 So I work on it. I've got an Intuos 2 here, a little bit of an off-the-cuff modeling workshop. We're going to talk about a few different things. Dynamic topology sculpting including repairing 3D scan data. We're going to look at actually sculpting with dynamite. If anybody has seen, he's trying to scan basically everyone here. So this is, this is actually the result of one of those scans. This was not done here. This was actually done at SIGGRAP. And it actually includes all the texture data. So this is scanned from an iPad. Actually, tell us if you want to try for lights. Maybe just turn it down a little bit. Okay, so with the scan data, a lot of times you might use this for 3D printing or for prototyping or for doing visualization. But generally, particularly if you look at the actual mesh, there's not a lot of detail in it. So there's a few different things we might want to do. We might want to add in more detail. We might need to clean up the data. There might be holes in the mesh. And so let's actually start a fresh file. And I'm just going to actually import the original OBJ. So this is the actual OBJ that was exported out from the scanner. And there's a couple of things with it. Number one, notice it does actually, it actually has a material, although it's set up with Blender internal. So if I wanted to see the textures, I can just really quickly, but there's a couple of problems with it. So number one, it didn't capture my hat very well. And there's actually a couple of holes in it. So there's a hole here. And so both of these, we would probably want to get rid of if we were printing this, or if we wanted to turn this into an actual model of some kind. We'd probably want to update it. Sorry. There's a little bit more room on the floor and such. And there's some room over here. So if we wanted to build this, just to start by cleaning up the data. And actually, as far as 3D scan data goes, this is really good. Most scan data that you get will often be have basically just a point cloud. There'll be holes all over the place. And, you know, the fact that it actually got under the hat and things like that is pretty good. Now I think that maybe the scanning software has some post-processing to try and fill those holes automatically anyway. So that definitely helps. But what we're going to do is we're just going to fill it easily with Edmode and dynamic typology. So I'm just going to switch in Edmode. Since it's not a super high res mesh, it's actually pretty easy to just go in here. And I can just go into vertex mode and then in wireframe, using just something like a circle select, just grab that whole area and just delete them. I really don't care about it being clean. It's already triangulated and messy and whatnot. So it's not a big deal. Oh, there we go. Is that a little better? So let me turn off the lights. So I don't have, you know, I don't need to worry about it being clean. I can just grab it. And then all I want to do is I can just select all my non-manifold edges. So basically any open edges. And I can do that just by using the select and it's there. It's non-manifold. It's also Ctrl Alt Shift M. And it's just going to select all of those vertices. Now you notice that in a couple of these, it's left a few dangling triangles. And so I can actually just hit X. I'm going to delete faces again, which will just ensure that all of those open triangles get deleted. And then I can select that one. Yeah, edges and then select it. And then we're just going to hit F. There we go. So hitting F to fill it will work. And you can see that it's captured both sides. So both sides are filled. And so then I'll do the other hole. Again, just use the circle select, grab some of those vertices, hit X, delete them, select my non-manifold, hit F to fill it. And that's it. So the holes are filled. Now they're flat. And the thing to note