 Hello, friends, welcome back to another episode here on the channel. I hope you're all doing great and for anyone new to the channel, my name is Lee, also known as Osiris. And in today's episode, we are continuing again on with our VGC Series 8 content. Today, playing a ice rider team that we have featured an ice rider, Calyrex team already on the channel, but we've got a different variant of it today. It's a bit more solid, a bit more well rounded and something that I would like to feature because it's something I've been playing around with with Mimikyu in particular. We do have two trick room setters on the team and two Pokemon to help us reverse if we're not in a favorable position in Porygon 2. But Mimikyu, very interesting Pokemon in particular, one that I did want to feature within this format. It's got a very good speed tiering, 96 at speeds of majority of the restricted Pokemon. It has access to Willowith to trick room. It also can activate the weakness policy on the Calyrex with Shadow Sneak as well. So you've got that self kind of set up there as well, which is really nice. Zapdos, a very good member of this team, helps kind of clear away a lot of the threats that maybe give Calyrex a little bit of a harder time. So you can max with that initially and then go down the Calyrex route to end the game because obviously the Glacial Lance is just ridiculous if you can get that board position set up under trick room and then just kind of start chucking those out. The rest of the team, as you can see, is just well rounded with the Porygon 2, the Tapofini and the Incineroar, give us lots of nice flexibility, lots of board positioning possibilities as well between those terrain support, et cetera, et cetera. The team will be down in the description below. As always, there'll be a poker piece down there if you want to check out the actual details of the team, try it out on Showdown or anything like that. And if you stick around till the end of the episode, as always, we'll be throwing up a rental code for this team. So hope you enjoy it if you do try it out and do stick around for it at the end of the episode. But without further ado, friends, hope you enjoyed today's episode. Let's get into our first one today and find our first opponent. Okay, so up first, we have a Urshifu, Zassian, Incineroar, Lapras, Thunderous, Incarnate, and Reggie Alecki. So it is definitely one of those kind of standard Zassian, Lapras teams. You're going to see the Lapras there setting up the Roarvale and then the Zassian coming in late game to do its thing. There's a couple of ways we could go about this and that's stalling out the Lapras dynamax turns. Definitely helps deal with it a little bit better, maybe using something like Zapdos to take advantage of that. And we've got the tools to do within like Incineroar, Type of Phinean, Porygon 2, or Mimikyu if we want. Or we could go straight down a trick room route with Mimikyu or Porygon 2, set a trick room up. Because if you look at my opponent's team, they don't really have a very good trick room mod. They've got Incineroar that you can bring in and out, but the rest of the Pokemon are going to struggle pretty hard in trick room. So I think that's not a bad option for us to go down. But we need ways to kind of, I guess, tackle the Lapras in a certain respect. Okay, I'm going to bring Mimikyu. I think we'll bring Incineroar, Kalorex, and Tabufini to this one. Probably not P2, but P2 is also going to be, like, it would be a good option all the time, you know, to just bring in and have that option to kind of soak damage up, give you a little bit of room, stall things out, recover. It's quite nice. But then there are some big threats on my opponent's team, especially if we see the Thunderous as the max option here. I don't suspect we will. But the Zassian as well is going to be something that we're not really going to be able to hit for very good damage, and it's going to hit us for super effective. Whereas other options on our team might be a little bit better. So, Mimikyu and the Incineroar. So this is quite a good lead for us, to be honest, because we've got the Urshifu coming out and the Zassian. And we've got a really easy way for us to set a trick room up to one if we want. So we can, we're pretty safe to be honest. I feel like the Zassian probably switches out here. I'd be more inclined to fake out the Urshifu here. Now the worst case scenario would be if we see the Urshifu switcher for Incineroar and a substitute on the Zassian. That would be the worst case scenario, but it's kind of risky for my opponent to do that because we can just, we're going to see it, okay. We may see a protect