 My name is Michel Mosec, and I'm a level designer at Quantic Dream Montreal. Even though we are in the Montreal studio, we are very much one team, just on a different side of the world. I build 3D spaces for the game. Level design kind of touches all the different aspects, the storytellers, the artists, the animators, the game designers. We're kind of like the bottleneck that everyone comes through because we build the scene, so that's where all the narrative happens. I'm making sure that we properly support all the scenes being this Swiss army knife. So there's a lot of communication between literally all the departments of the studio. I actually went to school. I did two formations, level design and 3D modeling. I'm just curious like that. I like to touch a bit more things. But yeah, I got a very solid theoretical formation at Campus at the End. Ended up being the basis for me building a good portfolio to eventually get a job in the industry. I think Spark was like when I was 8 years old. I played Legend Zelda Ocarina of Time for the first time and ever since then, life was never the same again. I did do film studies at one point in college, but I realized that I was missing something. So I kind of abandoned that for a while and I ended up working in a video game store actually. So it really started then that I realized like, oh my God, this is where I want to be. We're doing a lot of things at Quantic Dream and it hasn't done yet. So this is also a lot of time to figure out how do we bring our knowledge and imbue it into the Quantic Dream DNA. So it's a lot of challenges but it's an interesting one. Honestly, just building the layout. Like once I know what I want, more or less know. Like even if I don't have all the answers, I just put on my headphones, listen to music and I get in the flow and I just build stuff. I really enjoy that part. Not to say that it's easy of course. But there's a certain sense of flow that you get into that it's just a pure joy. Regardless if I think that if you go to school or if you decide to go the self-taught route, the best thing is to get as much feedback as you can even from non-gamers sometimes. Like how would they read the space? Like would they identify the thing that you want them to identify right away? In my past experiences, one of my favorite things that would happen is working as someone who's way smarter than me. You know, I realize I'm like, oh my god. Like not having an ego like I need to beat them but like, wow, wow, I need to step up my game. It elevates you exponentially. Unlimited potential. We can do whatever we please, really. I find that super exciting.