 Shield users can now block ranged physical attacks. I swear that's a big deal. What consists of a ranged physical attack chat? Blind is a ranged physical. Wait, can you- can you block blind now? Is there like an RNG chance to block blind if you're a shaman now? Oh my god, that would be so stupid. So isn't- isn't that like a huge fucking nerf to Hunners? No one's MM. Yeah, but like, survival has like fucking that sting shit as well. I guess that doesn't count. I'm gonna paste this to Trillian and see what he makes of it. Fixed Parthing issues that could cause some spells such as Frozen Orb to come stuck. That's good. Maybe that'll help with Nock as well. Ephemeral Recovery redesigned it now provides a mana gain when you go below 20% mana. What, 7,500 mana on PTR with a 3 minute internal cooldown? Wait, so it just procs once under 20% for 7.5k every 3 minutes? I mean, that's about what it gives right now anyway in a game, so... If you have a fucking 3 minute game or something, then it's like about the same. If you have a 6 minute game, it's a buff. If you have anything between, it's a nerf, I guess. I don't know. That's really fucking weird. That's so weird, like... There's- like it wasn't an issue, like the trait itself, there was no issue with this. The fact that they would spend time to redesign it in such a strange way. So weird. Apocalypse and Army of the Damned additionally summon Megas of the Dead for 20 seconds who holds Frostbolts and Shadowbolts at your foot. Like, why are they adding more pets? Fuck off. Stop adding pets. No one wants to see a million pets flying around the map. Like, keep that shit clean. One pet max per class. Vengeful Retreat no longer subject to global cool land. Wait, wait. So, Demon Hunter's mobility thing got removed from the global cool land, but Retz didn't. Oh my god. You just want to get one of those nice white lever gloves and just go WHOOSH! Fucking wake up. There's Retz fucking dying in the streets here. We're fighting for him. Wild charge is no longer subject to global cool land. Okay. Oh, it's just fucking hilarious. Like, this game we're playing. Gushing lacerations damage increased by 400%. It must have been so garbage. Rip deals additional periodic damage and has a 6% chance to award a combo point each time it deals damage. Dude, I swear this is going to be sick as fuck. I mean, this is, this is... I don't even know if this is jungle, right? This is just general feral AoE dot pressure that this gives. Rip tick going to do 5k extra damage. Wait, wait. One tick is going to do 5k extra damage. No way. One tick does 5k extra damage. The whole rip. Okay. I was going to fucking say it. I had a heart attack. Like 15k extra damage per tick. Dude, you scared me. What the fuck? Mastery starlight now affects star surge and solo empowerment at full value was halfway. Feral is going to be more about spread pressure now than single target burst downs. Should we just carry on chat and hope it stops lagging soon and I'll just talk or is the audio fucked too? From the looks of this, bite is getting buffed. Alright, that's druid. I think, I mean, overall it just looks like they're shifting a lot of the feral damage onto bleeds. They're going to be less energy star by the look of it. Looks like they're going to have more energy. We'll check out the PVP. Should we go straight down to the druid PVP changes? There's nothing about clan, but we haven't gone out of the PVP changes. Let's check the PVP changes out for druid and then we'll do that. We'll go back and forth. Alright. Priest. So maximum of one was two. So I wonder if this is going to be 10 or 15% since right now, focus will for disc is 10 stacking twice. If it's 10 stacking once, it's like disc is completely dead. If it's 15 stacking once, it's probably dead. Power word shield not buffed. If it isn't buffed, disc is probably dead. Halo damage and healing reduced, no one cares. Leap of faith absorbs the next 10k damage to the target within 10 seconds while the shield holds. I mean, it's for 10 seconds, right? And you're going to cooldown three times as far, so you're going to get 30 seconds off your group. So best case scenario, your group is going to be like one minute 40 cooldown. Debt of the Shadow is, I mean, I still think this might not be worth, but maybe it is. We'll see. You're going to get one big amend and it's going to take 20 seconds to stack up to that amount. But maybe it's worth a look getting three of these. Bear in mind, you're going to lose them nice radiant traits to even get it. Promises of deliverance, plays a sacred frame. For 10 seconds after you cast Serenity, heal and flash heal for additional 4, 7, 2. I don't know how many that's going to be and reduce the cooldown of Serenity by additional 1 second. This might be okay. This might be decent for Holi. Serenity dialogue, that also causes your mind to snare targets hit, okay, whatever. Sudden revelation. This is like questionable as fuck. Get this, right? Powered Radiance is a 50% chance to cause your next, so already it's RNG. On a cooldown ability, questionable. Chance to cause your next, wait for it, Holi Nova, questionable. To deal an additional 1, 4, 7, 0 damage, garbage amount. And reduce the cooldown of Powered Radiance for 3 seconds. So is it 50% to reduce it by 3 seconds? Or