 Hello, I'm Matt from Mantik. And I am Rich from Goblin Gaming. And we are playing some Kings of War. Oh, we're playing a full campaign of Kings of War. We're two armies that are actually new to us we haven't played with. Yeah. And we're gonna be starting off relatively small, as you would if you were trying out a new army and slowly building that up over time and throwing some Kings of War Vanguard games in as well. Yeah, see how it all builds together and just sort of starting where you would. So you get to see us build up our army, how we, if we, what we choose, because there's lots of different options even with the starter sets and whatnot. You're not railroaded into any particular way of building your units, even when you get the starter set. So we have chosen to play as the Nightstalkers and the Northern Alliance, which can conveniently be gotten from the Shadows in the North starter box. Lights out. So that's where we'll be starting our armies, using just the selection from in there. And as we progress through the games, we get like the normal army box, maybe the mega army box and kind of flesh out based on our preferred play style. As well as having a look at the Vanguard boxes, because obviously I want to be pewing ice bolts around and breathing ice everywhere, which means I need an ice queen. You're gonna have the swish. Yeah, we're calling it that from now on. The swish. So yeah, because Vanguard and Kings of War, you can play together as a campaign and so they unlock stuff for each other and yeah, I'm really looking like, so the giant units from Kings of War, I'm really looking forward to playing this and we have to work out how it's gonna play into a Vanguard campaign. Big capture of the giant. And then the winner of the capture of the giant Vanguard game in the next Kings of War game gets a free giant. Has a free giant, free titan, which you'll be terrifying. So that'll be brilliant. I need to win that. I do. But yeah, we've got everything from the box. We've built it how we wanted to for this. Yeah. And I guess we'll have a chat about that in a second. Yes. So I'm playing as the Night Stalkers coming from the Dwarfs, lifelong Dwarf player. So I've decided to go for a mix because it's the first game. I figured I wanna try a bit of everything, see what works, and then I can kind of build upon that. So throw it at the wall, see what sticks. Yeah. And so with the Spectre and the Scarecrows, you get to build them either way. So I've gone for two troops of Spectres. So I can place them either side, sort of catch anyone that's out of position. Spectres are like your ranged fireballs. Yeah. Yeah, they shoot quite far. Quite fast moving too, right? Yeah. And the good thing is they've got sort of a, with like all the Night Stalkers, a bit of an innate defense against other Rangers that might wanna take them out because they have stealthy. They do. And so I can pluck away. And if anyone wants to come to me, then well hopefully there's no melee units that are free to come to me. Yeah. But they can just whittly down and enough that if you do get into combat with some of my more specialized units, fingers crossed that there's enough damage on you. And so that said, you've got two ranged units. Yeah. You've got two melee units there and your heroes. So they're not necessarily gonna be getting up in my grill. Yeah. Because mine's quite contrasting to yours. So what's the Scarecrow's? So yeah, the Scarecrow's, I'm a little bit worried about these guys because they're quite weak. And so what I've done is, I've given them a magical artifact, the Hammer of Measured Force and that means they will, they'll always damage an enemy on a four plus. So I'm just trying to make sure that if I do get some wounds in, then I can actually damage you. It can actually hurt. They're kind of, I'm gonna be trying to use them more as just some way to make you stick, get you in a position that I won. And then my butchers, which I'm really excited for, my big boys are gonna be sort of the main, main guys. They're the ones that I really don't wanna waste by throwing at something like your snow foxes. And I wanna keep them locked in, do some damage and then have them move on to the next thing. Okay. And your hero, Spellcaster. Yeah. So the last one is the horror and he has an absolute spell book, basically. He can choose the from Lightning Bowl, Mindfog, Banechant. What I've done is, and this is because I've come from Dwarfs and Stone Priest is, he has Banechant. Yes, he does. And I love Banechant. I love giving stuff that already has crushing strength, more crushing strength. And so he's gonna be sat behind the Scarecrows and butchers, hopefully, just sort of pat them on the back, saying, you're doing good, mate. Here's some crushing strength. And I've also given him, he has the option to have an aura of Vicious so I get to re-roll my natural ones. And so he's just gonna be- Or as an aura? Yeah. So it affects other people. Yeah. And I feel like with, we've forced this small, it's gonna be useful even with, because the aura isn't that big. I don't plan on getting an A combat. Yeah. If it does, then I feel like the game's already over at that point. You're getting into combat. Yeah. No one loses an aura. Cause Bane Channel is free if you take off lightning bolt on him. So, right, okay. Hopefully. Yeah, so that's my force. Nice and balanced, hopefully. And it lets me move forward in the campaign and see what I really want. So harder to hit, but then I counter that with ice-tipped arrows. If I do get a hit in, I don't counter it, but I'll slow you down if I get a hit in. So I'll start with my hero. The Shadows of the Northbox gives you the Ice King Master Hunter, who's basically Ice King Hunter sculpt, isn't he? Yeah. Which I really, I think that's a really, really neat little sculpt. Of the cloak on the back. Yeah, the flowing sort of feathered or animal skin cloak. Woo! Animal skin cloak. We're gonna have to make larger sizes. I've seen that big 3D print out there of one of them. Might have just leveraged out in size skis. Like a chess piece. So we've got the Master Hunter. So she is gonna be mainly focused on trying to tie you guys up. She's not gonna be a big damage dealer, Ice-Tipped Arrows, quite a few actual hits. She only needs to land one hit on you. She's not there to deal damage. She just gets one hit. And that will basically stop you advancing, because it stops you getting your... Some more of an offensive supporter. Oh, mine's quite defensive supporting. She's also got a 24 inch range, which is far, farther than yours. It is massive. So played right, I can just keep shooting you and moving backwards. Yeah. Because I don't get any penalty to my shots for the individual. So my way of countering your lots of ranged is to be a bit more nimble and a bit more clever. Next up, obviously you get 40 clansmen in that box, or sprues with the clansmen arm, which can be built as the pack hunters or the clansmen. I have just gone for a core of clansmen for this. And that's just to kind of get my points value up there, because we're sitting at, what, 500, 600 points? Yeah, 500 points. And one thing I wanted to do, which not a lot of people do realize is on the clansmen sprues, you get snow foxes. Oh, the snow foxes. Snow foxes. 