 Hello everybody if it's Wednesday, it's Warhammer and that must mean it's time for another episode of Warhammer weekly joining me Well, not as always, but my second most frequent guest It's Paul concy. What's up, brother? How you doing man? Hey, what's up nerds? How's it going? I'm happy to be back for my 13th appearance. Yes We're not talking scaping but it is Such as life, that's okay. That's okay We're talking Nurgle today. We're gonna get into Nurgle in AOS 3.0 Paul. You're a longtime Nurgle fan. I Jumped on the bandwagon as soon as the book came out. Sure. And It's three and a half years now. Yeah, exactly somehow still the same book weird It's still solid. That's who we're gonna come to it Paul of course has a channel called Radio Free Hammer Hall. It will be linked in the description below and You can find you've been putting up a bunch of Nurgle content recently So if you can't get enough of Our great-grandfather Nurgle, well go over to Paul's channel. Check it out sub Tim if you haven't and Check out that sweet sweet Nurgle content. All right So let's start out with some stuff here, man. We've got to start with the news Tyler is away this week. He will be back He is just on vacation with his family Sure to fill four hours of time We will we will make sure we do our best I went through all of Nurgle on my channel. It was a three and a half hour show So I think we can do this. Yeah, and then we're gonna we're gonna cover it more from a 3.0 perspective Yeah, we'll talk a little more about stuff. We will deep dive But it's not we're not gonna go scroll by scroll or anything because some frankly just aren't worth talking about is really the honest answer That's true Uh, but who's Epidemis? I don't know. Uh, yeah, I mean, there's some on the border. We're gonna we'll get into it We'll get into it. All right But let's get to some news So a bunch of news this week stuff going around Flying around crazy things happening First off, we should talk about what's on pre-order this weekend Which is the endless spells repack we all knew was coming As soon as they kept the endless spells and redid all the war scrolls and changed them They had to get away for us to all get them that wasn't maligned sorcery And a way to get out those new sweet sweet war scrolls in our hands And of course that answer is going to be this repack So, uh, there you go. So now if you didn't get the endless spells the first time You can get just the spells and it'll probably be cheaper than buying the original maligned sorcery. So There you are Uh, they also repackaged the ones from forbidden power That were clearly meant to be the legions of negosh endless spell that they scrapped And then turned into forbidden power Someday I wanted behind the scenes interview to know what happened there. I'm really curious It's like the mystery I want answered Of what how did they make there's no way negosh head was just like always intended to be a generic endless spell Yeah, no not a chance That was some kind of legions redo that they then booted and said never mind. Let's just do soul blight instead Or something like that. So whatever Anyways, you can get both those and the new terrain kit So if you want to bring your board up the new terrain kit does have some nice l shapes I will say and we all if if you've played 40k You know the power of the l in minimizing the shooting meta. So Yeah, I'm just saying And yes as age of as as a a os list lab says the age of cronomatic cogs Boy, you are not wrong brother. Uh, that is absolutely correct Uh, okay Yeah, do you do you have all your endless spells paul? Um, I do not have the ones from forbidden power. I still don't have them. Okay. Got it. Yeah. Yeah, sure I might need to pick up that one Because there's two separate kits you can buy you can buy either the original set or the updated ones Which is good. Yeah Uh Next question. Did you paint all of your endless spells? Almost all of them. I think all right I think We're having axe gnashing jaws. I think it's the only one that I have unpainted right now. Okay. That's not bad. That's not bad That's pretty good. I have many unpainted ones That I painted that I are that I painted and never used Uh, sure. I mean, there's a lot of them honestly, I should just have painted like the um the gravetide the cogs uh, and then the um Uh, the one that I hate the absolute most the two little glowing balls Geminids. Thank you. Geminids. Yes. I should have just painted those three. I would have been done Uh, but you know, there we are all right AOS coach says yes, all of his endless spells are painted. It was a covid challenge. Nice. Well, well done coach Uh, oh and also the penumbraal engine. Yes as That is also re-released Okay, I guess this I feel like maybe that was like a city's of sigmar or Stormcast terrain piece that fell through. Yeah, I that thing did not get repointed as far as I know So now it's just rando terrain piece, but okay cool. Yeah, uh, it was always silly that that had points. Anyways, I hilarious uh, all right Now paul it's time for controversy controversy Uh, exactly where my head just went exactly. I know I know got a prince jam in my head now Absolutely, which is never a bad thing but at any rate So the the internet paul was a buzz today a buzz Are you I saw there was some controversy, but I didn't really see I saw something about warhammer plus It kind of so here's the basic rundown Warhammer games workshop You know the company just updated their ip policies And they rephrased some of the wording around trademark and ip To say to speak to fansites that says like yeah, you can have a fansite. We don't mind, but you can't use any of our official stuff Okay, so art and all that kind of stuff And like that's sort of the long and short of it. Okay Now Here's the interesting thing. Yes, this was an update to the um It was an update to their their legalese. All right into their policy But it's not actually new those words speaking specifically to fan art and fan pages Um hosted fan pages that kind of thing Uh, that's new but the Uh, the actual language isn't So I had I had because of things I had had to previously research their ip Okay, and that's always been in place You've never been allowed to use their Stuff they just didn't go after anybody who did they basically didn't enforce it Okay And obviously then they rephrased it and made the language got more precise Right As any good lawyer would do Sure It was I mean before it was written quite generically that was like, you know, other people may not use this blah, blah, blah, blah Trademarks and ip and yada yada, right now. I got very specific to speaking to like fan created pages and stuff like that, right? Fine um Yeah, I mean I saw a lot of people freaking out like are they going to come for youtubers? No, this is them trying to make sure that the animation stuff is all in their wheelhouse Right. Yeah, of course and Like what we do here is under review Like it's under the review clause the same reason you can show clips of movies and stuff like that if you're doing a review Like obviously we don't use their ip for in that reason Or or make animation out of it. So, you know, whatever So it's always been like that They've always had the ability to go after people if they wanted that was completely enforceable They just changed it because they wanted to update the language So they had something new to go after somebody if they start doing sort of fan projects I think they should still not shut down on fan projects. I think personally it's kind of crappy I think they should allow people to make fan projects. It helps the overall community grow um, but at the same time I also understand that You know the nature of trademark and ip infringement is that everything you don't go after weakens your case If you ever do bring suit against somebody So it's tough Yeah, and I don't think that any of that would be intended to go after people like youtubers anyway Like we're free advertising for them, right? They we built community for them where we're making more purchases happen that That's all it comes down to so I don't think they're not gonna like they don't want to shut off the millions of dollars of free marketing they get Yeah Probably not So yeah, I mean there you go um So anyways, I mean like again the language is always there people just noticed it because they Changed right because they changed the wording but the same thing was always there. It was always just as defensible. They always could have done it so Anywho, uh On to the next bit of of fiery spicy news Paul Paul The old world is coming. Are you excited? Uh, I am very excited for all of those people that are going to be all about it and love it Um, I am very happy for those people that they are going to get a thing that they love That's the right answer That is exactly the right answer. I'm not going to yuck anybody's yum They confirmed a bunch of stuff today in the article. That's what's important. They said yes, it will be square bases That's a mistake. That's just fan service. They should have done Circles in movement rays like a song of ice and fire Like then they would have had better across system compatibility Yep, um, but okay I like they're literally just playing to the to the crowd here, but that's all they want like it just that that Today's article was like, yes, we're doing an entire fan service project and I was like, okay I guess Um, kind of how it read to me too. Yeah, I like yes, it'll be in the standard scale Yes, it'll be on square bases. So basically it's it's going to be You know and it's it's going to in their words Harvest the best parts of third through eighth edition to make a new Version Okay All right That could work like it's possible. It's what d&d fifth edition did which is You know what they're ultimately aiming at like that's their sort of dream, right? Yep, the problem is fifth edition d&d wasn't competing with itself. Yeah Right uh You know, so Fine, uh, I I literally have no interest in this whatsoever, but I will happily steal cool sculpts Um for a like which is great more models. They're making means more stuff. I could potentially Buy so it's a win for them. They don't care what game I play with it um And at this point and well and especially in two years from now Like the aos community has grown. We're big You know, we're we're an established community now. I'm not worried about I saw some people being really concerned um about You know sort of it bleeding off Uh people from the from the community I'm not really worried about that If you play aos you play aos if you want to play the old world too because you like both you'll play both If you only want to play the old world because that's all you like. That's all you'll play Like people will people will generally do what they want. You know what I'm saying like it's not It's not as though somebody's gonna be like accidentally I'll be like, oh shoot. I forgot to play aos for a year Yeah, no, I I don't think it's gonna be any sort of problem like that whatsoever If anything it'll probably be additive It's gonna get people back in the game's workshop ecosystem and maybe get even more people into aos that hadn't been pulled in before Yeah, people went over to kings of war or went over to ninth age Um or other game systems, you know, whatever it may happen to be like pulling people back in It might give them the opportunity to take a second look at age of sigmar Yeah, so like oh this isn't the game that it was two editions ago Yeah, I mean the like again, I'm going to speak from my own Personal opinion here and this represents nothing else but my opinion if you love The aesthetics and the themes and the stuff and you love the old world itself. Hey, that's cool. I'm glad it hit for you That's perfectly fine for me personally I have the opposite of interested because I always found the old world to be an incredibly rote boring setting So it like it's but that's me. I'm saying me not you I found it that way So anyways, I'm glad those people are gonna have the thing they want which is there's over back And I'm glad they went for a different setting like they moved to setting back hundreds of years So it'll be in a in a neat new time period for people to explore So that's cool. And the really exciting part paul is you'll accidentally get new cities of sigmar models Of course by reaching hundreds of years into the past thousands of years realistically into the past you'll uh You'll you'll accidentally get new uh cities models Yeah, and I think they made a really good play with uh leading with gizlove That's an army that would feel like a lot of people loved if they don't use this To explore the corners of the world That they never explored previously because again, they picked the most boring stuff Right if they don't explore all the other corners of the world that they had hinted at and go nuts Wasted waste complete and total waste All right Kislev, Cathay, whatever they want all their all their knockoffs all the all the Wallpapered over versions of real world countries Fine Do them all all the ones you didn't do before great Yeah Bring back dogs of war bring back all that stuff. It's fantastic. So There you go. Um The uh, I like I said my only my only thing that really does surprise me and I it's total It's because of total fan service as i'm shocked. They didn't go to the Till like I said the circles in in a movement tray That that's it just felt like it would have been the right move Then people would have come directly over and tried it with their aos armies, but whatever. It's cool All right, so controversial stuff out of the way I didn't mention the rumor engine yet. It's been up, but I left it for now because I wanted to say Paul are you excited for us to actually get new cities models in aos because I am putting my money down That's another witch hunter guy. You can see the stakes right up here That's right. We got a little choppy thing. This is an