice and close on one of them. We're going to move it down ever so slightly So let's do zero point zero five Minus zero point zero five sorry and that will just move these copies down now you can see This is the the shading problem my shown them as two-sided, but it's given as a shading problem There's no color on this side and we like them to be seen from both below and above so in order to get that we're going to go to mesh display and we're going to click on reverse And that reverses the normal direction so now We've got branches that can be seen by from both directions because We've got two copies of them now that does Double the amount of faces that we've used for these branches, but if you want them to look any good You've not really got a choice on that one So that needed to happen right there are Our branches what we're going to do next is combine each of them. So we're going to do mesh combine and we'll do Center pivot just to make it easier in a minute mesh combine Modify center pivot Mesh combine Modify center pivot and mesh combine and modify center pivot Okay, so They're all ready to go But what we need is a way to attach them to the trunk of the tree Now we could just do it with like attaching here, but that it just won't look right So we're going to create a little bit of a shape that will connect this to the tree to be a bit more branch and then we're going to Move on to the trunk So we're just going to do this for one of the branches and then we'll move on to making the trunk and doing some texturing And then we'll do some duplicating around to save some work and it will all be good Okay, so What we need to do is Create a cylinder. So let's have a new cylinder And we need to do some work on this cylinder because we don't want to be throwing this many faces away That's far too many we want this to be a really really simple shape Because again, we're going to be duplicating this around the tree And we don't want to throw any faces away unnecessarily because it's really wasteful So subdivision axis we're going to change that straight away. That's going to become three and That will look Very triangular But we're going to use a shading trick so that when this is much smaller in the tree will Will assume that it's cylindrical Which is good, right let's also Rotate this around so we're going to move it just for now 90 degrees We'll elongate it a little bit And that's a good start right. Let's just call this one branch No, we can't call this one branch. Can we because they're already called branch What should we call this one? It kind of is a branch, but we need it. We'll call it stump Stumps a good name right I want to get stump lined up. So let's plop him over here Yep, and then in the side view. It's just press 4 so I can see what I'm doing. No 6 sorry in the side view we want to just make sure that that is in The right sort of place and facing importantly the right kind of angle. There we go Right, so now it should just be a case getting this shaped and to the right size so We're going to get these on Vertex mode I'm a terrible aim with this today. Vertex. Okay, let's get those three verts there And we're going to bring them together to form a bit of a point And then we're going to move these so that they are Kind of nicely attaching to this branch and we're going to try I think a match the thickness mostly Now let's go a bit smaller actually and we'll just overlap Okay, and then these vertices over here. I'm just going to move over to the side of it so that it's in a straight line Didn't get them all What am I doing? Okay, and move those over a little bit like that. Let's scale them in and that He's not enough about that Just make that a bit shorter. Okay, I think that'll do So that's going to be our branch We're not throwing many faces away on that that looks okay And what we're just going to do about this hard edge because it's very hard is we're going to click on mesh display and we're going to do soften edge and Should now look a lot softer. It still does look a Little bit sharp, but believe me. You won't see that when When we put it in the tree because there'll be a lot going up Right, so that's the branch made the stump stumpy branch what we need to do now is make the trunk of the tree and Then it's all about texturing the tree and the stump and Assembling it all together. So we're getting there the the finishing line is in sight Which is good because it's like quite a past 10 at night usually in bed by now. What am I doing?