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Published on Aug 5, 2012
OK, so you know how to take iClone prop, character, and motion content and export it to FBX format for use in Unity, but how can you actually incorporate this content into your project? This tutorial gives you a little bit of a more in depth look at how you can utilize the motion content from iClone for use as movement animation for any on-screen character. You'll also learn a little bit about how to modify the Reallusion WASD controller script and easily drag in any of your own motions to create a fully-functional game character!