order of azir model Lock it in Yeah, I I've got to agree with you. It looks very much like a human thing um human person's leg In particular over on the left hand lower part um Some sort of weapon in their belt and Those are stakes or feathers or they're probably not feathers, but Um, whatever that is in the upper right I mean in it looks like we're looking at like the tops of like knee-high boots very empire I'm saying man. Yes, exactly. I want the we were talking about these dawn bringer crusades Right, how much do you want to see? Like a relaunched city's force that includes the ability like new city a dawn bringer crusade where you can effectively like customize what it is to a point and And some new cities models to go along with it like the people leading out there like doesn't this guy look Kind of like a construction dude in the dawn bringer crusades. Like he's got the heavy sledge Head here some kind of choppy choppy saw thing the stakes, right? I'm just saying dawn bringer crusade guy Come on Yeah, I like it and as some people may remember from Days long past. I originally got into Warhammer through the empire and then Free peoples which eventually became cities of sigmar. Yes, I still have like 10 000 points of that on my shelf Actually, it was working on a model for that recently once we get over to hobby time um But yeah, I mean I've got a lot of love for that stuff. I would love to see something new and interesting come out um Yeah, yeah, man. I'm stoked. I really want to see yeah coach I look I want to mention this right now. Let's time stamp this Okay Because coach just said dawn bringer surveyor. Doesn't that feel like it could be the real name? Yes, doesn't that legit feel like what this would fig would be right he does I would be the opposite of surprised if this launch and it was like the dawn bringer surveyor He like he can he can sort of pre-deploy scout out, you know or whatever and he can like mark objectives in some way or something Whatever Yeah Yep. Yep coach. You nailed it. That's what it is the dawn bringer surveyor is here Lock of the week. Okay, uh cool I love uh flaming says I would love it if the dawn bringer crusades get their own terrain feature But they have to construct it during the battle That'd be amazing Uh, oh that'd be amazing. All right if they had to build the thing All right, paul now. Let's talk about this awesome guy here next news item up. It's a giant turkey Bird vulture, uh, I'm gonna start on the special character one. Uh, so the one with the the backing behind him the the, uh gob gobs, uh Hold on Gob sprock gob sprock. I think that's right. Yeah rhymes of knock sprock god sprock Shaman He's the guy who talks to craig. Whatever. He's done the big vulture without the helmet or the horns What do you think of these dudes? The sculpts are amazing. Yeah, man Like that that is just so cool and they are They're landing really well with a monster. I think that looks like it belongs with The cruel boys like it like of course it would be a vulture. Yeah, of course This thing looks awesome I like his so, uh, I like his lore that he like can speak and understand all languages Right and so he can actually talk to crag knows his crag knows obviously speaks this long forgotten tongue Right He's the only member of his race left. So he he has his language But this dude can actually understand him and so he acts as translator I like how they also mention he sometimes gets a little loosey goosey with the translations. He's like, oh, yeah He said this and everybody's like, yay. It's nothing what he said, right? So, uh, fantastic. His rule was also interesting that every time he unbinds He does mortal wounds to the caster like a d3 mortals to the caster Uh, pretty potent. So, uh, cool cool thing there. Hopefully he's a Uh, a double caster one would imagine a big named special character on a monster Probably a double caster. Yeah, eat that hamper pants. Yeah, indeed. No joke on that Uh, this guy's big too this base. I don't know if it's the 130 round or the 160 round, but it's big Like if you just look at the scale of The the guy on top compared to the rest of it. He is tiny up there And you know it as orcs typically do like a boss is going to be bigger than all the rest of them Yeah, so this dude's really large Uh, if he's all the 160 that's going to be real interesting. Um, I hope he's on the 130 I really wish they wouldn't put people on the 160 kind of at all unless they're like Archeon That's he should kind of be on that and that's it So it's probably the 130 the 130 is good. Then he's the same size as like Cragnos and the mega gargants and kind of all that destruction stuff. So, yeah Uh, and then we've got the alternate version, uh, the the horn turkey version With the regular kill a boss on it. Interesting pairing there So the the non-named version is not just a generic spell caster It's a kill a boss. It's like it goes over to the melee dude So that's interesting. Um, what that I love when they do stuff like this because that means you have a whole extra guy probably Let's just conversion fodder. Right exactly. It's like, oh cool. I get either an extra kill a boss or an extra caster So there you go They look like they're posed in such a way that they're not like riding in a saddle. They're like Standing on its back. So you can easily You know throw that on a base and have it be counts as whatever Yeah, I think these I think they're sitting down But I'm guessing we can't see it at this angle. I didn't watch the video close enough I bet there's still a pillow under that all the big wood boards. I will bet you a million dollars That's a chair. Well, that's too much. I'll bet you two dollars. There we go. Let's be realistic There is a chair on a pillow Okay, because the one thing you can say About the cruel boys is they are not cruel. They look they might be cruel boys, but cruelty to animals is not cool And they take care of their animals all of them have like pillows and stuff on them where they attach things to and make sure they don't get You know agitated so that they're comfortable and I really like that I think it's cool that they care about their all these animals and beasts that they arrive. That's neat That's a nice little bit of irony. I like it. Yeah Uh, so, yeah, uh, super cool stuff with these guys the they said that next monday is going to be storm cast so uh That could this be The dragon the dragon nests or whatever they're called could could are we going to finally get our dragon drake riding storm cast Yes, please One can hope Although with how much we've seen already. I feel like it may just be Revealing stuff that we've already seen. We know they're out there man. They released that short story Show me the drake riders. I want to turn them into scaven please Let's go. Let's do this. Let's do it go All right So, uh, yeah, super excited about these guys. I think these are great looking dudes I'm excited for all the people who are going to take these big giant vultures and monsters and convert them into other things I'm sure tomb king tristan will have this converted into Uh, a tomb vulture in eight seconds flat That is going to be instantly a tomb king thing So there you go Uh, and then finally just last little bit of news this guy, which was a special order event guy the sort of I think he's I don't know what he is Liberator is not a special liberator. He's some kind of guy night quester something. I don't know. It doesn't matter This special event guy is going to go made to order. So that's cool Uh, so for since they didn't have he was supposed to be available at events But then you know We didn't have any events. So they're going to allow everybody who wants one to do a made to order one, which is cool So I think this guy was a neat looking dude. So I don't particularly have any Uh, care to order him, but I think he does look cool, but I got my hands full of New storm cast over here. I'm I'm ready to be thunderstruck and uh, I'm not I'm not going classic. So there we go Oh, there you go. Yes night quester. Okay, cool It's a good night quester, but I think I might like the original one better. All right Any who that's all the news If you like news if you liked any of these things we talked about why not hit your life Why not hit like and show your appreciation for that? We would certainly uh, be very happy about that And it helps other people find the show especially right now The more of you they hit like while we're watching the more it's likely to get other people to notice it and recommend it So be a hero hit like And make sure to ring that notification bell to be informed every time that vince posts another video Do all those things do all the things. All right Paul let's turn to some pick of the week, buddy All right all the week pick all the week I want to uh spruke somebody that is um Member of the community that is starting an etsy account uh Greg aka the dice must flow on twitter also his uh etsy account name He is doing custom made uh dice trays with um Nice like vinyl Images on them, um Can be you know, he's currently doing like a whole bunch of different aos logos of various types But he's also he hasn't like fully released it all yet But I don't think he would mind me saying that he's also able to do like custom jobs like if you want to get um Club dice trays with the like your club logo on them. He could do stuff like that Um, so yeah, it's definitely it's really cool. I have one already. Um, I really like it a lot It's a nice quality tray. The vinyl looks really nice on it Uh mine is of course nergal Yeah on theme. I love it Uh, yeah, and Greg is an awesome dude So go check out the etsy shop get yourself a nice little cousin thing They're great because they they fold up and stuff too so you can just take them with you really easily they're they're they're they're super class and uh, I I he he reached out or he like he pinged me on twitter or something and said You know, what color should I do for a slanesh one? And I was like, uh pink and teal Obviously, what are we doing here? What are we even talking about? Uh, but so at any rate, uh, go check it out My pick of the week is for our good buddy stan morgan also known as the aos list lab He had a new episode go up today And uh, I would highly recommend you check it out. I guess for him it went up last night actually but nonetheless Uh, it's an awesome episode because it's about things you're probably getting wrong And are forgetting and are not tracking. It's fantastic. It's a lot of there's a there's a but There's a couple of little gotchas in the different phases that people I suspect read quickly and didn't realize they were playing wrong And he points them out and helps you Uh spot them and be a better player. So there you go Uh, would would recommend highly have recommended find the link in the description Fabulous I'm excited. I hadn't uh gone off and watched that one yet. I'm gonna have to take a look at it Yeah, it's really good. Like one of the first things he mentioned is something I've seen a lot of people get wrong Which is if you use the heroic action To generate a command point Okay, if you roll the four up That command point is you have to pick a hero To generate that command point And only that hero can use that command point and they have to use it that turn Not that round that turn Yes, so if like if you're doing this at the top of the round top of one you nothing else to do I'll generate it. They have to that hero has to spend that one that round So just a little stuff like that Okay, cool beans. Uh Let's talk about some hobby time paul. What have you been working on man? What's what's going on? So now I'm actually taking a little break from painting the nervel stuff. I Have been doing a ton of that. Um I had I was just finishing up a couple of projects. Um over the last couple of days. Um, I had some Scaven storm fiends that I was finishing up doing the bases on those um Because those are real good third edition like super good um, and then I also Had a free guild general on griffon that I had started like a long time ago and then just kind of I think I was just like that not that excited about free guild for a while and sure Like just put it on the shelf and didn't finish it. So I finished up the base finished up the paint job so Can run a double griffon list now that should be Fun with uh all the new rules and everything nice Nice So what's on your painting desk? Well, uh, I finished up that bust this last weekend. That was a big project So I needed some time to just relax. Okay, and so that meant it was time to go into massive assembly mode So I had two What's that? What's more relaxing than that? Sure. I mean, there is a zen quality to it, right when you get into it of just like looking clipping scraping dry fitting Fitting gluing, you know, etc. Like whatever But it's time to convert out all the sense like when I do a converted army I have to do them all once I have to like sort of get all the conversions together And really understand what I'm doing and a lot of my armies. I've been doing lately are highly converted So like the giants were completely converted my city's army and uh, and now this My rat cast and I had shared The previous paint the test model, but now I'm converting the rest of them. Here's my Lord emperor Imperator he's got his little pick and a nice little different. Uh, I don't remember what that's from I think his halberd is from like one of the old claw lords or something. He has a nice rat head and then I had to get then I've got my My knight vexelor Who's got it switched out for a little halberd there giving them all like the storm Vermin halberds and I had to re-bend a new Out of plastic art a new flag for him so I can do freehand on it and not use the The annoying one and he's got the super sweet head. I don't know if you can see there But it's like the I love that like champion storm vermin had the big knife on the front looks