 Hello friends, welcome back to another episode here on the channel. I hope you're all doing great and for anyone new to the channel, my name is Lee also known as Osiris. In today's episode, we are continuing on with our VGC series 11 content and we have another rental team for you all today. And this one's a real great one. This is from player Hiro. He is a Dutch VGC player. Actually, it was a tweet that I spotted from him last week where he said that he'd been able to manage getting to Masterbolt here with this special Rayquaza team. And Rayquaza, one of the restricted Pokemon that's not used very often. So definitely call my eye. Looked at the team and it looks amazing to play around with. It's got some really nice features to it and some nice options that are going to really benefit from the Rayquaza and its airlock. So I thought it would be a really good team to feature on the channel today. So Master's shout out to Hiro. Their socials are all linked down in the description if you'd like to drop them a follow. And hopefully if you do try this rental team out, I hope you have a lot of fun with it. Well, as always, we'll have a couple of games of the team and then we'll wrap up with the rental at the end. But just to kind of give a brief overview, we've got the Grimstone with the light clear, the screen support, which is going to be so imperative in this format really with Dynamax coming back. Got foul play, though, as it's kind of stab option, which is nice. It gives you a nice option against things like Shadow Rider Calyrex and Ice Rider Calyrex that we're seeing pick up quite a bit in usage. You've got the Amungus there, which gives that redirection. I think a check for Trick Room as well to a certain extent and the Cobra Berry to kind of get rid of that big flying weakness that we see from the resurgence of Max Airstream coming back. Then we've got the Star of the Shore, the Rayquaza. It's got the Life Orb to boost the attack damage there. Got Protect Hurricane Draco Meteor and Earth Power. Really great options for its Max when it does Max. You're going to have the Airstream there. You're going to have Max Wyrmwind to reduce attack power on the opposing side of the field. And then obviously the Special Defense boosts through Max Quick. And then you've got Entai, another nice option in Series 11. Had a really great time in Series 10 and that's kind of transitioning over. Got options like Sacred Fire, which can burn extreme speed bulldoze and snarl and we'll get onto the bulldoze in a moment. Got the Assault Vest there. And then Rotom Wash, a pug one that we haven't seen for such a long time and I'm so happy to see it in this team. Pairs up really nicely with something like Rayquaza as well. Can really disrupt with that airlock on teams trying to utilize the weather, just gets rid of that. And Rotom can't either take advantage of rain if it wants to or Rayquaza can get rid of things like the Sun if that is a problem for it. Got a nasty plot there. You've got a really nice option to kind of support through Grimstone screen support and then the redirection with the Amungus to help get that nasty plot up. And then Max Rotom and we know how good Rotom can be behind screens and with their redirection support anyway. And then something from older formats is Metagross. Now, I can't remember who mentioned in the comments last week on the videos, but someone did say why Metagross why is it not being played so much in Series 11 now. Dynamax is back and not seen much of it. Well, here it is. And I think it's a really good question because Metagross is still really strong in the format. It's going to have issues against things like Shadow Rider Calyrex that do cause a lot of issues with that Astral Barrage and obviously when it maxes, you need to be very careful around it. But with screen support and the right options around it, I think Metagross can still be a really nice option that comes back to linking in the entire with that bulldoze as well. It can proc the weakness policy and get Metagross set up pretty early on in the match. Ignore the speed drops through the bulldoze with its clear body ability and then get the weakness policy boost and just start throwing out really big max moves onto opposing targets. So that is the team. I'm very excited about playing it today. Big shout out again to Hyrule for the rental and for sharing it with the community. And I hope if you do try it out friends, you enjoy it. So without further ado, let's jump into Game 1 of today's episode. Okay, first up we have a Shadow Rider Calyrex, a Indidi, a Dommanitan Glaring Form, a Cinderace, a Sableye and a Landerous. So what are we looking at here? Shadow Rider Calyrex team obviously got that standard support with the Indidi, the terrain there, the redirection and then a lot of other things that you don't generally see with