here. The Incineroar definitely coming in. Hopefully we don't see the sub, because the sub makes things difficult, especially with the fake out. This is what I mean with the Incineroar coming onto the field now for my opponent. Yeah, I think we will see a sub unless we see them attack, which makes things a little bit easier for us for sure. We do, Behemoth Blade coming out, okay. We'll take that all day long. Yeah, I mean that is fine. The Incineroar going to be able to attack us before we're able to get the Willowisp off, but we've got the Willowisp into the Zassian slot now, which is so huge for us, you know. So I think what we'll do is we will parting shot. Do we parting shot? Are they going to fake out? They could fake out, you know. They could definitely fake out. I think what we'll do is we'll get Kalorex onto the field. We'll go for the Willowisp into the Zassian. There's no way that my opponent is going to go for a Flairblitz into our Incineroar. Worst case scenario is they parting shot into it, but then we do have access to the Shadow Sneak, the next turn, into our Kalorex. We'll see what my opponent does. I could imagine seeing the Zassian maybe protect here. That would be a definite option for them or withdraw it. But whatever comes in at this point is going to get burned, you know. So I kind of don't mind the Lapras coming in. Yeah, there's the fake out, stopping our Incineroar, getting that parting shot off, which is fine. We'll get the Willowisp into the Lapras. Now, whatever comes in, we've got my opponent pinned here because whatever comes in on that Incineroar slot, right, whatever comes in is going to get taken down by a Maxquake and we're boosting our defense along the way, which is exactly what we want to be doing. So we'll Maxquake into there. Zassian comes in. It's going to get nuked. The Urshavu comes in. It's going to get hit pretty hard. And if the Incineroar stays in, then they lose their Intimidate user and a way to kind of neuter Kalorex. So all in all, we're sitting in a pretty nice position here. Now, the Lapras we've got to be a little bit concerned about, of course, because it is going to be able to kind of chip away at whatever we've got next to a Kalorex. The big thing here for me would be if we can preserve Mimikyu because then if we take the Urshavu down at Sash like we kind of expect that we're going to do here, then at least we'll be able to pick it up with the Shadow Sleep the next turn, which is always very useful. But if it's not Sashed and we pick up the knockout, then that's huge for us. So let's see what my opponent goes for the Lapras. I think they'll go for get their Aurora available, whatever it's called. I can't remember. You know, I always have it like it's a tip of my tongue, tip of my tongue. We'll find out in a minute. I've used Lapras enough. I should know, you know. So there's this sneak. Yeah, we'll do a nice little chunk of damage. The opposing Intimidate definitely helping us out there. You know, we could have set the Hailstorm up but I think the Special Defense Boost is way more useful in this scenario. We do see it is Sashed. So it's fine. What are we going to see from you, Lapi? G-Max Resonance. That's the one. There we go. Here it comes. Can Mimikyu take this? Depends if it's life or we take that like a champ. Mimikyu, yeah. The Special Defense Boost, helping us out to know. And so I mean, we're kind of pinning the Oshifu here because the Shadow Sneak, we are slower than it. So in Trick Room, really helping us out a bunch. And we're not going to get taken down by another. I don't really want to proc a weakness policy. Like the option is what we could do is go Max Hailstorm. If they protect, then they're in a pretty bad position but I could also see maybe the Incineroar coming in on the side of the field. We'll go for Max Quake into the Lapras. Just boost their defenses a little bit more. Yeah, the Incineroar going to come back in. Okay, well, get that Intimidate off. Just, it's fine. It's fine, it's fine, it's fine. Doing zero. We could have played it a little bit better, maybe going for like a play rough into that slot but I would worry about maybe a Sucker Punch coming into Kalorax. We don't really want to take any unnecessary damage. That's the big thing. So we do get the Max Quake off into the Lapras. We're going to go for Max Geyser. Yeah, get the rain up. But we can override that the next turn if we want. I mean, my opponent's kind of locked with the Incineroar. Again, they're in that situation where they bring in Urshifu there. And if they do, I think what we'll do is with the Hydration, healing that burn. Very nice. Yeah, I think we Shadow Sneak Incineroar