is it 50% to cause your next Holi Nova to reduce it by 3 seconds? It's unclear. Or is it just 3 seconds reduced no matter what? Which is the only thing that actually even matters then about this because this is completely irrelevant. Thought harvester, redesigned, vampiric touch, damages increased and each touch. Like why can't you have these nice simple fucking traits? I don't get it. Why have they got to do all this weird RNG shit? Like just give us something half decent for fuck's sake. You know, you've got to stack fucking Shadow of Pain for 20 seconds to get one bigger mend. Yeah, like fuck off. Each time for vampiric touch, deals damage. You have a chance to increase the damage of your next mindset. Whatever, it's garbage. Whispers of the dam redesigned. Mind Blast now deals additional damage. Generates additional Insanity and Critics. Like how simple is that? Lovely. Discipline, damage of Smite and Pain reduced by 11%. Great. Damage of Shadowfiend, Mindbender, Pudge is a wicked schism and Powerwood Solace reduced by 8%. Great. Atonement heals for 55% damage done, was 60%. Great. Body and Soul no longer has a 6 second internal cooldown. First buff we found, whoop the fucking do. And it's literally the shitest thing ever. The only thing that this is useful for is tanking turbo right now, which you won't be able to do because you have no focus wool and no shield. Good luck. Good luck with your 3 second 40% move speed. Evangelim cooldown increased by 15 seconds. No one cares. Not used anyway. Power is global on it by the way. Enjoy. Power to your cost increased to 2.65% of mana was 25%. Okay. Great. Throw salt in the wound, why not? Rapture additionally allows you to ignore weak and soul. Great. So that's the discipline changes. Where in this list have you seen any spec raped as hard as this has been? Because that's what this is. This is literal rape. Like we've been going down the list. All that's happened here, holy, holy didn't get anything. We haven't even got to the PvP changes yet. We may get to some other atrocities by Blizzard. Not sure yet. Let's see. But like monks were chilling, palas so far are chilling. We haven't got to the thing yet. Druids are chilling. Shamans we haven't got to yet. Maybe shamans are going to get raped too. We'll get there. We'll get there chat. Don't be rushing me now. Holy. Burn addiction proc rate decreased to 25% was 50%. Okay. It's fair. Fair. Maybe it was proc'ing too much. Understandable. Reduced to 67% of spell power was 75%. Now costs a bit more mana. Okay. Probably a PvE change. Don't know. Focus will rank too. Now allows it to stack up to 2. Okay. Greater fade now cancels when the priest takes a hostile action. Fair enough. Good change. Heal healing increased to 175% was 160%. So heal is not doing that much right now. This buff is nice. When you consider that also buffing it in PvP. But we'll see that when we get further down. So I think heal might be actually real. Holy wild salvation reduced. You won't use it in PvP anyway. Healing of renew increased by 15%. Good shit. Renew might actually heal for something now. We'll see. Heal is healing for 18k. I mean it's less than mend right? So. Trail of Light now affects heal as well as flash heal. And replicates 35% of the initial card. I did not mean to do that. So heal got big buffs. This patch overall. Shadow Priest now have focus will. All damage reduced by 5%. Dispersion damage reduced. Reduction increased to 75% was 60%. And now also increases move speed. That's kind of a big buff. I mean Shadow Priest were dying through dispersion sometimes. So I think this is fine. You shouldn't be dying through dispersion. The movement speed is nutty when you consider that it. Intangibility replaces mania. Dispersion heals you for 50% of your maximum health over its duration. And has 30 seconds reduced cooldown. Like that seems absolutely mental. Shadow Priest better be taking a shoe. To justify this. I think that's what they're anticipating. To add something like that. Illusionation is now passive ability for all Shadow Priest whilst PvP talent. Can we please have some of this? For disc and holy. Some of this shit. Some of this love. There's so much shit that holy has. That needs to be just a passive ability for all holy priests. There's so much shit. There's like four different talents or something that need that treatment. Disc same thing with death. Get it on there. Mind said damage increased. Powered shield no longer has a cooldown. Wait what? So it's the same thing as disc right? It just gives weakensaw. Psychic scream damage threshold increased by 40% against non players. I was gonna be fucking scared for a minute there. I was like why is this not getting this? Back to league or cooking streams. Yeah cooking streams until disc get buffed though. Castleous QT with a twitch prime. Thank you very much dude. Appreciate it. Welcome to the stream. Shadow form no longer provides 10% physical damage reduction. So they lost the damage reduction off that. Didn't, well I guess we'll figure out the other one in a sec. Surrendered demand has cooled down reduced to 3 minutes. Okay void form now increases spell damage by 20%. Was 10% and insanity drain increased. Increased reduced by 75%. So void form is gonna be more real now. For sure. Gives priests more