it, including that Glaring Dommanitan, which is more than likely. I would say Skaft in this team may not be though, may be banded because you potentially got Quash support there from the Sableye. But that does then conflict with the psychic terrain from the Indidi and opponents got to be careful with how they utilize in the Sableye in this matchup, whether or not they pair it alongside the Calyrex or if they go with the Indidi support. One thing that we have to be aware of is that we need Grimstone on this match because we need that screen support, but we don't want to kind of just allow it to get taken down. I'll take too many heavy hits early on from things like Glaring Dommanitan and Cinderace, which can hit it for pretty good damage to be honest, really useful. I think it enties a nice lead here as well. It threatens a lot of things on the opposing side of the field. We need Rayquaza in this one. It's going to be useful. And then maybe Rotom or Metagross, I'm not really keen on bringing like Rotom I think could do a job here, but we're going to need to really prioritise getting rid of the Calyrex early on because once that falls away, the rest of the team is kind of not too hard to deal with. We've got good synergies to switch around. It's the Astral Barrage threat that we have to really worry about and Grim Snarl. Going to find it difficult to be able to hit it with the redirection support. So it's going to be about trying to get rid of in duty early on or take advantage at least of the Snarl support that we got from Entai to help us to deal with it, you know. Okay, so Dommanitan, Galarian Dommanitan coming out alongside the Calyrex here. So we've got a couple of options here. We could go for a Snarl or we could go like so we could go reflect to give us a bit of a buffer against the Dommanitan here. So Entai has a bit of an easier time and then go for a Snarl. We could go for a Light Screen and then go for a Sacred Fire into... I think we've probably got Light Screen. Is the Dommanitan going to pick up the knockout though? Potentially. The other option is we just go straight for a file play into the Calyrex here. And we don't really have the switches to be honest and just like play straight, just go for a Sacred Fire because we've got the Assault Fest on the Entai here. And like I said at the very start, if we can just get rid of the Calyrex early on, this game gets a lot easier. You know, straight away. So we are seeing a big U-turn from that Dommanitan here, turn one. Not ideal, not ideal. And if they've got Draining Kiss on the Calyrex, that's going to make things very difficult for us, for sure, because we're not going to have that screen support. We're going to lose Grimstone. We're not going to get this file playoff into the Calyrex. So we'll see. The Calyrex hasn't protected though. So that's kind of interesting. It hasn't moved yet. So Dommanitan definitely was scarfed, but we should take this with Grimstone. We take that pretty easily with Entai as well. So yeah, we're going to get the Sacred Fire off into the Indeedy and the file play is going to be more than enough unless it's sashed into the Calyrex to pick up that knockout, but it is sashed. So that's kind of interesting. Okay. So we've got the option now where we just light screen snarl this next turn, at least we get some screen support up with before we lose Grimstone and then this snarl here going to be quite useful just to pick up the Calyrex here and just chip down that Indeedy a little bit further in this first one. So it gets around the redirection as well, which is the nice thing about Entai, especially with the Assault Vest and then that further kind of protection with the light screen support as well makes it a little bit easier to kind of manage things like Calyrex that can be a little bit more problematic, especially when they're supported by things like help and hand Indeedy, which in this case, I would have thought the help and hand would have been a bit more beneficial knowing that Entai normally carry things like snarl and the Calyrex kind of going down here without really having much too much impact in the game and the fact that the Grimstone on our side is still active. It allows us to get that, that reflect up now where we can potentially either get, I think really got to think about this as well. If the Dolemanitan comes in, I think what we would probably be better doing is getting a bulldoze off, even though it's going to damage our Grimstone, get a reflect and a bulldoze up and that slows down the Dolemanitan kind of takes away that scarf that it's got access to. So it makes it a bit easier to manage if we can get the bulldoze off, because we are pretty low health at the minute. So it depends what the Dolemanitan decides to lock in with, they tend to have things like rockslide as well, which could be a little