 So you recorded your animation, but you don't know how to get it to blender. Not a problem. Once you've got the animation file, double click it to open Kinect Studio. Under Play, make sure that it starts at the beginning. You can set the end to whatever you want. Press this button to turn the animation on. Then open the animation studio program from the last two videos. Under Export To, just pick your desktop, name it and click Start Recording. Go back to Microsoft Studio and press Play. Now while it's playing, you'll see that it's taking in all the data from Kinect. When it's done. Now let's stop. And it should have automatically saved your data as an FBX file. Close Kinect. Close the program. Now create a new folder on your desktop called Converted. And open the Autodesk FBX Converter. Click Add and find the file you just exported. And for our destination, choose the converted folder that we just created. Finally, make sure it's set to FBX 2013 and hit Convert. You're done. In blender, you can go to File, Import, FBX, uncheck everything up here. And when you click Import, you will now see your motion capture animations in blender. Hope that helps. If you enjoyed this video, please don't forget to like, subscribe and ring that bell. I hope you have a fantastic day and I'll see you around.