and we double tap that target. So if the Urshifu comes back in there to kind of be sacked on another Max Quake. Okay, it's not going to. But we kind of cover that slot anyway and take down the Incineroar. It's just then the Max Quake would be diverted into the Lapras. So that was the thinking there. But we'll take down the Incineroar. We'll get an attack boost. So mitigate that Intimidate drop there, which is nice. We've got to keep in mind though that our Intimidate Trick Room turns are running out. So we kind of want to see the Mimikyu go down here. That would be the perfect scenario for us. Here comes that Max Geyser. We're not going to really touch anything. Mimikyu will go down. So we lose our Trick Room. But it's fine. It's fine because we'll get... Yeah, the dimensions do turn back to normal, which isn't ideal. We've still got Tapu Fini. But we do have Incineroar. Incineroar is like our big player here, I think. And now we're plus two with Kal-Rex. And I want to say close combat should get the Lapras. Should get the Lapras. Urshifu coming in. We've got one more turn of Max, of our Max. No, no we haven't. It would have been better to maybe get the Hail Storm up and then we could have... We could have got rid of the Urshifu. But I mean, we're still pressuring the Urshifu anyway. It's just the next turn where it becomes a little bit tricky. Where we could predict a Protect on the Urshifu. I think we probably do switch Incineroar for Fini and go for a close combat into Lapras. Because we want, really, with the Zasin being the last Pokemon, we want to kind of preserve that Intimidate for later on in this game. The worst case scenario here is if they double into Glastria. And I don't know if they're going to be able to pick up the knockout with a close combat and Hydra Pump. They're minus one. Yeah, they protect. This is fine. Yeah, they're going after the Fini. So it does miss, but that's a little bit unfortunate for them. Okay, that's fine. So we've got the rain up as well. So I mean, Tapu Fini's in a pretty nice position. Also, Glastria is as well. We've got another attack boost. So we're sitting plus four. It's just, you know, we're not really in a favorable position here. Where if we had Trick Room on Calorax then we'd be in a much better position. I think what we could potentially do is because they're going to go Sacred Sword. I'm going to go Sacred Sword for sure. I think we've got Muddy Water and we switch in Incineroar. We shouldn't go down. They're probably going to double up though into this slot. They're probably going to double up. We would have been probably better off keeping Calorax on the field maybe, but then you risk the plus one Behemoth Blade onto Tapu Fini and we take a bunch of damage. So at least we're kind of mitigating it that way. And I think Fini might be the key to us winning this game going forward potentially. Yeah, we take far too much damage there, which is, you know, that's yeah. So and the Wicked Blowers are going to come out into Fini. Yeah, we take that. So I'll proc our Wicked Berry. OK, well, we're in a decent position now. Fini coming in clutch here for us. The Muddy Water do connect, which is perfect. Rain boosted as well onto the Zassian, which is always useful. And then Incineroar in a nice position now where we can potentially fake out Calm Mind or fake out Muddy Water. I think we probably take the opportunity to Calm Mind. The rain's not going to last forever or fake out as well. And then we can just double tap into it. And they have to like Calm Minding here makes them just like take away all of the concentration at the moment to the Incineroar, like from the Incineroar to the Tap of Fini, because the Tap of Fini becomes a bit more of a threat. So it can create an opening for us where we can protect the Fini this turn, go for a Flair Blitz into the Zassian. And then we've still got options. I mean, with the Rain Stopper now, it makes it even more difficult for my opponent because the Flair Blitz will just take it down. So we've kind of locked this one up to start with. And it's quite a nice game to kind of kick off with today. Close combat shouldn't should. Oh, it does. Wow. Oh, okay. Okay. Now that makes it a little bit more tricky. But again, we've still got we still got the backup. I didn't expect that to take us down. They must be adamant must be adamant. Yeah. So yeah, must be adamant because normally a jolly one will we will survive on just neutral, you know? So where are we going to see? Like, what are you going to do? What are you going to do? What are you going to do? Where are you going? Where are you going? Just click the muddy water. Well, Moonblast get it? Probably