bit awkward first to deal with for sure, because I think rockslide are probably even behind a reflect take down the Entai, but if they go for that, it does mean that Rotom can come in and if they're locked in the rockslide, we're not really too worried about that and Rotom doesn't really mind Glaring Dolemanitan too much anyway, but my opponent still got access to their Dynamax as have we, so something that we need to kind of consider as we see a brick break come out, that's a nice option there we go, get rid of that reflect there and the light screen. So that's a really nice option, but they are locked in to brick break now and so we're pretty free to bring in Rayquaza and just kind of lay some hurt down. We can go for a Max Airstream, so it kind of gives us a little bit of a buffer later on. The only thing that you'd have to worry about is their Max and the Dolemanitan here and then going after chasing down that Rayquaza. But if they do that, I think what we'll do is we go for a file play, we'll switch out because that is a definite possibility. I think they're going to pull the Dynamax trigger here. None that they're locked in to brick break, right? And they're going to have that free attack into Rayquaza and we're not going to be able to pick up a knockout onto it straight away. So I think it would make sense for me. Oh, we're not going to see that. That's interesting. Just going to go with that brick break again. Must be into the Grim Snow this time around. Is enough. Pull a trigger on that Dynamax just yet. Okay. Well, I think we'll put, did we protect? Do we protect and get the nasty plot up? Rotomarty, we just attack and hope that they're not, they're not considering this as an option. Okay. Well, I think we'll just go for a, we'll go for an Earth Power into DD and then we'll just nasty plot. I feel like Rotom can probably win us the game from this point if we get rid of the DD. And if they don't max the mana time here, well, they do. They do. And now they're withdrawing it. That's interesting. The lander is coming in. Yeah. Well, I mean, that's not too bad at all. Yeah, we can win this game with Rotom now. I don't think they've got a way to beat the Rotom. And this is the thing about Rotom, you know, it's such a good Pokemon in a format where there's, you know, there is obviously Gmax Venusaur, which is a problem. But it hangs on. That might not be actually a bad problem for us. Originally because we could go for the Airstream with, with Requestor. Or we could just, we could go Airstream. It's going to go into the DD, but it gives us a speed boost. Yeah, let's go after land rest with Airstream and then double up into it with a Hydro Pump. I think it's better at this point to Max Requestor. When we've got the room to like that, indeed he hanging on has actually done us a favor here where it went down the glaring. Don Manitun comes in, kind of complicates things a little bit for us because well, it makes it a bit more straightforward as well. But obviously without our speed boost on the Requestor, there's no way we get the jump on it with the scarf. But it's more likely that the land rest is always going to be the thing that Max is anyway. But if we can go first, which we should do with Requestor, get the speed boost and then Max Airstream plus the Hydro Pump will be enough to get the land rest. The only issue is we're going to see follow me here. So it's just whether or not a Hydro Pump plus 2 will be enough to get the land rest, which I doubt it will, to be honest. So it's still not over, but we will carry on. Just click buttons to see if we can get through this one. The Redirection, like I said, they indeed hanging on does us a favor and one respect but in another way that the Redirection is very frustrating to deal with in another regard as well. You know, just because we're not, ooh, they're going to rock fall before us. So the Quasar not Max speed in this team, which is interesting. And we're not taking that super well. So I mean, the fact that Rotom was neglected here is better. And the fact that they are a life orb as well means they haven't got assault vest. So this Hydro Pump should hit pretty hard. And with the speed boost now, we're in a good position in the next turn to pretend it depends what nature that Dom Anatan is as well on my opponent's team. You'd imagine it's adamant. Hydro Pump. Oh, it is enough. It is enough. There we go. Rotom coming back with that revenge. I don't know if it would be enough to be honest, but more than enough to take it down and we don't really have too much to worry about against the Dom Anatan here. We can protect Rayquaza if we want and just underbolt. And that should be enough to get the Dom Anatan because I think they are... Well, they have to go after the Rayquaza. And there's every chance that we could still outspeed them, but I kind of would