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Published on Aug 8, 2019
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This is a several hours long improvised live introductory course to shader coding in Unity! It has been slightly edited in the beginning to remove useless info and me messing around with the mic. The rest is the stream in its fullest!
Part 3: Specular Lighting 2:30:30 - View Vector & World Position 2:48:38 - Phong BRDF & View Reflection 3:00:58 - Gloss & Interpolators
Part 4: Manipulating Values 3:26:36 - Cel Shading & Thresholding 3:31:40 - Lerp, Inverse Lerp & Posterization 3:55:13 - Passing Data to Shaders 4:07:30 - Waves & Time
Part 5: Showcase 4:31:29 - Water in Garden of the Sea 4:37:03 - SDF Raytracing in Garden of the Sea 4:41:53 - SDF Raytracing of a Fractal 4:48:40 - Flowstorm Gameplay 4:50:24 - Flowstorm Level Editor