not. Probably not. Probably not. So we'll have to go for this. Hopefully it is going to be enough to to to get this one. So we'll see Behemoth Blade coming out into Calorax. We actually take it with Calorax. Calorax is a beast is an actual beast. I didn't expect us to take that. You know, I know they're like neutral, but still, that's nuts. We do hit the muddy water and we we managed to eat this one out, even though like a bit a bit too close at the end. But like I said, it's a nice team comp to go up against with this one to start out with because, you know, generally you're looking at that team and thinking pretty it's a pretty difficult one for us to approach, especially the disaster and makes it difficult for Calorax to to do all the all the things that you kind of want it to be doing. But yeah, very good game to my opponent. Nice one for us to kick off with today. And like I say, hopefully it shows a little bit of the team and how we can approach that sort of matchup because I think it's a very difficult one. And like I think more than anything against the Lapras teams, it's patience and having that like kind of forward thinking like game plan for where you want it where you want the game to end up and where you can make opportunities like when I was saying, got our opponent pinned here with the Incineroar on the field, you know, they can't switch it out if they do anything coming in is going to take a bunch of damage in the extra few at that point took so much damage they switched out obviously the next turn, but we were kind of just pinning that slot. We weren't really worried about the the Lapras. So though the board positions that you kind of want to try and achieve against those teams anyway, we've got another team and this Pokemon Zamazena that we're about to go up against. We will be featuring this week. So I've got a very spicy team that I'm I'm really looking forward to. So make sure you do keep an eye on the channel this week for that one because it's a bit of a forgotten restricted. We'll get into it in a minute. But like I say, I'm not going to go on too long about it because we will be featuring it later on this week. Excited though. So team up next is a Zamazena, Venusaur, Glastria, Garchomp, Porygon2 and Tocall. So it's an interesting concept because you've got the Zamazena that's there supporting Pokemon. It's got access to Y guard. It's got access to coaching. Lots of support options. You've got the Venusaur Tocall mode as well, which makes things pretty difficult for us to to operate, especially a trick room mode for ourselves. I think, you know, the Zapdos is like generally quite good here. So I think Zapdos Incinero is a lead isn't bad. And then I think probably Kalorex for sure. We want, do we want Tapuvinio? We want Porygon2 or Mimikyu. Mimikyu is going to, I mean, the burn will be nice from Mimikyu for sure. The disguise could be quite good for us. And but I think overall I'd probably lean more towards P2. We've got to be very careful around the fighting stab from the Zamazenta. But I feel that the stabs that we've got with Zapdos and Incinero, we've kind of got enough firepower there to put a lot of pressure on it and make it uncomfortable at least on the field. You know, it's getting the defense boost. Fair enough against Incinero. But again, Zapdos, if the sun's up, we do have the Max Flare. We've got the Life Orb as well. The initial is going to find it very difficult to hit Zapdos for decent damage outside of Max Ooze. So we've got some nice options. Glastria is not the Pokemon we want to be seen, but at least at the same time, you know, we've got Incinero coming out and we've got the Intimidate. The problem would be here is if we see Coaching from Zamazenta onto the Glastria and it maxes this turn. There's a minus one. Max Hailstone going to get Zapdos. We're not bulky. We're not bulky. And the thing is what we probably want to be doing is go on Max Airstream. So the next turn, the next turn, we get the jump on Zamazenta because at the moment we're not going to be able to and Max Airstream is not going to be enough to do it. We've got to kind of think a little bit. I think we're kind of forced to. I don't think a Max Flare is going to be enough. We've got Max and we'll go for fake out into Zamazenta. So we need to go Airstream, I think. I think we need to get the jump on that Zamazenta this turn because if we don't, we can't let the Glastria get the coaching boosts because then it's going to be near impossible to deal with. We just got to hope if we do see it max here, then a minus one is not going to be enough to get us. We're not seeing it max, which is useful. The Airstream should