 Got it guys. All right, so now that we've got most of our pumpkin in place. Let's go and finish it up and Call it good Okay, so let's go and actually fuse this stuff together. But before I do that actually let's go and Have some fun with the colors here. Usually these pumpkins Like they're orange on the outside, but as they reach, you know, these inner portions right here They kind of get a little bit brighter. They change color. Let's just say that how about that so what I want to do I'm going to call this my base color like that and I want to go and drop down a group node because with this group node I can select all the unshared edges. So I'm going to call this borders All right, and so basically what's happening here because I'm using the dollar OS group name It's picking up the name or the label of the note here as the group name All right, so if you were to look at the info for this guy Right here when it decides to actually pop open. I Have a group called borders, then there's nothing in it. All right, so I Need to put something in it. So let's put in some points And we're going to enable that we're going to enable unshared edges and look at that Very cool. So now we're selecting all the border points here and with that information I can come in here and drop down another color node and Color that just a different color orange or like a desaturated orange something like that, you know Something like that. No, I'm not gonna leave it like that this way. Let's select a color I'm gonna hit the little eyedropper button and then pick a color That's not bad. It's kind of cool. Actually I'm gonna desaturate it though Maybe put it up there and something like that You know, you can play around this stuff and Y'all artsy with it Yeah, I think I'm gonna leave it like that So now at this point what I can do is I can fuse everything together because we have geometry now, right? So I'm gonna put the fuse node in there and voila We are now fused together all the points are fused together. So with that done I'm gonna go and drop down an attribute blur All right, and I'm going to blur the color So for the attributes I want to blur instead of the the P position All right, which actually is kind of cool to kind of smooth it out nicely for us But what I really wanted to do was smooth out the color So let me turn off our wireframe there. So now we can really blur our color out So we get even more fall off there. You can control it with this step size as well Yeah And maybe we do actually add some P in there some position Yeah, very cool That is a very fine pumpkin if I do say so myself. We saw lots to do but That is looking pretty cool. Okay. So last thing I want to do in this lecture is Cap these guys off. So to do that. I'm gonna put down a poly fill Like so All right because we've fused together our geometry completely it'll cap off the top there for me look at that All right, let's take a look at our UVs amazing Simply amazing cool, and let's check our UVs again. Let's do a UV visualizer. There we go And that is not looking too bad We'll take care of all this stuff in a little bit. Let's put it at one Yeah Not bad at all. Okay. Cool. So that's what I wanted to do Something we should really do here is we should Provide some sort of way to select those patches. So I'm gonna put those guys into the caps group And I'll just leave that alone for now But what we can do now is if we ever need to get the cap geometry you can see now We have this cap and even group and there's nothing in the even group But the caps contains those two caps we made All right, cool. So I'm gonna close out the section there and in the next we're gonna take this even further I'm gonna deform this a little bit more give more realism. I'm gonna add the stem to it and Then in the section after that we're gonna cut a face into it And then we're gonna make a candle and a little Flame effect that we can actually set up inside of unity or unreal as a particle effect Okay, so lots more to do but that's good for this section. We have a nice basic pumpkin now Thanks much