 All right, let's play this. There is no sound which is bummer because I watched so many with sound and this would benefit Not that that's to be a caca and actually let me bring up my face up here So that his name is down here this I picked because it's awesome and the reason the other reason why I'm picking it It's for two areas and it's interestingly Set up there. I know he wants to hit that tree But it's a bummer because it starts to I know it's towards the ends. I Understand what's going on. I know I understand he throws The couple things a there's something off in the pivot or I feel like it's something off of here versus the center of mass there There's something slightly strange as it goes down, but then it's kind of a bummer as it Gets to really kind of mess up the silhouette of it just for that for that moment, I Don't know me personally. I would Subjectively, of course, I would not have that tree impact and just go for a throw and then double down I'm gonna go after this guy and do something else with it Doubt be my My thing here and the other thing here is this just feels So slow and I'm not really seeing slow motion because I'm looking at Thor and It's quite fast there and also the recovery. I'm not seeing a specific moment where things are slow motion. So I'm Not quite feeling this where it's already anticipating the hit and once you get there It's just so soft and it's hit and recovery I know I'm maybe I'm missing something, but I still wanted to critique it and put it out there Maybe someone in comment. Let me know what what they think about this But I think this is other than that really really cool. I would just really speed up that boom That impact and then come down and the rest is super cool because I like the action of Coming into this or the whole staging to look of it the lighting the rendering. I love that it grabs him for that Dynamic camera work has good weight Into that throw. I like how the posing on him changes where he has a nice clean Look into this Maybe bringing that arm a bit higher. So you have a cleaner look on what that silhouette is So it's not just kind of that stumpy thing. That's a bit better, but I like that that arm does go up Kind of like a messier Throw recovery in that moment. That's really cool The only thing I would say watch out for the tracking on to the effects as things are moving and this is kind of stuck in to the space there Almost was almost a bit longer. We kind of need to extend that. I know that's the challenge But seeing this not hitting the tree, right? And it would still be here then turning out for me one more hit, but it's mainly that Mainly those those points here. You could argue maybe something in here that would maybe take this away I don't know what that is that from his hands probably in front of him gets a bit dark, but you'll be kind of needs After this to kind of see the face. Ah, it's like some strained face in the teeth. I do like this pose though And then potentially see does this right and he starts to grab It looks like he starts to grab that arm. That's the other thing that potentially I would clean up here Where we getting into this and then what's going on? We're not we don't see the face This is all a machine in a silhouette and then is he grabbing the arm? Is he ripping something off? I mean, I'm seeing that's his wrist. So that's his wrist here. So it's not really so like all those are the things that I'm kind of Thinking about when I say this like what is this move right here? Is this maybe it could be something where arms are here pushing the character way so that there's a distance and dissipation Hit or is it something where he wants to pull the character down? I don't know There's something I think that could be cleaned up there Just through that moment. I'm not quite sure what is going on through there But the biggest thing to me is this there's that I know what I'm missing here But it's it's almost surprising with the rest is so well done. It's so cool. I'm not sure why this is Anticipating the hit and also so slow and soft But the rest is super super cool Again, you can be picky where potentially you would have a Stronger if you know if the character comes down or goes up here and down faster It might even clear things where that arm might be in a Backward swing right so you'll land Because of that impact compression swing back on that arm Meaning that this arm being back here will clear up all of this here for silhouette So that the character here Thor could be lower Long anticipation clean silhouette of that arm down here to then Go up and then hit the guy, you know, maybe make that moment Maybe a bit sharper and more impactful Because that is all cool. Boom. That has a really good good feel and hit Love the spreading of the fingers clear there as well for the grab this all reads Like this is all super cool like that. It'll slight Regrab and change there. That's great. And if you may be being super picky Not really though, okay, I'm gonna bring my my camera down again Down here covering the name. Sorry where you might go It's stronger with with the the back lead right where it's Stronger in this where that arm gets to be almost extended as in holding this Go back with the chest that extends that arm But you're leading with that chest and then you start pulling with the arm, right? So you're like this but imagine you're rotating this up and leaving this arm down so that you get not a full extension but a longer a Longer version of that arm, right? And then you you bend that arm for a pull into the throw Again, super picky super picky stuff, but I will leave it at that. It's an awesome shot. And that's it