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Intro to Shader Coding in Unity - An Improvised Live Course

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Published on Aug 8, 2019

🔽 Click for Timestamps & Info


This is a several hours long improvised live introductory course to shader coding in Unity! It has been slightly edited in the beginning to remove useless info and me messing around with the mic. The rest is the stream in its fullest!

Timestamps available below!

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2:00 - Pre-stream chatting

Part 1: The Basics
28:53 - Shader vs Material
35:27 - Anatomy of Shaders
58:32 - Shader Code
1:09:20 - UV Coordinates
1:34:00 - Normals

Part 2: Diffuse Lighting
1:48:05 - Lambert Shading & Dot Product
2:15:05 - Tonemapping & HDR
2:21:33 - Properties & Surface Color

Part 3: Specular Lighting
2:30:30 - View Vector & World Position
2:48:38 - Phong BRDF & View Reflection
3:00:58 - Gloss & Interpolators

Part 4: Manipulating Values
3:26:36 - Cel Shading & Thresholding
3:31:40 - Lerp, Inverse Lerp & Posterization
3:55:13 - Passing Data to Shaders
4:07:30 - Waves & Time

Part 5: Showcase
4:31:29 - Water in Garden of the Sea
4:37:03 - SDF Raytracing in Garden of the Sea
4:41:53 - SDF Raytracing of a Fractal
4:48:40 - Flowstorm Gameplay
4:50:24 - Flowstorm Level Editor

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