still do a good chunk of damage. Put it in range for a Max Flare at least, you know? What are we going to see it go for? I mean minus one, hopefully it doesn't hit all five times. The ideal if it just hit two, three. Come on, no more, no more. Come on, stop hitting us. There we go, four times. Not what we wanted but kind of dealable. Okay, Max Flare and Flare. We have to Flare Blitz it as well. We have to Flare Blitz and we have to Max Flare it. We have to get rid of it here because if we see like what I'm expecting to see, then if it gets set up, we are going to be in a bunch of trouble. So we just got to like, I know this is the thing with Zamas Entei, you know, we've got no concentration right now. We're not worried about what it's doing because we're pretty in the mindset that it's just going to support whatever's next to it. So we've got, it opens up a lot of opportunities for your opponent if they can kind of see through what your opponent's thinking. Like right now we feel very like super worried about that Glastria. So my opponent could easy switch that out and go for like a close combat into, into Incineroar. But we're probably just going to see the Glastria protect here. Unless it is a Salt Vest. I don't think it is though. I think we would have done more down. Oh, okay. Well, okay, it does survive. So there's a Salt Vest. But doubling up into it is the only option that we had there. We had to double up into it. So we've had two max turns, but we get rid of like probably one of the biggest threats on my opponent's team to ourselves anyway, because I think P2 is going to set the trick room up, which is isn't too bad. All right, it's not the worst. Zamas Entei coming in is going to be pressured because we've got the airstream boost. Venusol could be a bit tricky, but I don't see it having a way to knock out Venusol and avoid taking a max airstream. And if they do bring the Venusol in, they've got a couple of options where they can max, can go after Incineroar, take an airstream, or they can go sleep powder. Okay, this makes it a bit more tricky for sure. I mean, we can double up into P2. I just worry about like, I think the toggle has to protect. It has to protect. You have to protect your toggle here. Like if we can get rid of the P2 now with a flare blitz and a max lightning, I think that would be incredible. The problem is if we lose Zaptos to an eruption, if they don't protect the toggle. Okay, they're going to max the toggle. Looks like unless it is P2, they could max P2 for sure. Let's see what they're doing. That's a toggle. Okay. Well, we're going to lose Zaptos. We're going to see potentially a trick room setup. Is it the worst thing in the world though? I don't think so because we've got P2 to come in, kind of reverse the trick room. We should still have protect P2. Are you actually kidding? Are you actually kidding? Well, at least we're not going to see the trick room setup which is, which is, it's a good thing. It's a good thing. Max quick could be a little problematic for us here, but it means that Zaptos gets to stick around another turn. Protect P2. Have you ever seen that ever? Never. I've never seen it. Okay. So we've got to be very, oh, I mean, we survived that. That's okay. Surprised. I'm very surprised that we survived that. Um, all right. Well, do we sack? Do we sack? I think we'll get P2 in. I think we'll get P2 in. I think we'll go for, do we snarl here? Do we snarl? Snarl might be a better option in general because parting shots great and all, but I think snarl in general is probably going to be a little more useful. Um, because I see this turn, probably trick room, probably max, max flare again. So we get the special attack boost, which is super useful. We get the snarl hit, which again is very useful. Uh, what are we going to see? What are we going to see? Max flare. Yep. P2 should tank this. Yep. Yep, yep, yep, yep, yep. And the trick room. Don't mind this one little bit, not now. And I don't feel like I need to remove. Um, let's recover with P2. Let's go for a snarl. I don't want to take too much damage with P2. That's a thing, you know, like we don't want to be in a position next turn where we're going to take like a ruption damage, even though there'll be a minus two technically, I kind of want to just keep P2 as, um, healthy as possible as we see a file player. And that's an interesting option on P2. Like file player, I do like, I haven't really featured on the channel yet. I do like, but I do feel like it leaves you a little bit restricted against some options. Whereas, you know, the try attack ice beam kind of covers most stuff. Whereas the bald bean combo is still probably my