incentive to erupt. Void bolt and sanity generation increased to 20 with 16. Void turn damage increased by 20%. Now it generates 25 insanity of this duration. No longer requires void form. I think like anything with a melee will just stick the one melee on a disc. Like you can legit, I feel like you can legit just split against a disc at this point. You just stick your one melee guy on the disc and the disc shits himself and can't do anything. Spam's cooldown is on himself because he's taking so much damage and then dies. Trinity now, so this is great but you won't be able to cast smites. Fiend is 3 minute cooldown and yeah, I mean it's nice for penance I guess. And then mend cooldown increased by 25% in PvP. This is like the one saving thing that maybe will save us. Maybe will help us, I don't know. Mend is gonna have to carry us hard and we'll have to not go oom while spamming it because we're gonna take so much fucking damage just in a row. So this is an interesting one. So they buffed heal for PvE and then they're buffing by 50% more in PvP. So I feel like healer's gonna do work in PvP. And then you've got this new AoE aura mastery. 0.5 second cast seems good as well. And then grey heal which does just a stupid amount of healing. I hate that as well. You just have to take masochism all the time and then you just have no mobility. It just feels so bad. Makes disc feel so bad to play when you have no even feather. I was gonna say when you have no mobility but you just have no mobility regardless. When you don't have feather. Alright rogues. I can't be arsed going through the Azerite trades. I really can't be fucked. Saltlty. Sure I can combo baseline passive remove. Don't even know what it was but I guess it doesn't matter now. Sure I can storm damage increased by 35%. Does anyone even use this? They're buffing holy a lot, right? They're pushing holy so much of these new things. They want people playing holy because disc is too hard for them to balance. That's what it comes down to for me. It's taking too much time for them to come up with good changes for disc that will work in PvP. I mean they can do it. They can balance disc in PvP. No question about it but the changes they've done are so lazy. This one is a big fucking question mark. I don't even know how they come up with this. This is such a weird thing to do because Trinity is already in an okay place. So why would you buff a trade that's already in a decent place? To a place where you literally cannot not take this. You have to take Trinity now. Because the entire class now relies on the throughput that you gain from it. Because you fucked Focus Will and you fucked Shield right in the ass. And then to compensate they're like well I guess we'll just buff Shadowmen in PvP so you're just going to be standing there spamming mend. The correct change here, I like the weak and soul change. I think it was good. I think spamming Powered Shield was bad. I think the correct change would have been to add weak and soul. Either as a talent. Or have Rapture as a talent that it somehow included weak and soul. Or they should like weak and soul being added is fine. As long as then they buff Shields again to like Legion levels. And if you have to do that in PvP alone then so be it. But then at least you have some decent Shield design again. And then you have to remove the Global of Rapture because that's a fucking joke to begin with. And then you somehow incorporate that into your talent system. Done. Then you have your weak and soul design and it doesn't destroy Shield in PvP and then you can work on the other shit. Okay what's the other problems? Disc is doing too much damage in PvP. Mostly against bad players. If you're playing against people of equal skill you can't spam as much damage. Or any sort of unreasonable amount of damage at least. I think it's a good level right now but apparently it's not okay for some people. So then you tone down the damage which they've done and that's fine. So what do you do to compensate for that? Well okay they've toned down the damage. You can't cast that many damaging spells in general. So you've toned down the one cast of the damaging spell. You buff up something like Penance Healing. You buff up Shadowman which they've done. So that you don't have to spend as much time catching up healing. And you can spend more time doing your less powerful now damage spells. So like they're halfway there but then they come up with some crazy ass shit like this. Which makes no sense whatsoever and they could simplify this so much more. This is like their attempt at making discs not do too much damage in twos but still be viable in threes. That's what this is. And it's a really in my opinion unimaginative over complicated attempt at doing that. So I think this is completely like the wrong way to go. They're gonna be tweaking shit now. Like what they've done now by making focus wool like that is they basically saying we're not gonna go back on that because they never do. They never go back on something that they've done. It's so fucking rare that happens at least for an expansion. So what they're saying by doing that is we want discs to have some sort of other mobility to get away because there's no other way you're gonna tank anything ever. And if this cad mobility then