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Published on Jun 2, 2017
Time to connect the Player's movement to the Grid! With this 4th part, you'll have a good starting point to create your grid-based game. The Kickstarter: https://gumroad.com/gdquest Part 3: https://youtube.com/watch?v=Yus8zAculWA ---- This video wraps-up our mini series on grid-based games. We set the foundations for a grid-based game. A system where the characters and the grid are fairly decoupled. If you don't let the grid object handle all the collisions, your characters might conflict when they move to a cell and you end up canceling movement, which can cause issues both gameplay-wise and code-wise. New tutorial every day until June 22! 12/30 The playlist: https://www.youtube.com/playlist?list... The sources on Github: https://github.com/GDquest/Godot-30-d...