awesome And I have a lot more There are so many more. Uh, I've got 20 uh Vendictors converted I've got uh, and then my So far I've got those two 20 vindictors and the Uh, mage the wizard that's what I made my way through they take a while Good trying to because it's a bunch of little tiny conversions that don't seem like they're much But man does it take a long time to get everything together So because I've had to cut all the storm cast heads off of their neck So there you go. Yeah, I have a giant pile of storm cast heads so one of the other things that I actually just did recently was assemble a bunch of uh Storm vermin, so I like have all of those bits like immediately in my head I'm like, oh like those would fit really nice on a storm cast body wouldn't they do They do the heads fit really well Um, ironically, I'm gonna have here's all my storm vermin sprues as a matter of fact I'm gonna have a bunch of bodies left the exact opposite of what you normally have, right? But yes, I will have a bunch of bodies left because I'm not using any of the bodies I have been snipping off some of their tails because unlike the Um clan rats storm vermin have their little tails tucked They're coming out of a drapery, right? And so they actually fit really well for some of the storm cast that have Like longer butt folds or something, you know covering their their tushies. So I also enjoy that these guys are uh Twice the size of a normal storm vermin like if you stand one of these dudes next to a storm vermin He's literally twice as big Uh, and I that's as would be fit those reforged by uh By by sigmar himself, you know, they get they get stronger All right, so help from skig Exactly a little help from skig. Um, and it's you know, I I've all experiment with a couple methods of painting these guys So it doesn't take 30 hours per mini. I'm hoping I can get it down a little Uh, but we'll see we'll see what we do. It's worth it It's worth it You just gotta you just keep at it You just keep at it you keep hammering spikes and eventually you you have a railroad Yeah Okay So with hobby time done pole You know what time it is It's nerdle time, baby. It is nerdle time. That's right. Let me get rid of this thing here There we go It is in fact nerdle time. All right Uh So Let's talk nerdle Uh Paul before we get into any of the summary slides and anything like that because we're gonna we're gonna have stuff to guide here but 40 000 foot view Uh What's your feeling on nerdle in 3.0? This is one of the oldest books still around Yeah, um, and I think because it's an older book it It was way it was barely designed for second edition um It was definitely not designed for third edition. Paul, how did neither of us catch that I misspelled nerdle? Where on the main slide? There you go. I fixed it That's so funny. Some people caught it immediately. I stared at this thing five times. Then I emailed it to paul and sent it to him as well Yep, and neither of us got it At any rate nerdle now it's spelled correctly. Ha take that internet. Go ahead. So there's some little things that Just kind of work differently in the army. Um You know, it's a 1.0 book, right? So all of the command abilities happen in the hero phase Which lives you leaves you with a lot more freedom to use the generic Command abilities in their respective phases. Yes, it just gives you the breathing room for that. They all happen in the hero phase um Blades of future of action still not fixed Um, it's still six plus to hit does a mortal wound. So it's modifiable which means For a command point it does it on fives now uh So that seems pretty good. Sure. Sure um You know The army is like chock full of hero monsters. Yep that are all good and a lot of them have gotten better Uh with points decreases and new addition rules um I feel like it's sitting in a solid place in the new edition It's not going to be An army that I think is like contending for top tables most of the time Um, but you know with the right player you could probably pull off 4 1 or 5 0 with it um But it's a solid like top of the mid tables sort of army and if you have a good day You could probably take it for a win Yeah, I mean this is uh like I think nergal is shocking In how shall we say disgustingly resilient? It's been in the meta, right? I mean, it's it is a very on brand army. It's got these It's basically still a 1.0 book. Now. I imagine That this book will get replaced By q1 next year. Let's just say that Okay, and uh, I don't think it'll be the october book. I think that's beast of chaos But who knows we'll see we'll see it could be though, but it could be They traditionally do a chaos book in q1 And you know so but but at the same time they've also said a chaos book is coming in october My original guess was they do beast first and then nergal at the beginning of the year because realistically Nergal's still pretty fine like as a book it holds up for all the reasons you mentioned Right, it's always been competitive. It's always been able to put a good army on the table that's going to play a good game Uh, and it continues to do so now two editions after the book is written Uh, which is just a testament to its sort of to the nature of the book, right? So let's let's get into some actual strengths and weaknesses here Okay So paul, here's my strengths. You tell me if you agree with these, but I I think all in all This is a solid sleeper army with some real potential in 3.0 They have a solid range of troops as you mentioned. They have good synergies and buffs They have good monster heroes. Maybe not great, but good. I mean, let's not kid ourselves There's no archion hiding in this list, right? We can use archion in this list Yeah Uh They it plays well in the pile in wars Yep, right and they have so many different coalition options Yes You can pull in Almost all of chaos. It's crazy, right? You're you're basically blocked from taking zeke stuff right In the majority of scaven, but unlike every other army you can take a piece of scaven Yes, yes Uh, yeah, exactly. I mean, this is the only chaos force That can actually bring scaven in as coalition Yeah, right And by the by there's some real good options in there like we're gonna talk about it But it is that is not a that is not a nothing thing, right that you that you should just read over Uh, so nurgle's got some real strong coalition choices Yeah and the new uh errata for coalition for all of the god marked armies With allowing you to take beasts of chaos as coalition and Mark them as well like Everybody was like upset that we lost the ability to mark stuff with battalions going away It immediately in the first errata we get it back and I would argue it's way better being coalition Because it's giving you flexibility. You don't have to take a whole big battalion now Like you can just take like one or two units, which is probably what you are really taking it for anyway Yep, yep, exactly now the weaknesses Uh, some of the best items are in magic what I mean by that is like some of their best synergistic pieces are spells and Like magic is just always questionable. I mean, that's the bottom line in a world with spell dons Right in a world where negash is probably gonna see more play Where teclas is floating around where you've still got captain croak Right of the of the ss Frog ship enterprise, right? There are just Like you can't ever rely on magic. It can't be your strat Right, right Uh, so that's challenge, but They're good. So like as a I think if you treat it as a bonus and not as your strat You're fine. Yes For sure. Um, I don't think there's a lot of tricks in this army What I mean by that is this army plays a pretty straight game Like it wants to play warhammer Yeah, right. It's not lumeneth It's not doing nonsense like that It's just playing good old-fashioned warhammer. Like I got some dudes. I'm gonna run over there I'm gonna punch you Yeah That's what we're gonna do here Yeah, and oh good The games that I found that are most fun are playing nergal against other armies that have that sort of mentality Some games with iron jaws great games with bone reapers great um you know a lot of the A lot of the armies out there that are that just kind of play a straight game Those are your best games because there's nothing weird going on and you're just moving around tactically and Uh using whatever combos you can put together and just making stuff happen Yeah, other than when tom played this army back when under like the original plague touched awfulness back in 2017 or whatever Yeah, this is a great army to play like I've played nergal players at tournaments Many times and always had a good game. It's always been a fun game Yeah, so um, yeah, I mean they want to play warhammer with you play warhammer with them, right like that's It's great Uh, I think one of their other weaknesses is questionable Hammers and they have a real reliance on splash damage And there's a question as to how much splash damage or sort of chip damage, right? Actually accomplishes much in the new edition I think its power has been weakened But Not gone. It's just you need to pick you're picking different targets now I think for your splash damage like big heroes and hero monsters that kind of thing They just don't get chipped down anymore because they can just heal themselves back up right, yeah but Chipping away units like chipping away lots of units So that lots of units are then forced to make battle shock tests when they can only use one Uh, you know one command point to make somebody immune to battle shock That's actually quite a strong tactic So you've got to kind of switch what you're what you're doing there, right? You don't try to kill the heroes with little splash damage anymore. You just try to like pile it on Multiple units take two three four guys off of multiple units Yeah, you're gonna fail a battle shock check eventually, right just just get them to start bleeding right So there you go and nurgle just likes to spread the love around just spread that love around Everybody's got to get a little you get a little you get a little it's like gifts Yeah, it's like Oprah. Yeah Yes, only I I have other gifts, but disease really? Yeah, here's one. What is this? It's disease. Okay so, uh Let's talk the fundamentals I did uh, nurgle okay. Nurgle aligns well Uh with the new abilities All right solid commandability options Good coalition priest. So you got a priest option There you have two priest options actually three. Oh, what's the third one? What am I forgetting? Uh war shrine. Yes, we creased. Yes. Oh sure. Okay. I was counting the plague furnace as the plague priest But sure because it's both it's the priest don't want both ones, but you're you are exactly correct I I relent my statement. You are right three. Yes Uh many smaller units that ignore coherency rules and are still strong i.e What we'll talk about them, but blight kings or pluscule blight lords and stuff like that, right? Yeah, don't they're not they're not they're playing by the old school coherency rules. No issue. No problem Uh reasonable points adjustments than ghp. Actually some favorable ones. As a matter of fact, they had a few things go down Yeah, uh, which is yeah, which means That like even if they only drop five points that means they dropped a lot All right, because if everybody else went up 10 and you went down 3% then you effectively went down versus the meta 13 percent right and Some of the points adjustments up also are they're sort of like phantom adjustments because You know previous to this Everybody was just running blight cyst in a whole bunch of blight kings. Yeah, and blight cyst was 140 points and then you had to take a lord of blights who was a purely tax hero For another 140 points, right? For now you have 280 points getting freed up in your list while they had to jack up blight king points to make up for that, right? and I think they they didn't Put the blight king points up so much that it counteracts that completely So I think it actually does free up more room in your list. Yeah. Yeah I agree. I I agree like I I think on the whole this you actually are going to find you fit More stuff in your army now than you did before especially depending on the choices that you've got And and also I'll I'll second that kyle nelson who said our factions without good hero monster options Especially the two and one like marathi just screwed and my answer is no I mean this faction has some great So we're going to talk about them. They're a big part of this faction But there are factions without them and no you can absolutely you you absolutely don't need Hero monsters you really don't I've seen plenty of forces without hero monsters still performing quite strong. So Okay, um, they have very resilient heroes with high bravery They have lots of mortal wound protection Which mortal wounds are going to be a big part of this new addition Like people are going to be reaching for every mortal wound. They can get their hands on and nergal's like, okay Yeah, it's fine. Everything is going to five up. Right. Yeah, exactly. Like, yeah We're we're lock stock ready to rock when you when your army wide five up against mortal wounds. Basically It's crazy how much work that does right Blight kings you don't have a five up against mortal wounds, but They're 165 points for 21 wounds, right will form save Yeah, I mean Exactly, there's so much meat that most of time mortal wounds don't do enough. Don't don't lift heavy enough right So yeah, I agree and they also they also have a lot of units that have easy penalties to hit in all phases Which is fantastic. So they're automatically You know being able to back out everybody's plus one. They're probably going to give themselves another choice unit is great Yeah, right So yeah, good stuff there. I think I think they I think they have very very solid fundamentals And I think by the way, this stuff is why they've stuck around Like some of these are more current Right, like