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Idle Thumbs 4 - The Fable of Love

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Uploaded on Jan 5, 2012

We're a day early and possibly still a dollar short. Weeks of Fallout 3 coverage culminate with Nick's full completion-informed opinions. (Mutants allowed.) Chris and Jake dive into the polarizing world of Far Cry 2, and Fable 2's bizarre romances are set to heart-wrenching song. Join us, for this relatively subdued cast. To your face.

Originally aired October 28, 2008

01:08 — Intro - It's been a month
01:41 — Fallout 3 - What a short game
02:16 — Fallout 3 - Oblivion with guns
04:26 — Fallout 3 - In context with the Fallout series
06:34 — Halo 3 - Computer terminals
07:10 — Halo Fans are Monsters - Like Kraid
07:30 — Fallout 3 - Story and text
08:51 — Fallout 3 - Balance between openness and openness
10:00 — Fallout 3 and Fable II - Choice, morality, and glowing varicose veins
12:58 — Fallout 3 - Destroying quests
14:56 — Fallout 3 - Side content
17:50 — Fallout 3 - It's good
18:20 — Fallout 3 - ESRB troubles because of a guy
22:44 — No Mutants Allowed - Listening to podcasts on an olde timey radio
23:57 — Fable II - Blacksmith 2.0
26:54 — Fable II - Real estate meta-game
28:30 — The Fable of Love (song)
31:18 — Far Cry 2 - Critical reception curve
32:46 — Far Cry 2 - Could be more inviting
33:58 — Far Cry 2 - A sequel in name only
34:35 — Far Cry 2 - Not easy on you
36:03 — Far Cry 2 - A game where the guns are shit
39:49 — Far Cry 2 - What are you going to do for me today, video game?
41:56 — Far Cry 2 - Player-created narrative
43:24 — Far Cry 2 - Setting, tone, and graphics
44:47 — Far Cry 2 - Setting stuff on fire is fun!
45:14 — Far Cry 2 - Quest diversity and player experiences
46:47 — Far Cry 2 - Chris' first mission (he drives off a cliff)
50:37 — Grand Theft Auto IV - Brooklyn Bridge sequence
51:23 — Far Cry 2 - Real moments and Google Maps printouts
52:58 — Far Cry 2 - Emergent systems in combat (and exploding barrels)
54:09 — Far Cry 2 - Clint Hocking not happy with that B+
56:58 — Far Cry 2 - Sales expectations
55:30 — Sequals - There are a lot of them in video games
56:08 — Far Cry 2 - I guess a sequel, sort of?
57:01 — Far Cry Instincts: Predator - Pebbles will destroy your speakers
58:19 — Far Cry 2 - Makes the suits happy and the Hocking happy
58:40 — Fallout 3 - Content outside the main quest
1:00:27 — Far Cry 2 - Dynamic quest generation
1:01:34 — Monkey Island 2 - Adaptive music
1:02:43 — Interactive Elements - When done well few people notice them
1:03:28 — Monkey Island 2 - Michael Land likes when you notice the adaptive music
1:05:04 — Far Cry 3 - Fall in love in Russia
1:05:44 — Dead Space - Arguing wether a game (or asparagus) is scary
1:08:28 — Empire: Total War - Ask us questions about it
1:09:10 — Reader Mail - Sirens - Why there are so damn many in the podcast
1:11:01 — Reader Mail - Uncharted - No on played it
1:12:01 — Reader Mail - Explicit - Idle Thumbs has a street team
1:14:18 — GameRib.biz

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