80 points just for a little regiment of snow foxes. Very fast moving, very nimble. Again, falls into the sort of working with my ice cream master hunter plan of tying you up and keeping you out of the way, while my snow trolls do a lot of the heavy lifting. I've heard a lot about the snow trolls, and I'm very worried. Yeah. So you get three snow trolls in the box as well. Minimum a model count for me, so I put just two onto the table, because it's easier for me to get the models painted up. So I've got a much smaller force. We are playing on a small table, because the points value is quite low, which means coverage is slightly easier. You've got one unit more than me. We're gonna see if that matters. The good thing about, so we do recommend if you're doing 1,000 points, you can play on a smaller board. It just means that you get into the action a bit more. Yeah. If it was a bigger board, I wouldn't be using a force like this because I've got no table control. Yeah. I mean, my force is now relying on slowing you down in places whilst making you prioritise an area of the board. Yeah. I mean, personally, I find the objective ones a bit more. A bit more fun because it's more about manoeuvring. You're like me. You try not to devolve into a straight-up kill regardless of what you're playing. And then I start seeing red, and then all tactics go out the window. You just charged off of that objective to come to kill my snow foxes. So if I see them snow foxes out of position, I'm going to have them. Speaking of crushing strength, I've had about 35 points left to play with because of my use of the snow foxes instead of another group of clansmen. Yeah. I have given this unit, crushing strength plus one, to my clansmen who, as you probably know, already have crushing strength. Now I chose to give it to those because they get the most attacks. Yeah. So more attacks, more crushing skills. It's going to be a worry. And I've got a blade of slashing on my snow trolls. So when they roll to hit in melee, it can re-roll one of the dice that failed to hit. Okay. They don't get a lot of attacks. Yeah. So I want to make sure they can get an attack chance to re-roll. And so it's not re-rolling an actual one. Yeah. It's just if it fails to hit. Oh, okay. So I get that extra chance there. So extra damage because there's a lot more going out. Makes sense. Helping them hit because they're a bit more cack-handed. I suppose. And hopefully they'll never be hitting you from the front either. That's the plan. Well, I'm going to give it out. Yeah. I mean, that's how we've built them. There are, especially with the way I've built mine, there's so many other options. Yeah. So I can have a very ranged heavy, especially with games below 1,000 points, right? Yeah. Where they say, you know, the buying in other units were all just kind of disregard it and play with what you like in the box. And good thing because these are built as troops for me. My spectres, I could, I was thinking about putting it together to make a regimen, and I was like, oh, there you go on a separate basis. I've had, I've had a lot of moments where I've had a ranged unit, more like a war machine, and it's just been sat there the whole game. Hasn't been able to do anything. So at least with two, if one's kind of out of position for a turn, at least the other one might be able to get something. I mean, you've got to think of that as a control of the board, too. Because if you've got any of the coin, you've got this arc of influence that they can kind of put pressure on from. With me having just one ranged, I've got to get up to, you know, do any damage. Until we start to bring in more units from the other boxes, or we start to lift the points value up so I can start throwing in the pack hunters. Because I've got another 20 units that I haven't got on the table from this box. So another, either two troops or another regiment if I wanted to go in. Whereas I believe you've used all of them, haven't you, for yours? Yes, so yeah, I've used everything here. Obviously you could build Spectre and Scarecrow if you wanted pure melee. But I feel like, especially with the way I'm using my hero, I really need some range. So I'm excited to see how it goes. If, because you can talk all day about the planning and why we've done stuff. But if I get absolutely wiped, then it means nothing. The best laid plans, I'd say. Well, I think we should now go lay out our plans. Yes. Right, so we are playing control, I lied. So I'm invading your space, coming after your nuts. You're in my personal area. This is where we've squirreled away our nuts for the ever long winter. And as everyone knows, butchers are partial to a nice kushu. Chicken cashew nut? Oh yeah. So I won the roll off to start and because we're playing on a smaller table, we're gonna set it within six inches from the edge of the board. So I'm gonna start with my spectre. My lovely boys, there we go. Now, I've done the thing of just, I put my units on the table in front of me while we're setting up. Sometimes it's exactly where I want them to be. As it happens, I am gonna start my plans when they're a little bit off camera just here in the right corner. So they're actually opposite your spectres. So what are the corners? The hiding, already. They've got a relatively nice channel to move down. There's a lot of options here. They're not quite as nimble as my foxes, so they kind of need this more open path. And I'm gonna put my spectres the other side, okay? I am gonna pop my master hunter now pretty much dead opposite your first deployment into this far corner here. Okay, sounds good. Butcher's dead center. Okay. Snow foxes, a bit more nimble, so they're gonna go alongside my master hunter. Okay. On that far side there. And I'm gonna go... They're actually gonna go there. Okay. In which case, snow trolls are also gonna go just behind my snow foxes. Okay. Not alongside... They ran out of play? Well, no, they will. I was running out of places to space them out a bit. And last but not least, my horror is gonna sit behind the butchers and protect them as possible. With their pack lunch. So interesting spread across there, okay? Yeah. So my ice-kin master hunter has scout, which means she gets to make a single at the double-advance order after setup. Oh, my. Yeah. So, you don't have anything else for that. Could I borrow your tape measure, please? Of course you can, sir. So her move... There's one behind you if you really want. Is there really? Yeah, there's two. Here at Mantik Games, we're always supplied with your gaming supplies. At Mantik Games' tape measure, she covers three meters of board. Well, not the whole board. There's a three-meter strip that's about a centimeter wide. Right, so, I digress. The master hunter, her move is seven. So her speed is seven, so she can move 14, yeah? So she's gonna do her at the double of 14, and it's gonna take her all the way to here. Pretty much all the way. Yeah. Yeah! But not quite within range of your troops. Okay, with her 24 inch range. No! What is she? It's probably... It's a four-by-four board, so... Yes. 24 should be, what, half of it? You're about to move into the board. I'm gonna do at the double with my, what should I say, movement phase. Yes, we are starting the first round now. That was outside of the first round. So, I'm gonna move forward with my good old butchers. Okay. Um... I'm also gonna move... So my spectres off the top of my head. He says, looking at the book. Definitely not off the top of my head. They're gonna also... No, they're gonna move the normal distance, and then I'm gonna pivot. Yeah. Um... Same with these guys. They're gonna move forward, and then go there. And my scarecrow's... I'm gonna move them. They've got a... I imagine they're... Yeah, so scarecrow's a speed of four, which is... Very, very slow. Yeah, but luckily they have that wild charge if I do need them to start scrambling. But they're just gonna move into the woods. And just