the cold the coherency thing and the point suggestions are like that But when you look at resilient heroes and mortal wound protection and penalties to hit and solid commandability options These are the reasons they've endured Right, absolutely Okay, that's a mention we've got we just kind of gotten like little updates to nergal Yeah, like through faqs and through broken realms getting new back war scrolls and You know they and all of the coalition units that we can take are You know just constantly adding to that right it seems like every time a chaos book comes out it Touches nergal something and in a good way. That's what's really interesting about it Is that almost every time nergal has gotten any attention? It's gotten improved Which is not true for all chaos factions Right Yeah, some of them in the next slide do not have the best track records Yes. Now the next slide we got to talk about it. We got to talk about dem trees Okay, yep So they did suffer a blow with the faction terrain So paul, I want you to take the lead on this one Because I want you to explain that the feculate normal is still the same tree. It always was But there are some key differences here In what change so walk us through paul. Why this is such a big change So the big thing is that the the setup changed Now it has to be deployed Holy within your territory and previously it was set up before you picked table sides So it would always just go in the middle of the table somewhere, right? um If you look at you know this problem In a year with the next general's handbook might not be that big of a problem anymore But right now we're looking at battle plans that Are almost all of them Your territory is just your deployment zone, right and some of them are very small. Yeah, so restricting Where you can put your feculate normal is a big deal because that's The big thing that we've been using that for is to be able to run in charge and Not having it in a complete like a convenient place in the middle of the battlefield But that definitely takes back a lot of the mobility that mirgal had enjoyed for a long time Now on the flip side, I think this is just going to be like Your first seven contagion points are just always going to be spent on summoning a tree in the middle of the battlefield. Sure And The flip side of this is it and you know, so it's not a strictly worse scenario By it being in your territory You're always going to be getting the contagion from it. It's going to be very hard for your opponent to stop You're getting the contagion points, you know the d3 contagion every turn from the feculate normal So it that's why I wouldn't say it's a strictly worse change, but it's mostly worse Yeah, I think that's fair and so just so everybody is completely clear If it's if the scenario is something like where your territory and their territory is half the map So like the vice Right, the vice splits it down the middle. This is your territory. This is the enemies You can still basically get your tree into the middle Right because you're 12 inches back from this line in the vice It has to be wholly within so it can't scoot into their territory at all, but it's a small base. It can still Basically sit in the middle and and still act as Uh a sort of slingshot for your forces right But the the other nice little trick with this now too is that it gained the impassable Yes Yeah, I mean summon impassable terrain. I think is going to be a big deal or certain Situations that you're in So long boats welcome new boats Yeah, uh, they're smaller that go exactly where we want them Uh, yeah, they're they're smaller now, but that's good Uh, yeah, and but yeah, you can just kind of block off certain spaces, right? Depending on the terrain setup You can make it so certain big units just can't move through there or move through there in a weird way Which is cool. Um, the impassable thing on faction terrain is something I don't think a lot of people have Really caught into as to just what it can mean but like the the Big slanesh pizza cutter is impassable as well And I was using that to to create a ring around the rosy situation where the enemy couldn't get at me realistically Yeah, um, and you so you can you know, it's not a huge thing, but it's there Uh, this isn't as offensive as boats because boats whatever. I only want to talk about boats um The the problem with the slingshot plan is that it completely dies if you're in any scenario if you're in the scenario with like the corner box Versus the corner three boxes where it's like this deployment zone against this deployment zone. So it's boom boom by Boom boom right if it's that situation. Yeah, you're done All right, you got to just you got to get a new tree out there Yeah, and and even in the like five on five boxes so that that stepped out one more That one's better. It's better, but you're still not going to be exactly where you want to be probably Yeah, and you're probably putting your tree in a place that you want to deploy units, right, right But it's better But there are some scenarios where it's going to hit you So you like the key here is you're going to need to pay attention because your battle plan can't be I will alpha into them by slingshotting my troops like I used to every time Because you will just run into scenarios where you cannot put your tree in such a place to make that happen Yeah, and I think this is actually In terms of health of the game. I think this is good Yeah, taking off my nergal fanboy hat for a minute setting that aside Um If you could just throw your tree in the middle of the table all the deployments are a lot closer to each other than they were previously It would just be nergal alpha strike lists over and over again And we don't want that right so I've seen some people discussing Horticulus slimex mr. Snail rider Yes, obviously he is the gardener of nergal and can make trees Or make a tree I suppose And you know, I think ultimately we're going to talk about heroes here in a minute, but I don't think he's worth it I think I think Horticulus is still overpriced You know, he's on a big Yeah, he's not actually a monster He doesn't really do anything in the way of damage. He doesn't he's just he doesn't do enough That's the problem Like yes So there you go He's tanky He is pretty tanky. I mean, he's on a three up save with a five up disgustingly resilient. So, you know, he's tough as nails Uh, so I don't want to get that wrong and he's you know a stamp on eight wounds on a bravery 10 He can self heal like a boss Right, but I just I think ultimately the other heroes we're going to talk about He just doesn't hit their level Right, so yeah for sure Okay Speaking of which Paul Let's talk about heroes, buddy Oh, man, if Nurgle have a lot of these No joke Uh, it's so funny to look through the Nurgle faction in in Like worst role builder or in the app or whatever, you know Because it's just like nope hero hero hero hero. Oh, that's a unit hero hero hero unit named hero named hero named hero That's a unit, right? It's crazy. They're so hero heavy But that's okay because they got some good ones. So so, uh, talk about The heroes that you like we've got a slide coming up here in a minute to talk about one that I think you and I agree on That people are sleeping on hard and it's now Time by the way Shannon slow said ha ha toughest snails because I said tough as nails Gosh darn it. That's so good. It's so good I'm so angry. I didn't think of that at any rate Uh Paul talk about the heroes. You're like, why you like these nerd like the good Nurgle heroes. Let's talk through those the good Nurgle heroes, so Let's start with hero monster options, right? We have the great unclean ones and uh, ronigus All hero monsters very very very difficult to kill. Um The great unclean one is a great support hero ronigus is more offensive Relies heavily on magic on a spell that goes off on a seven. So he's a little bit dubious um So They're also on a the 130 round, I believe And that projects out a huge radius for anything that you're measuring distance from Um, it just creates mathematically a much bigger area that right something covers um So that's really good. Um The guys on the bottom of the screen the magus lords Those uh, we're going to talk about more coming up, but they're all really solid. They're 12 wound monster heroes Two of them are on a three up ones on a four up um They all have solid abilities um Then we go over to uh the glotkin A huge hero monster has a great command ability that gives Uh plus one attack out to everybody within 12 not wholly within 12 within 12 um Has a great spell that adds uh a wound to every model in the unit until your next hero phase Um, so cast that on some plague bearers and they're twice as tough as they were before Yep, um, and he's pretty good in combat as well. He can Muscle his way through 18 wounds on a four up save You know less fragile than he used to be with the You know new changes for third edition, but he's not um Like the most survival thing in the army, which sounds insane when he's 18 wounds um But for a nergal thing he goes down pretty quick Yeah, I mean let's talk about the basic grade on clean one right basic grade on clean one 16 wounds four up save But he's got that 10 bravery heals a d3 in your hero phase Yep, can you certainly slam dunk all over heroic recovery, right? So could very easily be healing Uh 100 or sorry be healing a 3d3 Per battle round. Yep, right Which is quite a lot of healing potential there Uh One of the better castors in because of his build, right? He can kind of like He can kind of hurt himself, right? Yeah, and actually be a decent caster like I think the utility build You don't take a great on clean one for damage Right, he's a bad hammer. Don't throw good money after bad. He's a utility buff piece and uh You know because he's got the bell that can add another 3 n just a movement We talked about making things faster. He can take the bell and bile blade or whatever, right? And uh, so it just gives him like really good Offering or really good sort of Yeah offerings to the rest of the army as far as what he's doing flat utility Spell cast utility we talked about how good some of the spells are and what they can do So getting any kind of bonus to cast is solid Uh, and and you know, again, he's got a built-in after save as well You know, he's got the basically the same disgusting. They resilient as everybody else Um, you can also take command traits to heal him even more or command traits and artifacts to heal him even more To make him even harder to bring down, you know, I think this dude that the only thing holding him back Is thank god. He's on a four up base save Yeah, right if he was on a three up base save this thing would just be Never die just so so so so so so hard to shift But I also want to say he's also got a good spell And he's got a good command ability Yeah, right like his command ability is plus one attack on a 21 inch range Command ability that's a heck of a range off that giant base right And it's just it is only nerdle demons. I should say that so you can't do it to uh To your your non demon units, but still it's plus one attack good Good. Yeah, and his spell is plague wind, which is solid. It's a nice line mortal wound spell Yep, he's good Yeah I've been writing a lot of lists lately that don't include him, but historically I've had him in almost every list with that build Which makes sense. I mean, I I don't think he's To me he's exactly what I would want out of one of these hero monsters Because he feels worth it But not auto-include Does that make sense which is actually rare Right a lot of times things fall on one side of the coin or the other Pretty fast to where you're like, oh either that's terrible and I'm never taking it Or I cannot do my army without this and we should say the great and clean ones 350 points post the ghp Perfectly fine. Yeah And that's been a little bit of a deterrent for me personally after getting used to it at 320 sure Hey, he's not 420. He's not key for a secret. So, you know Yeah, you know, I mean I couldn't possibly be as good as a keeper of secrets. Those things are just so dangerous It's funny, okay Yeah So I think he saw it. By the way, there's good little heroes too. Let's talk. Let's talk a little bit a little hero. Shall we I got him up on the screen sloppy bio piper bio piper He's the hero we needed and wanted and deserved Hit me. Um he is Like the only thing that I have seen that reliably Can just shut down go trek because he's preventing your enemy from piling in towards your demon units And what you can do is say you have a unit of plague bearers that have Your um sloppy bio piper behind them. So they're able to get the buff from the bio piper Go check comes in charges the plague bearers His first round of attacks you peel off all the plague bearers that are touching him basically Yeah, so you leave like one guy just within a couple like outside of his weapon range But within three inches, right? And then all of a sudden he can't pile in again because you've shut off his ability to pile in And so that extra pile in an attacks he gets then to the turn is just wasted Right beautiful and then on top of that now next turn He either is going to continue to be wasted and not be able to pile in just be completely taken out of the game Or he has to retreat and he's wasting a turn anyway That's so good. I honestly hadn't thought about that. That's so good. He's gonna and the reality is Plague bearers the nature of them. We'll talk about plague bears a little later But they're tough enough that that if properly buffed you'll still have plague bearers left Out of a good size unit Right. He won't wipe the unit Definitely not That's that's amazing. The the go trek answer is in Little stinky fat boys and farts who knew? Yeah, who knew literally farting on go trek is how you get rid of them Uh, well, it's the it's the fate. He deserves It is I mean and You know, it's