 So you wish you had an animated sprite sheet for your smoke particles, but you suck at animating. Not a problem. If you have a basic, seamless, infinitely repeating noise texture, and you use the panning trick from the last video, it should look something like this. Which is great, because that's basically what moving air looks like. Which means all you need is a node that hides the edges. Lucky for you, that is exactly what the radial gradient node is for. If you hold S and left click, you'll be able to create two parameter nodes to control the density and the radius. Set density to something like 0.7 and radius to 0.5 or 6. Then hold M and left click to add a mix node to bring everything together like this. You're done. If you compile and save and swap the material in your particle generator, now you will see your smoke particles in beautiful animation. Because they went from this to this. Hope that helps and as always, hope you have a fantastic day and I'll see you around.