make it easier. So I'm gonna remove the tree, just so you can see that. You go down to the woods today. You're gonna be in for a surprise. You go down to the woods today. Scarecrow's will eat your eyes. I'd rather see a massive bear than a scarecrow in the middle of the wood. What a load of scarecrow. A bear witch. I reckon that... I don't know if I could take one there, actually quite hard. I would... The only bear that... Like, if you see any of a bear, apart from a black bear. Or Paddington bear. Or Pad... Agenet. I reckon Paddington would have me in a fight. You need a poo? He's a bear. I couldn't... I couldn't fight one in the poo there. He's too adorable. I moved my horror. Horror, I'm gonna move just behind him. Range phase. So I don't think my spectres are in range of anything. They definitely don't have line of sight anyway on your hero. This massive iceberg blocks it. The corner of them can see her, but I don't think it's measuring from any point in the base. It's the sort of leader point, isn't it? Yeah. So what I'm gonna do is use Banechant on my horror. So 12 inches. It can be used on friendly, obviously. I don't know why I'd use it on my enemy. So talk us through what Banechant does. So Banechant. So if one or more hits are scored, for the rest of the turn, the unit you use, the arm gains crushing strength plus one. And the effect only applies once. So I can't just juice up a butcher too. Is that forever? No, it's just for the round. Okay. Yeah, for the rest of the turn, the unit gains it. So. They're not gonna hit anybody yet. No, but I just wanna show you. Just when they come over. They're just gonna sort of flex at me. Yeah. They were like, how you doing? Front double bicep. Yeah. Or it's quad bicep for them, isn't it? Or is it? No, they've got three arms. Tricep. No, that's already a muscle. Front triple bicep pose. You're asking the wrong guy. I only do deadlifts. So Banechant too. So I'm gonna roll two dice. And he does indeed have Bane. He has a crushing strength plus one. So he is completely juiced and he's just gonna stand there. He is just flexing it up. And that's the end of mine. Obviously I can't melee anything. Nothing's in range for shooting. What's your range for shooting for the spectres? It's not only your business. No, I'm kidding. 18, isn't it? Yeah, 18 inches. How far is that? So if she was a bit more visible, you would actually be able to hit her. It's a long time. Yeah. Yeah. All right, so now I move all of my stuff. So the Ice King Master Hunter is in fact gonna move away from that 18-inch mark that you're on. So she's only gonna come back just about there because she's still in the pop right now. She's still able to see them all now. Right, that's her move. Then my Snow Foxes, they have a speed of eight. They are nimble and they have Pathfinder which basically means they can pivot between the moves, right? So I can do essentially a 16-inch and pivot them at eight inches in because of the nimble. I'd have to look. None of my guys have nimble. Single extra pivot of up to 90 degrees around its center while executing any movement order including a charge. I can't make this one order to halt. So yeah, I'm guessing I can make an extra pivot. Yeah, that's what allows you to kind of zigzag around and they are foxes. Plus I can pass straight through this with no penalty, I believe. If you have Pathfinder, yeah. And I do. But the question is, which way do they want to go? They're gonna pivot and they're just gonna pass straight through here to the end of their movement and they're gonna end up here. Next up, you can pivot at the start of any movement with an infantry as well, can you not? Yeah. So human plansmen, they can only move 10 if they go at the double. They're gonna make a very slight pivot just so they can head 10 to here which should keep them just shy of your range. So I'm gonna stop them a little bit short with that movement. Um, stopping short in this game seems to be quite a good thing today. Mm-hmm. And it stops you getting into position and then being charged. And my snow trolls, who are occupying the left side of the board, they are quite slow as well. Oh, they're six, they're actually a bit quicker than them. Yeah. You've got longer legs. Yeah, they've got bigger legs than at least my scarecrow. So I have the double of 12 for them is gonna take them quite well just in line with her, just behind but also out of range of your dudes. That's all of my stuff move because I have less stuff. Yeah. So any range? Yes, I do. So, she has a 24 inch range. Mm-hmm. I can't shoot through your units, can I? No, unfortunately. Otherwise I'd be pu-pui spouting at your dude. Which means... And the butchers are bigger anyway. They are big tall boys. I am going to take some shots at your spectre just with my master hunter. She is a master of the hunt. So just a reminder, they have stealthy. So enemy units making range attacks against us is for an additional minus one to hit. Yeah, that's kind of my perk. Yeah, so they're quite hard to hit. She's only got three dice, but all of your units have stealthy. Yes. Including the butchers. They're stealthy. It's more that when you see them, you're just shaking and you can't keep your arm straight. So much for a master of hunting. So she gets three hours. Here's our ice tip, Darius. If one or more points of damage are caused, then they get the frozen special rule, which we'll come to if we actually hit it. And the tracker rule doesn't really mean anything for me right now. So I'm rolling ranged on a three plus. So it's four plus now, isn't it? Yeah. But you're not sure. So I'm going to use my cup. Ooh. The dreadbolt cup. Five and a four. So two hits. Two hits, okay. And they're on a defense of three. So I'm going to get three above. Yep. Come on, dreadbolt. You know I've got piercing? No, actually yes I do. Piercing one, then two. So two plus. Two points of damage, hopefully. Three and a one. So one point of damage. One point of damage. But they're still frozen. Yeah. So the frozen special rule means that you have minus one speed until the end of your next turn. Yep. You don't have it speed reduced to one minus one. That's basically it. Due to having the frozen special rule. Okay. And you've got no other ranged units. No. So we'll test my nerve because at the end of the shooting phase, you do it after every single melee encounter is when you do it. But we'll get to that one. Having two hours of thwacking to you is enough to make you nervous. So two dice. Come on, boys. Five, six, seven, eight. They're fine. They're absolutely fine. Yes, they're known. It's quite well, isn't it? I'm telling you. I don't know what you're worrying about. So with that, we're into round two. Yeah. Ding, ding, ding, ding. I'll let you do the honest of changing the thing. Ding, ding, ding, ding, ding. There it is. Okay. So I am going to just pivot. We'll move and pivot because there we go. These are going to move six and pivot. Or two. Trace. This is the entire table. This is the back flip. That is testament to the superglue. I'm happy with that. Skaekra's going to move through the terrain. So difficult. That's fine. I'm just going to move through it. No, full amount. Just the full. They're going to pick their little heads up. Well, hello. They're just sitting in the woods. Yeah, I'm going to picnic. I found a couple of nuts you left behind. Some cat shoes are in there scattered around the trees. The butchers. The butchers are going to hold. I'm getting close, we're getting to a distance. It's just teased. So I'm going to be my horror just behind them. Okay. I've already kept them. I'm