not just go trek either. It's it's a lot of things that you can pull similar tricks on with that Sure. Um I actually Uh Somebody I don't know if you know my buddy Andrew Simmons Just uh turned me on to the idea of beasts of nergal in combination With slobby bio piper. Okay beasts of nergal might actually because we should state slobby bio piper works for any His his three gut songs work for any nergal demon and the spoil pox scrivener who's also good Like don't I'm not sleeping on scrivener, but the scrivener is just black bears. So anyways continue, right? right, so he can if you get your Beasts of nergal within range of your slobby bio piper you get in you tag the corner of a unit You splash mortal wounds on them and you know, whatever attacks the Beast of nergal has because he has his own You know d3 mortal wounds on a two-up when he charges, right, right? um You tag the corner of a unit Then you use slobby bio piper to prevent them from piling in Now same deal. They either have to retreat out In their next turn or in your turn you retreat out your own unit, right? And more damage through the slime. Yeah on a four up do mortal wounds back and then charge in again nice nice I like that. I like that. Okay. Yeah, it's an interesting play like i'm gonna have to try this out now Yeah, I mean the bio piper is just to open up a whole bunch of new options and we should say like it's funny We're talking about only one of his gut tunes Yeah, right, which is the stopper violin Which is good, but he can also do stuff like give plus one attack to nergal demon units Which again, we talked about the challenge of hammers You know that can be valuable on stuff like plague drums Right, depending if you've got like a counter strike plague drone force that you bring them to them And then you beta strike them Right, that can actually do some heavy work Yeah, it really can And I've found That you know drones are fast So you have this tendency to want to like push them up the battlefield and do stuff over there But I feel like they need to sit behind the lines and like jump over your line, right? Their movement um to really counter strike and Then they get the full benefit of all your heroes and sloppity vile piper and all of that stuff as well Yeah, I agree. I think they work much better as a second strike force than as a your primary hit force. Yeah, I agree Uh, here's a here's a guy. I've got a question like there's so many good heroes in this in this force It's really shocking like we've talked before about the lord of afflictions. I stand this guy all the way Um, the lord of afflictions is basically the puscoil blight lord hero Yeah, so uh, the lord of afflictions post change is only 180 points Not too shabby for an eight wound four up save 10 bravery dude who can do some okay Uh damage like he's not too bad He has disgusting resilience like everybody else. He also self heals Um, he also gives other rock bringer units reroll ones to hit which is really good In the current edition because reroll ones just actually became kind of rare and hard to get So suddenly he's passing out a really nice buff that again, it's not a command ability That's just a free thing for being near him right and his actual command ability is You know puscoil blight lords go real real fast so You know, he's an interesting dude and at 180 I'll tell you man. I like him a lot Yeah, I love him He's really great when you arm him with the rust fang artifact sure and For those of you out in the audience that are not familiar with it You activate it at the start of the combat phase and a unit within three inches of the hero Uh is minus one to save for the rest of the game And then of course you can only do that once per game per unit right But still amazing in the current meta where everybody's going to try to be safe stacking So permanently reducing their save by one is real good. It's real good Yeah, and the the other thing that we should mention about The lord of afflictions is he is a mortal demon rock bringer hero He brings all the keywords with him, right? Yeah, so he himself can absorb basically any buff he needs to from anybody If you need to buck him I'm interested. Oh good The important thing there is that he can pull from any of the artifacts in the book and any of the command trades in the book Right, right Now poll I'm interested in your opinion on this guy. This is tom's old favorite guy Okay Uh, he loved this guy couldn't get enough of him This is our good buddy the harbinger of decay This old forge world model, right that somehow is still sticking around He's a seven inch move four up save seven wounds eight bravery hero that basically doesn't do any damage Right like that's not his point. You don't want to get him in combat He is he himself Has a four up word saved built into him only against spells Uh, uh, correct. Uh, that is correct. Uh, only against spells But he has so he has a four word against spells and most importantly what he does is he brings a command ability that gives Your nergal mortal units within seven inches of him a five up, uh Let's call it. Let's call it a five up word save. It's not really but let's just say that okay Yep, so if I am running blight kings in my list He is basically an auto include every time because he also went down 15 points Yes, he is 145 now Is that supposed to be my question is this guy making the cut for you? Um, almost a hundred percent of the time if I'm running a mortal heavy belt. Okay What's interesting to me about him Is that the challenge in the old world like in pre aos 3 With the harbinger of decay Was you often he was often eating your only because this isn't really an army that can ramp command points Right, right and so he was just often eating all your command points Basically, right every round you just kept putting his bubble up put his butt a lot bubble up put his bubble up, right? Yeah And so my question was Because we now live in a world where that's not a problem anymore, right? You have more than one command point around pretty easily Did his Stonks gone up Definitely Yeah, also incidentally. He is also Mortal demon rot bringer hero. Yes Yes, he is So much like the other much like the afflictions guy. He can just pick from anything and absorb anything Not that you would ever buff this guy basically this that would be pointless, but He can Yeah, like there's a lot of good heroes here Is there anybody else we didn't mention in the hero section other than the one we're going to talk about here in a minute That you feel is worth talking about like what's your like spume? What's your vote on spume? Um, I like him. I feel like I need to kind of design him into the list though. Okay um because he's He's letting you deep strike a unit to You know any within six inches of any board edge nine inches away from the enemy Uh, he brings one unit with him kind of like the uh the fire slayer guy except it's not anymore on the board um So You're almost always going to be bring. Oh, actually. Yeah, he has to bring blight kings with him Right, so you're probably bringing a unit of 10 blight kings most of the time and First of all 10 blight kings is awkward with the new co-uniency rules. Yep Bringing only five isn't that worth it and It's usually going to commit it to your opponent's deployment zone. Right like on that board edge. You're dropping You know 145 point hero and 200 and Oh, no, I'm sorry. No, I can do math 330 points. Sure. If you go for the 10 pack. Yeah Yeah, if you go for the 10 pack um like that's a lot of Investment in dropping something on the opposite side of the board, right? Like that is probably never going to see an objective. That's just going to grind your opponent's backfield um So I think it's I'm not saying no on him. I'm saying You really have to be kind of designing around him if you have the thought that you want to put him in a list because he's going to be drawing a lot away from Like the main thrust of what you want to do Okay, yeah, I agree to me stonks on gut rotter down Him being at the same price as the harbinger of decay And and both of them by the way aligning with the same types of troops, right? Yeah, so When I look at that and say what's the hero I need here as my power pair. It's it's absolutely the harbinger. It's not gut rot Yeah, right Uh, I just especially with the nature of some of the deployment and the smaller board I'm just highly suss of that type of ambushing anyways Yeah, um, you know, and and it's not like if it was There's a difference between that type of ambushing, which is just this sort of one dedicated thing Right where it's like it's him and his boys as opposed to Uh, I don't know something like I'll give a point so let's just favor here um Something like the lurid haze invaders where I can just pull d3 units off the board Anything right, right? So I can pull my choice pieces off and make them immune to shooting in round one right so um So that's like whereas this guy it's like were people really going to shoot at At your blight gangs was that going to be their target? No, probably not Right, that's not that wasn't going to be where the guns were going like let's be honest Shoot the heroes. That's yeah. I mean they were coming after your slobby biopiper They were coming after your your your other threats, right? Yeah, slobby tends to die real fast whenever there's missile attacks around sure if there's if there's enough ranged heat He's going down. Yeah, I still stand him though. Nonetheless. It's completely worth it. Like it's fine Um, he can be summoned as well Yes, so you know, it's fine. You can get him back. He dies, but he comes back. So it's all good Uh, let's talk last hero because Joel really was mentioning him. He's he's he's up in arms about festus the leech sword There's one there's more heroes than this, but I want to talk festus real quick So festus is 140. I'm gonna give you my honest opinion. I want to know if yours is different I don't think he's worth it Yeah, his spell is really good, but it is like it's an amazing spell Yeah, it's another minus one to save for the rest of the game, but it's on a seven and he has no bonuses to cast Yeah, and he's unique. So there's no way to give him a bonus to cast unless he's standing next to arcane terrain. Sure. Um Yeah, he's just He's too unreliable for the the number of points that he is Um, he does have other abilities to heal other units around him right Which can be useful. Um, if you run but you have to run him like within three inches of that unit So he's got to be right behind the lines. Yeah, and he's not the fastest dude I mean, we're talking about a guy with a four inch move six wounds and a five up save Like this guy is a pretty easy thing to remove and he's by the way, he's only bravery seven He's not a very brave Nervous hero. So it's actually kind of hard to heal him even right now. You drink his potion, but whatever yep So Yeah, I I'm sorry, Joel. I don't want to rain on your parade. I agree. The spell is amazing But on a seven with no bonus to cast I'm not That's a hard number You will fail that quite a bit a shockingly large amount Uh, and You know, I and that spell 14 inches is decent It's not 18 inches It's decent But I just I he's so fragile And he's not again. He's only five points cheaper than like The harbinger or gut rod or you know, whatever the there's just so many other heroes I would put in the pecking order way above him right Joel's gonna continue to be on the fastest train. That's fine, buddy. I I get it. I get it We all have our we all have our heroes. We love All right, paul we've we've we've staved off talking about these guys long enough We need to talk about the mageth lords and why these dudes are Stonks to the moon In the new edition Okay, now I have the one for orgots demon spew up here. He's my favorite one. Is which one's your favorite one? I agree. He's my favorite as well. Okay Now it's not that the other two are bad, but I do think that what is it blowab? I think blowab is actually not great. Um Like blowab is okay at best He's Interesting. I think I would put him at number two. Okay. Um Because morbid x is really mostly just a melee monster Um And you know if you happen to be running nerdlings he can heal up nerdlings and give them plus one to wound sure The my problem with blowab is he's on a four up base save Yes, I whereas Yeah, whereas morbid x and orgots are uh, both on a three up base save and that difference is so big in uh, aos 3.0 Absolutely, but like orgots what we can all agree on is that orgots is amazing Yes um, I don't uh I've seen some people not be so excited about him And like listen You have to put it in perspective of how many points you're spending on him to get what you get it exactly Exactly. This dude's a 220 point hero monster He is a hero monster with 12 wounds on a three up save He's got a pretty nice move distance in nergal like 10 inches isn't bad He's got a little shooting attack that you know again single attack shooting attacks are not great, but Occasionally it'll do damage fine Right, whatever. It's there. Yeah, and his melee profile is like it's okay It's okay Yeah, right He does that's all you're taking him. Yeah. He does about three or four damage on average, right? But you're absolutely right Hit us. Why is this guy so good? Man? I love this dude He has one of the best command abilities in yarning Yep Yep You pick a nergal unit not a demon not a rot bringer not a mortal Any nergal unit so that can include all of your coalition too? Yep, not like where exactly So, uh, he can do this to archion Just saying uh, uh And you re-roll all wound rolls for that unit until your next hero phase. This is so good It's a hero phase command ability. So it's not conflicting with the combat phase stuff. It rides Until the next hero phase and it's full re-roll of wounds So freaking good This is a very rarefied buff in the new edition Right to have straight re-rolls like that Yeah, um, and just to note it's