rather not risk it this turn and just get some damage up onto it with Rotom. But like I say, I don't think they've really got a way to deal with Rotom very effectively now. After the Kalorax goes down, they kind of lose all the real kind of effectiveness to deal with Rotom because it's just that good a Pokemon. That good a Pokemon. And then about, yeah, going to be enough to get the Dom Anatan. And that is win number one for today. So we're off to a good start. And I got to say, I have had a few games with this team off-camera before I have them recording. And I love this team. I think it's such a good team. I really am enjoying it. And massive shout out to Yari on sharing this as well. So very good game to our first opponent. We'll move into game two. Okay, up next we have a Grimsknoll, Ryan Garou, Tocall, Gastrodon, Venusaur and Whimsicott team. So pretty heavy trick room looking team, but you do have that kind of fast mode in the team as well that you got to be a little bit scared of with the Tocall and Venusaur in particular. The Whimsicott can support the trick room in a certain extent. It can also set up tailwind as well for things as well. It's a kind of weird concept looking team. But the one thing I would say is that Rayquaza probably has quite a good time here. The only thing that it would really worry about with Rayquaza would be maybe the Whimsicott and the Grimsknoll with those fairy type stabs. But with screen support, we can kind of get around those. It's not terribly bad. The other thing to be a little bit careful around is obviously the trick that could come out from the Grimsknoll or the Swisheroo from the Whimsicott. And I don't know, this team feels like it's got those kind of things coming out from it. The other option is go metagross and tie, which I kind of feel like might not be a bad idea to do and have like Rayquaza Grimsknoll in the back. Yeah, I think that's probably better. Amungus could be good here as well, but I think the Torkhulk scares me off a little bit from bringing the Amungus. So I'll lock in with these. We'll see. I just feel like we want a way to try and remove the Oranguru turn one if possible. And I think anti bulldoze with Max Metagross allows us to get as much damage as possible onto the Oranguru if it does come out. Yeah, so that's ideal. But like I say, we've got to worry, got to worry a lot about the Swisheroo from that Whimsicott, which you can guarantee now is going to come out. Guarantee it's going to Swisheroo. So I think what we'll do is just to be safe because I don't want to lose my weakness policy on my Metagross. I'm going to switch into Grimsknoll, which is immune to the prankster kind of Swisheroo shenanigans. It's not going to moonblast into our Metagross slot. It's going to Swisheroo, I'm pretty sure. So we'll just try and get some damage off into the Oranguru now with a Secret Fire. If we can pick up a burn, that's pretty nice as well for us. But yeah, we want to preserve that weakness policy. I've been caught out with the Swisheroo and trick too many times now to be like, yeah, we're going to get caught with it. Although it does just protect, which is kind of interesting. So we've been baited completely as they're going to set the trick room up with the Oranguru. There's not really much we can do. We do get the burn, which is really nice. And there's the trick room set up. So I mean, what we can do is get a screen set up now, which is always going to be helpful. And another Secret Fire is going to be enough to get rid of the Oranguru in this next turn, which is exactly what we want. Yeah, we'll just light screen. And then we can reflect the next turn. If we need to, we could have Secret Fire at the Whimsicot here, but I'm not really too concerned about the Whimi. Memento. M-m-m-m-m-m-m-m-m-m-m-m-m-m-m-mento. Nice tech. Okay, there we go. It is going to fade, so it's going to go down. I do like the Memento on it. Reduces our attack and special attack two stages though. So, and Yon coming out from Oranguru, wow. Pulling out all the stops. Secret Fire minus two. Not going to be doing that much damage, not picking the knock up out. But that Oranguru is getting closer to going down. Rimsnall now subjected to that yawn so we need to Readjust this next turn which makes us a little bit more vulnerable Uh from our opponent, especially if we can see something like toko coming in and then means the double instruct but uh The one thing we could potentially do is just go for an extreme speed into a ranger Because it should still pick up the knockout and then switch into a rick waza here. Um, and then we avoid Rimsnall going to sleep And we get rid of the sun as well with rick waza so The eruption shouldn't do as much damage. Hopefully extreme speed Oh just picking up the knockout onto a ranger room. So that's good. And there's the eruption there Which we