 Hi, I'm Christopher Cork. I am a lead systems designer in charge of three C's at Quantic Dream Montreal So three C's stands for camera character and controls It's really the moment you pick up the gamepad and you've got that character and they're responding to all of your little inputs and directions And it feels like the barrier between yourself and the game fades away, and you just You are in the space. That's what three C's does It's almost the entirety of our job is erasing that barrier between you and the video game Lead systems designer is in charge of a group of people who really take one part of the game and make it the best that they possibly can So a lead systems designer is really a senior designer mixed with a bit of management We are product owners who are largely in charge of multi disciplinary strike teams devoted to Pushing forward and polishing one key aspect of a game. I started as a programmer One of the other guys started as a level designer You have the one who started as a game designer on what we call ARGs augmented reality games So that's what's interesting about being a lead systems designer. There is no one path In fact, most lead systems designers come from a multi disciplinary background The initial spark for me to join the gaming industry was actually the Halo 3 blog I can't downplay how meaningful it was to me. I didn't even realize before stumbling across that on the internet that you know I thought it was just a bunch of people in cubicles and then when you're reading it You're hearing about not only the stuff they do at work But also they were having guitar hero competitions and they were talking about you know Having prompt people coming in and seeing the actual weapons from their own game and it was just like This could be a job Working with Paris just the fact that for example the game director and associate game director over there But then the lead systems designers are here. There's that time gap and the culture gap So I would say that it's actually one of the biggest challenges It's actually one of the main reasons I joined is because the job requires a lot of and I'm going to invent a word adaptability because it really stresses the point that being very adaptable and Very able to just change Processes even ones that you've become used to over the last 10 years But just to break out of those and try something new is one of the key Indicators of success on our job by far the easiest part of my job is the people I get to work with the amount of Expertise in Paris is just mind-boggling and then the people we have here There's a bunch of old veterans that I've worked with for ages now and really you feel like you're getting to Play with the A-listers here trying to be as Pollividly as possible while maintaining an eye out for what your speciality is because honestly in triple a everyone Develops a speciality a niche something that's unique to them But you don't want to be a one-hit wonder either so you want to be able to adapt and learn constantly and Most importantly, you know have fun with it because we're here to make games And if you're not having fun neither with the people playing them awesome video games are something my mom said I could never make a living at