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SC2 Speedrun, Part 8/8: The Gates of Hell, Shatter the Sky, All In

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Published on Jul 28, 2011

Full notes on the run here:
http://elitistjerks.com/blogs/1152-ha...

Notes on these missions:
17. The Gates of Hell 5m34s. (starts 0:05)
Have to get to 100 supply ASAP (note that supply of units under construction doesn't help here). The cheapest supply is Vultures--2 supply for 75 minerals and no gas. As an added bonus, they build in only 25s and can be Reactored, so I only need one Factory. So I basically pump minerals into SCV's/Vultures, while getting 4 nukes ready and making 4 Ghosts. There's an instant bump of 10 supply at the 5 minute mark, 6 from the rescuing the NPC Vultures, and 4 from summoning Marine mercenaries. In my runs, this is always what got me over 100 supply. I may have been able to do it slightly earlier with a perfect build order, but probably not by much since minerals are limited (the Command Center Reactor research would save a lot of time here, but it's not best for the run overall). In this run my only unit loss is when I accidentally shot my own Vulture, but it doesn't wind up mattering since I jump from 94 to 100 supply instantly anyway.
At the end, there is a way to launch nukes before the Warfield cutscene so that they land the moment after the cutscene ends (has to be timed perfectly or it doesn't work). The problem is, if you destroy all 3 Nydus Worms that way, it breaks the objective and you can't win the mission. So you'd have to leave one Worm at partial HP and kill it some other way. A Spectre could immediately use Lash to finish it off, but Ghosts don't have anything like that. You might be able to drop some Marauders/Reapers in as well and come up with a solution that's a bit faster than nuking after the cutscene like I do here.

18. Shatter the Sky 2m53s. (starts 6:08)
This one's fun. We have 4 objectives to take out simultaneously with different groups of units. Ultimately they're all pretty easy. The center one is trivial to reach with your starting units. The west objective can be sniped with your starting Battlecruiser/Banshees by flying in from the right angle. The east one can be taken out by two Marines since there's a spot where they can land without aggroing anything. The only tricky one is south. There's no completely detection-free spot in range of the objective. In fact, when they nuke the objective here, they're in detection range of the Spore Crawler just under the ledge. Rather than using a whole extra nuke to take out that Spore though, I just drive all the nearby Mutalisks away before starting to nuke (putting the first Ghost on Hold Position when it lands works well for this). One Mutalisk does drift back, but not in time to do anything. Other issues:
The Leviathan spawns when two platforms have blown up. It spawns in the south and is a detector, so that can't be allowed to happen. This means that I have to blow all 4 objectives at roughly the same time. Also, if an explosion cutscene occurs while nukes are flying, the nukes will vanish. This is why I make Marine-Techlab-Marine out of the Barracks at the beginning--it delays the destruction of east platform slightly to make sure the cutscene doesn't occur before the level ends.
In general this one probably can't be done much faster with this route. The Barracks makes 2 Marines, a Tech Lab, and 2 Ghosts, which all takes 149 seconds. The second Ghost takes 2 seconds to land in his drop pod, and then it takes about 1 second to select him, cloak him, walk both Ghosts forward, and nuke. 20 seconds for the nuke to land means I can't see the level ending before 172 seconds (I get 173 in this run).

19. All In 30m05s. (starts 9:13)
It's really anticlimactic for a speedrun to end on a fixed-time mission. At least Shatter the Sky was neat. Since All In on Normal difficulty is really easy I try to come up with something at least slightly entertaining. Here I buy no additional upgrades beyond what I already had, make no units besides Marines and Medics, and never use the Artifact. I don't wind up playing it that well--you can see lost a bunch of using to Kerrigan when I'm not paying attention. But I was pretty worn out after recording all this, so I let it go.

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