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Published on Sep 13, 2012
How can digital games support conceptual learning? And how can games be made accessible and useful for teachers? Those are the questions addressed by Possible Worlds, a five-year research and development effort led by EDC's Center for Children and Technology (CCT). The project, funded by the U.S. Department of Education's Institute of Education Sciences, developed four modules of supplemental materials, each with a digital game as its centerpiece. The modules address topics covered in middle-school science, and each focuses on a persistent scientific misconception. This video illustrates the game development process and presents the theory and research behind the project.