not straight re-rolls. It is Re-roll failed. Right. Sure. So we still need to worry about that old hanging chat of a rule Yes, most of the time it will be just straight re-roll right because oftentimes Negatives to wound are also fairly rare. So you don't have to worry about it too much I can't think of a single one The actually I can think of now that I'm thinking about it. There's two in nergal Yeah, sure. Sure. I was gonna say yeah, nergal has them, but also, um, valkia the bloody her shield gives a neg one to wound um, so anyways This is are so good like, okay I I don't if you haven't played yet If you have not played 3.0 yet. First of all, no issue. I understand not where to see a lot of people aren't getting games yet Okay, but I'm gonna tell you a story Here's the story. I got in two games this weekend doing some turnip rep and it was both against uh, host arcanum Archeon's each okay, like Archeon and Kyros and I had the one of my heroes in my potential build here was the um The steam tank commander Okay, because I'm a glutton for punishment and can't stop myself because I converted the model I probably he probably won't make the cut, but anyways, I was still trying him out Now the steam tank commander is also a hero not actually a monster but a hero with like 12 wounds on a three up save Okay now Super buffed Archeon and zeech is incredible He makes tons of extra attacks all on twos and twos re-rolling everything Right, so just basically all of his attacks hit and wound You're lucky if one thing gets missed Okay So I knew he was going to have to charge my steam tank commander because it was just the nature of how I had set up the board And that his literally his only move if you want you could do nothing Which is fine like if he wants to just literally attack nothing with his 800 point monster fine But his only other choice to attack was the steam tank commander Yeah, now knowing that was happening in my hero phase the steam tank commander had his best day ever Yeah, okay Now he had also been rolling with a mystic shield because I knew this was going to be my plan to bait him Yeah, and then when Archeon came in and attacked I threw up all out defense Okay Yep, now that is just a stupid steam tank commander Yeah, so 10 points more than this guy Yep, and not a monster Archeon hyper buffed Archeon Did five damage to my steam tank commander bounced The dude normally does like 30 when he's super buffed like that Yeah, okay The power of being in a three up base save Means that you can just easily stack up those defenses go to twos Right and just punch and like rend one rend two nothing. You're still on twos Yep, right And it's worth mentioning too that He also can benefit from the harbinger decays commandability To get the five up ward save So and they're Probably going to be hanging out right around in the same area. Yep. So it's not hard for him to be on a two up five up Yep Yep, which just means like this dude doesn't go down. He's such a good hero buff Anvil Right, that's what he is Right, he's not going to remove stuff for you. But as like a center point to build around This guy's so good I'm I I love this dude. Oh, he's also bravery nine by the way, which is great means he can pretty easily heal himself Yeah Like nine is the magic number you want to be at to gain the statistical odds of having a very high chance of getting d3 wounds Nine is the catch point where it goes from like and kind of unreliable to reliable Just because of the wacky by the way that heroic resolve should not be pinned to bravery It's stupid. It's been to bravery like it's all fun that we get to care about hero bravery But the difference between being bravery seven and your chance to heal yourself and bravery nine Those are like two points apart, but statistically it's like 40 percent Yeah There's just a very different number Yeah Yeah, I love this guy. Um Yeah, I it's I think I think people need to give him a look and as mentioned he is a mortal Nurgle or sorry a mortal nergal rob ringer hero He's not a demon Not a demon Which is surprising considering what his mouth is it is it is but He's still got a lot of good keywords there But he has a name to go let me paint a picture for you Of what this guy enables First we have a unit of 10 blight kinks. Yeah, sure Sure, right? Yep This is an actual thing that has happened for me in a game already Happened to have the cycle of corruption on plus one to wait beautiful. I'm already excited. Yeah Activate this command ability. Yep. Have a harbinger of decay activate his command ability next to them as well Have the lord of afflictions fly in charge a unit on its flank With the rust fang minus one to save bam The blight kinks charge in they get the reroll wounds from this guy you get reroll hits from the lord of afflictions reroll once yeah, yeah, yeah, reroll wants to hit your Plus one to wound from the wheel and then you give him all out of attack So now you have a unit of 10 blight kinks that are on twos and twos reroll. Yeah And although that sounded like a lot of things that I just said It's really not that hard to do that. Sure And I charged that into And he just picked them up sure like you just nuked the unit because the reroll once hit is just proximity Right, right? There's nothing else to that the wheel is just it happened You either reset the wheel through the spell or it ticked over to it again, right? So no effort no drama llama That's there You used one command ability in the hero phase Right on a pretty decent range because this guy's just within 14 inches Right And one command ability in the uh in the combat phase Yeah There it is like it's not actually a stretch Uh, so yeah, these dudes are sweet Uh, I think this is finally their hour Right, they originally came out in eighth edition. They were okay back in eighth edition They were interesting. You saw them on the table once in a while pre aos You haven't really ever seen them on the table in aos except for the very very early days Like almost pre points days you would see them every so often Because some people had them pointed out interestingly and some of the comp systems that were around at the time And uh, but yeah, I think these dudes second look finally their time has come Took six years, but we got there. We got there. Yeah It their time has come Now is the time of these what are these things called? Magus lord magus lords. That's what it is I hate that. I love all these things that have weird sub names And magus lord isn't even a keyword. It's just the name of the box. Sure. Sure. Yeah, yeah It's just it's just what they are the three of them, right? Yeah I get it. It's threes. It's a nercle thing. I get it nergle likes threes threes and sevens okay Let's talk about troops Uh, because there's some interesting stuff to to talk about here Ironically not as much as the heroes because I mean it is It's not that your troops are bad. It's just that there's a lot a lot a lot of heroes That are that are worth talking about there's tons of heroes not a lot of troop choices But that's fine because all of your heroes are various different buff pieces for Your troops so you get the flavor of your troops through what heroes you're taking right right okay, so troops plague bearer has got an upgrade in the faq I I Really think these guys are Very solid as Uh baseline troops now they are 110 points for 10 which I find deeply insulting Uh, they absorb biopiper buffs well, they absorb scrivener buffs well They absorb actually quite a lot of buffs well, but um fine right they they can like if you want to turn these guys into Into Into a ridiculous attacking unit you actually can do it Uh because they can get plus one attack from the um From the command ability of the great and clean one And then plus one attack from each slobby and scrivener Yeah So they actually can be like four attack based troops, which is hilarious I mean they're still on 32's so it's like whatever with one inch reach, but It's comical nonetheless. I think that's probably throwing good money after bad Their point is to live as an anvil not a hitter, but yeah, whatever But now because of the faq they're just minus one to be hit all the time Well, you've got at least 10 models melee and range Yep, and they have a built-in plus one to save if they're within seven inches of a nergal hero Which by the way, they're always going to be within seven inches of a nergal hero exactly And uh And oh, so let me answer a question brandon s says did I miss the glockin? You didn't I still don't think the glockin is worth it. Yeah, sorry. He didn't make the cut Yeah, he's 395 points with targets all over him Yeah, he just like the great unclean one just whips him every day and twice on sunday That's the problem and you just can't afford that many of those big guys Um, like I would take a great unclean one in a magoth lord And feel so good about that choice compared to the glockin. He just he just doesn't do enough That's the problem He's also softer than he should be. Yes So he needs to build in more and save right. Yeah, exactly He's like most of the other guys have discussing your resilient and glockin still it does not Uh, yeah, so, you know, these guys are based five up with a five up after save because they're disgustingly resilient The built-in plus one means if you also then pop all out defense on them Right because obviously they they have a champion so they can just do it to themselves They don't even need a hero nearby, but as we mentioned one will always be around Suddenly they're at like plus two to save so they're ignoring up to a point of rent and still on a four up save with a five up after save And if you're mine just wanted to be hit if you're running a demon heavy list Then you're gonna also be running munificent wanderers, which reduces all rent by one as well, right? Yeah, yeah, yes, which is the sub faction from wrath of the ever chosen Yeah, uh, and so Yeah, exactly. So I mean you're just it's like no, I'm just rolling out a four up, man And and when you're on just another here rent. Yeah, when you're on like a four up five up With an egg one to hit It's crazy How much damage you soak? Right and again these guys are not expensive They're 330 points for 30 they can be double reinforced because they're battle line, right? Yep It's like I I just I compare them in my mind as I've said it's like Uh up here at the top when you look at the base demons. So plague bearers whores Uh, uh, and then you know your blood letters right in your daemonettes Horrors are way up here barely on screen Plague bearers are right here and then way down here fighting for who gets to be at the bottom of the absolute pile as blood letters and And daemonettes. It's so shocking How much different and how much better these guys are than than they're those two daemon counterparts Yep, absolutely. They're, um One of the important things too is that That minus one to hit in melee used to be for 20 or more models and now it's 10 or more So the the buzz kind of going around is not running 30s of these guys but running several 20s Because it's such a resilient unit 30s is almost overkill right you kind of want more You kind of want more centers of power that you can just get around and just gum up the works And they do that really well They do They're very hard to shift off objectives. Yeah, I really I really like plague bearers. I think they're they're fantastic um Here's my other troop option that I think is solid Puscoil light lords. I like these guys. Paul. I like 100 percent They are they come in they're 185 points 14 wounds basically what you get in total right because there's seven wounds each Yep And You can you can actually reinforce them without breaking the coherency rule Right because they only go to four because they still get old school coherency. So they're fine Their elite they they're one of the units that got this magic new keyword We just added right And they can actually do damage and they can be really fast if the lord of afflictions is around like really fast crazy Takes them to a 16 inch move and they fly. Yep And then if you're running them in blessed sons, you can give them a six inch run for free Yep So it's 22 inches of movement and oh by the way if they happen to land near a tree now they can charge to Yep Exactly. So and it's not hard to get them near a tree No, because their bases are relatively big again They have a flying movement of like a million with the lord of afflictions buff on them So slingshotting them is really easy These dudes are like I said, they're 14 wounds But they do have a four up save and they do have a built-in they they actually have built-in disgusting the resilient Right. Yeah, so they've got their built-in five up after save again Like it's like so many things so against wounds and mortal wounds five upward Yeah, and and they obviously have the blight king Ability of like their sixes hit becoming d6 hits Yeah, I should also say that like Either one of the guys in a unit of two or two of the guys in unit of four does bring a neg two rend attack with them Which is highly valuable Right in my mind right now in the current meta you either are rend zero and that's good because then you're not over paying for that rend right Or your rend two which is also good and these guys are actually both They're they're little they're little stinger is rend one, but they've got a bunch of rend zero attacks and and and their rend two attacks Yeah, um also important to note they're Mortal demon rot bringers. So if we check our keyword bingo card They come up with all the buffs all the bonuses um Sloppy bile piper can buff them So they can get extra attacks from sloppity bile piper. They can get Sixes to hit doing mortal wounds from sloppity bile piper Uh, although you don't want to do that because of their Main attack right it would conflict and then you can only trigger one Yeah, um, but you can use sloppity bile piper to fart and make your bone