 Any travel here from Australia, from Brazil, from Australia, from Russia, all over the world. We're seeing Aaron Black versus Kung Lao. Kung Lao? Did I tell you? This is the run back from World Combat X. Literally, the character's run back from EVO 2015 Grand Finals. Now he also used Katana to be clear. But it was Aaron Black versus Kung Lao for at least part of it. I have never heard that before. And how smooth are Aaron Black's one-liners? How many times have you seen Kung Lao versus Aaron Black? Zero. Okay. Here we go. This is unique for all of us, Sonic Fox, with the legacy character for this man. Who the duck in the punish comes right here. Kung Lao, when the first game came out, when the game first came out, some people thought that he was a little underpowered. I'll admit that I was one of them. But the more the game goes on, I see a lot of strength in this character. Yeah, the way that Foxy approaches, approaches the characters like to perform most other Kung Lows really on the planet. It's a lot of staggers. And a lot of throws. The man loves to throw. Yeah, he was explaining to me how to play Kung Lao. He was like, yeah, just use basically three moves and you're fine. Oh, he rolled through. The Sonic Fox special. It's couchopped all over again. There's an achievement for that. That's what we, that's what we in the business. Okay. The neutral duck. You mentioned before, he's known for doing it. But right back into things is Sonic Fox. Wow, what a pickup looking very clean right now is Sonic Fox. Look at this punish. This is damage over time. The trip will shut off the stance. And we're swinging this. Keeping it safe right there. Still maintaining corner control. Foxy's in trouble. Okay, the jump kick. It's got a great box. There's that back. Did you do once again? Absolutely pistol whippin' this man to death. Breaking up the rifle from down. Oh, he blew his hat off. Game one for Sonic Fox. Actual character run back from EVO 2015. I can't believe it. And he sticks with Kung Lao. The Z-Hat. Okay, at least the trade for him. Punish please. He does. The beginning part of that was unbreakable. Very tricky stuff right there with that meaty Z-Hat. Very good recognition that it was the break right from Sonic Fox. Kung Lao does do a lot of damage in this game. If you can get opened up, this is going to be another punish. Not coming off the crushing blow though. Spitting out the air escape. And what's going to be the mix off of this disrespectful back throw from Sonic Fox. Okay, that was pretty sick. Keeping it safe again. Oh, lovely little approach right there. Oh, no. That's up on the dip for a while, but at least he's out now. And there's no break away. This is some of the damage we're seeing. The setup comes, the delay, and that means grab. So smooth as that set of big damage. Z-Hat being meaty. Oh, the cancel. But Sonic Fox was somehow ready. What reactions out of the young Fox with a jump kick? Foxy putting around to the board with Kung Lao. Out of the sky. Beautiful reaction. Can you get the crush? You can still get the crush. Oh, again, not anymore. Sonic Fox looking so hard to throw, which is Foxy's game plan. Centralized around this character. Z-Hat is going to save him. Are you kidding me? Still out there and spinning. No break away though. Up three, but he's... Still within the dip right now. Look at the damage over time. Still burning. Of course, naturally comes. Sonic Fox is right back into the mix though. Z-Hat. Keep it up. Oh, no. No, the drop. It actually could have been for the game. That would have been enough damage. Kung Lao hitting like a grown man. The down two crushing blow. No escape. Okay. And the fatal blow. Sonic Fox ends up taking that. Can't help but feel like that was a stalling around. Foxy Grandpa gave it up. He had a chance to kill. And it just didn't take it. Unfortunately for him, so he's got to try to battle back here. Nobody wants to be down two to zero against Sonic Fox. But you got... Oh my goodness. You got to look at the positive here for Foxy. He doesn't have a fatal blow in a round three if it comes down to it. True. Yep. Z-Hat coming to the rescue. No, he tried to get the whip punish, but the Amplified Combs on Block or Whip. You can do it. I don't know if there is breakaway naturally at Combs. Fox is still pressuring it. Still pressing. Tried to get up into the sky. Can he get a whip punish? Yes. No breakaway. Big damage on deck. It's already Z-Hat. No. The execution. I can't be two times in one game we've seen a big whip. He's got another chance. A Foxy Grandpa. A Foxy Grandpa. Going home to Kung Lao. This is what you want to see. The rematch of rematches from years prior. I can't believe it. 2015 MKX Grand Finals this exact matchup and we're seeing it relived on a stage like this. Out of the sky. Didn't go up in the juggle. Slowing it down. Amplified Teleport of course lets you delay it. And now a bit of an approach here for Foxy Grandpa. Not too wild. No anti or either. Sonic Fox consistently keeping things safe here in the way of the depressures. Couple of big whips right there. Trying to cover from downtown to Sonic Fox with those size 10 Texans from across the screen. Over time. Over time. That damage really mounts and didn't bother even breaking away. So now actually Foxy Grandpa does have the corner for himself just like that. What a switch. Not for long. Too far but not punished surprisingly. Oh the first time we've seen Sliden quite a while Foxy Grandpa somehow already. Good patient there by Sonic. It's almost as if Sonic knew that he was going to end it early because of the execution errors that we saw earlier. Either way Sonic Fox still has his break away. And again this is good damage before you even go into the sky. So Fox Sonic Fox