you wouldn't be able to have 30% focus wool as well. So I'm expecting next patch to either introduce some sort of mobility to disc grease or I mean or it's done basically. Yeah, rant over. I've tried to make some constructive points. Maybe I've been too anti-PC. I don't fucking know. I'm so annoyed. Yeah as for Holy I mean they've been pushing a lot of stuff for Holy. I think Holy actually could be pretty real this patch. I mean like I said I did my binds on it yesterday. I think Holy is definitely worth a shot. And I feel like that's what they're aiming for with this patch because I feel like they feel like they've bitten off more than they can chew with disc in terms of PvP and I honestly think that they could have actually balanced it and continued to make it really fun if they'd have been a bit more imaginative and had tried a little bit harder with it but I just think it's a shame. And yeah I agree they do just change some completely random stuff to like to look like they're doing more stuff. Like look at this change. Where is it? This change is a complete placebo. It changes nothing in PvE. They still take Halo in raids. You never take Halo in PvP. It's not like you're in BG and you're like man I got hit by that fucking 10k Halo. Oh that's too much. Hopefully they scale that down by 6% next patch. No. It's not a PvP change. It's not a PvE change. What is it? It's literally there to bolster the notes. It does nothing. It's a complete placebo. All right. I'm at the point where I don't even want to fucking read on to Shaman. It's gonna actually just send me over the edge. I fucking know it. I think they'll hotfix shield subsorb. Yeah but it'll probably take until the end of the fucking season for them to do it. That's the annoying thing. Like just do it. Don't get me started chat. Don't get me started. Cap Toten and Earthbind Toten range increased to 4 yards. Why? I don't even want to read the Azerite traits. I really don't. I can't be fucking arsed. New Call of Fundy. Your maximum maelstrom increased by 30 in the maelstrom cost of Earthshock and Earthquake reduced by 10. I'm guessing they removed the Earthshock trait. Did they remove the stupid riptide trait? Wait so they didn't remove the riptide trait. They didn't remove the orangey Earthshock trait. You can't get two riptides anymore. They didn't remove PacWolf. Like what are they doing? Oh PacSpirit is still in. Like they nerfed twist magic but not PacSpirit. Like they are definitely on the same tier of ridiculous. PacSpirit I would say is probably even slightly dumber because it makes the shaman completely immortal. Earthshock damage reduced by 16%. Earthquake range increased. Lightning Bolt damage increased by 40%. Yikes. Stormkeeper now increased the damage of the next two lightning bolts and they're overloaded by 150%. Yikes. Shit's gonna hurt. Surge power Earthshock also enhances your next spell cast within 15 seconds. Lightning Bolt. Dude lightning bolts I swear are gonna fucking hurt. How much does that shit do? It's a bit worrying. Enhancement all damage increased by 5%. So see this this word here needs to be decreased and then needs to be a zero right here. Five zero. Done. Bullet fist damage increased. Crashing short storm damage increased. Oh God. Forceful wins damage per stack reduced to 80% was 100%. Fury Vare damaging. I mean none of this shit is touching storm strike which is all they kill you with right so. I don't want to read that shit. Chaining little healing increased. I don't use that shit in PvP anyway right. High tide redesigned every 40k. Level 120 mana you spend brings. High tide making next two chain heals heal for an additional 1k whatever. Unleashed life now heals for 150% was 100k. Increases the next heal by 35% was 45% and cost 4% mana was 5%. Yeah man they need that mana buffs. Shamans. Shamans are really hurting for that mana. I mean most of these changes seem like fucking irrelevant honestly. Cause you don't use half that shit. Aim here with the twitch prime. Three months in right thank you bro. Don't know why I just spoke like that. I think I'm actually just going crazy. Blizzard's finally done it. Resto new PvP talent ancestral gift. Become immune to silence and interrupts effects of 5 seconds after using spirit walkers grace. So the run thing gives them all mastery. Isn't that like a two minute cooldown I believe? Chain heal healing increased by 50%. Dude chain heal is going to be actually fucking real in PvP by the looks of it. New PvP talent cleansing waters. Chain heal and healing remain have a 20% increased crit strike chance. And dispel all harmful magical effects from targets when they crit. Sure it does. Dude shamans are getting fucking buffed. Irv more time to observe 30% less per target when engaging combo when okay that's good. Good stuff this shit was a joke. Healing surged. Healing increased by 15% in PvP. Healing wave healing increased by 25% in PvP. Rippling waters PvP talent. Dude shamans are going to be fucking sick. What are you guys talking about? They actually buffing this shit. Fuck's sake. They just actually have to cast now. Like shaman is just going to be like if you don't kick them. They're going to be like monks on now. If you let shamans heal they're just going to be like monks on now. They're never going to go oom.