 Alrighty, the plate is here. This is actually a loop. Play the whole thing here. Alright. QQQute. I'll like it. There are a couple of things. A is the character thing and then some animation things and also presentation. I will personally do a front view orthographic and a full side view orthographic. Really flat on with the camera. There's no perspective. And then you can always have one on the side that's a three quarter perspective. Just so we can kind of see things with clear terms of arcs and something like that. Now, just quick. I would look at what you're doing. Judy Hopps from Zootopia. So it's the tricky things when you use characters that exist in other movies. You know, not that you have to be fully in character. You can do whatever you want to do with those characters. But there's something about them potentially moving differently than what you saw in the movie. Again, if it's an exercise, totally fine. I personally wouldn't do that to send to a company like full on existing assets. It was then going to compare it to what they did and they know the character pretty well. Just as a quick FY, anybody who listens, I would be careful with that. Animation wise, I mean, also with the character, she's just so bouncy and happy that it's almost, you almost would expect the more like a faster, bouncier, little happier cycle there. But again, doesn't mean that she couldn't be something like that. I mean, for that speed, maybe it could be something where, if you break it up, where she has the hand on the, what's it called, the belt. And maybe she has, you know, like a walkie talkie or something. And then she looks around, she's kind of patrolling. So it's not bouncy, happy, but like a patrol walk. I mean, it seems also vanilla. Maybe that's why you did it. But anyway, just want to throw out those comments there. Animation wise, a couple of things. I think she is a bit stompy. Now that has to be a full human regular walk with the regular steps, but I think I would tone down, go back to the beginning here, the amount of the height. I know she has to clear it because of this, but maybe it would be a less of a bam. Once you get there, it comes straight down, maybe a little bit of a, she can still get into an extension fairly further out and then come in like that. Maybe that will soften it a little bit. Speaking of feet, watch out, they're very flat. I will give them a little bit of a slight angle to the touch on this side first. So it's more aligned with the shin and then over two frames or so it flattens. So it's not so default. Speaking of default, it's also fairly straight. I will give them a slight overall outwards angle there. Might have it a little bit if that's what I'm looking at here. It's very straight. I would just push it and then for asymmetry, push one more than the other. These guys, maybe one overall could be lower front view. It's a bit of an unfortunate silhouette and it's kind of in passing, but it's a couple frames that we rest in this where we don't quite understand the structure there. I will bring out that elbow just a bit more. It just feels all a bit soft and spliny, especially the Y here in the hips and even the rolls. Everything has a little bit of a soft spliny feel except that the head, that feels almost a bit too bouncy in the eyebrows. Well, that's the blink here. There's one after the blink that I would take out. Give it a bit of a water balloon. Hand a little bit, almost with a slight pop. Almost. Speaking of pop, this hand is a pop. Right there. Let me play this deep right there. Tiny, tiny pop. You don't quite see in the other one. I think that's that for the bigger things. It's nice and loose. There's nothing where it's crazily harsh in terms of sudden stops. I think I'm just mostly reacting to the feeding because of this also kind of the impact there on the knee. It's the softness in all of this. It's kind of what throws me off a bit. I would almost hold the side on the hips and on the chest a bit longer. Hold, hold, hold. Also in Y and then you go over. It's pretending you're keeping that stomp. Then I would really have a bit of a stronger up on the impact. Just a bit and then a bit faster on the passing and then back there. So a little bit of pronounced almost holds. Almost holds, right? And then with an impact there. But that's kind of that. So yeah, thank you. All right. There's an email. You can sign up. You can start whenever you want. You can submit whatever you want. You get 16 submissions. Either way, a like and subscribe would be awesome. All right? Thank you.