going to move that round because I've got memory like a sieve. I'm going to be fine like that. You are? Yeah. You're taking any shots now? Well, I'm going to definitely take some shots. So 100% in range. Yeah. And 100% in range. So we're going to shoot at your... Are they clansmen? Yep. Cool. So Specs Troop has eight attacks. So one, two, three, four. And under Tyre, French with Matthew. I don't even pick up the dice. There we go. So... You can't count in one language and in your head at the same time. I can't do many things at the same time. So I am hitting on a five plus. So that is three. Not bad. Three hits. Three hits. I've got a defensive five plus as well. So I've got piercing, so four. Four plus. And that is... I've got two sixes, so two wounds. Two wounds on them. Which means... What's their... Oh, you don't have to do nerve yet, because it's the range phase. Oh, yeah. Just getting ready. Oh, don't you worry. And then we're going to shoot your trolls, who are just having a lovely date over the other side of that. Yeah, they're holding hands, skipping through the woods. They are. Like, where do we bury those nooks again? Ha ha ha. And that is... One, two, three, four. It's no trolls, yeah? Yep. Five plus for them. So nice four plus. And that is three wounds. They're tough, they're tough. They get regeneration, too. That's fine. So a nice little spread out, and I'm just going to do a bane chant for a laugh. Yeah, he has crushing strength. Still crushing. He's just flexing. Still flexing, yeah. OK, so now the nerve for you. Nerve is two dice, isn't it? Yep. So I'll do my snow trolls first. OK. They are 12 slash 15, so it's going to be under 15. It turns 12, yeah, under 15. But if 12, you'll be wavering. Yeah, so. And that's while under 15, four and a three. Then what is it, my friends' men, who I think are the same, 13, 15, so they're the same. And three, five, six, seven. Not even first. They're all right. No, not even first. Those shots hit somebody they didn't want to be there. They didn't like them. And that is all me done for mine. Oh my God, I'm not going to turn the tank around. Now, this is where it gets a bit more interesting. So what are you thinking? I'm thinking of corks screwing onto your leader's head with my snow foxes. I don't think even you have enough pivots for that. Pivot charge, pivot. Isn't it with them? I get the extra pivot, don't I? It would have to be. I don't think I could do it. You're 100% kind of looking at it. Yeah. Can they not pivot before they move? You've already got the pivots, so you'd be pivoting once to go forward, and then pivoting again, then you'd be done. Yeah, they wouldn't make it back onto you, though. If you want to come close to my butchers, I'm absolutely fine with that. Well, who says I want to go to the butchers when they can go all the way over here? Well, you know what? That's also fine. Yeah. There's a lot of fine. So let's see if we can make this happen. I can't quite reach. Basically, as long as they get into the contact of your base, it then shuffles in, doesn't it? Yeah. So would you say they're going to contact the wrong person if I do that? Yeah, you can't move through enemies. Yeah. How close do I got to get for it to be successful within a distance, or just actually touching? Touching, but obviously there's a bit of a grace because then we don't want people breaking them in. Yeah, I have a feeling that they might not actually make this. If I pivot to, yeah, I don't think they'll actually make contact, will they? Looks like it's just out. Yeah. Put it for a four. Also, you'd definitely hit the scarecrows first. Yeah, unless it was. Yeah, unless you ate to there, pivot, and then ate. Well, I'll get you know what, I'll get as close as I can. OK. Who cares? So we're going to pivot and move the eight to here. And then I'll have to be the second pivot. And then you're just going to wind up right in front of you. OK. Make you take some action to there. So I haven't actually successfully charged you, which means you can charge me. Yeah. But you are not really very melee savvy. No. With those guys. OK. That's them moved. Snow trolls, they've only got to be the six, but they can move up to 12, which means they can get closer to you while you continue to throw stuff at them. And they can pivot at the end of their move, can't they? Yeah. So these guys are going to get right up in your grill, because I think they can survive another wave. OK. And face that way, my master hunter. So you're coming all the way on that side. I am. She's worrying. You can only shoot stuff that's in front of you there, right? As opposed to behind me? Yeah. OK. Yeah. Does that count as being behind you? Definitely not. It's adjacent to you. But now you have to make the choice. I wonder what I'm going to pick. Snow trolls are her. Yeah. It's not as tough. But then you will get mashed. And now my clansmen, they can move a nice 10. I assume you can shoot over the top of a snow fox. Yeah. Because they're not all that tall. Canses cover there. Yeah? Yeah. Well, they're just going to sit there stalemating you, I think, because I don't want to charge it into difficult terrain. And you're outside of that extra charge. Put some real pressure on you. Yeah, we're going to bait you out a bit. We're going to stay there. Yeah, we are. OK. Can they eat some food? We cover some health while they do that. They're just going to have a picnic. It certainly doesn't cover any health. I need to do my regeneration roll for my trolls as well. OK, because they've moved. And the regeneration rule is every time the unit receives a movement order, before doing anything else, I should have done this before. Roll a number of dice equal to the amount of damage covering all the unit. And their regeneration, frames of n or higher unit recovers 1 point of damage. I think their regeneration is quite high. Five plus. So if I get any five pluses, they'll recover those wounds. OK. I've got a six and a one and a four. So unfortunately, I can't add them together. So they've just recovered one wound. That's fine. So here we go. I'm making you make some tough decisions. I'm playing quite aggressively in order to clear these points. OK. I can't shoot because she didn't have to double. Yep. Unfortunately, I can't throw a rock with my snare controls. Let me just double check. Oh, they did have wild charge. I could have added one inch to that, but I wouldn't have got into contact with you. OK. Right. So next round. Yes. OK, round three. So what am I going to do? I'm going to leave spectres there. What I'm going to do is a nice group pivot, charging to the side of your snow foxes. That's all right. I'm then going to move my butchers forward onto the objective. Face pivot like that. Horror. Horror's going to chill. They're going to chill. Thing you do is as much as I can. OK. Range phase. Bane Chan on the Scarecrow's. Yep, they've got crushing strength. You're going to crush a load of puppies. Yes. Sick, sick man. You heard it head first. No regrets. And now my spectres, they can't shoot you because you're in combat. So they're going to shoot the snow trolls. So one, two, three, four. One, two, three, four. That is only two. And a five plus to hit them to damage them. Is that with pissing? So four plus, yeah. There we go, one extra wound. Back on the three. I think these guys are trembling a little bit. A little bit, yeah. They've kind of served their purpose. So end of the range phase. We're going to do the nerve on those. Yep. Because I could get rid of them. You did it. 8, 9, 10. They've got a bit more nerve than that. They are trolls. Let's try 