should be able to take pretty comfortably without the sun up as well. Yeah, Rick was taking that pretty well um, we still have the trick room to kind of um Deal with but at the same time We're not in too bad a position my opponent down to uh gastrodon Comes in he's gonna threaten both our pokemon really with their skull or ice beam respectively on that gastrodon um I think what we could potentially do is just slow the game down a bit at this point. Uh keep rick waza in the back go for snarl We get the sun back up by taking the airlock out of play because the sun hasn't disappeared So this is how our airlock works. It just negates the effects of the sun. So the sun's still in effect. Um It's not overwritten like it would be if the the rain or the sound of the hail came in It's still in effect. It's just as long as airlocks out in the field. It has no additional effects on anything so The sun coming back out it will boost tokens damage output here, but at the same time it reduces the um the attack power of something like scald or Max guys are that's probably coming out from this gastrodon. It could be max hail storm Even let's see max quake is more likely. I would imagine but are we are going to be able to take this Then tie a soul fest The light screen up I would say so I would say so as part of the doubling into entire thing um Okay, well we take that pretty well Oh max hail storm chasing down that rick waza. Okay, that's all right Get that snarl off And then we're sitting in a much better position And the sun does disappear Yeah, so that's that's what we want Max quakes are what's really a little bit Annoying to deal with But the special attack drops are always useful now. We've got to be careful about what we switch in where now um Might be worth just keeping what we've got in the field Out now while we just kind of stall out these last trick room turns. We've got one more turn. Yeah, so there's not really much point of Getting anything in now Reflect isn't really needed um I think we just file play into the gastrodon just to get damage off into it to be honest because Um at this point the toggle is not really too much of an issue Especially something that requires I can deal with it pretty pretty easy um I mean the option there could have been like rick waza for the entire could have been a really nice switch in there and max who use Going to be into the the grim snarl But we'll be able to negate that special attack boost With another snarl and then file play As the trick room ends and we'll be able to get another snarl on their final turn of max Which just sets up like rick waza and met across the kind of coming and closes one up for us. So That is not too bad at all Although the file play is not really doing too much that gastrodon looks so sad there big big dynamax gastrodon looking so So sad so sad um Wonder what that is that last poke. No, they've got whimsy. They had whimsy cut didn't they they didn't bring it restricted to this one Which is kind of interesting. They have a restricted. Let me just check this Did we not notice they had it no restricted. Okay I didn't even notice in team preview. I've just noticed now literally just notice now My god, what is wrong? What is wrong? They may max use again But the battle is cancelled and that is two games with rick waza We didn't really get to see the rick waza in this last one But we got two wins. So that's all that matters and we got to see the team kind of function well Which is always enjoyable. Um, so I hope you have enjoyed this episode good game to our opponent fair play for not bringing a restricted to a restricted ladder Um, it's brave But we will hop over now and remind you all of today's rental code friends Okay friends here is today's rental code big shout out to yarrow once again for providing us with the team for today's episode And I hope if you do try it out you have a lot of fun with it and definitely check out their socials Which are linked down in the description below and the rick waza It's probably one of my most fun series 11 teams that we've played so far I know only two weeks into it, but I'm including that in series eight as well I really love this team a lot. Um, and I do feel like I'm going to probably play a lot more on the ladder going forward Because it is just that much fun and it's got some really nice kind of build text to it So if you do have it a go with it I like I say you're going to have a really good time with it The rautom is a really nice option as well It kind of gives you a lot of flexibility in the team that I think is missing from some series 11 teams So have fun with it. There is the rental. We'll wrap up their friends. Have a great rest of your day Whatever you're up to and I will see you all in front of the episode very soon on the channel So until then friends take care of yourselves and bye. Bye