 Alrighty, let's play this here. You got three loops All right, and then and Cool One of your questions in email is in terms of which angle this one has a pretty good Silhouettes overall until the ends. It's almost like you would end in something like this Just this feels a bit weird, but also be the camera angle in the the foreshortening It's not too shabby though like this isn't as Dynamic as even this Even though this I will probably bring that arm out here Maybe increase the negative space here on this one as a starting frame if you look at this one Where are we here? This just feels it doesn't tell us much. I would also lighten up the The shadow bits. It's not like super dark and black. It's like 50% between this color and this color And then the other one let me just see beginnings like this one seems cool Even though this I'll probably still bring it out a bit more for negative space you don't really have a Really good color silhouette, but it does kind of work black in front of that dark red But I'll probably bring this out a bit more, but at least you have a clear silhouette with the limbs here I will probably lean him back a bit more so that you have potentially You could even lean out, but then that way you have a bit more that kind of idea with a bit of a curve My horrible drawing, but that way it doesn't feel so twins There's a slight offset with this, but I think you could push that a bit more Now let me just see if you do this from this angle Then with this I will probably end with something where This could be a bit further back and this leg bit further front and again bringing out those arms potentially a bit more That's my fantastic drawing here But I think that would be cleaner silhouette. I think all of these ends. Well, this one has a cool ending. That's a strong Triangle pose where it just feels very strong. So it's a bit tricky and you're asking which angle would you choose? I mean one thing you can do is start either like this or like that It's almost like you want to start with this and end With that like you would have to change the animation at the end when he takes that step to be a much broader step to be in that kind of pose like Where is it? There but camera will be behind him That makes sense Now there is reference for this here and that's that'll be my overall point if you watch the reference. There's a bit of sound there I should bring back from the beginning It's interesting kind of like this one where he lands and has bam one more stands versus Landing and one more turn like that Feels a bit too much And here same thing here, you know, it's cool that he's from the back and kind of looking Looking this way. It's kind of neat. I would go with this but the main thing is like look at how fast he is That's a great pull at that so cool So fast That section here. So my main thing is that it feels like you have the idea of He does twist and especially then stabilizes this like we still are up here and it's the leg that does all the all the turning and Then that that swing is what brings him around for the landing I think that's cool. The thing is though is that this is your initial one, right? And then you have That it still feels a tad Slow, I think you could speed it up a little bit Especially for games animation It's a bit Faster just feels a bit slow I mean, if it's you know, if it's an action you have to think about if you initiate and it was pushed a button To get into that quickly, but that's that's me kind of saying something that's not my field, but The thing is that you did submit a 30 frames per second and And Basically what you did was you stretched out the frames But you're gonna have to do is this is still the same action within one frame You just have more more frames to your disposal. So stretching it out from 24 to 30 is gonna slow it down Depends how you did the conversion, but that's how I interpret it from your email. So looking at this I Would just go a bit faster. Let me see here Video we should have a speed playback speed It's increased, but it doesn't give me a percentage number. I just know it's faster See that to me works a bit better. Whereas this feels fast I would slow this down if you go whatever this is, I don't know how much faster is I'm I don't know I'm sorry. This doesn't give me a Just give me anything if I go back here. It still tells me All of that here, I mean, I guess it's why he actually it says when you push play I Should have seen this a long time ago Here here any play 1.25 25% fast a quarter faster. So That feels a bit fast just that move over there Unless you're going for a bit of a stylized soon for the bigger bigger dissipation But then Then I like this at that speed, but then this falls fast right there That recovery feels fast because you're also saying you're going for a bit more Realistic animation just again checking your email here. So to me it feels like you want to slow this down a bit This is cool. And this is a bit fast. So this step Probably stick within Regular speeds. What is this? Let's decrease this we're back to one It's patient feels good. This feels just a bit slow and then the recovery feels okay. That will be There that will be my Subjective you on this I think what you could also do is potentially just push that in anticipation a bit more It could potentially go down a bit with this route right now It feels like it's just purely a translate back. They should have a little bit of an arc like this If you're pivoting off of a leg to this to lean over a bit You're gonna have a little bit of an arc like this But you can also just go down and go up again I mean you can do all kinds of things where you push that is patient a bit more even posing wise potentially Not that you have to do the whole cartoon anything of one leg up like that But you could potentially push certain things or he could with his head almost look at the target already And then go back into a pose like this with maybe the head down a bit more I think you can make that stuff a bit more dynamic. I do kind of like that double arm Preparation swing there just over there. That's kind of neat Other than that like on this angle you could potentially push the shoulder up a bit more so that that arm It's a bit more like that on the head cleaner silhouette. Just push your given here. I don't feel the shoulder being Pushed or just engage those shoulders a bit more Then get some more hand poses in there. So it's a default and then there's some moments where Like there's an overall momentum this way And as you go up you go this way and then we kind of stuck Which just kind of starts to drop straight and I would still somewhat continue that for momentum that initiated on This or during this section here Here just feels like you we suddenly stopping over and then do this There's a little bit of forward through here. It's better. Just make sure it's That is consistent there and then on your landing same thing if you look at your route you're going this way and then bam Now it's only stopping stoo right there. It's been a pause So to me feels like with that for momentum We would be you could even turn a bit more and then that will give you that backwards That's my awesome foot by the way that backwards stance with him looking over the shoulder and arms down Look at this drawing. This is fantastic. Absolutely Great three and a half years of art school Anyway I think that would be that based on what I would be talking about before what I talked about before The different angles you had with the other shot with the three different versions If you go with this which I don't mind. I don't mind this angle here I would just end it something a bit more dynamic and not with that so I feel a bit weird All right, I hope that makes sense There's some other stuff in your email. I'm just gonna write an answer there and you let me know what you think. Thank you All right, there's an email you can sign up you can start whenever you want You can submit whatever you want you get 16 submissions either way a like and subscribe would be awesome. All right. Thank you