 Hi everyone, welcome back to GameDevacademy and in today's video I'm going to take a look at the further developments of iClone 8. I did this with the previous video Reallusion released about two months ago. It went down really well So I thought I would keep you up to date with the developments that they have put in their next video Which shows as you can see by the title on screen iClone 8 working progress So I thought I would share that with you all today Okay, so shall we take a look at it together? Yes, let's okay. So let's click play So here we go That's what we saw you can see they're making a big deal of it moving from iClone 7 to 8 and they're showing us in this video The pro motion control system. So let's take a look at that and now this I'll have the look off So anyone can animate and they're talking about rotoscoping And in this case it's just taking reference video that they've created you can see and they're making one of their characters run and This is brilliant. So getting my students to use references painful at the best of times But here you can see the benefits and are they going to play it back to show us how it works up there. Oh Wow, they're doing one click flipping a mirror in of the poses as well So you've only got to do it one way and then you can flip it Which is brilliant. What else they're doing they're putting some curves on there They're also Offsetting the keys on certain body parts so that you've got some more natural looking movements some kind of follow through and Overlap that were brilliant. Let's just take a look at the The end result again So after they've overlapped those keys of the different parts Yeah, I really like that. So that's that's a cool feature. That's got me sold already Okay, now they're showing us this pose mixer so you can take body parts and replace With new poses so it's shown us that we can flip that's pretty good What else we got we can add symmetry so we can do it down all one side nice and it's given us obviously You can see there's lots of different Examples of poses you can create with this so you can select a part So I'm pretty sure that with an eye clone when it says a part we're talking arm leg, etc And so you can replace the post on the body part level which is really cool So for creating unique poses quickly, this appears to be really really powerful And you can see we can mirror the whole thing we can put things together lots of different examples Yeah, I think we get the point and we can also see that you can alter animation So you can also replace Animations on the body part level when things are moving so here you can see the change in what's happening on the hands That's pretty cool Okay, so I've got character centric timeline So you've got part tracks, which means we can just do it for torso head So that gives you quite a basic level of animation it would appear Which is really cool? And then you can move down and really drill into the bone level So once you've got your body part doing what you want it to do you can then go in and further refine that Which is a good way of layering up your animation to make it more detailed and more accurate as you go so here you can see that we've got 14 tracks just to get the legs swinging And they've added an offset to that and then you can go down to the bone level And here you can see that adding more offsets making things a little more refined Yeah offsetting all kinds of stuff And that yeah that just gives you that Much smoother animation the follow-through the overlapping action You know if you have a student of the 12 principles of animation how easily this software lets you implement them is Mind-blowing You can see back down to the bone level against now can also so this is fk motion Which is your forward kinematics, which is kind of animating at each bone, which is great It shows you can do that you can also do ik which is inverse kinematics Which means that you can put your feet like on the ground and Then the other parts will animate around that to keep it in place It's really powerful animation technique and this now appears to be shown as that we can switch From inverse kinematics to forward kinematics. There you go. There's your transition So what you probably want to do is jump off that bench. Let's just stop that plane jump off the bench And then when the feet plant on the ground You probably switch those to inverse kinematics so that then they won't go below the floor or slide around And then you can have the other animation based on there was being planted which is pretty cool Right now we're moving on to facial tracks, which is looks like the same thing. We've got a basic level So major control is where we're starting What we got so we're doing an eye blinker thing up now we're moving the eyes around and Then we can go into the features. This is like the bone level and you can see look at all that control So we've got brown Wow's us that is a lot of detailed adjustment that you've got control over Which you know we've come to expect From iClone we know that that level of control is there But being able to kind of again get you your basic controls and then build up is brilliant So we can see now we're up to the feature tracks morph level. So you've got 63 plus Tracks on standard they can go to up to a hundred and fifty animation tracks on the extender, which is a lot I dare say that's like Pixar level amounts of control. I can't see that they're having many more Options So I've missed a bit. Let's just go back Let's just have a look at the difference between these animations here So they showed us that they're adding now more detail And so you've got on the left is your basic level on your right is your morph level You can see things overlap a lot more. You've got more control. It's beautiful Right creating cartoon performance as it says pro level curve editing Body and face so curves if you've done 3d animation before you know that curves are very powerful And you can see that so linear versus arc that heads going down and around which does make it look more cartoony You can also see that you can make the curves go past the point that it ends up at which gives you a little bit of Follow-through animation, which can be really useful as well, especially for cartoony performances That's where your top principles of animation come from From kind of cartoon performances. So we'd expect to see that so here you've got linear eyes And you can change that to step ties which generally our eyes do tend to flick around which is pretty good You can just drag up on the the curves as well there to exaggerate things And here is our performance It definitely is exaggerated beautiful So there we go character centric timeline pose mixer anyone can animate with the video reference tricks that is So powerful even if you're using any software video reference is incredibly powerful This just gives you an easy way to work with it. Um, creating cartoon performances really cool stuff So let me know what you think about the software. I did Give some licenses away in the previous video. I did. I'm not sure whether or not I'm doing that on this one Leave me a comment and let me know whether or not you're still interested in I clone seven because that's all there is access to at the moment because if we just move on a little bit I'm pretty sure there we go. It's coming soon. It's not out yet It's going to be amazing when it is out and I can't wait to get my hands on it Hopefully I'll be able to create some beginning level tutorials for to get people started. I think that'll be really useful Anyway, if you think you'd Like this stick it in the comments. Let me know what you think looks good about it Or what you think could be improved. That's always useful as well Uh, and hopefully you found this little overview of the new features useful If you did hit the thumbs up button Leave a comment make sure you subscribe to all the usual youtube stuff And I hope to see your beautiful face in a future video Bye