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Simulated encounter with spherical Ray Wise

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Published on Feb 5, 2013

My very first feeble attempt at modeling and animation in Autodesk 3D Studio Max. I had been watching Twin Peaks so it is mostly based on the "Black Lodge". The camera is completely drunk off its gourd and wanders through a myriad of graphical glitches, flipped normals, and other examples of topographical ignorance until finally coming face to face with a giant ball mapped with the face of Ray Wise! Oh God, wheres my autograph book?!

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