not be able to bile in so Wait, if you've only got a unit of two of them, I think that's a solid play Oh, yeah, you can just tag the corner of something straight out of the game. Yep Yep, again using that speed to just go tag a unit or like retreat out You bring these guys in pin on the side you go move to an objective and just leave these two there to be like Okay Yeah Go ahead. So did you want to do anything else in this game or not because It's not gonna happen. Yeah, I I like these guys all day Right, exactly. And there's no way with that kind of chipping. They're they're bringing these dudes down Like they're they're they're they will legitimately stick around Yep, um So, yeah, I I I think these guys are a really really solid option And they're cool. They're flight like another thing we should underestimate is the flying units like both plague drones I don't know if a plague drone slide in here We can talk about plague drones real quick on this thing as well, you know, um, I mean, I think plague drones are also interesting Uh, how have you have you been using plague drones much in your in your builds? Um, I leading up to third edition. I was running a demon build that was running two units of plague drones Okay, and the problem that I ran into a lot was that um When I really needed them, they weren't getting the buffs And they need the buffs to actually be a hammer Yeah Yeah, I agree. Like you I think if you're going to do plague drones It has to be like your main strat Because they they they're a build around unit now. Don't get me wrong. You can build around them nicely Right. Yep, but plague drones are a little more expensive One more wound because they're 15 wounds because they come in a unit of three They which that also means they don't reinforce well Right because they go to six and suddenly they're suffering from the new coherency rules with a lot of like one inch attacks, right? Yeah, they um, you know, they do have the same move They are demons so they can get the demon stuff They can get like the um the scrivener can also buff them because the scrivener's plague bearer keyword So you can't actually use scrivener buffs on them, which is cool uh, but They they really have to be built around they have to be babysat, right because you need that hero near them To uh to give them their extra attack right, uh And and the problem is they just I I just think that in my mind Two or four of these guys is a better choice than three or six plague drones. That's my take on it But you know somebody can prove me wrong, but like Yeah, all of them the the nice part about all of these things we're discussing Is they all fly they all have a good move And they all count as two models each Yeah, because they're all at least five wounds basic plague drones are five wounds. These are seven So you know two counts as four you know four counts as eight and so on Yeah, right so, uh, like they even play the objective game stronger in the new edition because they can take advantage of the The upscaled objective capturing which is cool. Yes All right, uh cool Uh, we got to talk about blikings paul. How can we not talk about blikings? Still effective on this army. Yeah Still effective 165 points for 21 wounds I would argue In the new edition, they're not going to be as hammery as they are as they were but But here's what I've noticed over my game. So I've gotten in eight games now, right And here's what I've noticed If you're pushing on the enemy army With multiple units at once Low no-rend attacks can do a lot of work Because you will get into units that they can't they can't use all out defense on everything Yeah, right Not everybody can have their best day ever in the same round. Not everybody can get a mystic shield right Like there's going to be some unit that gets buffed to withstand the hits But the other ones then can't Yeah, right And so to me the power of blikings is that five blikings running around on 21 wounds Being a relatively efficient unit by itself, right? They don't actually need that many buffs to go do work No, the key is if you and they can take a hit Because of how many wounds they have Right, we're not even going to talk about the fact that if they do happen to have a synergy going on or getting babysat by Uh a harbinger who could easily hit two or three units at once because he's seven inch within bubble, right? Then they can really take a hit and so having multiple fives going into the enemy engaging in multiple units That's where they can do work Right. Yep death stars Will often bounce In the new edition because you can see it coming like the freight trains coming and you can just superman up Yeah, right But when somebody's hitting your entire line when they're engaging multiple units, you don't have the same ability What what's been your experience of blikings? They just grind out your opponent like they just out grind most things You know even like against petrofex elite when Before the irana for petrofex elite like it could stand up to more tech guard Like it was like a real Like a real push and shove match um So I think they're They're a very good versatile troop to have and they absorb buffs very well There's all of your heroes basically are going to be buffing them except a couple of things that only touch demons um Taking them in units of fives like spanning a bunch of fives is really good because As you said just engaging all over the battlefield Not everywhere can get the most right. There's just too many threats for them to counter, right? And they're good without being buffed Right, like they're still if even efficient on their points, right without being buffed so like I 165 still doesn't phase me for them right like it Like that's no big deal um Yeah, they're It it's hard for me to write lists with plague bearers than them because plague bearers can't Actually push up the battlefield and these guys as your main troops are very can be very defensive and they can push up the battle Yeah Yeah, and and the funny part is like the heroes that seem like they should go with these guys I you know we you notice we didn't talk about them Yeah There's a reason for that. I just don't think they bring enough to the table like these dudes They don't need them. They're not getting enough from their their little buddies that seem to be the ones aligned to them Yeah, no not at all the lord of plagues, I think is okay because he has that um bubble of seven inches Around him reroll ones to hit So I think he might have some play um But not enough right it's not they there's too many other good choices. Yeah Yep, I agree. Yeah. I I mean again, I think and the three things you've mentioned so far You've got a coherent force on your hands as far as your troops go with your heroes like we're already to multiple Sort of methods at getting at your army mixing your sort of hammers and animals now you don't have the super hammers in this force Fine, but you can get there. You just got it. You got to think about what are your synergies? What are your power pairs? This army is more about the sort of power pair and and punching above its weight than almost any other army out there Still right like making sure the wheel is set in the right place on the turn that you're going to go in And and are you near the tree so you can run in charge? It's like, you know, you do have to align stuff But there's like multiple forces in just what we've discussed so far. Yep Okay Coalition units Let's talk about them coalition units paul Yeah, you're gonna you're gonna have to sell me on this one. Well, I am ready to sell you paul Let's talk about verringard and why they are amazing. Okay So Verringard are one of my top coalition picks in here Okay now Why Okay So Because I like orgots All right And I love me a verringard orgots combo All right And I'll tell you why let me tell you why paul Because oftentimes when you take verringard, I'm taking them to grind So I'm giving them like the demonic the demon forge blades or something like that I think in nergal you could make the argument That These guys are worth it to take the fell spears. That's right paul the fell spears Okay On because with orgots all right What I'm gonna do is I'm gonna orgots is gonna buff these dudes up because they're they're nergal keyworded They're a nergal unit they can absorb his buff On the charge the fell spears are three attacks Threes normally they're threes fours neg one two damage However, when you charge They become threes threes neg two rent two damage So we got that all important neg two rent Okay And then if you give them the and then what we're gonna do is in the hero phase we're gonna give them reroll wounds Right And when we charge somebody's gonna give them plus one to hit strangely verringard can't give themselves plus one to hit I have no explanation for this, but orgots has the same move speed as them. He can keep the pace Okay, so now we got the unit of three coming in They're gonna make nine attacks on twos threes rerolling neg two two damage All right And then once they're done when I if I need to break a unit We're gonna do it again relentless killers Once per battle after you fought in the combat phase for the first time when it's your turn to pick a unit of fight They do it again And they're still getting that fell spear bonus because they still charge that So now we've got a total of 18 Attacks on twos threes neg two two damage This is one of the few times I can see taking verringard with the spear And that actually maths out really well. It gets a lot of damage Yes okay uh and There's you know, like I really enjoy this particular build now I was going to get to that shannon says what about in source of weapons with blades of future faction Okay Also, not bad Six attacks each obviously with that is good Is super good because now they're 18 attacks. You're gonna fish some mortals out of blades of future faction the the thing about Blades is I never bet on it Right that becomes then the strat. I'm betting all those things I just mentioned are things I can guarantee Right Because I don't I didn't have to roll a spell or have the chance to do anything to get unbound There's other stuff you could do to them right Like it's that's not it and as pointed out. Yes, somebody said the horsies do some work too Yeah I mean the horsies are also making three attacks in that build the horses would also be making three attacks on threes and twos No, red one damage. So like you're gonna get some you're gonna get some ship horse damage as well. Look out for horsies so This is this is what I'm bringing to you. This is what I'm bringing to you Paul Two and eight points 15 wounds three up base save and they've got a five up against spells It's interesting I like it um I don't know if I personally would run it because I don't feel like it's quite my style But I could see it being effective for somebody else Sure, what I like about it is that the verringard and orgots are 500 points exactly Yeah And I love that. I love a nice I can be like and power pair a quarter of my army exactly as they should be The math is perfect everything it like it is firing Right. I'm like, yes, this aligns Exactly as it should be Yes So yeah, now I also have it here at the bottom of the slide cast knights are a good stand-in budget option at 170 Right, like if you if you if you need a cheaper option cast knights can also do a lot of work They could also be built in multiple ways They they have a similar lance trick on the charge if you're going that direction and could pull a lot of the same stuff Yeah um, yeah, definitely really like cast knights a lot in myrtle. Yeah and you know they if they have a Cast lord on demonic mount or cast lord parka drac backing them up They're even better even better because again, uh, nothing like the hero phase, uh buffs So, yeah Yes, combines well What I do Want to throw out there. You didn't have this in the slide. I didn't prepare you for it. I'm just throwing you a curve ball Uh-oh, I'm ready Curve ball ready. Okay hit me I See your verringard and I raise you their daddy sure archie on Now Here's the interesting thing. Yes that comes up in nergal and seems to just not matter anywhere else um Archie is a demon. Yes. Yes So he can absorb all of those demon buffs. Yes, he can He can fart on people. He can absolutely true and One imagines dorgar's, uh, toots are unpleasant in the extreme because dorgar eats souls. So he has Yeah I don't know what that would smell like, but I imagine it is unholy unpleasant. Yeah So The other Interesting thing here is we can take him in munificent wanderers, which makes him reduce all rend By one. Yeah hitting him because he would be a nergal demon So that is Just another way to make archie on even more survivable than he already is sure Yeah, I mean Okay, I think archie on nergal is the fourth best use of archie on Fifth best No fourth fourth. Yeah fifth is fifth is slanash Really? Yeah There's there's reasons. I talked about it on the slanash show. I went back and forth. I've thought about it I when I did it with rob I did a faction reaction with rob. You can go check that out on the honest wargamer and I talked about uh, uh How slanash is use of archie on is like the fourth or fifth I when it was fighting with nergal and my my current belief is it is the worst So the official ranking is zeech corn regular slaves nergal slanash I can agree with that. Yeah my my issue with it is Archie on isn't getting a ton of stuff easily on him That is going to really make him turn into a damage machine Like he is in zinge or corn Uh, and that's what he actually needs He's so hard to kill now Just because of what's written on the war scroll and you know Yes, he can get more defensive things out of nergal pretty easily as a matter of fact, right But it just comes to a point where you're like, okay I guess now I take absolutely no damage instead of an irrelevant amount of damage Yeah Right And so it's good. He can