getting grabbed. Foxy Grandpa has the life advantage. Oh another one. Okay. The throw is starting to work out. All tied up. One game apiece. One round off. Fight. Starting far away Foxy Grandpa would love to get something. He tried to get the whip punish. There you go. There is a break away available of course. Z hat set up way advantage on block and now Foxy Grandpa has the life lead. The crushing blow comes. He gets the grab again. Another escape failed. Wait a minute. He's coming out of character that has it on both rows. The pistol whip going to get punished here. No break away. Foxy goes up to one on Sonic with Kung Lao. Only on back throw for Kung Lao. We're taking a look at Foxy Grandpa's face. Is that enough of a fatality for people whose face right there? It's not enough. It's not enough right there? Look at the determination on his face. Look at the viciousness on his face. It's not enough. Going back to the character select screen is Sonic Fox here. Remember he has not won Mortal Kombat at combo break. Could that continue? Sonic Fox as strong as he is number one at Summit. He's one game away from potentially making it another year before he tries again here. Making the switch to Jackie who is considered his, I believe his main at this point in time. There we go. Gave us the classic. But it's now or never. If you're Sonic Fox here. Down one, two. Foxy Grandpa with the Z hat. May not be something that Sonic Fox is necessarily ready for. And Foxy, you know I talked to him at Summit of Time. Talked to him coming into this. It's just a character he loves to play. Yeah. And when it gets going, it does feel comfortable. It's just something that makes him, I don't know. It's a mental thing. He clearly looks comfortable. There's no doubt about that. Sonic Fox took all that damage. He had the tension button. No. It's not about tears. It's not about matchup numbers. It's about passion for the character. Passion for the game. Foxy Grandpa. No. Knock it on the elimination door right now. Yeah, this is looking great for Foxy Grandpa, but Sonic Fox in the clinch. You know the back door is coming. One of the better options right there. And Foxy Grandpa has the range. He can harass a little bit. Great chip right there on the Z hat. Oh. And it was enough. Beautiful. It was enough. Fox. The best player in Netherrealm Game Studio's history. One pick up. At risk right now for elimination. Good to wake up by Sonic Fox not to get any of the blocks. Off of that Z hat to the corner. We go. Good idea right, Sonic. Not the rest. And not punished either. Fox seems like he is frozen just a little bit. This is rarely something that you see. Even the wake up, which is something we don't see very often either. Loading the crush and blow. Oh, easy hit confirm right there. No break away. Sonic Fox likes up a rounded piece here. In game number four. Trying to stay alive. Z hat. And good chip out of that as you can see. Oh, trying to dash punch. Get it before the startup. Not the case here from Sonic a little too late. Super fast mid on the approach. Escape comms. And there it is. Sonic Fox is in again. No, the trap. Oh, no. I mean, it's so unlike him to do it. But we've already seen it two or three times just in this one game. Sonic Fox is in trouble. Oh, wait. Did we just see the micro bags out of Foxy? Is he trying to get into Sonic Fox's head? The counter throw. Yes. Into the clinch. Is it loaded? Yes. There's damage here. And no break away. You're eating every bit in this other corner. No. Sonic Fox does have life advantage. Oh, the big attempt. And that's something he's going to pay for with the game. Foxy put it all on the line. He went a little more. Returning the fatality. The crowd wants to see it. How disturbing is the heartbeat against the glass. I actually never noticed that before until right now when the sound is pumping into my ears. Jazz to the team over at Netherrealm Studios for delivering on these fatalities in MK11. For delivering on MK11 in general. Game five. Sonic Fox managed to recover there. Yeah, it is game five. It's still Jackie, of course, obligated to stick. And for Foxy Grandpa, he's stuck with the character as well. This time it works. Escapes. And they're trading buttons here, but Sonic Fox finds it. Loading one part of the crushing blow there on the clinch follow-up. Approaching. Foxy's in the corner. He's in trouble. A little bit of Foxy's own game here with his throws. Nice position. Another one. Wasn't ready for breakfast. That's the mix-up throw or meaty. Fox plays it incredibly well. Jumping over. Not punished. So Foxy Grandpa, just like that, now he's got the advantage in the corner here. Z-Hat set up. Escape failed. Escape failed. If there's a back throw, there's a big damage coming. Yeah, that's what it's probably going to be. He's ready. So Sonic Fox escapes and actually did not grab in time. Is this going to do it? Yeah, Sonic Fox is at match point all of a sudden. Foxy was in control just a few minutes ago. It's completely flipped around. He has picked a character that almost counters Foxy's game plan perfectly. All about countering throws and almost punishing you for them. So smart by Sonic Foxy on the pick, even though the system is... Oh, my God! Oh, no! Once you get both of those throw follow-ups, that's the crushing blow on the kick there. At least Sonic Fox did not want to see any of that. Ooh, nothing! Minus seven, it is your turn after blocking that dash punch. Yeah, he didn't press a button. Beautiful pick up. Sonic Fox knocking on the door. He's in control. The grab comes. That should do it somehow. Sonic Fox stayed alive and he ends up moving on and loser's side. Just as when they played in Evo Grand Finals back in 2015, he's the one who comes out on top. Moving along.