preferable option. Um, okay. Well, we've done a good job of stalling this out and then Zamazen are in the back. We really, all we need to do is kind of preserve incinerole for, for that, uh, matchup. And I think we're in a good spot where we can just try attack, um, parting shot out onto the P2 because yeah, we'll get the free switch out body press. Have you ever? Okay. Well, that just, just proc a berry. So that's why the max flare wasn't doing so much, which makes a lot of sense with Zamazen. So when you think about it, if you're coaching, you know, but this should do a good chunk. Not nearly pick up the knockout there. Yeah, we'll get it the next turn. Another file plate. Just fine. Big thing is we want to just preserve this intimidate because Zamazen to coming in. Um, still going to be a threat, you know? Um, some minus one becomes less of a threat. Okay. Do we get color X in now? I think color X isn't a bad option, especially if the trick room ends, which it should do the following turn. And then we can just icicle a glacial Lance. But there's a very good opportunity for my opponent to potentially bring in Zamazen to here. Um, sun fading. And let's just check this trick room. What have we got? Oh, we've got two terms. Okay. So we're going to have to be a little bit more careful. We'll go for the tri attack again. Um, I mean, are they even going to be able to take down color X? I don't think they are, but they will go for they'll go for a, um, they'll go for a file play. They'll go file play undoubtedly into color X. Just got to buy my time a little bit with this one because it's like it's a little, it's still a little bit tricky and you kind of don't want it. I think the next turn, I don't think we switch in incinero. I think we switch in, um, Zapdos and sack Zapdos because we don't want to switch. Okay. Oh, we could have got a glacial Lance off. Could have, could have, should have, but we get rid of the, the, uh, the talk or which makes life a lot easier for us in general because we've got the turn now where we can potentially go. Um, incinero for P2, high horse power, or do we just leave, um, the fence boost makes it difficult for me. I really got a clean way to kind of hit Zamazenta, but how much damage are they going to do to us? Like the option is we could chase down this P2 really, you know, glacial Lance tri attack would be able to get it. Yeah, let's just do that. Let's just do that. Let's see what this Zamazenta goes for. We have got the weakness policy as well. So we do have the option where we can potentially set a trick room up again. If we want, we're not going to get the P2, but we do pick up the paralysis, which is useful. Uh, goes for the recover. So that's a nice play from my opponent. I thought we'd pick up the knockout onto it. Honestly, behemoth bash. You can, I don't know. I don't think it's going to pick up the knockout onto us. It'll be wrong. Very wrong. Wow. Wow. That does a lot of damage. That does so hard to create. Okay. It's going to say because like behemoth blaze, neutral didn't take us down. So we're not expecting that to take us down like one little bit. This makes things a bit more tricky because we kind of need a trick room here. Yeah, we need trick room up. Um, do we need to fake out trick room? I don't know if we're going to be able to actually win this because I think the problem is like Zapdos is solo health at the moment. And the problem is they could, they could trick room on us. Um, it's like the worst type for us. We need to trick room. We're going to fake out if they trick room as well, then we're in a bit of trouble, but they could trick room the next turn. The best scenario is, yeah, the protect. Oh, okay. We're not going to see them reverse the trick room, which is useful. So fake out Zamazenta. Like a flablet as well is not going to, um, the flablet isn't going to be enough to get the, the Zamazenta from this range either. What we could potentially do switching Zapdos. So we've got the Intimidate Cycle once again, because I think one on one, our P2 will probably beat the opposing P2 with a special attack boost that we've got. We can kind of out damage it with the paralysis as well. It makes it a little bit easier. I think we would have been better. Honestly, probably trying to maneuver a bold position where we could get in center next to P2, get the trick room up and then get Calorax in, uh, as an end game once the trick room set and then we can pressure the Zamazenta a little bit better than what we had been doing. So we'll see what the Zamazenta goes for. Like the best case scenario is it starts close combatting, um, because it's law and his defenses then, which