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Published on Jul 3, 2009
Don't let the "Auto" in Auto Pump Cancel fool you, this AT's timing is extremely difficult. I discovered this after trying to understand how Larknok's ECMC AT works and is an extension of both his and the Shotgun Cancel ATs. How to perform:
Shoot, Hold Reload, Melee, Release Reload, Shoot, repeat.
In essence, holding reload after shooting will fake the "auto reload" that you do after shooting the last slug of the shotgun. The melee attack cancels the pump animation, and holding the reload button will prevent the melee animation from appearing. The reload animation is canceled by another shot. In other words, the only real animation that ever gets executed is the shooting animation... all others are canceled/interrupted.