15. OK, so Massacre is on your side flank. So they get double the attacks. Yep. So they're on 30. I've only got six dogs. I know. They're going to get Massacre, but hey. Three for five. Three for five. Five, 10, 15. So five, five, five. So I'm going to do 15, 15, just to make it easier on myself. OK. OK. Probably resolve the first 15 and be where you want to be. Yep. So they're only hits come five pluses. So it's absolutely fine. OK, so one, two, three, four. It's not. You roll them and then another four. OK. See some sixes there. One, two, not a lot. The only ones I could see. Yeah. OK, so you've got piercing and stuff. No, you don't. You've got crushing strength, though. Yeah. So I'll make it in these. Two, two plus. They're dogs. Just two. They're puppies. Yeah. Two plus. Yeah, that's all. How many is that? So six. Yeah, they could still survive that. So if you want to do your nerve, because it's after every engagement. Yeah, they're very, oh, that's going to be tough. I've got nerve of 11. No. Oh, splat. So I was a six and a five. Yeah. So I don't know how much worse roll. So they're wiped out. They're scattered. They have scattered from the battlefield. OK, so there I'll let you do yours. And then they're just going to pivot. OK, so they are facing the correct way now. Ready for you. And yeah, that's me. That's you. Right, movement. First blood. It is. I'll take that. There's going to be a lot more now, though. There's going to be a lot on these spectres. I don't think I need to really measure. I'm going to slide these guys up. Yeah. So you're getting. You know what? I think you're fine. Yeah, go up in your grill. That's going to happen. Then she is going to pivot as a unit. And she's going to come here so she's in cover. But can see you. So she's in cover here. Yep. But importantly, can see your leader. Yes. Now, the choice that I have to make. These guys don't have their crushing strength anymore, do they now? Ternica are in the same round, but your crushing strength doesn't matter because I've already maled. That's true. You don't get to hit me back. Yep. There's no countering. No, no. You've got a very important decision to make here, truth. I do. I would think they'd have to charge through here. You've got a big old base size. I do, yeah. Ooh, decisions. We're hoping the snow foxes are going to last a term. I was hoping the snow foxes would tie you up for that bit longer. And I could get into a side flank of these guys. So it's going to have to be, you know what? It's going to be in all or nothing. They're going to charge you at your butchers because they're within the 11 of the wild charge, even with the pivot in. They're closing up on here. Yep. Yep. These are the guys I want to tie up. Actually, I wouldn't be able to shoot them in the back, would I, from then? The butchers would march through me. So that's that. That's all of my movement done. We resolve shoots now? Yep. Pew-pews. Okay. Pew-pews. Master Hunter's shooting your leader, dude. All right. She is three dice, I seem to remember. And she hits on a four plus because of your stealthiness. Yep. And they all miss. Oh, no. All three, three threes. That was the most genuine hour now, like. Okay, onto melee. Okay. Well, this should be more successful than these guys because these guys are hitting in the front. It's always the way one roll goes differently, the whole game could change. Yep. So they get nine attacks. One, two, three. Okay. One, five, six, seven, eight, nine. And what are they hitting on? They are hitting on, far, oh, that's wrong characters. Four plus. Oh, we can go back to the other character. I'd rather not, four plus. They do have the roll to hit, re-roll on one of the failed dice because they've got the blade of slashing. Somehow it's embedded. Oh, no, I forgot my aura. I always forget it. He's got the blade embedded in his club somewhere. Yep. So I'm looking for four pluses. Yeah? Okay. That's a lot. That's a lot. And I'll re-roll this two. That's a big one. It's a two again. So four plus, four plus, four plus. That's a four plus. Those are four pluses. That's a four plus. You get a four plus. You get a four plus. And now what, we're rolling to damage you? Yeah. And what's your defense, like one? So I guess you've got crushing strength. So two plus. I do have crushing strength. Yeah, two plus then. I've got crushing strength. Oh, they're wrong character again. I'm on three defense. So any amount of crushing strength, it's a two plus. It's crushing strength, two. Yeah, so two plus. And vicious for melee, what did that one do? Roll to damage, re-roll all dice, natural and modified one. So I want like sixes or ones. Oh, there's a one. Two ones, I get two re-rolls. That one's an outright mess. Or was it two plus? Two plus, yeah. Oh, no, it's another mess, except the ones I get to re-roll. Nice. Yeah. One, two, four, five, six, seven hits. OK. So I want a nice eight. This is fine. This is OK. This is fine. So I'm going to roll my nerve. So six, seven, eight, nine, 10. So 14. Yeah, so they're dead. Hey, you know what, Rich? I'm just happy you killed something. I'm really proud. Do they get to change facing now following that? Yeah, so you can change facing or move one d6 in a direction. In any direction? Well, they're facing forward. OK. It's only a 90 degree turn, though, right? Yeah. So 90 degrees would have them facing this way, which is better than nothing. They're going to pivot themselves around sideways on. So they're going to have to make another pivot to move next turn, but never mind. Now we will resolve the menagerie going on by the forest. So it is 12 attacks. Now they have crushing strength 2, 4, 5, 6. Don't get out of here. We ain't talking about crushing strength right now. You've got to hit me first. That's all there, really. Anything to worry about is just 12 attacks on a 4 plus. OK. Do you want me to reroll that? Yeah, go on. I can do. I'll just reroll it, then. It's still a thing. Those are misses, those are misses. Those two miss. This is true. So 4. 4 hits. OK. Good amount. So damaging on. So you've got Christian showing for what? 1, 2. 2, so you're hitting on 3 pluses. 3 hits. 3 hits. So that's what I wanted. You didn't really want any, did you? Yeah, not really. OK, so I'll do my nerve. 4, 5, 6, 7, 8, 9, 10. Now they're fine. 5 and a 6 would have been nice for you by the time. They're absolutely fine. No other melee for you. No other melee, no. So next round. It is. OK, so we currently have a contested on one objective. Yep. The other two objectives are fine. Relatively free. Yeah. So... Right. On to me. OK. So what I'm going to do is... So you didn't hit that, so it's not about the reduced... Annoyingly no chemist. OK, so I am going to move my horror into the woodline. He's just running away. He's running towards the fire. I don't know about your leader. So he's going to run into there. We'll get rid of all the trees that you can see on camera. I'm really nice about that. And my... What's going to happen is... A spectre's going to move. And then they're going to... Move 6 just... It's really much... What I'm going to do is I'm going to move my scarecrows and then my spectres can move. So we'll... That'll be fine. I've already pivoted. So they're going to move... They're going to move onto the objective and pivot. Confident. I can't. No. So while charged, I was looking at... It gets added onto your charge. Obviously I haven't charged. So they're just chilling. They're chilling. They're chilling. And then what I was going to do with these spectres now that they've moved... They're just going to go there. And to the tree line... Have a little peep. How are you doing? Range phase. Yep. So... You're going to try and hit the dug-in hunter. Yeah. I mean, I have moved and you're in cover. So I'm on a negative 2 by looks of it. I'm hitting on like 7s. So I'll be hitting on the 6s. He's also stealthy. You're also an individual. Is that 8s? Did we go anyway? You know what? I'm guessing you can't go any higher than 6s. 6s is always a hit. 1s is always a miss. That's why even if you have a load of crushing strength, it never makes it 1s. Which is terrible. That's the only reason I have butchers. So... 8 dice. You know what? It might happen. Well, you can get 6s. Yeah. 6s are indeed possible. Not for me. I heard for other people there. I heard this one guy roll 2s 6s. That was none. Absolutely none. And I am going to cast Bane Chan again on those butchers. Yeah, they have Bane Chan. They're going to get stuck in there. Yeah. So... All my range is done. Malay. You will be messed up. Malay, so butchers. They finally get to smack something. So, they have 9 attacks. The horror is giving an aura of vicious. So I get to re-roll 1s. Good. 4... 