be buffed like it's better than slanash. Don't get me wrong. Okay Okay But the problem is is that you're not doing a ton of things That are making him more killie without really stretching for it Right, like you're trying to combine a lot of hero buffs that those heroes are not naturally going to be near Where lunatic archie on is at Right who is slingshotting off of trees and just just anywhere he wants to be right He's so much faster Now it's not that you can't there aren't some attack buffs My point is they're just really hard to get consistently on him Yeah, right So Again, I'm sure there's probably some build Where somebody could make turn archon into a into a blender by having Slavity behind him and having orgots give him reroll wounds and you know, like all that stuff does work. We've talked about It just feels like it might be a weird investment. I'll say though another reason he's better here than he is in slanash is because The rest of this army isn't so expensive that you just don't have anything else to put in here Like archie on choose up 830 of your points And there's still plenty of other options Right, you still fill out the list nicely. You're not going to be low on wounds It's like and and then some 165 point blight kings and we're good, you know, I've still got meat right So, yeah, I mean I am not saying he's bad. I just think there are better lists. How about that? That would be my But uh, yeah, I like it's a good discussion to have like archie on is just this massive thing that just Looms over all discussions, right? Yeah, uh, absolutely Zenaya is giving all the different buffs in the chat that could go on I I know as I said, I'm aware I know how many can absorb my point is not he can't absorb them My point is it's unlikely he'll have them very often or very long without making you move your army in a way You didn't want to Right. You don't want to be chasing archie on with 500 points of heroes Like that's just not an efficient use of your force Mm-hmm. That's the problem So at any rate, okay Let's talk about this little guy. Let's talk about this little guy This little friend here this little friend our 85 point friend That you could probably pick up on the cheap because a bunch of people have extras of him that they're always selling because he's the Alternate you you don't have to buy this one You can buy the alternate one that comes off of the screaming bell because most people build the bell and not the furnace So you just have an extra plague priest, right? Although I don't know how hard they're gonna be to get now. Let me just say that like now that plague priests are just so good Yeah, this little homeboy here can be a coalition unit. He can come in and bring his little priestly self in for only 85 points And uh, he can help with your damage problem because he can get curse Yeah He just shows up because you got a priest in your list you get to assign a prayer scripture I'm gonna pick the universal one and he's gonna take curse I would point out by the way that he also brings with him the basic bless prayer Which if you've got if you don't have like the harbinger He can also just throw a bless on your blikings and give him a six upward Yep, so it's kind of interesting w's um Now the trick with curse is it sixes to mortals on the hit So he doesn't pair well with blikings or puscoiled blightlords because then because that's multiple triggered effects on the six to hit You can only pick one Yeah, but if I were going to try to build The blender plague bear attack like where I have everybody but like giving my plague bears two three four attacks Yeah, I'd have one of these little dudes behind like every 20 pack of plague bears Just ready to go nuts Yeah Just like where where do I need to curse this round? Where are we cursing because you're gonna come into me? I'm gonna live and then I'm gonna curse you in my hero phase right. I just set up Yep, uh his little 2d2 that he does around people because at the end of the round he can like potentially sometimes hurt people It doesn't affect neural units either so he can stand near his homies No issues no drama llama there. They're happy to see him. He fits right in with the team Uh, yeah, this guy's awesome Love him Also good for the units that plague drones are gonna hit by the way too because plague drones just make like a ton of attacks So he can be another way to turn your plague drones on Yes, however The only problem that I really have with curse is that it's such close range Sure, that's why it has to be the beta move not the like you can't run forward and curse somebody That's not what's gonna happen curse works best when you can set up to receive the charge Know you're gonna survive it right And then strike back in your turn And I think nurgle's got the the meat to do that Right and nurgle absorbs charges very very well. Yes, donnie rongo said can he get curse? Is it not an enhancement or is that only spells? Uh Coalition units can have enhancements. They cannot have allies Have limitations coalition units can have enhancements So he still gets they they show up and they the only thing that coalition units don't do is they can't be the general and they Do not count towards your battle line exactly what that means Is for an FAQ in about two weeks. So or are we gonna have no Until then they are shorting yours battle line until they're shorting yours battle line. Yes I'm not we're not gonna get into that. It's just true But yeah, um, yeah, so like that's So where I've been using curse ball because I've been using curse with this dude in my scaven armies And I sit in behind 60 blocks of clan rats That seems like a good better battle shock of you Right and I'm like, I don't know how hard you're gonna hit but I bet it ain't 60 wounds hard Yeah Right and so I'll move up and I'll bless the clan rats So they have a six up ward which is hilarious to me Right and then I just wait to receive the charge and then they come in they don't kill very many rats Right because I'm on like a five up six up And uh, and then comes back to my turn and I'm like curse And uh, and then the clan rats proceed to obliterate whatever they were just fighting Yeah, that's my move I refresh my memory on what his Prayer on his war school is Oh, the actual plague priest. What does he what does his prayer actually do? Yeah, uh, so the actual prayer. It's so funny. I do not know this off top of my head because I I literally never use it It's funny The actually has two prayers his first one is disease disease You get to pick an enemy unit within 13 of this model and roll one die for each model in that unit for each six They suffer a mortal you and so he wounds so he has a horde thinner base Uh And these are answered by the way on three plus his base prayers And then pestilence pestilence point on the battlefield within 13 roll a dice reach unit within three inches of that point On a four plus they suffer d3 immortal wounds so Yeah, so yeah bless and curse bless and curse. It's what he does Bless curse. Yeah, he's just he's the mummy from aqua teen hunger force. That's all he's doing. He's just spitting out curses Half the time they work So that's all you need Yeah He's great Uh, I mean and he's so bargain based with cheap, right? Yeah It's it's worth taking a couple. It's like, oh no one died Okay Change Uh, all right, let's talk allied units Paul I looked under to check what their allies were and when I looked at the table for allies It just said see bellicor Because it's near as I can tell this guy is the only ally in chaos Um, I think there might be an argument for llama cat Okay, okay. I like that. I could see llama cat interesting cheap monster Can make other people fight last has a big bravery penalty. Okay. All right I I'm a stand for llama cat. So I back you but you can't use llama cat and bellicor too many points In which case it's bellicor Yeah Like bellicor is the answer to every problem Right, like, oh archon's too powerful bellicor Go track is too powerful bellicor Right, just like i'm gonna bellicor you it's always the answer uh You know, so I love the idea that you can have slobby And some plaguebearers preventing go track from doing anything And I would love to have the enemy player catch that after being bellicor for a couple round for a round Like to just neuter go track for three to four rounds of the game Would feel so good It would Uh, I completely agree with that I've been like on the fence about picking up a bellicor for myself Um I think it's just gonna happen eventually Yeah, I mean he's the only thing that makes slanesh work currently He's so good. Like you set up against archon. You got a bellicor. You're like, okay I can handle this Yeah You know It like the dude just answers problems Yes Um So yeah, I'm I'm a stand for bellicor Uh The reason he has to be an ally is because he does come with the undivided mark So he can't be taken even though he's enslaved to darkness He can't be taken as a coalition unit by the way for those who are wondering Because bellicor serves no individual god But he will happily show up to help any individual god Because he's in every chaos army that I've ever built basically now since third edition starts Yeah, and it cracks me up that you can give like Ungor A nergal mark, but you cannot do that to iron golems. Yeah Yeah Now rules intersections. Yes Uh, well, they're dedicated. So there you go. Yeah, I mean, is there like is loma cat your only other ally? Is there any other ally worth discussing? Uh I don't they mean anything else is going to be coalition Right. That's the trick Like I started that maybe like the fulmer right crusher, but it's for more mortal wounds splashing, but and You know, probably too expensive not worth it Yeah Yeah, it's bellicor or if you don't want a bellicor. It's the kitty cat. Yeah, I agree And that's it poll that brings us to the end. That's nergal Lot of options lot options sticking in the main force or having the coalition unit. There's so much potential here Um, somebody said is the war shrine coalition. Well, yes, it is It is another priest you could bring in. Um, the reason I like the little plague priest over the war shrine is because the Uh, the war shrine is more expensive and some of its abilities don't work on Your nergal stuff. Now if you if you coalition in the war shrine and a unit for its buffs to apply to fine That's that's a better deal. But then that's a bigger That's a different build on the army, right? You're because now you're tilting to be like Okay, x hundreds of points are going to go into coalition units because it's it's ward save is only for slaves and its buffs are for slaves so Yeah, but you can Because their coalition is two out of every four plus you can take allies. You can have 75 of your list the Yeah Slaves of darkness. Yeah, there's like you can build it like most of the gods now you can build a You know a god force a nergal force that has very few actual traditional nergal units in it Um, happily, I really don't think you need to though, you know, like you can it's fine. Yeah, nothing wrong with it Yeah Uh, that's an easy that's an interesting one. Uh, uh, it's a nice the corn demon prince For the blood slate ground That could be a good one. That could be a good ally. All right. I like that. I hadn't thought about that tonight. That's a good call It's a good one Uh Yeah, because I mean blood slick ground is blood slick ground is a stupidly powerful command ability for those who don't know You fire it off in the hero phase and it creates a bubble around the corn demon prince of 18 inches Having all runs and charges boy Uh, and then if you really want to get abusive, um, you can run a demon wizard with glorious afflictions Goes off on a six has 28 inch range And uh, it has all runs charges and moves Which is yet another way to, uh, neuter something like go track, right? You just slow him down um, the important part about blood slick ground is that if you've got like, uh, if you've got Uh, that that's another thing that can really slow down somebody like archaea Right because if he fails if he fails even one charge in the game He's it it's so incredible like archaea needs to earn his points five out of five rounds He can't be sleeping because he's so much of your army So even making him drop one round of activity where he just sits there like a dingus Yeah is highly valuable. That's a great. That's a great call. Uh, so I like that one good good note to end on All right, so that's nergal Nergal's got a lot of play. Um, if they get a new book in october Paul will have you back and we'll we'll talk about the new book Sounds good. We'll see what changed, but paul'll be back again. He's got to keep his his uh, he's got a lot of Got a lot of appearances to make up to stay with uh, up with tyler I know I I got plus one for this appearance indeed. That's right Uh, you you know what since I since i'm giving tyler credit for co-hosting in this showdown You get plus two for this ball because you acted as both the guest and the co-host so that counts So you're actually in two There was actually another time that I did that when tom wasn't here. It's true So that's two plus twos. There you go. So you're you're building you're catching up you catching up All right, everybody Well, that's an impossibility Uh, thank you so much for watching. We hope you enjoyed this If you love grandfather nergal hit that like button It helps other people find the show and it makes nergal smile with joyous rapture So everybody, thank you so much. It's we really appreciate it Don't forget to subscribe do all those fun youtube oriented things paul Brother, thanks super fun time as always man. Thanks for coming on talking nergal with me Thanks for having me as always it's always fun Don't forget to check out paul's channel radio free hammer hall. It is linked down in the description Go hit him up if you want more nergly goodness, but as always folks We'll see you next wednesday