is, yeah, which is exactly what we want. This is ideal. They're going to reverse the trick room as well, but we're going to be in that spot again where we can fake out trick room, um, and the mind game start then. So we might not even go for that. Well, we kind of have to. That's paralyzed. So we still got the trick room up, which is ideal. Okay. So we're going to get like that win con here is to get the trick room, reverse the trick room. Now, do we call a protect on? Do we call a protect on the Zamazenta? No, it hasn't protected yet. Might not even have protected now. It's just if we don't, right? If we don't call it. If we go, if we like double into it now and we see the trick room reverse, then we lose incinero. That's the big thing. But if we fake out the P2 and they protect, then we've got a way better chance of closing this game out. But I think now, I think just, we've not seen the protect so far. I think we just double into Zamazenta. Yeah. Okay. Come on. Be enough. Be enough. Be enough. Come on. Be enough. Yeah. There we go. Okay. We can win this one now. We can win it. It's fine. Okay. No protect. All right. I don't expect there was a protect. I hate those situations on another paralysis, which is really unfortunate for my opponent because they're trying to reverse the trick room. That that's exactly what they're going for. Now they can reverse the trick room all they want now. And I think we'll just do flablets. We're kind of weakening ourselves. So there's not much point. I think we'll keep incident around in the field a little bit longer if we can, but the battle's canceled. So good game to my opponent. A little bit unfortunate with the paralysis, but I think like it just shows how difficult Zamazenta is. You know, it's a really underrated Pokemon at the minute. As I say, I'm very excited. We'll be featuring it later on this week. So yeah, do do check it out. But I mean just from that match there, you can see how difficult it is to deal with and it's a very strong Pokemon. And the crit was maybe a little bit unfortunate, but maybe it was a little bit like we should have been paying more attention to a better end game situation than what we kind of were creating in that sense. So there's two ways to look at that one. Anyway, friends, hope you've enjoyed today's games. Going to jump over now and get that rental code for you all. Okay, friends, here is the rental code for today's team. It is the Calyrex Ice Rider Mimikyu Incinero Tapufini, Porygon 2 and Zapdos. We've got to see pretty much most of the Pokemon on this team today do something in the couple of matches. We've got to see the team perform in the way that I kind of wanted it to. I think we had Zassian and Zamazen are both pretty tough matchups for our restricted Pokemon. Came out on top on both of them. So I think really good examples in this episode have got high rated players as well. You know, they're all in the top like 300 what we played today. So doing very well and generally a team, I think it would be really beneficial for a lot of you to try out. There's a lot of different things in here. There are a lot of similarities and stuff that you're going to see on a lot of teams like the Incinero Tapufini and the Porygon 2, but Zapdos not seen so much. Definitely a nice option. And the Mimikyu very rarely seen, but something valuable to play, you know, the Mental Herb, you've got the Trick Room, Counter Act, Tailwind, you've got the Willowist, which is so valuable in this format. Shadow Sneak to proc, weakness policy, chip like sashes and things like that and play rough. You know, very type attacks in this format are generally quite good with the amount of dark types that we've got on the format. They are kind of tending to be on the more dominating side of things and then Calorax, which is just the best. I would say both Calorax versions are amazing. I probably prefer the Shadow Rider, but the Ice Rider definitely is probably number two in this format for me. I think both forms are just ridiculous. Their signature attacks are amazing. So whatever you do, have fun with the team friends. I hope you've enjoyed today's episode as always. Thank you so much for tuning in all the support that you give the channel. I can't say how much I appreciate it and I'll catch you later in a week for more Pokemon Action VGC and we're gonna have some special stuff because it is Pokemon Day this week coming up. Not long friends. Hope you're all looking forward to that and some spicy announcements, but I'll see you later on in the week. So take care of yourselves, friends. Have a great day, whatever you're up to and I'll see you for the next one. Until then, take care. Bye-bye.