4... and 1 more. There we go. So I'm hit on 4 plus. There's a few hits there. Yeah. You got 1 as well. Got 2 1s there. So I only missed 1 technically. So I'm going to have to take those. It is all 1s I'm just checking. Whenever this unit rolls the damage... Oh, it's the damage. It's damage. Okay. Good job I lost. I guess that would be a good one. Yeah. But I did hit it 6 times. And it's just against my Klansman, right? Yeah. So you're only... There's 5 pluses. You've got crushing strength. 3. No piercing or anything, right? I've got crushing strength. 3. So... What am I hitting on you? 3. So you've got 2 pluses then. So hit on 3s, yeah? 2s. Oh, 2s. I've got defensive 5. You've got crushing strength. 3. Oh wait. Yeah, yeah. So 2s, yeah. So that's 5. I couldn't math. That's 5. I got a 1. 6 wins. 6 wins, okay. And apples. If Jason has 12 watermelons, why is Jason got so many watermelons? I'm rolling out for my nerve. Yeah. This could be bad. This could be terrible. Well, I need to roll a 9 or less. 9 or less. 6. Oh my shame roll that I got last time. 6 and a 5. 6 and a 5. Oh no. So they're gone. They're gone. They are. Oh no. That was funky. That was absolute, yeah. That was pure on. It's just how the dice rolls go. I don't think you did anything bad. You could have done 3 damage and they'd have gone. With that. Oh man. Because, yeah. I feel for you. So they are going to move the 90 degree. Which flank are you going to give me? I'm going to give you that. That's the, yeah. My thought is that you've got to work your way around. So hopefully I'm fine. Wiggle, wiggle, wiggle, wiggle. Wiggle, wiggle, wiggle. Yeah. So that's me all done. It is. Now it's my gun. Yeah, but these, these trolls. I've seen some, I've seen these snow trolls do some horrendous things. I was hoping that there'd be a bit more of an anvil and a whole job. It's very unlike them to just go out on the first hit. Yeah. Even with a good hit, you know. Man, butchers are terrifying. Well, yeah, they did their job. They butchered. They did butchered. So I've just got my snow trolls. They've got speed of six. They can do a charge of 12 if they want to. But it's not going to get them close enough. It's going to get them into a pretty aggressive position though. Yeah. So we're going to pivot. I need to put these guys on a tray. Movement trays, now available from Mantik Games. I mean, your pivot will get you to face it that way, won't it? Yeah. So you would actually get within. So, you know what? We are, we don't have much choice. You're baiting us out there. Yeah. I've kind of got a nice bit of control. We do. What's your move on these traps? Six. Six. So decent for this low table? Yeah. It's the same as me. Yeah. It's a double or a double. Oh, it's just, it's an awkward distance, isn't it? It is. You're basically 13 inches away and you've got a 12 inch charge, right? Yeah. You haven't got wild charge. Wild charge. They do have wild charge one. Ooh. So you've got a one inch. Yeah. Extra. So 13 inch. Put me. Oh. Just shy. Just shy of making contact with the side of you. Yeah. Because that would basically run them through this. Yeah. Which you couldn't, it has to be the straight line, sadly. Yeah. That's unlucky as well. Actually, hang on. Let's just check. Yeah. Oh. That's it. Just out of it. Just out. Never mind. That's how it goes. Which just puts me into position to be charged by you if I move. That's the decision. It is. Okay. How many rounds have we got this going on for? I didn't change the rank at last time. So what round are we on now? Three. Three. Two. Four. What's that one? It's six. And then you roll to see if there's another one. Okay. Right. Let's play the long game. Okay. You've got the rounds to work it. You're in no rush. Yeah. They are. In my head, I can hear the who wants to be a millionaire. Yeah. You know what? They're going to come to here. They are going to go to there. Okay. They're going to get themselves in a position to be charged or shot at. Not that you can do much about that. Mm-hmm. They can change their position now this way. Yep. And my hunter is going to shoot the butchers. Okay. Does she get a flanking shot from that? No. Sadly not. Because all I need is you to have a bad roll. Yeah. So she's got three dice as before. I'm going to give her a red dice because red roll fire. Unlike last time. She's hitting what? On a four plus because you're... You're blurry. Yep. I'm blurry. She's got one hit this time. Okay. No natural one rerollings. Any piercing? I do. Piercing one. It's a four plus. Is it four plus? I've got five. I've got five defense. Come on. Five. So you're going to hit. And you're frozen. And I'm frozen. So you're on four. Not with that reduction. I was going to say I'd... Oh, I wonder if I can reach it. If I moved like an inch closer than he would have. Because I had to move an inch. I was toying with the... If I move an inch and I freeze you, then I can charge you if you don't move at all. But you're going to move anywhere regardless following that. That's it. That's it for me. Okay. So I'm going to roll my nev because this could... Double sixes please. Double sixes. That's a four. So hey, I'm absolutely fine. Sadly. Okay. Round counter goes round. So we are on four. Four. And four. Okay. Decisions. Okay. Pivot and charge. Yep. Because I don't want to get plucked away by your dude. Pivot and move. Just make sure that we know that that's got that. Yep. These geckos are going to also move forward. You're making a nice line for me to march through. Yep. Mache, mache, mache. I've got my hair as a buffer. Wish it poisoned the best idea. Yeah. You're going to pelt me with more misses. Bane Chan. It doesn't get Bane Chan. Good. I'm going to pelt you with more misses. So... Do you want the rolling cup? Hey, I don't think he makes it. So far, that's it. The cup knows you're not playing dread ball. I think that's what it's doing. Yeah, I guess I'm hitting on sixes because you're an individual landing cover. Does dread ball use D8s? I'm using the wrong size dice, maybe. I couldn't have top math. It's been a while since I've seen Rob absolutely slaughter some of my friends. You've got six. I've got three sixes. Oh well. Okay. That's a four plus piercing. So three's. Ooh. So that is two. Two hits. Do you want to do the honors if you... I can just about reach. All right, nerve. 13. This could go... Dread ball cup. Terribler. I was going to try to hide them and I was going to do the reveal. So seven doesn't hit you or a wavering, right? No, that puts her on 10 out of 13. All right. Great. So butchers are going to smack your trolls. This is going to be... How many? They've got three, is it? Yes, they left it behind them. Oh, I didn't regenerate them. Can I... Sorry. You know what? You can. Unless it makes... They didn't get any anyway. All right. I'm pretty sure I missed like two regeneration rounds but whatever. Four. Four. Nine. So butchers have no attacks. Karma. Feeling good. So one, two, three, four, five, seven. Yeah. So there's a five plus. Seven hits. Yeah. And so what should defense? Five plus. Five. So Christian strome two. So they're on threes. Three plus. Yeah. And I've got... They're in range of my aura of vicious. So... There's a lot. But one to rate was it threes? Three plus, yeah. I hit everything apart from that one, then. Seven hits. Seven hits. Let's make it one more. So they're on 10. That is another one. They're on 11. I don't think I can roll that. So seven, seven. Whoo. They're on 11. They got the five and the six on them this time. So I don't need to roll the five and the six this time? Yeah, that's true. Maybe that's how we get around it. They're 15. So I'm going to roll four or less. No. Yeah. Three or less? I need a two and a one. That's as hard. Snake-Eyes is all that kills me, doesn't it? So we'll have a look. Oh man. There's literally only one combination. Double six is we are doomed. Double one is hold your ground. Okay. So if you get... Double one or a one and a two. You need a double six. Is like the... Oh no. Double six. No, I really want you to get a double six. I need a double one. Double one Snake-Eyes to hold your ground. Basically, there are four rolls I can get that come in. One and one. And a one and one that doesn't really count. But a two and a one and a one and a two also count. Because they're both those. So I'm giving myself three possible dice roll combinations. Ready? Four or five. Oh no. They're dead. They're dead. Goodbye. Wow. You just mashed everything. So I am going to... So when you killed something we were going to discuss the pivot. But the other thing you can do is move d6 in a straight line. What are you going to do? I am. So one. Nice little one inch. A little one inch. A little one inch. You know what? Kind of wish you rolled high at that time. What are you trying to do? I don't know. I'm terrified of it. Oh my god. Pulling my cover all the way. It looks like one inch. That has given me a lot of sight when you're here right now. That's what I was hoping you'd go a bit further. Yeah. That's fine mate. You do you. My go, right? Your go. I'm literally just going to shoot at you. So it's looking a bit lairy. Yeah. Three dice. That's my movement phase done. She can say that. It's personal now. So I'm going to kite your entire army across the board. Like I'm going to. Don't I have to do some kind of break test after losing this many units? Keep going. Yeah, you keep going. Okay. So three dice. I'm hitting on, if I remember correctly, at least I need one page of my rule book now. It's three plus normally four pluses. Okay. Yep. Two hits. Two hits. Watch me just get the good roll. What was this on the horror? This is on the horror piercing one. So two's. Two's and above. Double one. Oh no. What? Mate, I'm really sorry that you came on this way. It's one of these games where you just genuinely, you enjoy it less. Because of how badly heartless it is. It's like anytime I play someone at tennis it's not fun for the other person because I just slug it across the entire court. Where were you two rolls ago? Yeah, true. That's my turn. We're on turn five. At least you can't reach me yet. Okay. Mate, I'm still recovering from that. So what I'm going to do is I'm going to 90 degree and then move six. You're just going to get the objective. I am because I've done this with Elvis where I've just gone blood first. Right. And then actually realised that I haven't got any points. So they're going to move all the way to there. All the way to there. And then... Is it 90 degree on the end? Yeah. Can they charge her there? Because of the angle of the wall. So she's good for another turn. Yeah. They've just got to sit there and hope they like it. Shooting face. And he's just going to pivot. Yep. What I am... Yeah. Haven't you got like lightning bolts and stuff? No. I took off all the spells. Just the buffs. And even I just looked to see if I had fog. I was like please then let it be a purchase. It is. So he's just going to chill. Okay. Yeah. So movement. That's my movement phase done. I'm going to shoot at your butchers since they've actually taken some damage. Come on. So once again four pluses. If the butchers live I'm getting some. Okay. So two hits again. Nice. And what are they getting hit on with piercing? Is it two pluses again? So butchers are four. Three plus or four plus? So four plus. Come on. Five. One hit. One hit. That would have hit your other dude though. I needed that roll previously. So they're on five. Great. So now two sixes would be nice. So it was my turn to get a six and a five. I think that's them gone. It is them gone by one. They have a 15. Right. You know what butchers? You did great. You can do this. No she's just dug in behind here. She's just going to pick your entire army. Okay. So is that you? That is my turn done. Okay. So final round. Round six. I think round six. Okay. I'm going to pivot. What I am going to do is I'm going to pivot my horror. And he's literally just going to leg it into the woods. And that was it. It wasn't quite that the double. That was just a slink off into the trees. Like a creepy old dude. I've done my job. He's a big fan of the butchers. He doesn't like to see them go. And I ain't going to waste your time obviously. That's me done for the entirety of my round. This is round six, isn't it? This is round six. Round seven is all we roll for. Yeah. It's a little dice marker. Yeah. All right. Well, let's see if we can take out an entire unit of Scarecrows. Yeah. With three arrows. If you do this. So I'll be nothing but impressed. Four plus? On my Scarecrows. It's what's your range of them? My range is three. So yeah, three. Oh yeah, four plus. Because I'm stealthy. My bad. One hit. At least. Okay. And then. You got piercing. Piercing. So twos. I thought it was a one. Okay. You know what? Come on. Double six. Double one. Rich, I'm dead. They landed on the opposite side. We'd have been fine. Yeah. Under the table. Let's see. Yeah. We start rolling on a glass. And then you can pick. Oh, buddy. So now we roll to round seven. If you want it. Because I do. I'm not sure who's best to roll for this right now. I feel like my butchers the only one that we're rolling fine. Yeah. So here we go. Right. One. So that. That is that. That is done. Okay. Casualty is both sides. So just to tot it up. I have two units on it. I'm just going to go to the S and I'm going to go to the S. And then I'm going to go to the S. And then I'm going to go to the S. On it. I'm just going to go to the S scenario bit. So I can have a look. And so we're doing Luke. So it's one victory point for each Luke County. You hold. I hold two. So yeah. It is a two-niller. So nice though, because take this victory. There was some extremely unlucky rolls on your end. There were. There's no doubt about it. Like there was no, there was no like, oh, undeniable tactic. It was very, because I know you wanted to hold me up. Yeah. So I was banking on the fact that I could get rid of you. They could have done a better job with the snow foxes. I could have moved my snow foxes into a slightly better position. I could have played a bit more of a long game and moved them more tactically. I didn't expect them to go out that quick. No. You know, again, it comes down to a roll of the dice. Flanks. The big one was the Klansman. The Klansman getting hammered so quickly. Yeah. Swung the hole. Had they survived, you'd have had my snow trolls in your flanks. I was petrified those snow trolls the entire game, because I was so caught up here. And obviously I only had my spectres there, which were there to aid just to get a bit of wounding, which isn't too useful on those because of that region. Yeah. So I had to keep marching at you. Yeah. So even if I wound you, you might just come back in, as soon as you get into the center of the board, and then you just dashes a daisy. And I was absolutely petrified of that. I mean, butchered. I think if I'd have lost the butchers, it would have been game over. And had a few very unlucky rolls with the arrows, completely missing several times. Yeah. Which is for one individual unit to just have a complete whiff of all their shots. Yeah. That's then useless that round, really. So the Master Hunter is really good, very nimble, very fast, good at applying those debuffs. He's a sole hero for the group. Yeah. I think then you need something which is either tougher, can get stuck in. Yeah. Or something which has the spells. Yeah. So I think that's where my downfall is. Unlucky with the pack, not the pack, it's the Klansman. Yeah. And maybe not being as lucky as I could be. I think I used a well. Yeah. I think I positioned a well. Oh, 100%. Especially when you got bunked in the head because I completely had my horror out of position. And I was worried. I think if there was more shots and he was killed. I didn't get Bane Channel on that last one, which was luck as well. I think round one, my mistake was moving my Ice King Hunter back when I should have hugged her into the wall and had a clear line of sight on your horror. Yeah. Because he was straight through that gap with your butchers in front. I should have put the pressure on him straight away. That had made me take a turn going through there to get around there. But then there was all this mess happening here, which would have been another issue for me. Yes, because I would have had that pressure there. Yeah. Allowing my trolls to sweep through. So at the very start, I made that sort of tactical error of pulling back without really thinking this was cover. Yeah. You know? After that, it was all unlucky. Maybe I exposed myself a bit too much. I thought putting the clansmen in there would have been enough to tie up for a round or more, but it just didn't. I think anything getting hit on the flank is going to have a hard time living. Yeah. Especially because what's their defence again? Two. Two, yeah. So that, yeah, I think especially when you've got a lower amount of units for people that are just playing a small game or using the box, you've got to watch those flanks because it matters even more because if you lose a unit, you get so much more manoeuvrability. Like I obviously had the opportunity just to run my butchers out at you. I think with the clansmen as well. They gave them the extra crushing strength, which was good. Yeah. But then they're not as survivable as they could have been. Yeah. Although it was a terrible role, perhaps giving them an item which increases their defence that gives them that more staying power. Yeah. Because I've got a team which can't really throw out heals and can't really throw out buffs. So there's a really good item. Is it Aegis? Aegis? How do you say that? Aegis or Aegis? So again, I'm Resolve and so anytime that you pass your nerve check, you heal. Oh. Which I used to run on Earth Elementals, which like the butchers are fearless so they don't have a wavering stat. That's really good. So they're more likely to pass it and sort of keep in the fight. Brewer's strength is an expensive item to give them that extra crushing strength. I was really hoping I was going to get them into your spectres. Yeah. But you held back. So my plan had to change, especially with the Puppas getting smeared. Yeah. I think the Puppas were a crucial thing. I think these need to be played quite differently. I need to get my other regimen of them. They need to be played less rushy, less pressure. They need to take their time going around the table. Play more like a cavalry. Like a cavalry unit, like a pack of hunting foxes. Corral. It could be as the flanks with them because they can get around so easy. In terms of hits, if they get into a fight, they've got 10 attacks. 20 even just on a side flank is nice. They're hitting on a 5 plus but that's a lot of roles and they're fast. Well that was the idea with this game, wasn't it? See what works, see what you look at. See what you learn. Butchers I love. They're hard to hit. Your whole team are hard to hit. But the harder part is the second role to actually cause the damage. Butchers are hard to damage. The rest of your team are easy to damage. 2 plus. So she being given more shots or more chances to re-roll would be good next time. These guys giving more staying power would be good next time. I would keep the blade of slashing on those guys to re-roll some of their misses because you want every chance you can to deal damage with them. If they're in combat with somebody they need to be able to get those hits. I think going forward. Scarecrows, I'd probably have a 2 to 1 ratio of Butchers to Scarecrows. Scarecrows to get stuff down but Butchers are the meat really. They're the stuff I want to do damage because I'm never really relying on Scarecrows to live. Because they're on a 3 defense I think off the top. They did do a huge amount but they were very useful in that game. They were used correctly. And obviously they're really slow and if you want to use wild charges based on a dice roll for these rather than just it being a number. So it's kind of, I can't predict if I can get a charge or a success of it because if I roll then it's less than I want. I'm just stood out in the open whiffing it. Can you roll less than a 1 on the dice roll for that? 1. Because it's just the D6. You always got a wild charge at least 1 then. Yeah so, well not a D6. Let me look at the D3. It's a bit of a gamble. Yeah, D3. So if I get less than I actually want then it's another gamble that I don't want to take. But yeah, good game. So you raided my winter cashew supply. So we're now ready for the next fight. We're going to use these cashew supplies to build up our forces. Speed your vanguard force. They've got the lust from that. Now we're going to go on the next expedition where they're going to encounter, what am I? A bigger force. They're going to encounter my recreational team who are out playing basketball in the snow. Look, there you go. Did you hear something? Like, no. But hopefully you enjoyed that. And if you want to see more, obviously, give it a like. Subscribe to both Mantik Games and Goblin. And let us know what you're picking up, what you're painting, if you're grabbing the box, if you're getting the almighty Night Stalkers. How are you to build that? How are you to play the different? Yeah, if you have any tips for us, obviously, we're not, I mean, we're top tier. Don't get us wrong. We're basically professional, but yeah, it's for educational purposes right now. So let's pretend that we're awful. And what tips would you give us? Yeah, if we weren't as good as we were, how could we get better? And keep it posted because we're going to have more videos. Kings of War, obviously the escalation series that we're doing currently. And yeah, we'll see you next time. Toodaloo.